• 🏆 Texturing Contest #33 is OPEN! Contestants must re-texture a SD unit model found in-game (Warcraft 3 Classic), recreating the unit into a peaceful NPC version. 🔗Click here to enter!
  • 🏆 Hive's 6th HD Modeling Contest: Mechanical is now open! Design and model a mechanical creature, mechanized animal, a futuristic robotic being, or anything else your imagination can tinker with! 📅 Submissions close on June 30, 2024. Don't miss this opportunity to let your creativity shine! Enter now and show us your mechanical masterpiece! 🔗 Click here to enter!

The End of Battle.net

Status
Not open for further replies.
Level 29
Joined
Jul 29, 2007
Messages
5,174
About the "Spammer" hero, when he does one of his skills (doesn't really matters which because this is just to annoy the players) make him to really spam.
Send long long long messages without any meaning to all players :p

Take Portal for example (if you played it), when *WARNING -SPOILER-, IF YOU DIDN'T PLAY PORTAL AND YOU WANT TO, DON'T READ THIS* the pieces you break off GLADos talk about things that have nothing to do with the game, so you can make it like that but it would be all over the screen so players can hardly see whats happening :p
 
Level 23
Joined
Jul 18, 2004
Messages
1,862
Hehe, good idea. Maybe add something like this in for added fun factor:

Spammerboss has signed onto battle.net.
Spammerboss has disconnected from battle.net
Spammerboss has signed onto battle.net.
Spammerboss has joined Warcraft III game: FOOTIES FAGGOTS
Spammerboss has disconnected from battle.net
Spammerboss has signed onto battle.net.
Spammerboss whispers: hi
Spammerboss whispers: sup
Spammerboss has disconnected from battle.net
Spammerboss has signed onto battle.net.
Spammerboss has joined Warcraft III game: FREE PORN XXX JOIN NOW
Spammerboss has disconnected from battle.net
Spammerboss has signed onto battle.net.
Spammerboss has joined Warcraft III game: DOTA NO NOOBS BANLIST ACTIVE
Spammerboss has disconnected from battle.net
Spammerboss has signed onto battle.net.
 
Level 34
Joined
Jul 4, 2007
Messages
5,552
Hehe, good idea. Maybe add something like this in for added fun factor:

Spammerboss has signed onto battle.net.
Spammerboss has disconnected from battle.net
Spammerboss has signed onto battle.net.
Spammerboss has joined Warcraft III game: FOOTIES FAGGOTS
Spammerboss has disconnected from battle.net
Spammerboss has signed onto battle.net.
Spammerboss whispers: hi
Spammerboss whispers: sup
Spammerboss has disconnected from battle.net
Spammerboss has signed onto battle.net.
Spammerboss has joined Warcraft III game: FREE PORN XXX JOIN NOW
Spammerboss has disconnected from battle.net
Spammerboss has signed onto battle.net.
Spammerboss has joined Warcraft III game: DOTA NO NOOBS BANLIST ACTIVE
Spammerboss has disconnected from battle.net
Spammerboss has signed onto battle.net.

Other name please, it's a bit related to ME. Or I'll flame you.
 
Level 34
Joined
Sep 6, 2006
Messages
8,873
Other name please, it's a bit related to ME. Or I'll flame you.

Spammer boss is related to you due to the fact that you spam way too much. Like you just did.

He can use it if he wants. Spammerboss was obviously not intended towards you. Flame away, I'm sure the Mods would appreciate it.
 
Maybe at the beginning if things are going slowly, the first event is to ruin a noobs first LoaP game. Kill five peasants, hear Varimathras' saying, which involved the stab and/or slashing noises and then "And that concludes our demonstration, any questions?" then just put up a notice for all players "And thats how you fail at LoaP". Just put it in as a joke.
 
Level 7
Joined
Jul 14, 2006
Messages
292
Here's some idea, because I'm very interested in your project!

-Add a Tag game event
-Add a zombie surviving game
-Add a boss Event The Eternal Enemies*
-Add some bonus events (gold colecting, or something else, your choice)

The Eternal Enemies/Rivals

Idea:
The heroes are dropped in an arena, half of it is blighted, while the other has fresh grass on it. On one side there is a Paladin, and on the other a Death Knight. When the fight start, the Paladin and the Death Knight start fighting each other, they both have amazing HP and Armor, as well as good spell that deals a lot of damage. The Idea is that those 2 bosses has too many HP or Armor to be killed by the players so they need to wait til they kill each other to win. However, they are launching several spells that are AoEs, summons or other things that may harm the players during the fight so they will need to dodge those abilities or to kill the summons. And at the end the Paladin and the Death Knight finaly kill each other and die together. and some time there will be an attack launched by the Death Knight that will kill everyone on the blighted side, and some time an attack launched by the Paladin that will kill everyone on the grass side.

