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The Picture #5

Discussion in 'Terrain & Level Design' started by Keiji, Jun 6, 2013.

  1. Keiji

    Keiji

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    Well, if you want to make an entry, I'm sure we could stretch it a bit.
    - lest there's no particular objections.
     
  2. PurgeandFire

    PurgeandFire

    Code Moderator

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    Great entries so far! Good luck to the contestants.

    Lol funny pun (if intended).
     
  3. _PV

    _PV

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    Oh, t'was intended indeed :p Well - from Thursday till Sunday I'm going to be a tad occupied so I reckon nobody wants to wait for a single person's entry that long even though I could conjure a formidable relevant terrain in a matter of hours for my mind is teeming with ideas waiting to be reaped...
     
  4. median

    median

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    Uhm, shouldn't something happen now, as it is the day of the deadline?
     
  5. Strydhaizer

    Strydhaizer

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    Im waiting since yesterday , i think keiji was just busy. Lets just wait :)

    By the way , i noticed some of the entries are not yet done , i think you still have time to submit it now :)
     
  6. DivineLight

    DivineLight

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    i think i'll resign, i don't have anytime to give my entry :(
    sometimes have a vacation is a pain
    well good luck to the others :D
     
  7. Keiji

    Keiji

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    If anyone feel like posting their finished entries, I'll give you guys a day or two to do so before I start writing up the judging.

    Oh and keep your hats on, you can't really go expecting me to post the judgings the very same day the contest ends, I'm no more than a mere human being.
    (surprise, surprise!)
     
    Last edited: Aug 12, 2013
  8. knight26

    knight26

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    Well, that surely explains a lot :ogre_hurrhurr:
     
  9. Brambleclaw

    Brambleclaw

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    Well I had to drop out (Dropped my laptop and broke my HDD)

    Looking forward to the other entries though :D
     
  10. Keiji

    Keiji

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    So, I finally did the judgings. I could probably have done a more in-depth judging for some, or rather, for most. So if you feel your terrain has been unjustly judged in a short fashion, you can try contacting me personally for an exclusive and more in-depth review, do so, though, only if you really intend to listen and improve.

    My winner is fladdermasken.

    Judging Criteria:
    10 – Legendary Terrain: This terrain will come to define this era of terraining.
    9 – Extraordinary Terrain: This terrain is perfect.
    8 – Awesome Terrain: This terrain might have its flaws, but fuck... I like it..
    7 – Nice Terrain: This terrain is pretty, but there are a tad too many flaws for my liking.
    6 – Good Terrain: This terrain has heart, but needs some real fixing up.
    5 – Alright Terrain: This terrain really needs some fixing up.
    4 – Poor Terrain: This terrain is lacking, in all regards.
    3 – Bad Terrain: This terrain really just doesn’t look good.
    2 – Horrible Terrain: It doesn’t even seem like a fuck has been given.
    1 – Uhm... Terrain: Is this even a terrain?



    Reviews
    Median:

    7/10

    - This turned out surprisingly nice, I like the middle foreground and the left-side background with the kind of ruined city kind of theme. Sky/fog transition could be a tincy wincy bit smoother, but hey, I’m not going to hold that against you. What I AM going to hold against you, however, is some other things. The rocks are far too darkly tinted, and that middle rock in the foreground looks like its hovering. The icy-cliff-thing in the left foreground looks extremely messy and I really don’t like how the horizontal “lines” in the cloud model is showing, back there in the background, 2_P’s cloud model is tricky.

    Middle ground looks decent and that statue construct looks decent, overall a rather decent terrain with a tad too many flaws to be exceptional, fixing those, however, may make this terrain really great.


    Stare Cat:

    3/10

    Why-ever you chose those doodads among the set of doodads the map supplied, will forever be beyond my comprehension. This terrain just really doesn’t look good, too many colours, too many poor textures, some weird bubbles in front of the camera and horrible fog/sky transition. And well... Purple boxes.


    Fallast:

    4/10

    You might ask me why I’m rating this higher than the one above? And I don’t blame you for doing so. I give this terrain a 4 because I loved where this terrain was going, I find what little has been done intriguing and I think that if you cared to finish this terrain, Fallast, it might turn out really great.


    DoctorP:

    5/10

    I hate you. No really, I do. This terrain could’ve turned out to be an amazingly nostalgic old-school style terrain, but instead you decided to not finish it, meh.

    Brilliant mix of doodads to bring out that classic wc3 feel, I love the cave part and I loved how in your former WIPs you turned the preset doodads into a zeppelin docking station, whatever happened to that idea? Nonetheless, the only thing I’ll hold against you is the awful repetition of rocks in the background, but I reckon that part isn’t “final” anyway.
    Please do finish this terrain, I like it.


    Elredir:

    7.5/10

    Love the idea, mate. Though for my part, I think there could be less foreground and more “sky-ground” :p

    No, sincerely, while I love the idea, I don’t really love the overall execution. Personally I find the grass a tad too dominating, the rock textures, especially the bigger formation to the left, really strikes out badly, and I don’t even know what the heck is going on back there in the left corner. I’m not really a big fan of the brightness either, while I noted you saying “it’s intended” well... Intended or not, it still doesn’t look good.

    Oh and that BIGASS “dock” doodad just hovering off the left island looks way out of place, not in a surreal kind of cool way, but in a plain wrong way.

    Brambleclaw:

    3/10

    Nice blue effects.


    Azurot:

    8/10

    No matter how much I like this terrain, and no matter how much I don’t find any outstanding flaws, I just can’t help getting over this “unfinished” feel this terrain has. The rocks could’ve had a lighter tint, the snow could’ve been a tad better and the middle left ground looks kind of bare, not to mention the background. But yeah, I’ll give you the “8” regardless.


