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60,000 passwords have been reset on July 8, 2019. If you cannot login, read this.

The Road of Destiny <I>

Submitted by Farewell Godot
This bundle is marked as approved. It works and satisfies the submission rules.
Destiny Studios Present

THE ROAD OF DESTINY <I>
- Lonely Star of Ashenvale
Created by Farewell Godot & Floating Gravestone
Screenshots

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General Introduction

My Group
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This is a WCIII custom campaign presented by my group Destiny Studios, which is named after the campaign series - The Road of Destiny. The first of the series, Lonely Star of Ashenvale, has been produced and presented hereby.



Heroine
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The campaign is about Night Elves after The Frozen Throne. Our story begins as the Warsong Clan launch an attack on Southern Ashenvale. The heroine is called Kastie Moonsong, a former family member of Shandris Feathermoon but now has been on her own. The campaign shows her experiences during the war between night elves and orcs. As she engages deeper and deeper in the war something unusual will be uncovered and she will eventually decide to march on her lonely road to seek destiny.



Supporting Role
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Kastie has many friends, though, at least before she choose her lonely road of destiny. Therefore we have a few supporting roles in the campaign. These heros and heroines will not show up all together in a single chapter, but separately in several chapters, creating different combinations with Kastie for different types of tasks.



Main Quest
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Except for a couple of RTS quests that are not very complicated, most of the main quests are RPG type. You control one or multiple heroes to accomplish the request of an NPC, and to conquer bosses in your way. Some of the bosses will be really tough. Fortunately there're lots of unnoticeable trinkets hidden in the maps that, if you are carefully enough to find them, can be combined into mighty artifacts which help greatly in the boss fights.



Boss
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Satyrs, the major foes in Chapter One, provide actually the easiest boss fight through out the campaign. Though their strike on the night elves may pull you back from leisure all of a sudden and push you into a fluster. In the following few chapters, facing much harder bosses one after another you may feel frustrated in the boss fights but trust me, as long as you think carefully enough you'll always find the key to the problem. Know that some of my testers never use the keyboard but still win the hardest boss fight through outmanovouring.



Landscape
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Landscape
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Landscape
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When you're not fighting tough enemies, I would suggest that you enjoy the beautiful landscape on your way. The Landscape is one of my proudest work, especially those in Chapter One and Five showing Teldrassil and Astranaar, respectively. I won't boast more but you'll see them once you enter the maps.



NPC
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Some NPCs do not provide tasks. Instead, they tell you background stories that are not mentioned in the quests but you may be interested in. Some NPCs just talk to you and make amusing dialogues. You may also try to find other uses for them, like this one - do you feel difficult to tackle the creeps when Kastie is at low level? Want a helper?



Submap
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Kastie is not the only one who has stories. As her story goes it comes across the stories of others'. The supporting roles may recall and tell you their experiences, which lead you to submaps with different style of landscape and different heroes, and perhaps rewards. To help the quest go on smoother, I suggest you keep track of the story by checking the Message Log regularly, as some of the dialogue may be neglected in battle.



Optional Quest
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Optional Quest
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Optional Quest
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There're optional quests in every chapter. Completing them may reward you with good items, bonus hero or new spells.



Hidden Quest
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There're also hidden quests in some chapters. The hidden quests won't show up in the quest list so you'll have to bear them in mind. The demonstrated one here is related to World of Warcraft. You may have heard a sad story about Cerellean Whiteclaw and his dead wife Anaya.



Translator
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Hereby I acknowledge Scipio, the translator in my group. It was because of him that the campaign can be posted in the Hive Workshop, as it was not in English originally. Without anyone else who could help on the translation, he worked on my whole campaign - the lines, the units, the item, the spells, and the effects ... all by himself. I appreciate his huge and elaborate efforts so much.


Summary of Features

Stories
The campaign includes all kinds of stories. The quests lead you into stories. The characters tell you their stories. Even items develop stories as they combine and upgrade. I hope you'll enjoy them, as I believe a campaign is not merely about fighting or gathering artifacts.

Music and Landscape
As mentioned above, the landscape is my pride. I'm also quite satisfied with the music. In the last few maps I fit the selected music with the plot. Hopefully these efforts provide you with better game experiences.

Custom Spells and Items
Most of the spells and items are self-designed. A lot of items can be upgraded to cast new spells or combined into mighty artifact that may change the tide of battle. The 2nd author of the campaign Floating Gravestone contributes to the design and optimization of spells and items.


Credits

The credit list of my group members is in-game. Here I don't repeat it but focus on credits out of my group.
I've chosen a few pieces of WOW music and so I'll give that credit to Blizzard.
I imported over 300 models and skins, most of which were from the Hive Workshop and so I acknowledge Hive Workshop as my model and skin provider. Unfortunately due to the huge amount of imported resources and the long time I worked on the campaign, most of the author names of the individual resources are missing - I don't remember which one is whose as they all mixed up together. As a remedy, I've rummaged through the imported files and made a credit list of resource names. Anyone of you who find the resource name of your creation in my list below, you have my thanks!
Here is the model list.

