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Triggers
Le Roi Liche..w3x
Variables
Initialisation
Initialisation mêlée
téléportation
teleportation
bloqueur porte
bloqueur porte
Bloqueur sol
bloqueur derniere porte
cinématique Roi Liche
cinematique war3
cinematique
Dragon
goule valithria
arriver goule
arriver goule 2
batiment a goules
batiment a goules 2
Valithria
Sindragosa
porte secrete
professeur
porte
porte 2
Saurfang
Déclencheur sans titre 001
debut
selection heros
selection paladin
information paladin
selection mage
information mage
selection guerrier
information guerrier
selection chaman
information chaman
selection chasseur
information chasseur
selection druide
information druide
selection demoniste
information demoniste
selection pretre
information pretre
victoire héros
victoire heros
victoire fléau
victoire fleau
souffle de flammes bleu
Déclencheur sans titre 002
quetes
quete
Entrez le code script personnalisé spécifique à la carte ci-dessous. Ce texte sera inclus dans le script de la carte après que les variables auront été déclarées et avant tout code de déclencheur.
Name
Type
is_array
initial_value
Initialisation mêlée par défaut pour tous les joueurs
Initialisation mêlée
Events
Map initialization
Conditions
Actions
Player - Add 500 to Player 1 (Red) . Current gold
Player - Add 500 to Player 2 (Blue) . Current gold
Player - Add 500 to Player 3 (Teal) . Current gold
Player - Add 500 to Player 4 (Purple) . Current gold
Player - Add 500 to Player 5 (Yellow) . Current gold
Player - Add 500 to Player 6 (Orange) . Current gold
Player - Add 500 to Player 8 (Pink) . Current gold
Player - Add 500 to Player 9 (Gray) . Current gold
Sound - Clear the music list
Wait 2 seconds
Sound - Play Arthas' Theme .
Camera - Lock camera target for Player 1 (Red) to Selecteur de Héros 0036 <gen> , offset by ( 0.00 , 0.00 ) using Default rotation
Camera - Lock camera target for Player 2 (Blue) to Selecteur de Héros 0039 <gen> , offset by ( 0 , 0 ) using Default rotation
Camera - Lock camera target for Player 3 (Teal) to Selecteur de Héros 0038 <gen> , offset by ( 0 , 0 ) using Default rotation
Camera - Lock camera target for Player 4 (Purple) to Selecteur de Héros 0037 <gen> , offset by ( 0 , 0 ) using Default rotation
Camera - Lock camera target for Player 5 (Yellow) to Selecteur de Héros 0042 <gen> , offset by ( 0 , 0 ) using Default rotation
Camera - Lock camera target for Player 6 (Orange) to Selecteur de Héros 0043 <gen> , offset by ( 0 , 0 ) using Default rotation
Camera - Lock camera target for Player 8 (Pink) to Selecteur de Héros 0040 <gen> , offset by ( 0 , 0 ) using Default rotation
Camera - Lock camera target for Player 9 (Gray) to Selecteur de Héros 0041 <gen> , offset by ( 0 , 0 ) using Default rotation
Game - Set the time of day to 24.00
Game - Set time of day speed to 0.00 % of the default speed
teleportation
Events
Unit - A unit enters R__gion_001 <gen>
Conditions
Actions
Unit - Move (Triggering unit) instantly to (Center of R__gion_000 <gen>)
Special Effect - Create a special effect at (Center of R__gion_000 <gen>) using Abilities\Spells\Undead\Darksummoning\DarkSummonTarget.mdl
Wait 2 seconds
Special Effect - Destroy (Last created special effect)
Game - Display to (All players) the text: Le téléporteur pour aller combattre le Roi liche est activé
Bloqueur sol
Events
Unit - Reine de Sang 0057 <gen> Dies
Conditions
Actions
Destructible - Kill Ice Rock Gate 0029 <gen>
Destructible - Kill Ice Rock Gate 0027 <gen>
Destructible - Kill Ice Rock Gate 0028 <gen>
Destructible - Kill Ice Rock Gate 0030 <gen>
bloqueur derniere porte
Events
Unit - Professeur Putricide 0027 <gen> Dies
Conditions
Actions
Destructible - Kill Icy Gate 0105 <gen>
Destructible - Kill Icy Gate 0106 <gen>
Destructible - Kill Icy Gate 0107 <gen>
Destructible - Kill Icy Gate 0108 <gen>
Game - Display to (All players) the text: The teleporter to go to fight The Lich King is activated.
