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The Road of Destiny <I>

This bundle is marked as high quality. It exceeds standards and is highly desirable.
Destiny Studios Present

THE ROAD OF DESTINY <I>
- Lonely Star of Ashenvale
Created by Farewell Godot & Floating Gravestone

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General Introduction

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This is a WCIII custom campaign presented by my group Destiny Studios, which is named after the campaign series - The Road of Destiny. The first of the series, Lonely Star of Ashenvale, has been produced and presented hereby.



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The campaign is about Night Elves after The Frozen Throne. Our story begins as the Warsong Clan launch an attack on Southern Ashenvale. The heroine is called Kastie Moonsong, a former family member of Shandris Feathermoon but now has been on her own. The campaign shows her experiences during the war between night elves and orcs. As she engages deeper and deeper in the war something unusual will be uncovered and she will eventually decide to march on her lonely road to seek destiny.



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Kastie has many friends, though, at least before she choose her lonely road of destiny. Therefore we have a few supporting roles in the campaign. These heros and heroines will not show up all together in a single chapter, but separately in several chapters, creating different combinations with Kastie for different types of tasks.



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Except for a couple of RTS quests that are not very complicated, most of the main quests are RPG type. You control one or multiple heroes to accomplish the request of an NPC, and to conquer bosses in your way. Some of the bosses will be really tough. Fortunately there're lots of unnoticeable trinkets hidden in the maps that, if you are carefully enough to find them, can be combined into mighty artifacts which help greatly in the boss fights.



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Satyrs, the major foes in Chapter One, provide actually the easiest boss fight through out the campaign. Though their strike on the night elves may pull you back from leisure all of a sudden and push you into a fluster. In the following few chapters, facing much harder bosses one after another you may feel frustrated in the boss fights but trust me, as long as you think carefully enough you'll always find the key to the problem. Know that some of my testers never use the keyboard but still win the hardest boss fight through outmanovouring.



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When you're not fighting tough enemies, I would suggest that you enjoy the beautiful landscape on your way. The Landscape is one of my proudest work, especially those in Chapter One and Five showing Teldrassil and Astranaar, respectively. I won't boast more but you'll see them once you enter the maps.



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Some NPCs do not provide tasks. Instead, they tell you background stories that are not mentioned in the quests but you may be interested in. Some NPCs just talk to you and make amusing dialogues. You may also try to find other uses for them, like this one - do you feel difficult to tackle the creeps when Kastie is at low level? Want a helper?



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Kastie is not the only one who has stories. As her story goes it comes across the stories of others'. The supporting roles may recall and tell you their experiences, which lead you to submaps with different style of landscape and different heroes, and perhaps rewards. To help the quest go on smoother, I suggest you keep track of the story by checking the Message Log regularly, as some of the dialogue may be neglected in battle.



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There're optional quests in every chapter. Completing them may reward you with good items, bonus hero or new spells.



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There're also hidden quests in some chapters. The hidden quests won't show up in the quest list so you'll have to bear them in mind. The demonstrated one here is related to World of Warcraft. You may have heard a sad story about Cerellean Whiteclaw and his dead wife Anaya.



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Hereby I acknowledge Scipio, the translator in my group. It was because of him that the campaign can be posted in the Hive Workshop, as it was not in English originally. Without anyone else who could help on the translation, he worked on my whole campaign - the lines, the units, the item, the spells, and the effects ... all by himself. I appreciate his huge and elaborate efforts so much.


Summary of Features

Stories
The campaign includes all kinds of stories. The quests lead you into stories. The characters tell you their stories. Even items develop stories as they combine and upgrade. I hope you'll enjoy them, as I believe a campaign is not merely about fighting or gathering artifacts.

Music and Landscape
As mentioned above, the landscape is my pride. I'm also quite satisfied with the music. In the last few maps I fit the selected music with the plot. Hopefully these efforts provide you with better game experiences.

Custom Spells and Items
Most of the spells and items are self-designed. A lot of items can be upgraded to cast new spells or combined into mighty artifact that may change the tide of battle. The 2nd author of the campaign Floating Gravestone contributes to the design and optimization of spells and items.


Credits

The credit list of my group members is in-game. Here I don't repeat it but focus on credits out of my group.
I've chosen a few pieces of WOW music and so I'll give that credit to Blizzard.
I imported over 300 models and skins, most of which were from the Hive Workshop and so I acknowledge Hive Workshop as my model and skin provider. Unfortunately due to the huge amount of imported resources and the long time I worked on the campaign, most of the author names of the individual resources are missing - I don't remember which one is whose as they all mixed up together. As a remedy, I've rummaged through the imported files and made a credit list of resource names. Anyone of you who find the resource name of your creation in my list below, you have my thanks!