AO_Lamppost.mdx
AbyssShade.mdx
Air Pollution.mdx
AirElemental.mdx
Alexstrazsa_Elf8.mdx
Ananas.mdx
AncientsWrath.mdx
Angel Sword.mdx
AquaSpike.mdx
Arc.mdx
Arcane Explosion.mdx
ArcaneMissileComplete.mdx
ArcaneStaff.mdx
ArcaneWave.mdx
Archer.mdx
Archer_Portrait.mdx
Arthas.mdx
Arthas2.mdx
Arthas_portrait.mdx
BallistaV2_by_Kitabatake.mdx
BambooMat2.mdx
BigRed.mdx
BlackChakraExplosion.mdx
BlackCloudOfFog.mdx
BlackHoleSpell.mdx
BleedingHollowGrunt.mdx
Bless.mdx
BlessingofElun.mdx
BloodPriest.mdx
BloodTornado.mdx
BlueStarMissile2.mdx
Boots.mdx
BronzeDragon.mdx
BurningBladeGrunt.mdx
Carrot v1.1.mdx
CastleStone1x1.mdx
CatapultV2_by_Kitabatake.mdx
ChaosMeteorV3.mdx
ChimaeraMonument.mdx
Chuck Norris.mdx
City Summer Tree.mdx
Claw.mdx
Cold Wright.mdx
Comet.mdx
Confirmation_ByEpsilon.mdx
CrimsonWake.mdx
CrystalEnt.mdx
CrystalSwordNew.mdx
Crystal_Infernal.mdx
D2.mdx
DarkBlast.mdx
DarkForcefield.mdx
DarkSummonPortal.mdx
DarkSwirl.mdx
DarkVoid.mdx
DeathKnight.mdx
DeathWave.mdx
DemonHunter2.mdx
DivineProtection.mdx
Double Blades v3.mdx
Drain.mdx
DruidoftheClawBETA.mdx
EMPBomb.mdx
EarthElemental.mdx
EarthLich.mdx
EarthTornado2.mdx
EarthTotem.mdx
Ebb.mdx
Effect_MechanicGears.mdx
ElectricBlizzTarget2.mdx
ElunesFire.mdx
ElvenArchCleric.mdx
ElvenBed.mdx
ElvenBench.mdx
EmeraldCore.mdx
EmeraldPortal.mdx
EmpyreanSigil.mdx
Encourage.mdx
EntanglingSpikes.mdx
Fallen Prince.mdx
FearTargetNew.mdx
FelOrcWarlord.mdx
FelOrc_Crossbowman.mdx
FemaleFootman.mdx
FemalePaladin.mdx
FemaleWarlord.mdx
FireElemental.mdx
FireTotem.mdx
Fireplace.MDX
FlameStrike.mdx
Footman.mdx
Footman_Portrait.mdx
ForceGem.mdx
ForestTrollBearRider.mdx
Forsaken Place.mdx
FountainStatue.mdx
FreshShambler.mdx
Freya.mdx
FrostAura.mdx
FrostDualBlade.mdx
FrostFang.mdx
FrostNymph.mdx
FrostPillar.mdx
FrozenShell.MDX
GaiaMissle.mdx
GaiaShield.mdx
GaiaWave.mdx
GearAura.mdx
Gem.mdx
Geomancer_E_002.mdx
GhostBuff.mdx
GlowBrown.mdx
GlowDarkGreen.mdx
GlowGray.mdx
GlowGreen.mdx
GlowLightBlue.mdx
GlowOrange.mdx
GlowPink.mdx
GlowPurple.mdx
GlowRed.mdx
GlowTeal.mdx
GlowYellow.mdx
GondorSoldier.mdx
GondorSoldierShield_A_002.mdx
GrandUndeadAura.mdx
Great Tree 2.mdx
GreatTree.MDX
Grovewielder.mdx
GrudgeAura.mdx
Grusha.mdx
GryphonHero.mdx
Gtree_ice.mdx
Gtree_rad.mdx
Guitariclev2.mdx
HTPlantie.mdx
HalduronBrightwing.mdx
HammerBroMissile.mdx
Haste.mdx
HateDevotionAura.mdx
Haunch.mdx
Healing Touch.mdx
HealingDefiledWisps.mdx
Heart.mdx
Heretic.mdx
HeroCryptWarlock.mdx
HeroElvenArcher.mdx
HeroMoonPriestess.mdx
HeroNightBlade.mdx
HeroNorthTauren.mdx
HeroOgreWarchief.mdx
HeroSlicerv2.mdx
HighElfPeasant.mdx
HolyAura.mdx
HolyAurora.mdx
HolyBlast.mdx
HolyPhoenixMissle.mdx
HolyStrengthen.mdx
Hominicle.mdx
HumanAssassine.mdx
IceHammer.mdx
IceNova.mdx
Icequake.mdx
IonCannon.mdx
IonCannonBeam.mdx
Item_Gem_Amber.mdx
Item_Gem_Amethyst.mdx
Item_Gem_Aquamarine.mdx
Item_Potion_BigGreen.mdx
Item_Potion_LargeBlue.mdx
Item_Potion_SmallBlue.mdx
Item_Potion_TinyBlue.mdx
Item_Potion_TinyGreen.mdx
Item_Potion_lightBlue.mdx
Jaina.mdx
JainaStaff.mdx
Katar3.mdx
Kiefer.MDX
KingGidorah4.mdx
Kubilla.mdx
Lamp.mdx
Lamppost_Eversong.mdx
Lantern.mdx
Lantern2.mdx
LaserStrike.mdx
Legolas.mdx
LichKing2.mdx
LightCircle45g.mdx
LightningAura.mdx
Lightningnova.mdx
MagicExplosion.mdx
ManaBurst.mdx
Mat_ingametex1.mdx
MindFog.mdx
Mjolnir.mdx
MoonBowl.mdx
MusicTarget.mdx
NatureExplosion.mdx
NelfDruidCat.mdx
NerubianGuard.mdx
NetherStrike.mdx
NewAirEX.mdx
NewGroundEX.mdx
NigheElfRogue3.mdx
Night Elf Archer Final.mdx
NightElfArtisan.mdx
NightElfSentinel2.mdx
NightElfWarlock6.mdx
NightelfDruidess.mdx
Ninjapan.MDX
Nozdormu.mdx
NuclearExplosion.mdx
OrcNomad.mdx
OrcRogue.mdx
OrcishWall.mdx
OutlandBrazierV3.mdx
Owl'sPerch.mdx
Owl.mdx
PandarenSage.mdx
Paper.mdx
PeeKay's BoneSpear.mdx
Piratecoin.mdx
PlaguedFountain.MDX
PlasmaGrenade.mdx
Platform.mdx
Pumpkin.mdx
PythonWarrioress.MDX
RPGHeroVillager.mdx
RedZapMissle.mdx
Retribution.mdx
Rifleman2.mdx
RiflemanElite.mdx
RingOfProtection.mdx
RuneAura.mdx
RuneOrb.mdx
RuneShell.mdx
SandAura2.MDX
SatyrHeadhunter.mdx
ScrolRed.mdx
Shadow Ball.mdx
Shadow Saierra Viskal.mdx
ShadowDragon.mdx
ShadowbindTarget.mdx
ShadowyMissileofEvilDOOMV2.mdx
Shandris.mdx
ShieldS.mdx
Sin.mdx
Siren.mdx
SkeletonLordX.mdx
SlowTime.mdx
SlowTime2.mdx
SmallOrgan.mdx
Sorceress.mdx
SoulArmor.mdx
SoundTrauma.mdx
SpiderRingItem.mdx
SpiralAura.mdx
StarfallTarget2.mdx
Stars_lightning_.MDX
StoneBridge.mdx
StormCrow.mdx
Sunflare.mdx
SylvanasWindrunnerOnDeathcharger.mdx
SylvanusWindrunner.mdx
Target.mdx
Templar.mdx
TimeAura.mdx
TreeofLifeUpgradeTargetArtHand.mdx
Urn.mdx
Villager3.mdx
VolcanoShieldTarget.mdx
VoodooAura.mdx
Vortex.mdx
Wall.MDX
WarTent.MDX
Warcry_v2.mdx
Water Elemental Extra.mdx
Water Tentacle.mdx
WaterMagic.mdx
WaterSlow.mdx
WaterTotem.mdx
Whirlpool.mdx
WindMissle.mdx
WindTotem.mdx
Wisps.mdx
WoodenBridge.mdx
WorgenCurse.mdx
Ysera5.mdx
ZDekuStick.mdx
ZangarLamppost.mdx
acorn.mdx
arbre.mdx
archdruid.mdx
arrows.MDX
arrowthrower.MDX
biggreen.mdx
black suited villager.mdx
branch.mdx
darkstar.mdx
elfbed03.MDX
elveswood-1.mdx
feather.mdx
frost warp.mdx
frozenattack.mdx
greentorch0.mdx
ham.mdx
heromountainking2.mdx
plant4.mdx
plasma mortar v2.mdx
rep new2.mdx
s_Enchanted Arrow.mdx
s_VBeam_Projectile.mdx
scepter.mdx
statueHEFranger.MDX
statueHFsunshield.MDX
theholybomb.mdx
unholyStrikeX2c.mdx
wardragon.MDX