Special Effect - Create a special effect at (Center of R__gion_001 <gen>) using Abilities\Spells\Human\MassTeleport\MassTeleportCaster.mdl
cinematique war3
Events
Unit - A unit enters R__gion_003 <gen>
Conditions
Actions
Camera - Lock camera target for Player 1 (Red) to The Lich King 0000 <gen> , offset by ( 0 , 0 ) using Default rotation
Camera - Lock camera target for Player 2 (Blue) to The Lich King 0000 <gen> , offset by ( 0 , 0 ) using Default rotation
Camera - Lock camera target for Player 3 (Teal) to The Lich King 0000 <gen> , offset by ( 0 , 0 ) using Default rotation
Camera - Lock camera target for Player 4 (Purple) to The Lich King 0000 <gen> , offset by ( 0 , 0 ) using Default rotation
Camera - Lock camera target for Player 5 (Yellow) to The Lich King 0000 <gen> , offset by ( 0 , 0 ) using Default rotation
Camera - Lock camera target for Player 6 (Orange) to The Lich King 0000 <gen> , offset by ( 0 , 0 ) using Default rotation
Camera - Lock camera target for Player 8 (Pink) to The Lich King 0000 <gen> , offset by ( 0 , 0 ) using Default rotation
Camera - Lock camera target for Player 9 (Gray) to The Lich King 0000 <gen> , offset by ( 0 , 0 ) using Default rotation
Cinematic - Turn cinematic mode On for (All players)
Unit - Order The Lich King 0000 <gen> to Move To . (Center of R__gion_002 <gen>)
Cinematic - Send transmission to (All players) from The Lich King 0000 <gen> named Le Roi Liche : Play No sound and display Frostmourne hungers !! . Modify duration: Add 5.00 seconds and Wait
Cinematic - Turn cinematic mode Off for (All players)
Sound - Clear the music list
Wait 0.10 seconds
Sound - Play Doom .
cinematique
Events
Conditions
Actions
goule valithria
Events
Unit - A unit enters R__gion_011 <gen>
Conditions
Actions
Trigger - Turn on arriver_goule <gen>
Trigger - Turn on arriver_goule_2 <gen>
Unit - Make Valithria 0047 <gen> Invulnerable
Game - Display to (All players) the text: You must heal the dragon !!
Wait 1.00 seconds
Trigger - Turn off goule_valithria <gen>
arriver goule
Events
Time - Every 6.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Ghoul for Player 10 (Light Blue) at (Center of R__gion_009 <gen>) facing 360.00 degrees
Unit - Create 1 . Ghoul for Player 10 (Light Blue) at (Center of R__gion_010 <gen>) facing 360.00 degrees
arriver goule 2
Events
Time - Every 6.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Ghoul for Player 10 (Light Blue) at (Center of R__gion_007 <gen>) facing 180.00 degrees
Unit - Create 1 . Ghoul for Player 10 (Light Blue) at (Center of R__gion_008 <gen>) facing 180.00 degrees
batiment a goules
Events
Unit - Nerubian Ziggurat 0172 <gen> Dies
Conditions
Actions
Trigger - Turn off arriver_goule <gen>
batiment a goules 2
Events
Unit - Nerubian Ziggurat 0173 <gen> Dies
Conditions
Actions
Trigger - Turn off arriver_goule_2 <gen>
Valithria
Events
Unit - Valithria 0047 <gen> 's life becomes Greater than or equal to 1900.00
Conditions
Actions
Destructible - Open Iron Gate 0065 <gen>
Trigger - Turn off arriver_goule <gen>
Trigger - Turn off goule_valithria <gen>
Special Effect - Create a special effect at (Center of R__gion_062 <gen>) using Abilities\Spells\Other\Drain\DrainCaster.mdl
Wait 2 seconds
Unit - Remove Valithria 0047 <gen> from the game
Special Effect - Destroy (Last created special effect)
Sindragosa
Events
Unit - Blue Drake 0077 <gen> Dies
Conditions
Actions
Unit - Move Sindragosa 0012 <gen> instantly to (Center of R__gion_014 <gen>)
porte secrete
Events
Unit - Sindragosa 0012 <gen> Dies
Conditions
Actions
Destructible - Kill Rock Chunks 0338 <gen>
Destructible - Kill Rock Chunks 0339 <gen>
