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The funny thing about the Mystic advance quest

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Jumbo

Hosted Project GR
Level 20
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Jun 22, 2007
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..Since the mounts have been released, you can easily rush mounted past every guard and to the final room, where you will turn invulnerable and get quest completed :).

I think disallowing mounts inside is a good idea.
 
Players kinda rushed through it before that aswell. They just used a pot to do it.

To be honest, ranger quest has the same issue, just that it doesn't even require the mount to do it.

... I don't know really. Maybe I can add a ranged stun (like harpoon) or ensnare effect to the guards in the Mystic quest to prevent players from just running through.
 
one of the things i found really difficult is to defeat the mages in this area so after i killed the guards on the groundfloor i rushed through the top there was no way i would kill them with my lvl 25 gear (except for attcking them and then running away till they had no shield left*)
*not actually my idea
 
I managed to beat this quest several times with normal level 25 gear without ignoring any enemies or kiting around. The trick is to bait the shield, then switch the target and kill something else.

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Players kinda rushed through it before that aswell. They just used a pot to do it.

To be honest, ranger quest has the same issue, just that it doesn't even require the mount to do it.

... I don't know really. Maybe I can add a ranged stun (like harpoon) or ensnare effect to the guards in the Mystic quest to prevent players from just running through.

Remember how we don't have all the spells available anymore due to the new system :).

I suggest a simple change. Add a door to the final room, which can only be opened if you are not in combat (or perhaps it simply auto opens when the mob pack is dead). That at least forces people to fight the last mob :D.
 
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