Here is the skin and texture list, part of which may be a duplication of the above.

Avianwingandsword.blp
Bamboo.blp
Banshee_Spirits.blp
BleedingHollowGrunt.blp
BloodPriest.blp
Boots.blp
Branch.blp
BurningBladeGrunt.blp
CW_Turalyon.blp
Chuck Norris.blp
Crusad00.blp
Darksh00.blp
DekuStick2.blp
DruidCat.BLP
Elfgate_wood01.BLP
ElvenArcher.blp
FemalePaladin.blp
ForceGem.blp
FreshShambler.blp
Freya.blp
Nymph_Skin01.blp
Nymph_Skin02.blp
FrostmourneNew.blp
GearAura.blp
Geomancer_body.blp
HalduronBrightwing.blp
HelmOfDom.BLP
HeroFemaleOrc.blp
HeroNorthTauren.blp
HeroSlicer.blp
HighElfPeasant.blp
HumanMage_by67chrome.blp
IronRaven.blp
KingGidorah.blp
LichKing.BLP
MedivhCorrupted.blp
MegaBlast2.blp
NightBlade.blp
NightElfPeasantportrait.blp
NightElfSentinel.blp
NinjaPan.blp
OrcRogue.blp
PythonWarrioress.blp
RPGHeroVillager.blp
RibbonMagic1.blp
RiflemanElite.blp
Rune.blp
Sage.blp
Siren.blp
StormCrowSkin.blp
TREE_GLOW01.tga
Tornado2b.blp
TotemTexture.blp
TrollSymbol1.blp
WarCraftArtBig.blp
In case there may still be someone missing, if anyone of you find your creation used in my campaign but the resource name does not appear here, please contact me and I'll add you in with apology and double the mount of thanks to you!

