• 🏆 Texturing Contest #33 is OPEN! Contestants must re-texture a SD unit model found in-game (Warcraft 3 Classic), recreating the unit into a peaceful NPC version. 🔗Click here to enter!
  • 🏆 Hive's 6th HD Modeling Contest: Mechanical is now open! Design and model a mechanical creature, mechanized animal, a futuristic robotic being, or anything else your imagination can tinker with! 📅 Submissions close on June 30, 2024. Don't miss this opportunity to let your creativity shine! Enter now and show us your mechanical masterpiece! 🔗 Click here to enter!

Tornado Invulnerability

Status
Not open for further replies.
Level 7
Joined
Mar 16, 2014
Messages
153
The tornado spell always forces the summoned unit to be invulnerable. Removing the invulnerability through triggers doesn't seem to work ("Make unit vulnerable" and "Remove ability invulnerable (neutral)" ). Any suggestions for how to make a summoned unit from the tornado ability not be invulnerable?
 
Level 18
Joined
Mar 16, 2008
Messages
721
I'd recommend just making a new ability+buff based off water elemental and have it summon the tornado summoned unit. also include all the settings like the tornado sound loop. There might be a better solution but I can't figure it out.

Seems something with the tornado ability makes the summoned unit invulnerable regardless of any object editor setting, game play constant, or triggered workaround.
 
Status
Not open for further replies.
Top