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DENJ
Last Activity:
Dec 14, 2018
Joined:
Jan 22, 2010
Messages:
38

Following 2

Location:
Ukraine

DENJ

Active Member, from Ukraine

DENJ was last seen:
Dec 14, 2018
    1. DENJ
      DENJ
      Thanks)
    2. Rex.
      Rex.
      Awesome work. I am impressed.
    3. Aliguyon
      Aliguyon
      do you know how to put vertex weights on an .mdl manually??
      or if you know a tutorial or thread pls make me know where it is.. :)
    4. DENJ
      DENJ
      I`m done with the Warcraft 3, so there will no be Steel Saviour Episode 3.
    5. DENJ
      DENJ
      Yes, I`m working on it for some time
    6. Luffy
      Luffy
      hi, will you make a third episode?
    7. DENJ
      DENJ
      I could explain why I do not agree but it is difficult for me to express my thoughts in English and I has bothered to argue with you.
    8. DENJ
      DENJ
      No I still dont agree with you.
    9. Vehster
      Vehster
      Well at least you realize that, see you later.
    10. DENJ
      DENJ
      I do not wish to argue further, but I will tell one thing. Behind your logic there is no reason for developers to protect their games because any game can be cracked.
    11. Vehster
      Vehster
      If you believe so, only reason to corrupt/protect nowadays is to limit people as well make the corrupter look foolish.... thanks for the chat. Hopefully one day you'll understand and we can be friends.
    12. DENJ
      DENJ
      But that doesn't mean that there is no reason to protect it.
    13. Vehster
      Vehster
      Exactly, thanks for proving my point.....
    14. DENJ
      DENJ
      I don't need your review. Especialy the review of my triggers, this is a map and not a system so that doesn't matter what's written in the code, only matter is gameplay, level design and other goods.
    15. Vehster
      Vehster
      So you still refuse to give me a GUI copy right?
      If so I will go ahead and start my re-review.
    16. Vehster
      Vehster
      Also you used WEU, which automatically makes it bad code.....

      And no I meant overload any program and make the script unextractable however it costs 20kb.
    17. DENJ
      DENJ
      My code is already hard to read, I doubt that most of people can fully understand the true meaning of my functions "Delete_Unit" or "Delete_Projectlile", I mean why the values are replacing.
    18. DENJ
      DENJ
      Delete the .wtg and list files, use the war3mapoptimizer. I already know about this.
    19. Vehster
      Vehster
      Just ask me for a better way to protect your map, I ain't here to steal it... I am one of the few here to only help others.
      Renaming does nothing against parse scripters for they can read anything.
      However if you don't want to talk anymore, that is fine.
      Nice meeting you and I will soon re-do my review since I have the triggers now.
    20. DENJ
      DENJ
      Than I`ll find better way to protect the map. If I will not, than I`ll just rename all integer names to random names. End of conversation.
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  • About

    Location:
    Ukraine
    WarCraft 3 Realm:
    Northrend (Europe)
    Favourite Race:
    High Elf
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