Median:
7/10
- This turned out surprisingly nice, I like the middle foreground and the left-side background with the kind of ruined city kind of theme. Sky/fog transition could be a tincy wincy bit smoother, but hey, I’m not going to hold that against you. What I AM going to hold against you, however, is some other things. The rocks are far too darkly tinted, and that middle rock in the foreground looks like its hovering. The icy-cliff-thing in the left foreground looks extremely messy and I really don’t like how the horizontal “lines” in the cloud model is showing, back there in the background, 2_P’s cloud model is tricky.
Middle ground looks decent and that statue construct looks decent, overall a rather decent terrain with a tad too many flaws to be exceptional, fixing those, however, may make this terrain really great.
Stare Cat:
3/10
Why-ever you chose those doodads among the set of doodads the map supplied, will forever be beyond my comprehension. This terrain just really doesn’t look good, too many colours, too many poor textures, some weird bubbles in front of the camera and horrible fog/sky transition. And well... Purple boxes.
Fallast:
4/10
You might ask me why I’m rating this higher than the one above? And I don’t blame you for doing so. I give this terrain a 4 because I loved where this terrain was going, I find what little has been done intriguing and I think that if you cared to finish this terrain, Fallast, it might turn out really great.
DoctorP:
5/10
I hate you. No really, I do. This terrain could’ve turned out to be an amazingly nostalgic old-school style terrain, but instead you decided to not finish it, meh.
Brilliant mix of doodads to bring out that classic wc3 feel, I love the cave part and I loved how in your former WIPs you turned the preset doodads into a zeppelin docking station, whatever happened to that idea? Nonetheless, the only thing I’ll hold against you is the awful repetition of rocks in the background, but I reckon that part isn’t “final” anyway.
Please do finish this terrain, I like it.
Elredir:
7.5/10
Love the idea, mate. Though for my part, I think there could be less foreground and more “sky-ground”
No, sincerely, while I love the idea, I don’t really love the overall execution. Personally I find the grass a tad too dominating, the rock textures, especially the bigger formation to the left, really strikes out badly, and I don’t even know what the heck is going on back there in the left corner. I’m not really a big fan of the brightness either, while I noted you saying “it’s intended” well... Intended or not, it still doesn’t look good.
Oh and that BIGASS “dock” doodad just hovering off the left island looks way out of place, not in a surreal kind of cool way, but in a plain wrong way.
Brambleclaw:
3/10
Nice blue effects.
Azurot:
8/10
No matter how much I like this terrain, and no matter how much I don’t find any outstanding flaws, I just can’t help getting over this “unfinished” feel this terrain has. The rocks could’ve had a lighter tint, the snow could’ve been a tad better and the middle left ground looks kind of bare, not to mention the background. But yeah, I’ll give you the “8” regardless.
Meepo-
3/10
Stretched textures, awkward doodads and horrible sky/fog transition, the flames are too intense and the units really don’t look good. This seems more like an attempt at making a cinematic than a terrain.
DivineLight:
3/10
I don’t really understand what’s going on in this terrain, and I furthermore don’t understand what the deal with the skull is, especially considering you’re one of two that did it. Those rocks really doesn’t fit with the night-themed feel you’re making, I don’t even know what’s going on with the sky, is the entire camera perspective supposed to be from inside a cave or something? Anyway, the skull doesn’t look horrible, but just too much sized up that some of the textures start getting stretched and as thus takes away from its beauty.
I might say more, if you want me to, try getting at me some other day.
DSgamer:
4/10
Too unfinished.
Stryderzero:
8/10
I really like this terrain, and I must say, one of your better works.
But stryder, listen and listen closely, if there’s ONE thing you should consider heavily practicing, it’s lighting. I do like the little cosy fire and the lighting you did there, but lighting is so much more than just adding a tiny glow to a little fire-pit. If you’d added some nice glow effect to the moon, changed around the monotonousness of the terrain (Read: added a little more colour) and added another layer of mountains back there on the horizon, if you did all of that. Well, then this terrain might have been a “9”.
Sigalang:
-10/10
DISQUALIFIED
Fladdermasken:
8.5/10
Frankly? General Frankly?! Generally, I’m bloody disappointed. Yeah, I know I’m giving you the highest score, yeah you are the winner of this contest, but that doesn’t mean I won’t harass you, cause I expected better. Doodad placement, lighting, fog/sky transition... All that, superb. Well, most of it anyway. I do not love the arches you used on the house and I think the rivers could be done better, the tiny transition from grass to rock in the bottom right foreground corner looks awkward and those white stalagmites close to the Moria well thing looks weird in combination with it.
I do like the surreal-angled house on the left, though.