I think you understand the idea XD

Well, what do you think about it? I hope you'll find some of those ideas interesting XD
 
Level 4
Joined
Jan 2, 2008
Messages
103
If that map hasn't been made yet...that's a wicked good idea.
It could be like a contest to defend your pally/ death knight, and if your eternal dies first, then your dead.
 
Level 23
Joined
Jul 18, 2004
Messages
1,862
but... if it both kills blighted area and grass, then theres no way to survive..

Paladin / Deathknight 80% HP - 100% HP:
Wait 25 seconds.
Kill Grass side.
Wait 25 seconds.
Kill Blight side.
Repeat until...
Paladin / Deathknight 60% HP - 80% HP
Wait 20 seconds.
Kill Grass side.
Wait 20 seconds.
Kill Blight side.
Repeat until...
Paladin / Deathknight 40% HP - 60% HP
Wait 15 seconds.
Kill Grass side.
Wait 15 seconds.
Kill Blight side.
Repeat until...
Paladin / Deathknight 20% HP - 40% HP
Wait 10 seconds.
Kill Grass side.
Wait 10 seconds.
Kill Blight side.
Repeat until...
Paladin / Deathknight 1% HP - 20% HP
Wait 5 seconds.
Kill Grass side.
Wait 5 seconds.
Kill Blight side.
Repeat until...
Paladin / Deathknight 0% HP
Victory


People gotta move to the "safe" area faster and faster, while dodging / fighting other things. It's brilliant.
 

N30

N30

Level 1
Joined
Jul 24, 2007
Messages
7
You could kind of put a pictionary or the weakest link style game in there, just as abit of a break, cause if you have dota, footies , there all competative games, have a more fun one in there.
 
Level 5
Joined
Dec 31, 2007
Messages
166
I have a similar idea on this sort of map but slightly different. Players will choose heroes than play through famous WC3 battle.net maps. But you won't just play a minature version like your idea. Instead you are dumped in the middle of a famous / popular WC3 map and must somehow get to the guy whos destroying it. Could be blizzard, GreyArchon, anyone. You fight through levels either in order or randomly, for my explaination tohugh he'll be name "villain". Here are some level ideas:

Before I start all cinematics will use the players real names to make it more inclusive and funny at times.

-Island Defense: Players arrive in the middle of a troll base with the 3 easy builders also inside with the troll builder. Theres also an Ice Magnataur who explains the base is about to be hit by the titan (who will be the original titan) and asks for your help in a very short cinematic. He assigns you the task to go to the gold mound and help the demonologist kill the titan. But the Titan has been buffed by the villain. The builders and titans are all cpu controlled. The players will then boss battle with the titan and his minions with some help from the demonologist. After this there thanked briefly by the demonologist but then the players are swiftly taken away to the next map.

-Wintermaul: Players arrive in Gray's base and he explains in a short cinematic that Vilain is causing trouble here to. Players must help Gray, Green, Orange and red's bases to reach the boot nexus and use it on villain. Creep waves come and players will need a little skill deciding when to run to the next one or when to stay. But it won't be to difficult.

-DotA: When players arrive here they don't really care about saving the map and one player will say in the cinematic that DotA sucks, the creators will then come down and you boss battle them (like my idea before). And unfortunately they save DotA.

-RingWars: Players will arrive in Gondor and Faramir will explain that Minas Tirith is about to be attacked by Mordor. Faramir then assigns to Players to take out harad's base to cut future support. Each player will receive a small army. Harad's forces and defenses will depend on the number of players.

-Sheep Tag: Players will arrive in the Sheep Pen in the middle of map. All 4 shepards are there and one of them explains that villain has corrupted the sheep and the sheep are now trying to kill the shepards with new overpowered abilities. Players must then go out and kill all 8 sheep who are over powered in different ways. Sheep are like mini boss fights. At the end you are transported elsewhere again.

-Impossible Bosses: Oh no. Villain has overpowered the final impossible boss and the 11 heroes need your help. The Heroes will be givin a strong AI so they can help you battle the final impossible boss.