AO_Lamppost.mdx
AbyssShade.mdx
Air Pollution.mdx
AirElemental.mdx
Alexstrazsa_Elf8.mdx
Ananas.mdx
AncientsWrath.mdx
Angel Sword.mdx
AquaSpike.mdx
Arc.mdx
Arcane Explosion.mdx
ArcaneMissileComplete.mdx
ArcaneStaff.mdx
ArcaneWave.mdx
Archer.mdx
Archer_Portrait.mdx
Arthas.mdx
Arthas2.mdx
Arthas_portrait.mdx
BallistaV2_by_Kitabatake.mdx
BambooMat2.mdx
BigRed.mdx
BlackChakraExplosion.mdx
BlackCloudOfFog.mdx
BlackHoleSpell.mdx
BleedingHollowGrunt.mdx
Bless.mdx
BlessingofElun.mdx
BloodPriest.mdx
BloodTornado.mdx
BlueStarMissile2.mdx
Boots.mdx
BronzeDragon.mdx
BurningBladeGrunt.mdx
Carrot v1.1.mdx
CastleStone1x1.mdx
CatapultV2_by_Kitabatake.mdx
ChaosMeteorV3.mdx
ChimaeraMonument.mdx
Chuck Norris.mdx
City Summer Tree.mdx
Claw.mdx
Cold Wright.mdx
Comet.mdx
Confirmation_ByEpsilon.mdx
CrimsonWake.mdx
CrystalEnt.mdx
CrystalSwordNew.mdx
Crystal_Infernal.mdx
D2.mdx
DarkBlast.mdx
DarkForcefield.mdx
DarkSummonPortal.mdx
DarkSwirl.mdx
DarkVoid.mdx
DeathKnight.mdx
DeathWave.mdx
DemonHunter2.mdx
DivineProtection.mdx
Double Blades v3.mdx
Drain.mdx
DruidoftheClawBETA.mdx
EMPBomb.mdx
EarthElemental.mdx
EarthLich.mdx
EarthTornado2.mdx
EarthTotem.mdx
Ebb.mdx
Effect_MechanicGears.mdx
ElectricBlizzTarget2.mdx
ElunesFire.mdx
ElvenArchCleric.mdx
ElvenBed.mdx
ElvenBench.mdx
EmeraldCore.mdx
EmeraldPortal.mdx
EmpyreanSigil.mdx
Encourage.mdx
EntanglingSpikes.mdx
Fallen Prince.mdx
FearTargetNew.mdx
FelOrcWarlord.mdx
FelOrc_Crossbowman.mdx
FemaleFootman.mdx
FemalePaladin.mdx
FemaleWarlord.mdx
FireElemental.mdx
FireTotem.mdx
Fireplace.MDX
FlameStrike.mdx
Footman.mdx
Footman_Portrait.mdx
ForceGem.mdx
ForestTrollBearRider.mdx
Forsaken Place.mdx
FountainStatue.mdx
FreshShambler.mdx
Freya.mdx
FrostAura.mdx
FrostDualBlade.mdx
FrostFang.mdx
FrostNymph.mdx
FrostPillar.mdx
FrozenShell.MDX
GaiaMissle.mdx
GaiaShield.mdx
GaiaWave.mdx
GearAura.mdx
Gem.mdx
Geomancer_E_002.mdx
GhostBuff.mdx
GlowBrown.mdx
GlowDarkGreen.mdx
GlowGray.mdx
GlowGreen.mdx
GlowLightBlue.mdx
GlowOrange.mdx
GlowPink.mdx
GlowPurple.mdx
GlowRed.mdx
GlowTeal.mdx
GlowYellow.mdx
GondorSoldier.mdx
GondorSoldierShield_A_002.mdx
GrandUndeadAura.mdx
Great Tree 2.mdx
GreatTree.MDX
Grovewielder.mdx
GrudgeAura.mdx
Grusha.mdx
GryphonHero.mdx
Gtree_ice.mdx
Gtree_rad.mdx
Guitariclev2.mdx
HTPlantie.mdx
HalduronBrightwing.mdx
HammerBroMissile.mdx
Haste.mdx
HateDevotionAura.mdx
Haunch.mdx
Healing Touch.mdx
HealingDefiledWisps.mdx
Heart.mdx
Heretic.mdx
HeroCryptWarlock.mdx
HeroElvenArcher.mdx
HeroMoonPriestess.mdx
HeroNightBlade.mdx
HeroNorthTauren.mdx
HeroOgreWarchief.mdx
HeroSlicerv2.mdx
HighElfPeasant.mdx
HolyAura.mdx
HolyAurora.mdx
HolyBlast.mdx
HolyPhoenixMissle.mdx
HolyStrengthen.mdx
Hominicle.mdx
HumanAssassine.mdx
IceHammer.mdx
IceNova.mdx
Icequake.mdx
IonCannon.mdx
IonCannonBeam.mdx
Item_Gem_Amber.mdx
Item_Gem_Amethyst.mdx
Item_Gem_Aquamarine.mdx
Item_Potion_BigGreen.mdx
Item_Potion_LargeBlue.mdx
Item_Potion_SmallBlue.mdx
Item_Potion_TinyBlue.mdx
Item_Potion_TinyGreen.mdx
Item_Potion_lightBlue.mdx
Jaina.mdx
JainaStaff.mdx
Katar3.mdx
Kiefer.MDX
KingGidorah4.mdx
Kubilla.mdx
Lamp.mdx
Lamppost_Eversong.mdx
Lantern.mdx
Lantern2.mdx
LaserStrike.mdx
Legolas.mdx
LichKing2.mdx
LightCircle45g.mdx
LightningAura.mdx
Lightningnova.mdx
MagicExplosion.mdx
ManaBurst.mdx
Mat_ingametex1.mdx
MindFog.mdx
Mjolnir.mdx
MoonBowl.mdx
MusicTarget.mdx
NatureExplosion.mdx
NelfDruidCat.mdx
NerubianGuard.mdx
NetherStrike.mdx
NewAirEX.mdx
NewGroundEX.mdx
NigheElfRogue3.mdx
Night Elf Archer Final.mdx
NightElfArtisan.mdx
NightElfSentinel2.mdx
NightElfWarlock6.mdx
NightelfDruidess.mdx
Ninjapan.MDX
Nozdormu.mdx
NuclearExplosion.mdx
OrcNomad.mdx
OrcRogue.mdx
OrcishWall.mdx
OutlandBrazierV3.mdx
Owl'sPerch.mdx
Owl.mdx
PandarenSage.mdx
Paper.mdx
PeeKay's BoneSpear.mdx
Piratecoin.mdx
PlaguedFountain.MDX
PlasmaGrenade.mdx
Platform.mdx
Pumpkin.mdx
PythonWarrioress.MDX
RPGHeroVillager.mdx
RedZapMissle.mdx
Retribution.mdx
Rifleman2.mdx
RiflemanElite.mdx
RingOfProtection.mdx
RuneAura.mdx
RuneOrb.mdx
RuneShell.mdx
SandAura2.MDX
SatyrHeadhunter.mdx
ScrolRed.mdx
Shadow Ball.mdx
Shadow Saierra Viskal.mdx
ShadowDragon.mdx
ShadowbindTarget.mdx
ShadowyMissileofEvilDOOMV2.mdx
Shandris.mdx
ShieldS.mdx
Sin.mdx
Siren.mdx
SkeletonLordX.mdx
SlowTime.mdx
SlowTime2.mdx
SmallOrgan.mdx
Sorceress.mdx
SoulArmor.mdx
SoundTrauma.mdx
SpiderRingItem.mdx
SpiralAura.mdx
StarfallTarget2.mdx
Stars_lightning_.MDX
StoneBridge.mdx
StormCrow.mdx
Sunflare.mdx
SylvanasWindrunnerOnDeathcharger.mdx
SylvanusWindrunner.mdx
Target.mdx
Templar.mdx
TimeAura.mdx
TreeofLifeUpgradeTargetArtHand.mdx
Urn.mdx
Villager3.mdx
VolcanoShieldTarget.mdx
VoodooAura.mdx
Vortex.mdx
Wall.MDX
WarTent.MDX
Warcry_v2.mdx
Water Elemental Extra.mdx
Water Tentacle.mdx
WaterMagic.mdx
WaterSlow.mdx
WaterTotem.mdx
Whirlpool.mdx
WindMissle.mdx
WindTotem.mdx
Wisps.mdx
WoodenBridge.mdx
WorgenCurse.mdx
Ysera5.mdx
ZDekuStick.mdx
ZangarLamppost.mdx
acorn.mdx
arbre.mdx
archdruid.mdx
arrows.MDX
arrowthrower.MDX
biggreen.mdx
black suited villager.mdx
branch.mdx
darkstar.mdx
elfbed03.MDX
elveswood-1.mdx
feather.mdx
frost warp.mdx
frozenattack.mdx
greentorch0.mdx
ham.mdx
heromountainking2.mdx
plant4.mdx
plasma mortar v2.mdx
rep new2.mdx
s_Enchanted Arrow.mdx
s_VBeam_Projectile.mdx
scepter.mdx
statueHEFranger.MDX
statueHFsunshield.MDX
theholybomb.mdx
unholyStrikeX2c.mdx
wardragon.MDX