Destructible - Kill Rock Chunks 0337 <gen>
porte
Events
Unit - Rotface 0046 <gen> Dies
Conditions
Actions
Destructible - Open Entrée du Laboratoire 0085 <gen>
porte 2
Events
Unit - Festergut 0003 <gen> Dies
Conditions
Actions
Destructible - Open Entrée du Laboratoire 0109 <gen>
Déclencheur sans titre 001
Events
Unit - Le Porte-Mort 0022 <gen> Dies
Conditions
Actions
Destructible - Kill Demonic Gate 0046 <gen>
debut
Events
Unit - A unit enters R__gion_012 <gen>
Conditions
Actions
Unit - Move (Triggering unit) instantly to (Center of R__gion_004 <gen>)
selection paladin
Events
Unit - A unit comes within 256 of Circle of Power 0062 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Selecteur de Héros
Actions
Unit - Create 1 . Champion de la Lumière for (Owner of (Triggering unit)) at (Center of R__gion_013 <gen>) facing Default building facing degrees
Unit - Remove (Triggering unit) from the game
Trigger - Turn off (This trigger)
Unit - Remove Champion de la Lumière 0028 <gen> from the game
Camera - Pan camera for (Owner of (Last created unit)) to (Position of (Last created unit)) over 0 seconds
Selection - Select (Last created unit) for (Owner of (Last created unit))
Camera - Lock camera target for (Owner of (Triggering unit)) to (Last created unit) , offset by ( 0 , 0 ) using Default rotation
information paladin
Events
Unit - A unit enters information_Paladin <gen>
Conditions
Actions
Game - Display to (All players) the text: Paladin : A very powerful hero having divine Shield, Wave shock, Silence and Aura of worship.
selection mage
Events
Unit - A unit comes within 256 of Circle of Power 0067 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Selecteur de Héros
Actions
Unit - Create 1 . Magicien de Dalaran for (Owner of (Triggering unit)) at (Center of R__gion_013 <gen>) facing Default building facing degrees
Unit - Remove (Triggering unit) from the game
Trigger - Turn off (This trigger)
Unit - Remove Magicien de Dalaran 0029 <gen> from the game
Camera - Pan camera for (Owner of (Last created unit)) to (Position of (Last created unit)) over 0 seconds
Selection - Select (Last created unit) for (Owner of (Last created unit))
Camera - Lock camera target for (Owner of (Triggering unit)) to (Last created unit) , offset by ( 0 , 0 ) using Default rotation
information mage
Events
Unit - A unit enters information_mage <gen>
Conditions
Actions
Game - Display to (All players) the text: Mage : A very talented hero in the control of the magic having Rain of lightning, Aura of illumination, Fireball and Shock of flames.
selection guerrier
Events
Unit - A unit comes within 256 of Circle of Power 0066 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Selecteur de Héros
Actions
Unit - Create 1 . Puissant soldat for (Owner of (Triggering unit)) at (Center of R__gion_013 <gen>) facing Default building facing degrees
Unit - Remove (Triggering unit) from the game
Trigger - Turn off (This trigger)
Unit - Remove Puissant soldat 0002 <gen> from the game
Camera - Pan camera for (Owner of (Last created unit)) to (Position of (Last created unit)) over 0 seconds
Selection - Select (Last created unit) for (Owner of (Last created unit))
Camera - Lock camera target for (Owner of (Triggering unit)) to (Last created unit) , offset by ( 0 , 0 ) using Default rotation
information guerrier
Events
Unit - A unit enters information_Guerrier <gen>
Conditions
Actions
Game - Display to (All players) the text: Warrior : Powerful fighter using the brute force and having critical Blow, Shock wave, aura of endurance, War Stomp and Whirlwind of blades.