Changelog

There are no important changes by now, only a few corrections in the lines.

Known Issues

I urge you to read this part before playing, and sincerely apologize for the bugs. They'll be fixed in an optimized version of this campaign later.

Chapter Five
In the quest "Bard Song", you must first go to Paris and then Jone, or there will be errors.
Something goes wrong with the item "Avatar of Chimaera". You can neither use it nor put it in lockers or backpacks, or there will be errors.

Submap - Phantom of the Snowland
Something goes wrong with Old Brann's spell "Hold Fire". You'd better not use it, or there will be errors.

Submap - The Summit of Time
In the quest "Six Hundred Threescore and Six", only when Kastie takes the anihilation matter can the quest be completed. If Armage takes it he must pass it to Kastie before time up, or the quest will fail.


Appendix I - Hints

Hints in General
Reading the tips on the loading screen of the maps could be helpful.
Save the game whenever the situation is favorable, or you have to restart the whole chapter when the tide reverses.
There're secrets hiding in seemingly impassible areas, such as tiny objects potentially useful or minor paths to unknown treasuries.
Cracking the barrels, cases, and stones may benefit you.
Items dropped from some enemies are chance dependent. You can try save-load to get what you prefer.
Items are not always the higher rank the better. You'll have to find what's suitable for you.

Below are specific hints in each map. For better game experiences, I don't suggest reading them unless you have to.

Chapter One

When dealing with the gate protected by wisps, if you can not get the arrow through them to hit the switch, free your mind - try to find another position to round the wisps, perhaps somewhere beside the gate.
The answer to the pandaren may confuse you. If you don't want to know more about it, just remember the correct answer is the second one. You can also try the wrong answer and see where the story goes, the loss is just a costume that can be made into extra backpacks.
Anaya's purple scarf is hidden below a huge tree near Angelor Star.
Red Maple is beside a huge tree near Daughter of Nature in the Oracle Glade. When asleep he appears like a common tree but you'll find his hit point bar when dragging your mouse here and there in the nearby region.

Chapter Two

The quest of Naga is only available before Katherine's arrival. The Scythe Mint can be found beside the rightmost wind elemental.
Again, the answer to the one that seems to be a pandaren may confuse you. Just remember he's an enemy, so don't please him.

Chapter Three

In the quest of assassination, you can try to remember the position of the orcish general and shoot him beyond the hill, you can keep a proper distance from him and click Hide immediately after shooting, or you can send summoned units against him. The key is to attack him without letting them see you.
In the quest of infiltration, at the place where the paladin hide himself, there's a Synthesis Stone Lv1.
In the quest of sabotage, if you smash down the trees below the camp using the demolishers, you'll find a secret region.
When helping Brann Bronzebeard get his pass back, to the right of the ogres there seems to be a wood but it's actually passible, leading to another secret region. There's a third secret region of which the entrance is close to a huge tree and is covered by bushes.
When destroying the siege equipments, you may see that the farseer in the camp has a Legendary Synthesis Stone. You may want it but he's too formidable to tackle. What can you do? First, try to draw the other orcs to you and slay them without alerting the farseer. After clearing the path to the outside, let Kastie go to Daughter of Nature who will cast invisibility on you. Return to the farseer and choose a proper position where he's stuck, and click Hide so that he'll never see you since the time stays at midnight in this chapter. Then capture the demolishers and use them to open a very narrow path in the trees below the camp, send the demolishers in and attack the farseer beyond the hill by smashing the ground until he dies, meanwhile use the paladin to block the other orcs out. Just be sure that the demolishers are not harming Kastie, and stop them in time so as not to destroy the item the farseer drops. This method is found by my testers and I admire their cleverness.
In the final boss fight, focus your fire on the death knight and neglect the orcs.

Chapter Four

If you choose to slay the death knights, after finishing the optional quest and meet Katherine in the main quest, you can return to the Tauren Shaman for help and get this bonus hero for this chapter.
If you choose to track the death knights, as you reach the road full of mines there's a passible wood to your right that hides a Synthesis Stone Lv3.
After getting through the cave beyond the fountain of mana there will be no turning back. You'd better get ready for battle before entering.
After solving the Puzzle of Butterfies, if you'd like to go to the valley for a look, first enter the goblin's beverage factory, and then find the right cave to the valley.

Chapter Five

There are many merchants selling various materials for item combination. Walk around and see what they have.
There are also combination materials hidden beneath the stones in Grove of the Ancients.
The case containing the reward of the eccentric requires a key, which is in the Bard Song grove near the pandarens and an ancient protector.

King of Chimaera

This is probably one of the longest and most complicated hidden quests. It runs throughout the campaign. The reward "Avatar of Chimaera" is mighty but also full of bugs. Here I must apologize for it. If you just want an artifact I won't suggest you even try it, but if you are interested in completing this hidden quest, please read the hints.