Avianwingandsword.blp
Bamboo.blp
Banshee_Spirits.blp
BleedingHollowGrunt.blp
BloodPriest.blp
Boots.blp
Branch.blp
BurningBladeGrunt.blp
CW_Turalyon.blp
Chuck Norris.blp
Crusad00.blp
Darksh00.blp
DekuStick2.blp
DruidCat.BLP
Elfgate_wood01.BLP
ElvenArcher.blp
FemalePaladin.blp
ForceGem.blp
FreshShambler.blp
Freya.blp
Nymph_Skin01.blp
Nymph_Skin02.blp
FrostmourneNew.blp
GearAura.blp
Geomancer_body.blp
HalduronBrightwing.blp
HelmOfDom.BLP
HeroFemaleOrc.blp
HeroNorthTauren.blp
HeroSlicer.blp
HighElfPeasant.blp
HumanMage_by67chrome.blp
IronRaven.blp
KingGidorah.blp
LichKing.BLP
MedivhCorrupted.blp
MegaBlast2.blp
NightBlade.blp
NightElfPeasantportrait.blp
NightElfSentinel.blp
NinjaPan.blp
OrcRogue.blp
PythonWarrioress.blp
RPGHeroVillager.blp
RibbonMagic1.blp
RiflemanElite.blp
Rune.blp
Sage.blp
Siren.blp
StormCrowSkin.blp
TREE_GLOW01.tga
Tornado2b.blp
TotemTexture.blp
TrollSymbol1.blp
WarCraftArtBig.blp
In case there may still be someone missing, if anyone of you find your creation used in my campaign but the resource name does not appear here, please contact me and I'll add you in with apology and double the mount of thanks to you!

Changelog

There are no important changes by now, only a few corrections in the lines.

Known Issues

I urge you to read this part before playing, and sincerely apologize for the bugs. They'll be fixed in an optimized version of this campaign later.

Chapter Five
In the quest "Bard Song", you must first go to Paris and then Jone, or there will be errors.
Something goes wrong with the item "Avatar of Chimaera". You can neither use it nor put it in lockers or backpacks, or there will be errors.

Submap - Phantom of the Snowland
Something goes wrong with Old Brann's spell "Hold Fire". You'd better not use it, or there will be errors.

Submap - The Summit of Time
In the quest "Six Hundred Threescore and Six", only when Kastie takes the anihilation matter can the quest be completed. If Armage takes it he must pass it to Kastie before time up, or the quest will fail.



Hints in General
Reading the tips on the loading screen of the maps could be helpful.
Save the game whenever the situation is favorable, or you have to restart the whole chapter when the tide reverses.
There're secrets hiding in seemingly impassible areas, such as tiny objects potentially useful or minor paths to unknown treasuries.
Cracking the barrels, cases, and stones may benefit you.
Items dropped from some enemies are chance dependent. You can try save-load to get what you prefer.
Items are not always the higher rank the better. You'll have to find what's suitable for you.

Below are specific hints in each map. For better game experiences, I don't suggest reading them unless you have to.


When dealing with the gate protected by wisps, if you can not get the arrow through them to hit the switch, free your mind - try to find another position to round the wisps, perhaps somewhere beside the gate.
The answer to the pandaren may confuse you. If you don't want to know more about it, just remember the correct answer is the second one. You can also try the wrong answer and see where the story goes, the loss is just a costume that can be made into extra backpacks.
Anaya's purple scarf is hidden below a huge tree near Angelor Star.
Red Maple is beside a huge tree near Daughter of Nature in the Oracle Glade. When asleep he appears like a common tree but you'll find his hit point bar when dragging your mouse here and there in the nearby region.


The quest of Naga is only available before Katherine's arrival. The Scythe Mint can be found beside the rightmost wind elemental.
Again, the answer to the one that seems to be a pandaren may confuse you. Just remember he's an enemy, so don't please him.


In the quest of assassination, you can try to remember the position of the orcish general and shoot him beyond the hill, you can keep a proper distance from him and click Hide immediately after shooting, or you can send summoned units against him. The key is to attack him without letting them see you.
In the quest of infiltration, at the place where the paladin hide himself, there's a Synthesis Stone Lv1.
In the quest of sabotage, if you smash down the trees below the camp using the demolishers, you'll find a secret region.
When helping Brann Bronzebeard get his pass back, to the right of the ogres there seems to be a wood but it's actually passible, leading to another secret region. There's a third secret region of which the entrance is close to a huge tree and is covered by bushes.
When destroying the siege equipments, you may see that the farseer in the camp has a Legendary Synthesis Stone. You may want it but he's too formidable to tackle. What can you do? First, try to draw the other orcs to you and slay them without alerting the farseer. After clearing the path to the outside, let Kastie go to Daughter of Nature who will cast invisibility on you. Return to the farseer and choose a proper position where he's stuck, and click Hide so that he'll never see you since the time stays at midnight in this chapter. Then capture the demolishers and use them to open a very narrow path in the trees below the camp, send the demolishers in and attack the farseer beyond the hill by smashing the ground until he dies, meanwhile use the paladin to block the other orcs out. Just be sure that the demolishers are not harming Kastie, and stop them in time so as not to destroy the item the farseer drops. This method is found by my testers and I admire their cleverness.
In the final boss fight, focus your fire on the death knight and neglect the orcs.


