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[Development] Warriors of the World!

Discussion in 'Game Development' started by Glimma, Jul 13, 2017.

  1. Glimma

    Glimma

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    Warriors of the World!

    Warriors of the World is a strategy game where u have to destroy the other teams castle. To do this you create buildings on your side of the map. Your buildings spawn units repeatedly which then run towards the enemy castle and kill everything in their way. You can not control your units at all. What you need to do is build the right kind of buildings to counter the other teams units and manage your gold better then the opposing team.

    You have a standard income which u receive at regular intervals. This income rises when u construct a new building. You are also awarded gold when your units score the killing blow on enemy units.
    When a building spawns a unit it gains a small amount of experience. When enough experience is gathered the building increase in level. This gives the owner one point to spend in the building talent tree. The talents in the game right now increase either damage, armor or attack speed of the units spawned by the improved building.

    The game is heavily inspired by Warcraft 3 custom map Castle Fight.

    About us:
    We are two gamers who decided to game less and start developing our own game instead. Our dream is to one day work with game development full time. We have no prior experience in IT work before this. We have been learning and making this game for about a year now.

    Any kind of feedback is greatly appreciated!
    Thank you for showing interest in our game!

    Kind regards Glimma and Djum.
    EldGames

    Website:
    Eld Games
    Twitter:
    EldGames (@EldGamesStudio) | Twitter
    Facebook:
    EldGames
    Youtube:
    EldGames

    Media:

    Video of our units and buildings.


    Another video of our units and buildings.


    Gameplay! 2017-05-06


    [​IMG]
     
  2. Glimma

    Glimma

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    Images:
    Necromancer drain attack
    [​IMG]
    Explosion from Sorceress fireball.
    [​IMG]
    Skeleton necromancers summon when they have leeched enough life force from enemies.
    [​IMG]
    Sorceress.
    [​IMG]
    Knight.
    [​IMG]
    Current map.
    [​IMG]
    The mine in the middle of the map. Whoever controls it will get extra resources.
    [​IMG]
    Upgraded clerics turn into flying angels.
    [​IMG]
    The explosion from rescue strike. A spell u can cast once per game to get out of trouble.
    [​IMG]
    Zombies have a poison effect damaging nearby enemies.
    [​IMG]
    Berserker. Great attack speed and good damage. But weak defenses.
    [​IMG]
    Pyramid where Mummies spawn.
    [​IMG]
    This one will have both ranged and melee attacks.
    [​IMG]
    Crossair for rescue strike
    [​IMG]
     
    Last edited: Jul 27, 2017
  3. ddengster

    ddengster

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    Looks cool, but work on reducing the repetition of those textures! Don't expect the asset store to carry you all the way :p
     
  4. Glimma

    Glimma

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    Thank you.
    We do not have the skills to make graphic or budget to hire anyone. The asset store is our only option.
     
  5. sluk

    sluk

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    Very nice project looking forward to see more!
     
  6. Glimma

    Glimma

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    Made some improvements to the map.
    [​IMG]
     
  7. Glimma

    Glimma

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    Thank you Sluk!
    Added Chaos Tower. A building casting random effects on the battlefield.
    [​IMG]
     
  8. Glimma

    Glimma

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    Added Spiders and the cave which spawn the eight legged horrors.
    [​IMG]
    [​IMG]
     
    Last edited: Jul 25, 2017
  9. rulerofiron99

    rulerofiron99

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    Nice to see one of my favourite maps get a game :)

    Feedback on aesthetics: pick a visual style and stick with it. Currently you are mixing 3: lowpoly trees, handpainted ground texture and minecrafty characters. These styles clash with each other and overall harms the visual polish.

    Would love to try a playable version, keep up the good work!
     
  10. salvadorc17

    salvadorc17

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    Really cool and promising
     
  11. Glimma

    Glimma

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    Thank you for the feedback! We will do something about the graphics.