Chapter One
When helping Druid Ceredwyn fight the satyrs in one of the optional quests, you can walk along the river and find several water elementals. The largest one has a chance to drop an Essence of Water. There's a treant NPC nearby. Find him and receive a task to take the Essence of Water to the Woods of Chimaera where you'll obtain the Horn of Chimaera.

Chapter Three
In the orcish siege equipment camp you'll find a shining crystal in a barrel. In one of the secret regions there's a Wild Mur'gul that has a chance to drop a golden key. Besides, In the optional quest of helping Katherine on an investigation, you can find several fire elementals in the wood below after killing the lich. The largest one has a chance to drop a golden key as well. You can acquire the golden key from either one.

Chapter Four
No matter if you choose to slay or track the death knights, you'll find a yellow statue with a flowing circle somewhere. Take the crystal with you and enter the circle to get another crystal. Enter a secret region via a rotating way gate, break through Nagas and a huge rock elemental, open an elven gate using the golden key, take the two crystals with you and enter a flowing circle, then the two crystals will combine into one.

Chapter Five
Bring the combined crystal and the Horn of Chimaera to the Chimaera Royal Roost in Grove of the Ancients and receive the task from the king of Chimaera, who asks you to find part of his body. As a supporting role Jone Ridgewell goes into a submap of her memories in Alterac Ruins, she will reach a zombie village in the way. If she manages to kill a crypt lord at the top-left corner before dawn, a bloody key will be dropped. The key is used to open a gate at the bottom-right corner and the creeps there drop the Claws of Chimaera, which should be taken back to reality so that Kastie can find it in Jone's luggage in the main map. Finally take the Horn of Chimaera, the Claws of Chimaera, and the combined crystal to the Chimaera Royal Roost and the whole hidden quest is completed and you receive the Avatar of Chimaera as a reward, which I suggest you just leave it there and never take it up.

Appendix II - Formulation of Item Combination

As for the artifacts, I would say a couple of them will suffice. You don't have to get everyone of them - It's not easy. However, if you find it interesting and want to take a challenge, the formulations below may help.

Upgrade of Astral Feather
Astral Feather Lv1 + Hair of Malorne = Astral Feather Lv2
Astral Feather Lv2 + Hair of Malorne = Astral Feather Lv3
Astral Feather Lv3 + Hair of Malorne = Astral Feather Lv4
Astral Feather Lv4 + Hair of Malorne = Astral Feather Lv5
Astral Feather Lv5 + Hair of Malorne = Astral Feather Lv6
Astral Feather Lv6 + Hair of Malorne = Astral Feather Lv7
Astral Feather Lv7 + Hair of Malorne = Astral Feather Lv8

Upgrade of Traditional Elven Costume
Traditional Elven Costume Lv1 + Hair of Malorne = Traditional Elven Costume Lv2
Traditional Elven Costume Lv2 + Hair of Malorne = Traditional Elven Costume Lv3
Traditional Elven Costume Lv3 + Hair of Malorne = Traditional Elven Costume Lv4
Traditional Elven Costume Lv4 + Hair of Malorne = Traditional Elven Costume Lv5
Traditional Elven Costume Lv5 + Hair of Malorne = Traditional Elven Costume Lv6
Traditional Elven Costume Lv6 + Hair of Malorne = Traditional Elven Costume Lv7

Attire
Traditional Pandaren Costume + Traditional Elven Costume Lv1 = Ancient Costume
Gloves of Haste + Claws of Attack + Synthesis Stone Lv1 = Gauntlet of Flame
Hiking Boots + Scroll of Speed + Synthesis Stone Lv1 = Boots of Dynamic
Flag of Freedom + Shroud + Water of Ashenvale = Merin's Mantle
Silver Hand Surcoat + Shroud + Blessing of Holy Light = Silver Hand Standard

Earth Series
Magnet + Epigraphy of Earth = Wordless Stone
Wordless Stone + Magnet + Stone of Earth + Synthesis Stone Lv2 = Stone of Gravity
Stone of Gravity + Stone of Earth + Synthesis Stone Lv3 = Stone of Weight

Water Series
Dew Container + Hemostatic Herb = Pearl of Water Spirit
Pearl of Water Spirit + Wand + Synthesis Stone Lv2 = Wand of Water Spirit Lv1
Pearl of Water Spirit + Scroll of Mana = Scroll of Water
Wand of Water Spirit Lv1 + Scroll of Water = Wand of Water Spirit Lv2
Wand of Water Spirit Lv2 + Soul of the Sea + Legendary Synthesis Stone = Wand of the Sea

Wind Series
Damaged Talisman + Essence of Wind = Talisman of Wind Lv1
Talisman of Wind Lv1 + Essence of Wind + Synthesis Stone Lv1 = Talisman of Wind Lv2
Talisman of Wind Lv2 + Essence of Wind + Synthesis Stone Lv2 = Talisman of Wind Lv3
Talisman of Wind Lv3 + Essence of Wind + Synthesis Stone Lv3 = Talisman of High Wind

Fire Series
Flintstone + Orb of Fire + Synthesis Stone Lv1 = Stone of Fire
Stone of Fire + Epigraphy of Earth = Stone of Lava

Heart of the Land
Half of Heart of the Land + Other Half of Heart of the Land = Heart of the Land Asleep
Heart of the Land Asleep + Stone of Weight + Stone of Lava + Legendary Synthesis Stone = Heart of the Land