If you choose to slay the death knights, after finishing the optional quest and meet Katherine in the main quest, you can return to the Tauren Shaman for help and get this bonus hero for this chapter.
If you choose to track the death knights, as you reach the road full of mines there's a passible wood to your right that hides a Synthesis Stone Lv3.
After getting through the cave beyond the fountain of mana there will be no turning back. You'd better get ready for battle before entering.
After solving the Puzzle of Butterfies, if you'd like to go to the valley for a look, first enter the goblin's beverage factory, and then find the right cave to the valley.


There are many merchants selling various materials for item combination. Walk around and see what they have.
There are also combination materials hidden beneath the stones in Grove of the Ancients.
The case containing the reward of the eccentric requires a key, which is in the Bard Song grove near the pandarens and an ancient protector.


This is probably one of the longest and most complicated hidden quests. It runs throughout the campaign. The reward "Avatar of Chimaera" is mighty but also full of bugs. Here I must apologize for it. If you just want an artifact I won't suggest you even try it, but if you are interested in completing this hidden quest, please read the hints.

Chapter One
When helping Druid Ceredwyn fight the satyrs in one of the optional quests, you can walk along the river and find several water elementals. The largest one has a chance to drop an Essence of Water. There's a treant NPC nearby. Find him and receive a task to take the Essence of Water to the Woods of Chimaera where you'll obtain the Horn of Chimaera.

Chapter Three
In the orcish siege equipment camp you'll find a shining crystal in a barrel. In one of the secret regions there's a Wild Mur'gul that has a chance to drop a golden key. Besides, In the optional quest of helping Katherine on an investigation, you can find several fire elementals in the wood below after killing the lich. The largest one has a chance to drop a golden key as well. You can acquire the golden key from either one.

Chapter Four
No matter if you choose to slay or track the death knights, you'll find a yellow statue with a flowing circle somewhere. Take the crystal with you and enter the circle to get another crystal. Enter a secret region via a rotating way gate, break through Nagas and a huge rock elemental, open an elven gate using the golden key, take the two crystals with you and enter a flowing circle, then the two crystals will combine into one.

Chapter Five
Bring the combined crystal and the Horn of Chimaera to the Chimaera Royal Roost in Grove of the Ancients and receive the task from the king of Chimaera, who asks you to find part of his body. As a supporting role Jone Ridgewell goes into a submap of her memories in Alterac Ruins, she will reach a zombie village in the way. If she manages to kill a crypt lord at the top-left corner before dawn, a bloody key will be dropped. The key is used to open a gate at the bottom-right corner and the creeps there drop the Claws of Chimaera, which should be taken back to reality so that Kastie can find it in Jone's luggage in the main map. Finally take the Horn of Chimaera, the Claws of Chimaera, and the combined crystal to the Chimaera Royal Roost and the whole hidden quest is completed and you receive the Avatar of Chimaera as a reward, which I suggest you just leave it there and never take it up.


As for the artifacts, I would say a couple of them will suffice. You don't have to get everyone of them - It's not easy. However, if you find it interesting and want to take a challenge, the formulations below may help.

Upgrade of Astral Feather
Astral Feather Lv1 + Hair of Malorne = Astral Feather Lv2
Astral Feather Lv2 + Hair of Malorne = Astral Feather Lv3
Astral Feather Lv3 + Hair of Malorne = Astral Feather Lv4
Astral Feather Lv4 + Hair of Malorne = Astral Feather Lv5
Astral Feather Lv5 + Hair of Malorne = Astral Feather Lv6
Astral Feather Lv6 + Hair of Malorne = Astral Feather Lv7
Astral Feather Lv7 + Hair of Malorne = Astral Feather Lv8

Upgrade of Traditional Elven Costume
Traditional Elven Costume Lv1 + Hair of Malorne = Traditional Elven Costume Lv2
Traditional Elven Costume Lv2 + Hair of Malorne = Traditional Elven Costume Lv3
Traditional Elven Costume Lv3 + Hair of Malorne = Traditional Elven Costume Lv4
Traditional Elven Costume Lv4 + Hair of Malorne = Traditional Elven Costume Lv5
Traditional Elven Costume Lv5 + Hair of Malorne = Traditional Elven Costume Lv6
Traditional Elven Costume Lv6 + Hair of Malorne = Traditional Elven Costume Lv7

Attire
Traditional Pandaren Costume + Traditional Elven Costume Lv1 = Ancient Costume
Gloves of Haste + Claws of Attack + Synthesis Stone Lv1 = Gauntlet of Flame
Hiking Boots + Scroll of Speed + Synthesis Stone Lv1 = Boots of Dynamic
Flag of Freedom + Shroud + Water of Ashenvale = Merin's Mantle
Silver Hand Surcoat + Shroud + Blessing of Holy Light = Silver Hand Standard

Earth Series
Magnet + Epigraphy of Earth = Wordless Stone
Wordless Stone + Magnet + Stone of Earth + Synthesis Stone Lv2 = Stone of Gravity
Stone of Gravity + Stone of Earth + Synthesis Stone Lv3 = Stone of Weight

Water Series
Dew Container + Hemostatic Herb = Pearl of Water Spirit
Pearl of Water Spirit + Wand + Synthesis Stone Lv2 = Wand of Water Spirit Lv1
Pearl of Water Spirit + Scroll of Mana = Scroll of Water
Wand of Water Spirit Lv1 + Scroll of Water = Wand of Water Spirit Lv2
Wand of Water Spirit Lv2 + Soul of the Sea + Legendary Synthesis Stone = Wand of the Sea

