Hi everybody.
My team and I are working on a project that will be focused and built only for the purpose of creating custom RTS games. The project includes a very versatile editor and a publishing platform. Here's a little (could talk about it for 10 hours but I do want people to read it so..) explanation about the two.
The editor will not be depended on any game like all the editors up until now (W3, Starcraft, DOTA 2 etc..) and much of the content using to create the games (character models, terrain, functions and more) will be user generated and open. We aim for endless possibilities and games that vary in appearance as well as gameplay.
The platform will provide every game created in our editor its own leader-boards, ranking system, matchmaking, rating and more so that every game will be treated as such and less like a "map" created inside a game. It will also provide our game creators a place to publish their games and a chance to actually gain profit from their creations, an incentive we believe will bring a lot of game creators to create quality and unique custom games.
I'd love to here your thoughts and comments about the idea, giving that a lot of the people here are our target audience, but that's not exactly the purpose of this post.
We're currently developing the editor, and while we can't create it with you holding our hand, we do like to get some knowledge about pain points, good features and basically anything you have to give us about current editors that you worked with. With emphasis on anything.
Here are some questions just to get your mind kicking
(you can answer all, some, none or just say what's on your mind)
1. What functions do you build the most? or spending the most time building for your map? (for example if it were a TD, one of the answers would probably be waves)
2. Do you rather build maps via code or via visual scripting (trigger based)?
3. What process or feature is bugging you in current editors (it can just be WE)? what would you improve there?
4. What do you think is the most helpful tool in WE?
5. How much time does it take you to create a custom map? (on average if multiple. If you got some sort of time breakdown by maps that’ll be amazing
6. If we were open source, would you be participating or offering features to make our editor better?
7. If there were a chance for you to make money from your maps, would you work harder/create more maps?
8. How much, if at all, would you charge for your map? (depends on the map we know... average or a cost range would be great)
9. What is the most time consuming part of creating maps? what would you have done to make it less so?
10. Have you ever collaborated with another person in a map creation? in what way - everyone doing everything or each person has it’s role? was it difficult? was it easy? what made it easy/difficult?
11. Has any limitation in the map editor or game engine prevented you from building your dream map? If so, what was the limitation?
12. Rank the following in terms of importance (personal preference) when building a map: Visuals, Gameplay, Story, Difficulty, Sound and Cinematics and Ease of play. (you can add to that list ofcourse)
13. If someone offered you a full-time job creating custom maps, would you take it? what would be your considerations?
14. What do you think makes the WC3 custom maps community alive and kicking after 13 years of the game being out?
15. Would you share mods for free (let people use them in their games) you created for your own games if you knew you could use someone else’s mods while creating your own game? (keep in mind that the games are sold and are not free)
MAP CREATORS - The editor's usability and quality will depend a lot on your opinions, as well as it should, whether its this post or later on in beta testing, right now its this post so please take some time to help the editor get better for your usage. It will be a lot harder without your thoughts.
Thank you for your time, the project will get better with every post written here.
My team and I are working on a project that will be focused and built only for the purpose of creating custom RTS games. The project includes a very versatile editor and a publishing platform. Here's a little (could talk about it for 10 hours but I do want people to read it so..) explanation about the two.
The editor will not be depended on any game like all the editors up until now (W3, Starcraft, DOTA 2 etc..) and much of the content using to create the games (character models, terrain, functions and more) will be user generated and open. We aim for endless possibilities and games that vary in appearance as well as gameplay.
The platform will provide every game created in our editor its own leader-boards, ranking system, matchmaking, rating and more so that every game will be treated as such and less like a "map" created inside a game. It will also provide our game creators a place to publish their games and a chance to actually gain profit from their creations, an incentive we believe will bring a lot of game creators to create quality and unique custom games.
I'd love to here your thoughts and comments about the idea, giving that a lot of the people here are our target audience, but that's not exactly the purpose of this post.
We're currently developing the editor, and while we can't create it with you holding our hand, we do like to get some knowledge about pain points, good features and basically anything you have to give us about current editors that you worked with. With emphasis on anything.
Here are some questions just to get your mind kicking
1. What functions do you build the most? or spending the most time building for your map? (for example if it were a TD, one of the answers would probably be waves)
2. Do you rather build maps via code or via visual scripting (trigger based)?
3. What process or feature is bugging you in current editors (it can just be WE)? what would you improve there?
4. What do you think is the most helpful tool in WE?
5. How much time does it take you to create a custom map? (on average if multiple. If you got some sort of time breakdown by maps that’ll be amazing
6. If we were open source, would you be participating or offering features to make our editor better?
7. If there were a chance for you to make money from your maps, would you work harder/create more maps?
8. How much, if at all, would you charge for your map? (depends on the map we know... average or a cost range would be great)
9. What is the most time consuming part of creating maps? what would you have done to make it less so?
10. Have you ever collaborated with another person in a map creation? in what way - everyone doing everything or each person has it’s role? was it difficult? was it easy? what made it easy/difficult?
11. Has any limitation in the map editor or game engine prevented you from building your dream map? If so, what was the limitation?
12. Rank the following in terms of importance (personal preference) when building a map: Visuals, Gameplay, Story, Difficulty, Sound and Cinematics and Ease of play. (you can add to that list ofcourse)
13. If someone offered you a full-time job creating custom maps, would you take it? what would be your considerations?
14. What do you think makes the WC3 custom maps community alive and kicking after 13 years of the game being out?
15. Would you share mods for free (let people use them in their games) you created for your own games if you knew you could use someone else’s mods while creating your own game? (keep in mind that the games are sold and are not free)
MAP CREATORS - The editor's usability and quality will depend a lot on your opinions, as well as it should, whether its this post or later on in beta testing, right now its this post so please take some time to help the editor get better for your usage. It will be a lot harder without your thoughts.
Thank you for your time, the project will get better with every post written here.
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