selection chaman
Events
Unit - A unit comes within 256 of Circle of Power 0064 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Selecteur de Héros
Actions
Unit - Create 1 . Prophète du cercle terrestre for (Owner of (Triggering unit)) at (Center of R__gion_013 <gen>) facing Default building facing degrees
Unit - Remove (Triggering unit) from the game
Trigger - Turn off (This trigger)
Unit - Remove Prophète du cercle terrestre 0034 <gen> from the game
Camera - Pan camera for (Owner of (Last created unit)) to (Position of (Last created unit)) over 0 seconds
Selection - Select (Last created unit) for (Owner of (Last created unit))
Camera - Lock camera target for (Owner of (Triggering unit)) to (Last created unit) , offset by ( 0 , 0 ) using Default rotation
information chaman
Events
Unit - A unit enters information_Chaman <gen>
Conditions
Actions
Game - Display to (All players) the text: Shaman :A hero checking elements having Dodge, Chain of lightning, Ball of lightning, Stunner and Reincarnation
selection chasseur
Events
Unit - A unit comes within 256 of Circle of Power 0065 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Selecteur de Héros
Actions
Unit - Create 1 . Tireuse émérite for (Owner of (Triggering unit)) at (Center of R__gion_013 <gen>) facing Default building facing degrees
Unit - Remove (Triggering unit) from the game
Trigger - Turn off (This trigger)
Unit - Remove Tireuse émérite 0006 <gen> from the game
Camera - Pan camera for (Owner of (Last created unit)) to (Position of (Last created unit)) over 0 seconds
Selection - Select (Last created unit) for (Owner of (Last created unit))
Camera - Lock camera target for (Owner of (Triggering unit)) to (Last created unit) , offset by ( 0 , 0 ) using Default rotation
information chasseur
Events
Unit - A unit enters information_Chasseur <gen>
Conditions
Actions
Game - Display to (All players) the text: Huntress : A markswoman of elitewho can kill by far, she has Arrows of flames, poisoned Arrow, Shooting of precision and Rain of arrows.
selection druide
Events
Unit - A unit comes within 256 of Circle of Power 0069 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Selecteur de Héros
Actions
Unit - Create 1 . Gardien de la nature for (Owner of (Triggering unit)) at (Center of R__gion_013 <gen>) facing Default building facing degrees
Unit - Remove (Triggering unit) from the game
Trigger - Turn off (This trigger)
Unit - Remove Gardien de la nature 0030 <gen> from the game
Camera - Pan camera for (Owner of (Last created unit)) to (Position of (Last created unit)) over 0 seconds
Selection - Select (Last created unit) for (Owner of (Last created unit))
Camera - Lock camera target for (Owner of (Triggering unit)) to (Last created unit) , offset by ( 0 , 0 ) using Default rotation
information druide
Events
Unit - A unit enters information_Druide <gen>
Conditions
Actions
Game - Display to (All players) the text: Druid : Follower of the nature, this hero can look and support his allies, he has Recovery, Vine shoots, Aura of thorn and Tranquillity.
selection demoniste
Events
Unit - A unit comes within 256 of Circle of Power 0068 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Selecteur de Héros
Actions
Unit - Create 1 . Apprenti de Gul'dan for (Owner of (Triggering unit)) at (Center of R__gion_013 <gen>) facing Default building facing degrees
Unit - Remove (Triggering unit) from the game
Trigger - Turn off (This trigger)
Unit - Remove Apprenti de Gul'dan 0035 <gen> from the game
Camera - Pan camera for (Owner of (Last created unit)) to (Position of (Last created unit)) over 0 seconds
Selection - Select (Last created unit) for (Owner of (Last created unit))
Camera - Lock camera target for (Owner of (Triggering unit)) to (Last created unit) , offset by ( 0 , 0 ) using Default rotation
information demoniste
Events
Unit - A unit enters information_Demoniste <gen>
Conditions
Actions
Game - Display to (All players) the text: Warlock : A powerful wizard manipulating the demonic magic and having Drain, mortal Veil, Torpor, Infestation and Bonus of characteristic.