Wind Series
Damaged Talisman + Essence of Wind = Talisman of Wind Lv1
Talisman of Wind Lv1 + Essence of Wind + Synthesis Stone Lv1 = Talisman of Wind Lv2
Talisman of Wind Lv2 + Essence of Wind + Synthesis Stone Lv2 = Talisman of Wind Lv3
Talisman of Wind Lv3 + Essence of Wind + Synthesis Stone Lv3 = Talisman of High Wind

Fire Series
Flintstone + Orb of Fire + Synthesis Stone Lv1 = Stone of Fire
Stone of Fire + Epigraphy of Earth = Stone of Lava

Heart of the Land
Half of Heart of the Land + Other Half of Heart of the Land = Heart of the Land Asleep
Heart of the Land Asleep + Stone of Weight + Stone of Lava + Legendary Synthesis Stone = Heart of the Land

Frigid Series
Dew Container + Quick Freezing Ice = Freezing Mixture
Frigid Series + Potion of Healing + Potion of Mana = Frost Crystal
Orb of Frost + Scroll of Mana = Scroll of Ice
Enchanted Shield + Scroll of Ice = Shield of Frost
Shield of Frost + Frost Crystal + Legendary Synthesis Stone = Frigid Nightmare

Lewt
Ironwood Branch + Orb of Venom = Envenomed Branch
Envenomed Branch + Club + Synthesis Stone Lv2 = Strange Weapon

Others
Shining Crystal + Angular Shining Crystal = Smooth Integrate Crystal
Empty Sandglass + Sand of Time x 2 = Full Sandglass
Sting of Tentacle x 7 = Sting of the Old Gods

Keywords:
Night Elf, Sentinel, Ashenvale, RPG
Contents

The Road of Destiny <I> (Campaign)

Reviews
StoPCampinGn00b 20:50, 10th May 2015 Map Moderated - The Road to Destiny <I> Comment - Sclammerz' Review Verdict - Approved, 4/5 Other [TR]Map Submission Rules Staff Contact The Hive's StaffMap Reviewers Description Tutorials
Level 3
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Jan 17, 2017
Messages
45
Can I ask you what is the name of the song that the bard sing when you finish her side quest in chapter 1? The quest that you recieved the wand?
 
Level 2
Joined
Nov 17, 2010
Messages
19
Will u made another campaign in future ? Bcos this was awesome so i hope so ;)
I think the author is pushing forward to The Road of Destiny II, though his studio collapsed and was reconstructed in the past two years.
I got news from him that the leading role has changed in the second campaign but Kastie will still play an important part.
And again, I'll help with the translation once it's done - hopefully this summer.
 
Level 6
Joined
Sep 29, 2015
Messages
92
Ok so i encountered somthing else.. I completed jone's optional quest and it wrote: Optional quest failed why? I spent a lot of time doing it and this is really absurd.
Hi, you have to do the man's Quest first (I don't remember his name), then you go to Jone's... I hope that you saved the game before doing Jone's quest, otherwise you'll have to restart the chapter, if you want to complete the "memories" quest... sorry :)
 
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Level 8
Joined
Apr 22, 2015
Messages
426
I think the author is pushing forward to The Road of Destiny II, though his studio collapsed and was reconstructed in the past two years.
I got news from him that the leading role has changed in the second campaign but Kastie will still play an important part.
And again, I'll help with the translation once it's done - hopefully this summer.
Than you for the information,i am sad to hear about what has happened with theyre studio and glad that he will continue .
 
Level 1
Joined
Feb 11, 2016
Messages
9
I think the author is pushing forward to The Road of Destiny II, though his studio collapsed and was reconstructed in the past two years.
I got news from him that the leading role has changed in the second campaign but Kastie will still play an important part.
And again, I'll help with the translation once it's done - hopefully this summer.

Wow, did you contact him directly with messages? or figured out another web page that his currently working on?
If so, could you leave a link of that page so that we could see the progress of 'The Road of Destiny 2'?
 
Level 2
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Nov 17, 2010
Messages
19
Wow, did you contact him directly with messages? or figured out another web page that his currently working on?
If so, could you leave a link of that page so that we could see the progress of 'The Road of Destiny 2'?
As the translator of the group I contact the author personally. He said that he had completed all the terrain work, which would beat this one:infl_thumbs_up:, and he was working on the trigger part. I don't think he updates his progress regularly on a website, though.
 
Level 9
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Oct 1, 2015
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352
As the translator of the group I contact the author personally. He said that he had completed all the terrain work, which would beat this one:infl_thumbs_up:, and he was working on the trigger part. I don't think he updates his progress regularly on a website, though.

You have no idea how much this news made me happy, I'm glad to see him working on the sequel but sad to hear that he stopped because his studio collapsed. Good thing it go reestablished.
This campaign was epic and I'm sure when he releases the next one it'll be even more awesome.
 
Level 1
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Feb 11, 2016
Messages
9
As the translator of the group I contact the author personally. He said that he had completed all the terrain work, which would beat this one:infl_thumbs_up:, and he was working on the trigger part. I don't think he updates his progress regularly on a website, though.

Oh my god.. You were the translator of this game? Thank you so much for your hard work and conveying information about this map. Please tell the author and their team that I'm really looking forward to see the next series of this masterpiece. Additionally, i cannot play the other maps after playing this magnificent map, which means this map is the best map for me ever. So, I hope to see the next series as soon as possible (hopefully next month).
 
Level 8
Joined
Apr 22, 2015
Messages
426
As the translator of the group I contact the author personally. He said that he had completed all the terrain work, which would beat this one:infl_thumbs_up:, and he was working on the trigger part. I don't think he updates his progress regularly on a website, though.

A better terrain than the previous ,even the first part was wonderful the second will bee better,
Will we receive any news from you on the campaign?
 
Level 1
Joined
Aug 13, 2017
Messages
6
ok, can someone help me with the 3rd chapter? in the south are some wind elemental - thingy but i cant get to them! can anyone show me how to get to them pls?Untitled.jpg
 
Level 8
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Apr 22, 2015
Messages
426
ok, can someone help me with the 3rd chapter? in the south are some wind elemental - thingy but i cant get to them! can anyone show me how to get to them pls?View attachment 276728
It's pretty easy to reach there but you need to begin the map from beginning or if you have a saved game after the assassination quest,anyway after the assassination quest you need to reach to lumber mill ,there will bee some demolisher and you can used them for a short period of time used them to destroy the forest nearby and watch by the orcs they will try to destoy the demolisher,now use your mind and pay attention on map .
 
