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The Sinking Isles is a melee map which is consistent throughout, but may lack some of the little things melee players are accustomed to.
What a player will notice first is the unorthodox starting position style. Both entrances are main entrances as if you start in the middle of a path, the closest creep camp is behind the trees, and your town hall starts a little closer to the mine than usual. None of these are absolute bad things, but they're things that, especially competitive players, aren't used to. Also, adding a creep camp to the taverns takes away the ability to start with a tavern hero, which many players do.
There aren't a lack of creeps, but there's a lack of nearby creeps accessible from the start - giving Humans (militia creeping taken away) and Night Elves (ancients creeping taken away) a small disadvantage. The creeps chosen we're actually good, as it helps tone down air superiority in a map with long pathways like this. Item drops levels seem fine to me. Most have good variety, and some have a specific set item that don't hurt.
Everything in this map is distanced perfectly from each other, showing no advantage to a specific player. Though, distancing between everything is further on average, causing campier gameplay. What you can do if you want to speed it up is add 2 or 4 gold mines around the map, maybe on the islands to make ships have more significance, and lower the starting gold mine some.
The terrain is not bad. Tile usage and height variation is its strong point, while doodad usage is a little on the scarcer side (exluding trees). Overall, it's decent and more doodads placed around the map would improve it.b
Overall, a working melee map that I give 3.3/5. Map approved
Melee references:
Competitive Melee Map
How to create Melee Maps
09:04, 13th May 2016
Ardenian: Could profit from some more small doodads,
especially in the center area, tile variation is good.
The only point I see is that the starting locations are too close to the gold mines.
You should fix that up.
Please also clarify author status.
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