    Meepo-

    3/10

    Stretched textures, awkward doodads and horrible sky/fog transition, the flames are too intense and the units really don’t look good. This seems more like an attempt at making a cinematic than a terrain.


    DivineLight:

    3/10

    I don’t really understand what’s going on in this terrain, and I furthermore don’t understand what the deal with the skull is, especially considering you’re one of two that did it. Those rocks really doesn’t fit with the night-themed feel you’re making, I don’t even know what’s going on with the sky, is the entire camera perspective supposed to be from inside a cave or something? Anyway, the skull doesn’t look horrible, but just too much sized up that some of the textures start getting stretched and as thus takes away from its beauty.
    I might say more, if you want me to, try getting at me some other day.

    DSgamer:

    4/10

    Too unfinished.


    Stryderzero:

    8/10

    I really like this terrain, and I must say, one of your better works.
    But stryder, listen and listen closely, if there’s ONE thing you should consider heavily practicing, it’s lighting. I do like the little cosy fire and the lighting you did there, but lighting is so much more than just adding a tiny glow to a little fire-pit. If you’d added some nice glow effect to the moon, changed around the monotonousness of the terrain (Read: added a little more colour) and added another layer of mountains back there on the horizon, if you did all of that. Well, then this terrain might have been a “9”.

    Sigalang:

    -10/10

    DISQUALIFIED


    Fladdermasken:

    8.5/10

    Frankly? General Frankly?! Generally, I’m bloody disappointed. Yeah, I know I’m giving you the highest score, yeah you are the winner of this contest, but that doesn’t mean I won’t harass you, cause I expected better. Doodad placement, lighting, fog/sky transition... All that, superb. Well, most of it anyway. I do not love the arches you used on the house and I think the rivers could be done better, the tiny transition from grass to rock in the bottom right foreground corner looks awkward and those white stalagmites close to the Moria well thing looks weird in combination with it.

    I do like the surreal-angled house on the left, though.


    Yadda, yadda, yadda, if I forgot someone out of forgetfulness, then I am sorry. I might have skipped some, though, because I didn't see a good reason to judge them. Thank you all for participating, and may you keep on terraining!
     
  11. Gilles

    Gilles

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    Next time can we have links in either the OP or this post^?

    I'm lazy and it's what you're paid for.
    And by paid I mean volunteer your time and effort.
     
  12. Keiji

    Keiji

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    It shouldn't be, you should aspire to more!

    I didn't know "adding links to the judgings for the pleasure of watchers of a contest"
    was part of my non-existent work-description. >.>

    However, fuck it. I'll make an effort to do it the next time around.
     
  13. Fallast

    Fallast

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    Wow totally forgot about this , guess i will finish the terrain later eventually
     
  14. don_svetlio

    don_svetlio

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    I hear ya. Totally neglected it. Oh well, there's always next time.
     
  15. tobyfat50

    tobyfat50

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    Nothing!
    How did I missed this? Probably for been inactive and busy working on my poroj. Is this still going? Doesn't seem to be closed.
    If it still is can I use shadow maps + bump to make my terrain?

    -----------------
    Edit
    I'm too late, maybe next time...
     
    Last edited: Sep 17, 2013
  16. Keiji

    Keiji

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    The official judgings have been processed, so you can't take part in the actual contest.
    (I'll handle the official adding of the winner in the hall of fame at some point...)

    However! If you feel like it, or if anyone feels like it, you are completely free to make an entry and
    notify me when it's done, then I'll gladly review it, but it wont be counted as part of the contest.
    - Might be good practice, though.
     
  17. fladdermasken

    fladdermasken

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    Kinda unsatisfying how so many promising entries dropped out. But then again, yay me!..
    In my book those flaws don't add up to "bloody disappointed" standards, but I guess the touch-up was a bit sloppy and subpar.
     
  18. Keiji

    Keiji

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    Dang, didn't have your book when I did that review >.>
    - I only had my own.

    And in that book, it states extraordinary high expectations from you, which is why I was
    "bloody disappointed," well... That and you of all people should know how I exaggerate for effect.
    <.<
     
  19. tobyfat50

    tobyfat50

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    Toby: i'm in BABY! Toby: Wait, Is it Over? Toby: Omg I missed it.
    So Here's a idiot that decided to join a late christmas party. Well I'll at least have one more terrain picture in my gallery.
    Finally got an idea what I wanted to do, It's just a rough sketch for now but I have a clear image of what I want to make. I'll be using only custom models made by me from scratch in 3ds max. I'll combine all possible techniques I now like shadow mapping, bump, parallax, etc to achieve the best possible visual resorts in warcraft. At the moment I only made the foreground with a simple geometry plan. The theme will be ruins of cours and the geometry will get enhanced details in Zbrush.
    I hope you guys will enjoy this as much as I will and maybe I'll try not to miss the second contest.

    [​IMG]
     
  20. tobyfat50

    tobyfat50

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    [Bump]
    Lately I've been all over the place so I haven't had much time to work on this. This terrain will be special as i will attempt to make all models from scratch which will also be uploaded in a pack. So Here's a update, working on the pillars and I got a major idea how the ruins will look like. The model is very HQ high poly as it is intended for terraining but could also be used in playable games if anyone has this wishes, I would recommend a optimization for it. I'm pretty much disappointed in how this turned out because I can't implement all the details in the model all thanks to the wc3 engine and limits. PS: The down part of the column turned out like crap. So I might include a version with bump that works in wc3.
    After I finished all the models I'll probably upload them on the hive so expect a download of this soon enough, Way before I finish the terrain!

    [​IMG]
     
    Last edited: Oct 22, 2013