Level 1
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Aug 13, 2017
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It's pretty easy to reach there but you need to begin the map from beginning or if you have a saved game after the assassination quest,anyway after the assassination quest you need to reach to lumber mill ,there will bee some demolisher and you can used them for a short period of time used them to destroy the forest nearby and watch by the orcs they will try to destoy the demolisher,now use your mind and pay attention on map .
Well, after like 2-hs, i finally figured it out. thks mate!
 
Level 1
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Aug 27, 2017
Messages
1
Just skip to the * for my question and opinion, I finished the campaign.

I don't know if anyone's still looking at these forum threads but I started playing this campaign, currently at chapter 4, I finished off the naga base, went up to the ancestral rock and finished it off, then went to some gate that was not possible to open with some empty room? I tried to go back on my tracks but the lift could not be lowered again (the switch was inactive).

Anyone know what I can do ? :/ I really enjoy this campaign and wish to continue.

edit: I loaded an earlier save and by not keeping the panther on the switch permanently it remained active, I guess this was an error from my end? But regardless, I still am at this gate with no clue what it is for and what purpose the empty room serves.

edit edit: well i moved on a bit , entered a cave, then suddenly i get an endless wave of ghouls, i kill them for like 15 minutes straight with no end in sight cause they're spawned every 3 seconds? (seems very bullshit like, this part is impossible to go by fairly so i think i'll have to just use every cheat possible unless someone knows an actual solution but i doubt it)

edit edit edit: Sigh so in the end I finished the chapter, somehow missed 2 sidequests which I'm sad about and when i did the vision cheat I saw so much on the map that I wonder if I could have done. (the orc, undead and night elf base and so many neutral mobs that I didn't get to see .. quite a letdown at the end.)

My tip is: please make things less obscure/hidden , I already went back and redid so many things, I read in comments the chimaera treasure is in chap 1 which I really wanted so..

*, so... I just finished the campaign and I must say it kept me through till the end, I probably would rank this in my top 3 along with Malfurion's quest and The chosen ones. Lovely music, great map design, strong story and very in-depth map filled to the brim with all sorts of items, doodads, props and more. I'm at the same time glad and sad, cause I enjoyed it thoroughly and wish I could continue already, I hope now if someone can inform me whether or not there will be a Road of Destiny II cause I think I'd be one of the first wanting to play through it.

In the end I'd give it a solid 5/5 for terrain, music, gameplay and story, the story with the side missions and the in the future mission made me a bit sad at seeing how things will go. In the end I got little to no complaints, sure the missions were extremely lengthy and sometimes I'd miss out on stuff but that I still restarted to go back for them if not to late, I had frustrating moments of difficulty but overcame those eventually. The only real wish I have (which is in the lower part when I experienced chapter 4) is about the storage boxes and things being hidden (I intend on playing chapter 4 again with the first choice). Last point: I enjoyed the crafting of items but my question: stone of lava + stone of gravity, etc for heart of the land, for this you sacrifice your fire elemental, your 2 bulky rock elementals and such for a channeling cc ability that also hurts allies and deals minor damage? In the end I didn't bother upgrading to most 'epic' items cause it meant losing my elemental minions which were amazing at soaking up damage and bodyblocking. (honestly having 4 wind elementals, 1 fire that can duplicate itself up to 8, 2 rock elementals and 6 water elementals with Bash?!! (bash is OP ) .. then I wonder why I'd get rid of all those minions for a below average channelling skill which leaves me wide open.

Overal, I thoroughly enjoyed The Road Of Destiny and will probably replay some parts and choices just to see differences, I'm hyped for the sequel, if any. (please let there be one :( )



[this is when I was playing during chapter 4 , not really relevant info.]
Meh, overal it is a good campaign but being able to summon your inventory boxes or have a teleport skill/item would make this alot more pleasant, along with the fact of making things less hidden cause I see the effort made into these maps and like to see all of it but I am unable to :( . Overal, 3.5/5 from me, would be better without the tedious backtracking for items and the things being hidden way to hard.


Bugs : At some points in the campaign , when using Paris and I'd use his ultimate (the one that gives regen and 1000 armor), the buff would remain active far longer than most times, like 5-10 times the normal duration making some bosses a complete joke. I don't know what replicates this scenario though so, sorry for that.
 
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Level 1
Joined
Nov 24, 2012
Messages
5
I found a bug in chapter 2. My troop can't go through the bridge where a huge wolves pack live.

Edit: I used Kastie to make a vision to the orcs and used Katherine blink into them, and get the next part. I thought its the solution. But Im wrong, I only can play Katherine and after that, I saw the voice of Jone in Log but didnt see her. And now I know that was a wrong way.
 
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Level 3
Joined
Mar 20, 2016
Messages
35
Any news of The Road of Destiny 2? This was my favorite campaign together with OgreBob's Thievery
 
Level 19
Joined
Jul 2, 2011
Messages
2,162
Good and Exciting game. I never thought I would find searching around rocks and trees so fun... but the item building really makes it worth while to scrutinise a map.

The game play is also quite good but I prefer building an army rather then sneaking around with heroes that can't die(can't die most of the time). if you are looking for conquest this isn't the map for you.

I love the fact that at certain points in the campaign you can cheat the system simply by waiting it out. most games limit the crafting upgrades per a level but in this game as long as you have the resources and time you can cheat away ^-^

story wise... a little boring and forgettable but the most important thing is the feeling of power

Power Power Power!

of course I haven't reached that part yet but I can feel the anticipation building :)

------Error-------

there is an access violation error in the memory of jone Ridgewell quest.. I believe it is caused by here ice spell seal of ice because it has crashed twice when I used that

I completed the whole memory quest and then I get this error

optional quest failed- Jone's memories: phantom of the snowland

I'm pretty pissed off... the whole mission was a waste of time

that guys memory mission isn't great either. the math character can die but the mission doesn't end

Final statement:

This campaign was enjoyable, I mean I devoted 4 days to it so that pretty much proves it, but ultimately the story line was depressing. The conclusion and the final map, was all very depressing. If drama is your thing then go for it, but I feel there should have been some sort of warning before I devoted so much time into a depressing conclusion. The final map also had a few bugs there were really annoying, both the memory missions pissed me the hell off since completing those missions earns you nothing! The time mission was a little off putting and again, drama.... so so very sad.