selection pretre
Events
Unit - A unit comes within 256 of Circle of Power 0063 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Selecteur de Héros
Actions
Unit - Create 1 . Apprenti de la Lumière for (Owner of (Triggering unit)) at (Center of R__gion_013 <gen>) facing Default building facing degrees
Unit - Remove (Triggering unit) from the game
Trigger - Turn off (This trigger)
Unit - Remove Apprenti de la Lumière 0005 <gen> from the game
Camera - Pan camera for (Owner of (Last created unit)) to (Position of (Last created unit)) over 0 seconds
Selection - Select (Last created unit) for (Owner of (Last created unit))
Camera - Lock camera target for (Owner of (Triggering unit)) to (Last created unit) , offset by ( 0 , 0 ) using Default rotation
information pretre
Events
Unit - A unit enters information_pretre <gen>
Conditions
Actions
Game - Display to (All players) the text: Priest : A very good healer having mortal Veil, sacred Fire, Care and to Produce mana.
victoire heros
Events
Unit - The Lich King 0000 <gen> Dies
Conditions
Actions
Trigger - Turn off victoire_fleau <gen>
Wait 0.10 seconds
Hero - Instantly revive The Lich King 0000 <gen> at (Center of R__gion_037 <gen>) , Hide revival graphics
Unit - Move Tireuse émérite 0006 <gen> instantly to (Center of R__gion_046 <gen>)
Unit - Move Gardien de la nature 0030 <gen> instantly to (Center of R__gion_047 <gen>)
Unit - Move Apprenti de Gul'dan 0035 <gen> instantly to (Center of R__gion_048 <gen>)
Unit - Move Puissant soldat 0002 <gen> instantly to (Center of R__gion_049 <gen>)
Unit - Move Magicien de Dalaran 0029 <gen> instantly to (Center of R__gion_050 <gen>)
Unit - Move Champion de la Lumière 0028 <gen> instantly to (Center of R__gion_051 <gen>)
Unit - Move Apprenti de la Lumière 0005 <gen> instantly to (Center of R__gion_052 <gen>)
Unit - Move Prophète du cercle terrestre 0034 <gen> instantly to (Center of R__gion_053 <gen>)
Cinematic - Turn cinematic mode On for (All players)
Camera - Lock camera target for (Picked player) to (Last created unit) , offset by ( 0 , 0 ) using Default rotation
Unit - Pause The Lich King 0000 <gen>
Wait 2.00 seconds
Special Effect - Create a special effect at (Center of R__gion_037 <gen>) using Abilities\Spells\Items\AIob\AIobTarget.mdl
Wait 0.20 seconds
Special Effect - Create a special effect at (Center of R__gion_037 <gen>) using Abilities\Spells\Items\AIob\AIobTarget.mdl
Wait 0.20 seconds
Special Effect - Create a special effect at (Center of R__gion_037 <gen>) using Abilities\Spells\Items\AIob\AIobTarget.mdl
Special Effect - Create a special effect at (Center of R__gion_037 <gen>) using Abilities\Spells\Items\TomeOfRetraining\TomeOfRetrainingCaster.mdl
Wait 0.50 seconds
Special Effect - Destroy (Last created special effect)
Special Effect - Create a special effect at (Center of R__gion_037 <gen>) using Abilities\Spells\Human\Brilliance\Brilliance.mdl
Wait 0.50 seconds
Special Effect - Destroy (Last created special effect)
Special Effect - Create a special effect at (Center of R__gion_037 <gen>) using Abilities\Spells\Other\HowlOfTerror\HowlCaster.mdl
Wait 0.50 seconds
Special Effect - Destroy (Last created special effect)
Wait 2 seconds
Unit - Move Prophète du cercle terrestre 0034 <gen> instantly to (Center of R__gion_045 <gen>)
Unit - Move Tireuse émérite 0006 <gen> instantly to (Center of R__gion_044 <gen>)
Unit - Move Apprenti de Gul'dan 0035 <gen> instantly to (Center of R__gion_040 <gen>)
Unit - Move Puissant soldat 0002 <gen> instantly to (Center of R__gion_038 <gen>)
Unit - Move Champion de la Lumière 0028 <gen> instantly to (Center of R__gion_043 <gen>)
