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The Road of Destiny <I>
Submitted by Farewell Godot
|Destiny Studios Present|
THE ROAD OF DESTINY <I>
- Lonely Star of Ashenvale
Created by Farewell Godot & Floating Gravestone
This is a WCIII custom campaign presented by my group Destiny Studios, which is named after the campaign series - The Road of Destiny. The first of the series, Lonely Star of Ashenvale, has been produced and presented hereby.
The campaign is about Night Elves after The Frozen Throne. Our story begins as the Warsong Clan launch an attack on Southern Ashenvale. The heroine is called Kastie Moonsong, a former family member of Shandris Feathermoon but now has been on her own. The campaign shows her experiences during the war between night elves and orcs. As she engages deeper and deeper in the war something unusual will be uncovered and she will eventually decide to march on her lonely road to seek destiny.
Kastie has many friends, though, at least before she choose her lonely road of destiny. Therefore we have a few supporting roles in the campaign. These heros and heroines will not show up all together in a single chapter, but separately in several chapters, creating different combinations with Kastie for different types of tasks.
Except for a couple of RTS quests that are not very complicated, most of the main quests are RPG type. You control one or multiple heroes to accomplish the request of an NPC, and to conquer bosses in your way. Some of the bosses will be really tough. Fortunately there're lots of unnoticeable trinkets hidden in the maps that, if you are carefully enough to find them, can be combined into mighty artifacts which help greatly in the boss fights.
Satyrs, the major foes in Chapter One, provide actually the easiest boss fight through out the campaign. Though their strike on the night elves may pull you back from leisure all of a sudden and push you into a fluster. In the following few chapters, facing much harder bosses one after another you may feel frustrated in the boss fights but trust me, as long as you think carefully enough you'll always find the key to the problem. Know that some of my testers never use the keyboard but still win the hardest boss fight through outmanovouring.
When you're not fighting tough enemies, I would suggest that you enjoy the beautiful landscape on your way. The Landscape is one of my proudest work, especially those in Chapter One and Five showing Teldrassil and Astranaar, respectively. I won't boast more but you'll see them once you enter the maps.
Some NPCs do not provide tasks. Instead, they tell you background stories that are not mentioned in the quests but you may be interested in. Some NPCs just talk to you and make amusing dialogues. You may also try to find other uses for them, like this one - do you feel difficult to tackle the creeps when Kastie is at low level? Want a helper?
Kastie is not the only one who has stories. As her story goes it comes across the stories of others'. The supporting roles may recall and tell you their experiences, which lead you to submaps with different style of landscape and different heroes, and perhaps rewards. To help the quest go on smoother, I suggest you keep track of the story by checking the Message Log regularly, as some of the dialogue may be neglected in battle.
There're optional quests in every chapter. Completing them may reward you with good items, bonus hero or new spells.
There're also hidden quests in some chapters. The hidden quests won't show up in the quest list so you'll have to bear them in mind. The demonstrated one here is related to World of Warcraft. You may have heard a sad story about Cerellean Whiteclaw and his dead wife Anaya.
Hereby I acknowledge Scipio, the translator in my group. It was because of him that the campaign can be posted in the Hive Workshop, as it was not in English originally. Without anyone else who could help on the translation, he worked on my whole campaign - the lines, the units, the item, the spells, and the effects ... all by himself. I appreciate his huge and elaborate efforts so much.
Summary of Features
The campaign includes all kinds of stories. The quests lead you into stories. The characters tell you their stories. Even items develop stories as they combine and upgrade. I hope you'll enjoy them, as I believe a campaign is not merely about fighting or gathering artifacts.
Music and Landscape
As mentioned above, the landscape is my pride. I'm also quite satisfied with the music. In the last few maps I fit the selected music with the plot. Hopefully these efforts provide you with better game experiences.
Custom Spells and Items
Most of the spells and items are self-designed. A lot of items can be upgraded to cast new spells or combined into mighty artifact that may change the tide of battle. The 2nd author of the campaign Floating Gravestone contributes to the design and optimization of spells and items.
The credit list of my group members is in-game. Here I don't repeat it but focus on credits out of my group.
I've chosen a few pieces of WOW music and so I'll give that credit to Blizzard.
I imported over 300 models and skins, most of which were from the Hive Workshop and so I acknowledge Hive Workshop as my model and skin provider. Unfortunately due to the huge amount of imported resources and the long time I worked on the campaign, most of the author names of the individual resources are missing - I don't remember which one is whose as they all mixed up together. As a remedy, I've rummaged through the imported files and made a credit list of resource names. Anyone of you who find the resource name of your creation in my list below, you have my thanks!
Here is the model list.
In case there may still be someone missing, if anyone of you find your creation used in my campaign but the resource name does not appear here, please contact me and I'll add you in with apology and double the mount of thanks to you!
Here is the skin and texture list, part of which may be a duplication of the above.
There are no important changes by now, only a few corrections in the lines.
I urge you to read this part before playing, and sincerely apologize for the bugs. They'll be fixed in an optimized version of this campaign later.
In the quest "Bard Song", you must first go to Paris and then Jone, or there will be errors.
Something goes wrong with the item "Avatar of Chimaera". You can neither use it nor put it in lockers or backpacks, or there will be errors.
Submap - Phantom of the Snowland
Something goes wrong with Old Brann's spell "Hold Fire". You'd better not use it, or there will be errors.
Submap - The Summit of Time
In the quest "Six Hundred Threescore and Six", only when Kastie takes the anihilation matter can the quest be completed. If Armage takes it he must pass it to Kastie before time up, or the quest will fail.
Appendix I - Hints
Appendix II - Formulation of Item Combination
Night Elf, Sentinel, Ashenvale, RPG
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