-LOAP: The police follow Villain players help the Mafia destroy them. Similar to the ringwars level, players receive small mafia armys.

-Maze of Sliding Bunnies: Players enter this level and they're all rabbits??? Players must reach the end of the maze and of course will revive if they die. When players complete the maze (which will be decently long) they will fight a giant rabbit controlled by Villain.

-Poke the angry Ogre: Players offer help to the ogre and must squish the children. One of them is villain disguised. Find the one who is villain.

Uther Party: Players play through 8 minigames and beat Villain's Team in a match of points. Points are gained in the same way as Uther Party.

I'll post more later.
 
Level 11
Joined
Dec 15, 2007
Messages
739
The command bomber map bliz made! i love it for a bliz map.

also LoaP, the heroes, could start out in the beggining of the game as peasant players in a small loap type world, and near the last map, Darkarchon(you) could have created the real world, the players town(as loap town) so then they are actually their characters in the real world this time. I mean it's most ppls fanatasies to be a dwarf with a huge warhammer and smash their neighborshead in!
 
Level 36
Joined
Jul 1, 2007
Messages
6,677
Why do paladins heal? They do in all games, and I hate it... it is simply unrealistic. Whatever lol, the Paladin's ultimate should be Radiance, which shoots out light (holy light model?) in a six-pointed star pattern (like an asterisk), damaging units on those lines and since it's a healer, healing allies.
 
Level 11
Joined
Dec 15, 2007
Messages
739
because a paladin is a knight fighting for a holy cause, in most cases holy referring to gods of good, and they call upon the gods of good for help,which they are the ones who usually do the healing, because gods of evil don't like weaklings who needs healing...normally.
 
Level 14
Joined
Aug 25, 2005
Messages
1,133
Well honestly, Paladins are usually just Soldiers who fight for justice above all. A Paladin can be a zealous Footman even, as long as his only cause is to champion peace and freedom.

Uhh where did you read that?? paladins are basically warrior priests who where blessed by light to serve out judgement on the darkness, No not any soldier can be a paladin only those who where blessed by the gods of light.
 
Level 11
Joined
Dec 15, 2007
Messages
739
getting warmer, but there is Dark Paladins, so saying blessed by gods of light is wrong, =P Wonder i there is neutral paladins xD

was maze suggested for an idea? didn't feel like reading those huge posts.
or have minigames from other wc3 maps inbetween the main maps(ex arenas, diablo maps)
 
Level 4
Joined
Jul 27, 2007
Messages
91
Please lord please give us Roleplayers justice and make a parody of the so called "Elite" roleplayers of Corp!


Maybe the hereos could be tossed into a random section of a map and must defend a a base that took a long time to make from base killing of spawning lots of random things from a spawner because the builder "wasa nub ho kilt mai heroluzl!!!1!!!!1"

....It takes me longer to type in noob then in English. Freaky.
 
Level 2
Joined
Feb 17, 2008
Messages
13
Unfortunatly the truth is B net is dieing as soon as the last versions Dota are finished up.............................................. i fear it may be the end
:cry::witch_doc_sad::cry:
 
Level 4
Joined
Jul 27, 2007
Messages
91
The basic jist of it is that the CORP higher ups "chieftain etc." decide if you're a good roleplayer by building skill...


Thusly meaning you can be a moron who spawns fifty marines in a base you don't like, but if you build well, you're a good rper, in their eyes.


It's sickening.
 
Level 34
Joined
Jul 4, 2007
Messages
5,552
The basic jist of it is that the CORP higher ups "chieftain etc." decide if you're a good roleplayer by building skill...


Thusly meaning you can be a moron who spawns fifty marines in a base you don't like, but if you build well, you're a good rper, in their eyes.


It's sickening.

When I'm put the effort in to build something it can be sickly insane or sickly awesome. Just check mah thread :/
 
Level 4
Joined
Jul 27, 2007
Messages
91
Wow..that stuff's cool..

ANYWAYS I do agree with that statement..but being a good builder does not mean you can roleplay well.

I've seen people build AMAZING things..yet they rp like a 3 year old.
 
Level 34
Joined
Jul 4, 2007
Messages
5,552
Actually it depends on the few situations that are present: The mood of the RPer, the moods of the other RPers with him, the map/terrain, the features present in the map, THE FEARLESS NO IDEARITIUS noz, the start -how it begins like lololl and stuff- and many more.

I lame sometimes too, I admit it, because we got nothing actually to RP about!..
 
Status
Not open for further replies.
Top