Unit - Move Apprenti de la Lumière 0005 <gen> instantly to (Center of R__gion_042 <gen>)
Unit - Move Gardien de la nature 0030 <gen> instantly to (Center of R__gion_041 <gen>)
Unit - Move Magicien de Dalaran 0029 <gen> instantly to (Center of R__gion_039 <gen>)
Trigger - Turn off victoire_heros <gen>
Unit - Pause The Lich King 0000 <gen>
Wait 2.00 seconds
Unit - Kill The Lich King 0000 <gen>
Wait 7.00 seconds
Game - Victory Player 1 (Red) ( Show dialogs, Show scores)
Game - Victory Player 2 (Blue) ( Show dialogs, Show scores)
Game - Victory Player 3 (Teal) ( Show dialogs, Show scores)
Game - Victory Player 4 (Purple) ( Show dialogs, Show scores)
Game - Victory Player 5 (Yellow) ( Show dialogs, Show scores)
Game - Victory Player 6 (Orange) ( Show dialogs, Show scores)
Game - Victory Player 8 (Pink) ( Show dialogs, Show scores)
Game - Victory Player 9 (Gray) ( Show dialogs, Show scores)
victoire fleau
Events
Unit - A unit owned by Player 1 (Red) . Dies
Unit - A unit owned by Player 2 (Blue) . Dies
Unit - A unit owned by Player 3 (Teal) . Dies
Unit - A unit owned by Player 4 (Purple) . Dies
Unit - A unit owned by Player 5 (Yellow) . Dies
Unit - A unit owned by Player 6 (Orange) . Dies
Unit - A unit owned by Player 8 (Pink) . Dies
Unit - A unit owned by Player 9 (Gray) . Dies
Conditions
(Triggering unit) Equal to Tireuse émérite 0006 <gen>
(Triggering unit) Equal to Prophète du cercle terrestre 0034 <gen>
(Triggering unit) Equal to Puissant soldat 0002 <gen>
(Triggering unit) Equal to Gardien de la nature 0030 <gen>
(Triggering unit) Equal to Apprenti de Gul'dan 0035 <gen>
(Triggering unit) Equal to Champion de la Lumière 0028 <gen>
(Triggering unit) Equal to Magicien de Dalaran 0029 <gen>
(Triggering unit) Equal to Apprenti de la Lumière 0005 <gen>
Actions
Wait 2 seconds
Game - Defeat Player 1 (Red) with the message: Défaite !
Game - Defeat Player 2 (Blue) with the message: Défaite !
Game - Defeat Player 3 (Teal) with the message: Défaite !
Game - Defeat Player 4 (Purple) with the message: Défaite !
Game - Defeat Player 5 (Yellow) with the message: Défaite !
Game - Defeat Player 6 (Orange) with the message: Défaite !
Game - Defeat Player 8 (Pink) with the message: Défaite !
Game - Defeat Player 9 (Gray) with the message: Défaite !
Déclencheur sans titre 002
Events
Unit - A unit enters R__gion_054 <gen>
Unit - A unit enters R__gion_055 <gen>
Unit - A unit enters R__gion_056 <gen>
Unit - A unit enters R__gion_057 <gen>
Time - Every 2 seconds of game time
Conditions
Actions
Unit - Cause (Triggering unit) to damage circular area after 0 seconds of radius 500 at (Center of R__gion_056 <gen>) , dealing 100 damage of attack type Spells and damage type Normal
Unit - Cause (Triggering unit) to damage circular area after 0 seconds of radius 500 at (Center of R__gion_057 <gen>) , dealing 100 damage of attack type Spells and damage type Normal
Unit - Cause (Triggering unit) to damage circular area after 0 seconds of radius 500 at (Center of R__gion_054 <gen>) , dealing 100 damage of attack type Spells and damage type Normal
Unit - Cause (Triggering unit) to damage circular area after 0 seconds of radius 500 at (Center of R__gion_055 <gen>) , dealing 100 damage of attack type Spells and damage type Normal
quete
Events
Map initialization
Conditions
Actions
Quest - Create a Required quest titled Skin Lich King with the description This Lich King and his portrait was made by Kwaliti and downloaded on Hiveworkshop. , using icon path ReplaceableTextures\WorldEditUI\Editor-Random-Unit.blp
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