Frigid Series
Dew Container + Quick Freezing Ice = Freezing Mixture
Frigid Series + Potion of Healing + Potion of Mana = Frost Crystal
Orb of Frost + Scroll of Mana = Scroll of Ice
Enchanted Shield + Scroll of Ice = Shield of Frost
Shield of Frost + Frost Crystal + Legendary Synthesis Stone = Frigid Nightmare

Lewt
Ironwood Branch + Orb of Venom = Envenomed Branch
Envenomed Branch + Club + Synthesis Stone Lv2 = Strange Weapon

Others
Shining Crystal + Angular Shining Crystal = Smooth Integrate Crystal
Empty Sandglass + Sand of Time x 2 = Full Sandglass
Sting of Tentacle x 7 = Sting of the Old Gods



Keywords:
Night Elf, Sentinel, Ashenvale, RPG
Contents

The Road of Destiny <I> (Campaign)

Reviews
Moderator
[IMG] StoPCampinGn00b 20:50, 10th May 2015 [IMG][IMG] Map Moderated - The Road to Destiny <I> [IMG] Comment - Sclammerz' Review [IMG] Verdict - Approved, 4/5[c] Other [tr]Map Submission Rules Staff Contact The Hive's StaffMap Reviewers...
  1. ziory

    ziory

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    Thanks man,the corrupted anaya pendant is in chapter 1,after receiving anaya comb,then searching purple scarf,and then the the last is anaya pendant
     
  2. kingfirex2

    kingfirex2

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  3. ziory

    ziory

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    Once again thanks man,i owe you my life,really
     
  4. kingfirex2

    kingfirex2

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    you're welcome my friend :)
     
  5. kingfirex2

    kingfirex2

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  6. felixng2012

    felixng2012

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    I feel conned. In the Jones sub-level I had an ally with reincarnation so I killed him since he was low on hp. He did not revive D:.
     
  7. EternaLife

    EternaLife

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    Hey Does anyone know (for the first map) where the Pool of Vision is so I can progress with the hidden quest "vision of the future?"
     
    Last edited: Jul 23, 2015
  8. kingfirex2

    kingfirex2

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    you mean first mission ?? dont know this quest can you explain more plz
     
  9. epohym

    epohym

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    Take your boat and go to the "northwest" of the map. There's a slope that will slow you down when you climb it. The Pool of Vision is on the top.
     
  10. MURDER KING

    MURDER KING

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    Hello ,i don't wishes yet to say about the campaign.
    I've just reached chapter 3 and i tried 100 times to kill the Dargut but Astral feather always release a poison sting aleatory and so i'm founded.
    Any suggestion?
    Cause i've tried to drop the item but cannot bee droped so like this always lose because of the intervention of that poison sting.
     
  11. Fallensk

    Fallensk

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    And what will be in your next campaign ? because this is awesome :) good job (y)
     
  12. deepstrasz

    deepstrasz

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    This campaign starts out as a relaxing game and then becomes almost hell with reprises.

    Some suggestions:
    -make all units from a group retaliate not only the nearest or the one being attacked. This way it will not be possible for the player to drag the unit a quarter of the map to use the hit and run tactic. Some units require the enemy to get very close to them in order for them to attack even though they are ranged units
    -specify cooldown of abilities in their description
    -the ability hotkeys are killer, not that logically placed

    interlude 1:
    -Edorena's portrait is... just wrong
    -the tester credits message can be shown after the conversation...
    -the intro is so long it makes it feel like it's a movie not a game

    chap 1:
    -not just that nobody helps when you're fighting something in the villages but you can kill anyone without questions asked
    -Druid of the Talon (story of Teldrassil): unselect during cinematic required
    -fixing a boat is faster than waiting for others to return from fishing? Anyways I couldn't use the boat until I spoke to the Archer near the Glaive Thrower. The ship's owner was just standing there near it doing nothing before I went to the Archer
    -Honey Dew Flower and Astral Feather's icons look differently when F10 is pressed
    -the Wardglaive Captain has a Runner but sends you to talk to the Dryad? In the Corrupted Treant cutscene there's a line where the Wardglaive Captain's portrait is that of the Runner's
    -after climbing up the hill the hero is still slowed down (near the big tree) where the terrain is pretty flat
    -meeting the red Pandaren nothing happens
    -some buildings like the Chimaera Monument can be destroyed
    -optional quests shouldn't be available only after a main quest has ended or been updated. The bagpipe bard's transmission portrait is that of a Runner, not of its original model
    -a lot of the optional quest transmissions end quicker than they can be read and I have to check the message log to read them
    -Dwarven Storyteller's transmissions are either too quick to read or last too long. You should also remove the selection circle of him during cinematic and also make Kastie not be under the effects of Shadow Meld during speeches
    -how do you stack items? (Orchid Herb); the bottle disappears if cast on this herb. Ok so only the Locker can stack up items... Interestingly after putting all my items in the Locker except for the bow that can't be dropped items started stacking on pickup in the inventory. Stacking up needs a twitch
    -maybe block the path to the stream between two caves south where the Satyrs are. It looks silly how the hero is not taken by the furious water flow
    -some optional quests do not give any rewards like the one when the sight of Satyrs is reported
    -paths are blocked by some units without mentioning why (Huntresses for example in the way to a bridge)
    -should remove inventory from Angelor because if one item or both for the required quest (Scythe Mint etc.) are placed there, the quest can't be finished anymore
    -upon loading the game spells may change order like the Fishnet from the boat taking the first place instead of last and the Phoenix Arrows from Kastie, the same
    -hints like attack the tree are lame (it's pretty darn straightforward as a first option anyway)
    -after the Satyr's message of "this is our land now!" the allied colour settings changed...
    -the Satyr town attack is silly, they are attacking in waves instead of a full scale assault; the south attack does not start, the enemy blocks themselves and gathers in big numbers and attacks only if they are encountered
    -the explosives should be blown not long after they are placed. Waiting for both caverns to be filled would make time for a cavern to be freed of explosives by the Satyrs
    -the bad thing is that the level ends without some optional quests being finished. That means that the player should be able to choose whether the level should end or not