Still 3 out of five stars, good effort :) I enjoyed your map it was worth playing
 
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Level 21
Joined
Dec 20, 2015
Messages
329
I'm way late to the party on this one. Chapter 1 has so many things to find that I'm constantly anxious that I'll miss things. Is it worth giving up the Elven Costume and its upgradable stats for the Ancient Attire?
 
Level 3
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Mar 20, 2016
Messages
35
Hi Jayborino, i envy you, it would be great if i could play this amazing campaign for the first time once more :D
Ancient Attire is definitely more valuable. Those 5 additional items you can carry is really nice, i wouldnt be able to play without it, especially in later stages.
I remember i tried to make that tailor in chapter 1 to make another set of Elven Costume, but he ignored me, lazy guy :D
 
Level 21
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Dec 20, 2015
Messages
329
Hi Jayborino, i envy you, it would be great if i could play this amazing campaign for the first time once more :D
Ancient Attire is definitely more valuable. Those 5 additional items you can carry is really nice, i wouldnt be able to play without it, especially in later stages.
I remember i tried to make that tailor in chapter 1 to make another set of Elven Costume, but he ignored me, lazy guy :D

Thanks for the advice, I'll definitely be going with the Ancient Costume. Does anyone know if the Chimaera statue is used for anything in Chapter 1?
 
Level 3
Joined
Mar 20, 2016
Messages
35
No problem. Ah, Chimaera, its kind of complicated... When you go to right down corner, there is a river. Instead of crossing it, walk inside the river until you find water elementals. The biggest one has a chance of droping Pearl of Water Spirit. Other option is to combine Dew Container+Hemostatic Herb to get it too. When you are returning from the water elementals, go straight where river is bending and you will find Treant of Teldrassil. If you have Pearl of Water Spirit in your inventory, he will give you hidden quest, which spans over all chapters.
 
Level 5
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Dec 28, 2017
Messages
63
Hey Jayborino, i believe this could help:

QUEST: King of Chimaera

This is probably one of the longest and most complicated hidden quests. It runs throughout the campaign. The reward "Avatar of Chimaera" is mighty but also full of bugs. Here I must apologize for it. If you just want an artifact I won't suggest you even try it, but if you are interested in completing this hidden quest, please read the hints.

Chapter One
When helping Druid Ceredwyn fight the satyrs in one of the optional quests, you can walk along the river and find several water elementals. The largest one has a chance to drop an Essence of Water. There's a treant NPC nearby. Find him and receive a task to take the Essence of Water to the Woods of Chimaera where you'll obtain the Horn of Chimaera.

Chapter Three
In the orcish siege equipment camp you'll find a shining crystal in a barrel. In one of the secret regions there's a Wild Mur'gul that has a chance to drop a golden key. Besides, In the optional quest of helping Katherine on an investigation, you can find several fire elementals in the wood below after killing the lich. The largest one has a chance to drop a golden key as well. You can acquire the golden key from either one.

Chapter Four
No matter if you choose to slay or track the death knights, you'll find a yellow statue with a flowing circle somewhere. Take the crystal with you and enter the circle to get another crystal. Enter a secret region via a rotating way gate, break through Nagas and a huge rock elemental, open an elven gate using the golden key, take the two crystals with you and enter a flowing circle, then the two crystals will combine into one.

Chapter Five
Bring the combined crystal and the Horn of Chimaera to the Chimaera Royal Roost in Grove of the Ancients and receive the task from the king of Chimaera, who asks you to find part of his body. As a supporting role Jone Ridgewell goes into a submap of her memories in Alterac Ruins, she will reach a zombie village in the way. If she manages to kill a crypt lord at the top-left corner before dawn, a bloody key will be dropped. The key is used to open a gate at the bottom-right corner and the creeps there drop the Claws of Chimaera, which should be taken back to reality so that Kastie can find it in Jone's luggage in the main map. Finally take the Horn of Chimaera, the Claws of Chimaera, and the combined crystal to the Chimaera Royal Roost and the whole hidden quest is completed and you receive the Avatar of Chimaera as a reward, which I suggest you just leave it there and never take it up.
 
Level 3
Joined
Mar 20, 2016
Messages
35
Yeah, but the items which led to it had some options too, like agi +10 and increased attack speed, if i remember correctly. I wonder if the game still crashes in 1.29 PTR, when you use that item. I think it crashed when you had Avatar of Chimaera in inventory and used Ancient Attire or ulti, not sure though.
 
Level 3
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Mar 20, 2016
Messages
35
Ok, guys, dont play this on 1.29 PTR. All "flask" type items disappear, when you drop them on ground from your inventory. Whats worse, they dont even drop from monsters. Following items are problematic (maybe more):
Dew Container
Freezing Mixture
Potion of Healing
Potion of Mana
These all are part of Frigid Series, so it should be alright, but one of the main quest items, "The dew from the aspen woods" is also like this, it should appear on the ground, but it does not, so you cannot complete main quest.
 
Level 1
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Aug 13, 2017
Messages
6
hey guys, I want to ask something! In chap3, I got a golden key from the murloc near the demolishers area, what does it do?
 
Level 1
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I am still playing this but this is my thoughts about this campaign.

Prologue
The terrain was nice those "statues" seems nice and fits well but the terrain in the temple of the moon (Am I right?) where Tyrande is a bit sad, only one tile you used and looks awful. The cameras are good too, dialogues seems nice. I like it.

Chapter 1
This chapter is a headache, it was very looong. Many quests and side quests I appreciate that but maybe you could make it not that long? I spent 2 - 4 hours for that chapter alone. I was like "Kastie stop accepting some quests please" because it's so long and slowly become boring to play and on the last chapter where the Satyrs attacked the satyrs blocked the other so they stuck up on the entrance. Also you control about 8 heroes and so many and hard to control but I figured out that they will be revive anyway so I didn't control them I just focused on Kastie.

