- Joined
- Jan 30, 2013
- Messages
- 12,762
You must credit all resources used.
(1 ratings)
Thanks for understanding.Your comment is not hurting, Thank you to have written it, i will try to take your remarks to improve it. Do you think it's a good idea to put a building for the Ghouls ? i will rework my map.
Strategy/Risk tag doesn't fit.
1. Don't play music through the sound channel. Use the other Play Music trigger.
2. A lot of things in French.
3. Orc melee turrets? They even attack with their backs.
4. Because of the locked camera it's sometimes hard to see what ranged heroes attack and what attack them.
Overall, a pretty simple map.
Set to Substandard.
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Why would a Priest have Death Coil? Also, his hero icon is that of the Blood Mage.
- Map filename is in French. Also, unit names (Wisps, hero unit names) and team/player names.
- The Priest doesn't have hero glow. You could add one: How to add Hero Glow without Modeling
- Frozen Obelisks have 400 range. Ranged heroes can destroy it without any problems. They can shoot through/over walls. It's called frozen but does not freeze/slow.
- The frost traps don't deal any damage. They're just eye candy.
- You can attack Rotface while it can't reach you because of the slimes. You let them attack a hero that is being healed or has a Mask of Death and the ranged heroes attack Rotface. The same with Festergut. To avoid this, either make the slimes much stronger or make the boss appear after the slimes are defeated or when all heroes are in the boss' region while locking the place until the boss dies.
- Professor Putricide isn't undead (which means you can use Death Coil on him) and his unit name is also Professor Putricide.
- The Feu is hard to select/click/attack. Selection circle issue.
- You've set Blood Prince as the hero names instead of the unit name for those Blood Mages.
- There's no gear from enemies, only what you have at the start and from that useless shop. Gold is also not gained by killing.
- Ranged heroes/units can still attack things that aren't on the screen. I suggest setting the camera view from a bit higher.
- After level 10, heroes just level up. You could add triggers to augment the spell damage based on hero attributes or something.
- Enemies don't have impressive spells.
- They don't follow you. You can run and regenerate and then turn back and even drag few by few to kill them.
- Creatures aren't too diverse.
- I healed the dragon and it just disappeared instead of standing to help or something.
- Drakes are not undead. Even the bigger one is called Blue Drake. That drake's chaos attack is stronger than Syndragosa' piercing and it also is immune to magic.
- Text about portal to Lich King being opened in French.
- Why not a nerubian boss on the way to the shop?
- Arthas/Lich King is not undead...
Anyways, I've played solo with the Priest and beat the game easily.