    chap 2:
    -the Tree of Life does not automatically entangle the Gold Mine if the skip cinematic is used
    -why did the spells change? Where are the Hawks?
    -killing someone and ending their suffering is better than letting them suffer? (Naga Royal Guard)
    -finding the plant for the Naga quest should turn to failed (quest log) after Katherine arrives and a quest failed message should also appear
    -why is the black mask always enabling after discovering portions of the map?
    -they wanted to retreat because of few troops but then they split up?

    chap 3:
    -Kastie hasn't even gotten off her boat and the Dryad hailed to her
    -when staying in the bushes near the orc general, down the hill there are Dryads and Druids of the Claw near orc troops and neither of them do anything
    -so after the orc base is razed everyone just stands there for?
    -well I dunno what Edorena was talking about but I used the Panther to kill the general not the Astral Feather
    -ok so what I understand is that in your story Thrall did not establish Orgrimmar and the Warsong somehow existed separately still without Grommash
    -sometimes cameras do not reset after cinematic scenes (like the one with the necromancer and Samuro). After Samuro dies and right before the cinematic starts the message of him dying is shown as if it's an ally or the player's hero
    -after destroying all the enemy Demolishers, mine just exploded and in the forth cinematic all heroes' selection circles were visible
    -how the heck did Kastie hear the Acolyte's conversation and the orcs there did not hear the blasts of the catapults on the other side of the river?
    -the orc heroes are more powerful than the Death Knight (at least healthwise)

    chap 4:
    -Paris wants to follow the Death Knights but does not know how to tread through the land to do so?
    -the Crypt Fiends remain underground if the heroes quickly get past the statue to the north
    -the Death Knight (Slaughterhouse place) cinematic cannot be skipped
    -not sure how would the Panther be able to pounce air units
    -the Naga Royal Guard orders the Myrmidons to catch the enemy and they stand still unless encountered
    -there's not much room for items in heroes' inventory. Having to return 5 minutes just to put something in the Locker is pointless
    -you have no idea how I had to beat the earth golem using only the owls, panthers and the treant's other treants. Enemies run from owls
    -standing near the edge of the elevator and summoning panthers can lead to an exploit in which the panthers can step on the switch. By the way how else can the heroes get down?
    -I couldn't open the Elven Gate
    -Crypt Lord cinematic scene: player's units show the selection circles and the camera does not reset properly after the cinematic ends
    -the remaining undead still march north instead of attacking the player after the Slaughterhouses are destroyed. This is the most boring part of the map
    -this map is very long and starts to bore to its end mostly because of doing the same thing... destroying Slaughterhouses. The last boss battle saved it somehow

    Astranaar chap:
    -now the panther ability is gone... I really don't get your ability removals and addons for each mission
    -old Brann Bronzebeard said he's leaving but does not do so after reading the letter
    -the boat may be at its destination and Kastie may appear at the entry point and suddenly teleport to the destination
    -some places can be accessed only by boat but the bridges to them are blocked by an invisible force? Oh yeah and the boat can go right through the bridges...
    -there are also a lot of bugs with quests either showing up as finished or just started after transitions from other levels
    -you really need to work on skip cinematic scenes (eg: when she meets her 3 friends)

    Jone's chapter:
    -the same message with the Siege Tank 3 times in a row. Who was piloting it anyway? The tank only moves if the player's units are not near it before the conversation about the dwarven explosives ends
    -I've got a crash after using healing wave of Crusader Paladin after the Zombies attacked the city right after the cinematic ended. This cinematic can't be skipped. The error happens anyway after some time (killing Zombies or I don't know why). Nope I think it's when the dwarves attack without the hold fire being pressed
    -the gate is locked but they can't blow the explosives a lil to the north to get in through there?
    -should update quest log instead of having to look in the message log
    -the explosives died after the adventurers returned from the castle but couldn't be blown off before...
    -since when do the dead sleep? It's not like they're robots programmed to only wake up on stimuli
    -there are Zombies that are already awake and block the way. Thus fighting is needed and there are so many of them... it's almost luck to get the right timing to pass them
    -Bran's abilities change places upon loading the game
    -after being defeated by the big Abomination, the Death Knight and Lich numerous times and then finally won somehow (one companion lost) I had to clean up the Ghouls that were summoned during the time the Abomination was alive (lame). I even tried the north path but that was just impossible for me (either the dwarf or Jone died defending the explosives charge; I suggest that the companions have hero inventories so they can use scrolls and Healing Wards). I've almost wanted to not play the campaign anymore since I did not have any saves from the previous Astranaar level (I had no idea that her memories were going to be a level). In Paris' level I found out about the level ending on fail and the loading of the previous map...
    -this level is too long to be a memory of just one mission, might as well made it a cinematic it would've been shorter then