Chapter Two
This was the chapter where I would like to stop playing but still I motivated myself to finish it for I like the story and the characters. Unlike chapter one this was shorter but still long. I keep restarting and restarting the same chapter for the "Huntress of the moon here" (I forgot her name) always killed. Then I start to save the game from time to time. The part where you will escort the caravans from different groups the first group with "Katherine and the Humans" Katherine and the Human hero is weak and vulnerable that I always back them off and no spells that could really damage the enemies. The second group with Kastie was far more difficult to survive for just 2 grunts and 1 troll headhunter they can take down 2 of my huntress and 1 archer and I barely survived.

Chapter Three
This is the chapter where I stopped playing for I was on the task to destroy those demolishers and I didn't manage to kill the guards and the far seer hero called upon two powerful unit that manage to kill Kastie and the Paladin. 4 hits on kastie and I was pissed off and quit. I suggest instead of calling those powerful units to attack the intruders maybe not make them so powerful. So that even the player didn't manage to kill the guards and they alerted the alarms they can still have the chance to survive and destroy the demolishers.

That's all for now, I may continue playing it when I have the mood and finish up my feedbacks. Anyway also could you change how you do those hotkeys? because I find it very hard to use their spells for their hotkeys are kinda randomized. Maybe you can set it to QWER? or something like that for easy access.
Overall I kinda like the story and the characters, they seem interesting. I will finish the the remaining chapters in another days. Keep it up! :)
In chap3, on the mission of destroying those demolishers, Paris and Kastie will be invisible, so instead of going straight to the obj, get those two to the lever near the explosive barrels and have them hold position right next to it to block those grunts from hitting the lever
 
Level 3
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Mar 20, 2016
Messages
35
No problem. There is mysterious key just laying on the ground in the middle of "Bard Song" island.
 
Level 21
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Dec 20, 2015
Messages
329
Are there any item advantages to taking one path or another in Chapter 4? I'm looking for more Legendary Stones, only have one from the Shaman in Ch 3. Also, is there more than one Shroud anywhere? I got the one from the Lich in Ch. 3, but saw there were two different items using it.

I love the crafting system in this campaign, and the terrain is excellent, but many of the other mechanics are either nonsensical or even outright broken like the Chimaera item and parts of Jones's submap. Many others have pointed out the slog of having to run to and from the locker as only one example of many. I think this can only get a max 3 stars from me (though I haven't finished it yet to rate proper) and only really gets that high (3/5) because of the two really strong points I mentioned above.

Otherwise the abandoned bugs leftover to never be fixed, plus messy mechanics in places makes this a challenge to say it's a fully working campaign in general. Enormous compliments to the translator though! I'll do a more in depth review when I finish.
 
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Level 3
Joined
Mar 20, 2016
Messages
35
Are there any item advantages to taking one path or another in Chapter 4? I'm looking for more Legendary Stones, only have one from the Shaman in Ch 3. Also, is there more than one Shroud anywhere? I got the one from the Lich in Ch. 3, but saw there were two different items using it.

I love the crafting system in this campaign, and the terrain is excellent, but many of the other mechanics are either nonsensical or even outright broken like the Chimaera item and parts of Jones's submap. Many others have pointed out the slog of having to run to and from the locker as only one example of many. I think this can only get a max 3 stars from me (though I haven't finished it yet to rate proper) and only really gets that high (3/5) because of the two really strong points I mentioned above.

Otherwise the abandoned bugs leftover to never be fixed, plus messy mechanics in places makes this a challenge to say it's a fully working campaign in general. Enormous compliments to the translator though! I'll do a more in depth review when I finish.

There should be 2 legendary stones in Chapter 4. You must kill all butterflies near second lockers, which will lead to first legendary stone and second shroud.
Second legendary stone is from final bosses, if you dont get help from that demon hunter.
I think it is little harsh to rate this campaign so low, because of 1 broken item. I know it is from most difficult quest, so it should be most op :D
Those lockers+Ancient Attire+Item stacking is still much more convenient and enjoyable than in most of the campaigns, where you had 6 slots and you had to drop something every time you need to pick quest items.
In addition with many available spells, really nice and fitting background music, beautiful terrain, entertaining story and many hidden quests and secrets made this my favourite campaign.
Some of those unskipable cinematics were tiresome though.
I wonder, why you didnt mention that ship you need to use in chapter 5, it made me crazy every time i wanted to go to another island :D
 
Level 21
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Dec 20, 2015
Messages
329
There should be 2 legendary stones in Chapter 4. You must kill all butterflies near second lockers, which will lead to first legendary stone and second shroud.
Second legendary stone is from final bosses, if you dont get help from that demon hunter.
I think it is little harsh to rate this campaign so low, because of 1 broken item. I know it is from most difficult quest, so it should be most op :D
Those lockers+Ancient Attire+Item stacking is still much more convenient and enjoyable than in most of the campaigns, where you had 6 slots and you had to drop something every time you need to pick quest items.
In addition with many available spells, really nice and fitting background music, beautiful terrain, entertaining story and many hidden quests and secrets made this my favourite campaign.
Some of those unskipable cinematics were tiresome though.
I wonder, why you didnt mention that ship you need to use in chapter 5, it made me crazy every time i wanted to go to another island :D

Thank you for the helpful info, it saved me a lot of time from having to do a lot of experimentation before recording videos for that chapter!

I'll write up some more focused points for a rating once I finish the final map/submaps, but the Chimaera item being bugged is only a very minor thing in my thoughts. In any case, this campaign is years old so it it doesn't really matter, but if the creator is truly working on a Part 2, I hope they've learned from this one and have taken previous feedback into account.
 
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Level 5
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Dec 28, 2017
Messages
63
Its so sad that creator abandoned this, it was hell a project..... if there could be a map maker that can reapir broken items and mechanics that could be AWESOME..... Just a dream :(
 
Level 21
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Dec 20, 2015
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329
Its so sad that creator abandoned this, it was hell a project..... if there could be a map maker that can reapir broken items and mechanics that could be AWESOME..... Just a dream :(

The maps are locked so no one can open them up. The creator actually updated it recently, but it is currently only in Chinese.
 
Level 3
Joined
Mar 20, 2016
Messages
35
There are 2 green light beacons, are you sure you are trying to merge it in the one behind gate?
The maps are locked so no one can open them up. The creator actually updated it recently, but it is currently only in Chinese.
Could you link me the source please?
 
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