- Joined
- Oct 10, 2010
- Messages
- 71

Current State: Prototype
About
The Railway is fully written in Wurst, also all items, units and heroes are created by code, code itself will be released to public once work is done
Main Features
- Localized
Initially map will be available in English and Polish language, files to translate game from English will be available publicly (everyone can contribute)
Code:// EN.put("STR","Strength") PL.put("STR", "Siła") // EN.put("STR_ADD",EN.get("STR")) PL.put("STR_ADD","Siły") // EN.put("AGI","Agility") PL.put("AGI","Zręczność") // EN.put("AGI_ADD",EN.get("AGI")) PL.put("AGI_ADD","Zręczności") // EN.put("INT","Intelligence") PL.put("INT","Inteligencja") // EN.put("INT_ADD",EN.get("INT")) PL.put("INT_ADD","Inteligencji") // EN.put("DMG_PER_SEC","Damage per Second") PL.put("DMG_PER_SEC","Obrażeń na Sekundę") // EN.put("AOE_STAT_NAME","Area Of Effect Damage") PL.put("AOE_STAT_NAME","Obrażenia Obszarowe") // EN.put("AOE_STAT_DESC","Damage nearby enemy units each second") PL.put("AOE_STAT_DESC","Zadaje obrażenia pobliskim wrogim jednostkom co sekundę")
- Equipment System
Featuring1113 items to be equipped at a time by your hero, with class restrictions, ability changing modifiers and item rarities, also allows to create custom items during gameplay
Helmet
Neck
Armor (Chest)
Shoulders
Gloves
Belt
Wrists
Ring #1
Pants
Ring #2
Weapon
Boots
Shield (Disabled when dualwield) - Quest System
Featuring multi-step quests with varying conditions and requirements to be fullfilled, allowing creation of randomized quests during gameplay - Mob System
Mobs are guided by manager that scales, buffs or debuffs creeps present at map, allowing for player-scaling, dungeon-specific modifiers, gameplay events etc. - Class system
With each class having different playstyle, different resources to perform abilities
Screenshots
Version 1
Version 2
Version 1

Version 2


Progress
Equipment System: 60% Quest System: 70% Terrain: 5% Mobs/Creeps: 5% Dungeons: 0% Raids: 0% Classes: 5% |
Roadmap
Prototype
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What to expect from live version
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First expansion, witness map changing as story progress, with terrain being familiar meet new foes, complete new quests and fight in updated raids!
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With class system being somewhat hybrid of job and classic class selection, those are available classes and their progression.
The Path you take is your own, but destination you will meet is not to you to decide, it may be wiser to avoid struggle and take what live brings
- Guardsman
Being guardsman without successes conviced you to take an alternative path of becoming a Hero of your dreams, with everlasting need of swords, axes, maces and pretty much everything that may cause harm you took a rebelious path and ventured into border village famed recently for plenty of this-kind-of-work, but still you keep being in contact with your former guard captian so establishing sturdy force of Kingdomlaw is still an option in this forsaken village. - Royal Guard
With lack of man power and general interest of Kingdom, elven Royal guard being self managed and detached from Old Tree direct orders decided to stabilize Kingdom's borders in this particular area, being an experienced Kingdom Guardsman a place in fabled Elven Royal Guard seems like good opportunity to develop own skills even further. - Mercenary
Not all paths to becoming a Hero are noble, some of them may need more cunning and self-reliance than others, on border there many sides to side with, less noble more profitable
- Adept
Filthy, aging, undermanaged and understaffed school of gifted is a fabled backwater within Kingdom, only most determined students are able to develop their skills in arts of magi - chasing knowledge on their own, buying their own books, having expensive tutors - only available to wealthy and ambitious individuals
- Grave Digger
- Grave Robber
- Antique Vendor
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