    Paris' memories:
    -units don't have small inventories like in Jone's level
    -doesn't really feel right that these abilities are not used by him anymore later in his life
    -what's the point saving the Crusader if he doesn't become yours?
    -the running Crusaders that came from the farm returned (at least some of them) to attack by themselves and then just stopped somewhere on the road...
    -there is a barrel somewhere (north) where some Ghouls are between fences that can't be reached/destroyed
    -how did they know that the dead people on the road were eaten by their own men and not by the undead?
    -the player has Scarlet Crusade units by his side too and they don't tell you anything until you meet others to tell you something later
    -change the 'D' hotkey from either Shadow Strike or Defend because one replaces the other ability's actions
    -Paris' Defend needs a proper description (it has 3 levels)
    -the lion of Stormwind can be seen on the traitor hero's (Garithos) shield
    -after the traitor's death cinematic, Paris' abilities changed but their levels were lower than the others and then he could level up to choose the old ones from the start again....
    -in the town there's a player owned Crusader that's blocked in the hills and can only reach enemies at the border of the blocked path
    -not sure if intended or not but there's an invulnerable Guard Tower in the west of town and another a bit to the southeast

    Time chapter:
    -wait what? Kastie is in the future trying to fix the future? Isn't it the past that needs fixing? Why go right in the most dangerous time instead of when the bomb was easier to stop?
    -Kastie has no problems walking through fire?
    -the player gets a message with the councilor being weakened and that he can no longer cast spells but he still can
    -again changing spells for the lulz... the Water Elementals were just fine you know
    -why was Cindra allowed to see what the dragons of time were doing?
    -should make it that even if Armage collects the 666 pieces the quest should end
    -big bug: a panther got first to Collubry and after the conversation the barrier appeared and my heroes were on the north side of it. Couldn't get to her. The conversation can't be skipped...
    -another one: sometimes killing the two Avengers will leave the invulnerable (avenger) buff on Collubry
    -the avatars may teleport out of the fighting zone (river, unreachable paths) and thus Colluby's invulnerability never ends. Not to mention Collubry can teleport behind the magic wall and not come back...
    -in the end cinematic Kastie goes towards the portal and it disappears but she remains there
    -when she returns to the previous level she is selected in the cinematic

    -what are the pandarens' role? Are they there just for eye candy?

    Well I would've given you 5/5 (generosity) if it weren't for the creepy bugs.
    The important thing is that this campaign can be finished without cheats (that are not even allowed; I did not try to see that anyway),
    It's a good experience for RPG lovers.
    With these said maybe the next parts of the series will be taken to an advanced even "professional" level.
     
  13. KingLich

    KingLich

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    I dont know how to open the elven gate after killing the Ancestor of Rocks either.
    To get down the elevator, deepstrasz, you can move to the border of the elevator and summon jump any creature and move it on the "off" switch.
     
  14. starrewriter

    starrewriter

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    5/5
    I love this work.
     
  15. yousef5120

    yousef5120

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    this is a very good campaign
    i found a 2 bugs in the same map ( the map with 2 death knights as a boss and like 7 slaughter house ) the first one i found when i was attacking the base with three slaughter house in it i had a big mass of ghouls in a matter of seconds which werent enough for me to go into the base and destroy it . the second one i had the wizard staff thing that gives me 100 mana and hp when using it ... when i use the star arows skill and get a kill after in like 5 seconds all my skills reset and the wizard item is reset too .. i used that like 9999 time when trying to clear the mess around
    all i did the whole fight was teleporting the assassin with the skill and use her ult then kill the mass around her to teleport in again untill i reached the base and destroyed the buildings before destroying the army out there
    anyway 5/5 XD enjoyed it
     
  16. MURDER KING

    MURDER KING

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    why anyone who tried this campaign made the assasination quest but i just can get trough him, i tried to shoot him with the stun shoot but he just don't dye sending to him beat they have no chance to kill him,so i am stuck here,if someone can help me with this please it may take good for me,thanks.
     
  17. Yuefang

    Yuefang

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    I can find no way how to defeat the Ancestor of Rocks neither the Naga Sea Witch...
     
  18. DeathReaper

    DeathReaper

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    I highly suggest that you make the hero able to summon their lockers, it is a pain to go back here and there especially at the 3rd chapter, it took me a long time to go back,
    I also hope the hotkeys will be changed to QWERT rather than the hotkeys now, it's much easier
    And specify the cooldown of abilities for items such as the Astral Feather
    Also the cinematic during chapter two where you meet the Old Treant, just after the panthers destroyed the last generator, i moved them to the treant, then halfway the conversation showed up, kastie's dialogue was cut, and replaced with "Be careful not to kill any treants or our effort will be useless ( or something like that ) " :vw_unimpressed:
     
  19. DeathReaper

    DeathReaper

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    Use the Arrow Of Elune skill
     
  20. DeathReaper

    DeathReaper

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    It should be a one hit kil, whether is it the Arrow of Elune or Feather of Phoenix