- Joined
- Jul 18, 2004
- Messages
- 1,862
My next project after MTG, currently in the works, is named "The End of Battle.net". Ominous, no?
Concept:
A map that requires up to 6 players to survive numerous events. The event is either a boss battle a la WoW, or a situation wherein the players find themselves in the middle of a miniature version of an existing, popular battle.net map.
Storyline:
Grey Archon has taken a turn for the villainous and is planning to destroy Battle.net once and for all. He is convinced that battle.net is a cesspool of stupidity, and has decided it is in the best interest for the future generations of gamers to end it. Draining power from the Battle.net servers through a vile piece of coding embedded within this map, he is planning a complete meltdown of the entire system. 6 heroes rise from the furthest regions of battle.net to stop him. But how do you fight the creator of the map you're currently in?
Playable Heroes:
Dwarven Ironbreaker (Tank / Melee DPS)
UnitAbility - Defensive Stance / Offensive Stance (Evasion + Armor / Critstrike + AttackSpeed Morph)
HeroAbility1 - Taunt (Taunt)
HeroAbility2 - Ironbreak (Damage over Time, -Armor)
HeroAbility3 - Concussion Blow (Passive: Stun + dmg)
HeroAbility4 - Fierce Defense (Self-Buff: +Armor, +LifeRegen)
HeroUltimate - Brothers in Arms (Summon: Dwarven Warriors)
UnitUltimate - Wrath of Khaz'goroth (Target area spell: High Damage + AOE slow)
Dwarven Elite Rifleman (Ranged DPS)
UnitAbility - Slowing Trap (Trap which, when sprung, deals frost damage and slows)
HeroAbility1 - Grenade (3-Second Delayed Area Instant Damage + Damage over Time)
HeroAbility2 - Concentration (Selfbuff: +AttackSpeed, +DamageTaken, -MovementSpeed)
HeroAbility3 - Expertise (Passive: Gives a chance to Headshot, dealing additional damage and stunning) Scheduled for Replacement
HeroAbility4 - Smokebomb (Throws a Smokebomb onto a target area. Smoke debuffs enemies with -HitChance)
HeroUltimate - Grenade Barrage (Throws 3 Grenades)
UnitUltimate - Backup (Locust Swarm: Calls for the help of a Rifleman Platoon) Scheduled for Replacement
Nightelf Archdruid (Tank / Healer)
UnitAbility - Innervate (Restores mana over time on a friendly unit)
HeroAbility1 - Call of the Raven (Calls numerous Raven to attack the Archdruid's enemies)
HeroAbility2 - Living Lands (In a target area, Treants burst from the ground, stunning enemy units.)
HeroAbility3 - Spirits of the Wild (Summons either a Spirit of the Barbs, Spirit of the Wolf or Spirit of the Oak to follow the Archdruid, adding a benificial aura.)
HeroAbility4 - Nature's Blessing (Heals a target unit and briefly boosts their attack speed)
HeroUltimate - Force of Nature (Transforms the Archdruid into a powerful melee Moonkin, with the ability Moonfire.)
UnitUltimate - Tranquility (AOE channeled Healing Over Time)
Gnomish Conjurer (Magic DPS)
UnitAbility - Elemental Orb (Surrounds a target friendly unit with a spelldamage barrier)
HeroAbility1 - Elemental Ally (Allows the Conjurer to summon either a Fire, Water, or Earth Elemental)
HeroAbility2 - Wall of Fire (Creates a Wall of Fire in a target location)
HeroAbility3 - Earth Rupture (Stuns and Damages creatures in a line from the Conjurer)
HeroAbility4 - Iceblock (Encases an enemy in a block of ice, damaging them over time.) Scheduled for Replacement
HeroUltimate - Essence of the Elements (Splits the Conjurer into a powerful Avatar of Flame, Water and Earth)
UnitUltimate - Cataclysm (Channels all three elements in a target area, creating a flood, earthquake and meteor swarm at once.)
Vengeful Pixie (Magic DPS / Healer)
UnitAbility - Phase Shift (Shifts the Pixy out of reality, avoiding damage)
HeroAbility1 - Tempest (Creates a hard-to-control vortex of swirling energies, which has the potential to deal massive damage.)
HeroAbility2 - Healing Rain (AOE targetted channeled healing over time)
HeroAbility3 - Summon Faerie Dragon (Summons Faerie Dragons with Faerie Fire and Mana Flare) Scheduled for Replacement
HeroAbility4 - Vengeful Feedback (Spawns 5 Wisps around a target enemy unit, which all attack it once, burning mana if possible)
HeroUltimate - Concentrated Magic (Channels an orb of concentrated magic in an area, which constantly harms enemy units nearby.)
UnitUltimate - Abolish Magic (Removes a debuff from a friendly unit or a buff from an enemy unit) Scheduled for Replacement
Human Grand Paladin (Tank / Healer)
UnitAbility - Blessing of Nullification (Puts a protective ward on all friendly units in a target area, which blocks out the next hostile spell cast on them.)
HeroAbility1 - Pillar of Light (Creates a pillar of light in a target area, which heals friendly units standing inside it.)
HeroAbility2 - Balancing the Scales (Heals a target unit and gives them a damage bonus and lifestealing attack for a short period)
HeroAbility3 - Blades of Light (Passive: Chance to deal AOE damage)
HeroAbility4 - Redemption (Purges an enemy unit. When the unit dies under this effect, a Redeemed Spirit will fight for the Paladin.)
HeroUltimate - To be decided
UnitUltimate - Lightburst (Targeted Channeled AOE damage)
Draenei Assassin (Melee DPS) Scheduled for Replacement
UnitAbility - Stealth (Invisibility + Critical Strike + Evasion / High Movespeed & Attackspeed Morph)
HeroAbility1 - Shuriken (Throws 1, 2, or 3 Shuriken into a target direction.)
HeroAbility2 - Shadow Dance (While active, Shadow Dance gives the Assassin a chance on hit to spawn a shadow of itself to fight for her for a while.)
HeroAbility3 - Burst of Speed (Autocast: Increases Movement and Attack speeds.)Scheduled for Replacement
HeroAbility4 - Crystal of the Naaru (Creates a Crystal on the ground. The Crystal can switch between Red and Blue mode. In Red mode, it spawns Red Runes which attack the enemy and buff allies. In Blue mode, it spawns Blue Runes which attack the enemy and debuff enemies.)
HeroUltimate - To be decided
UnitUltimate - To be decided
High Elf Battlemage (Tank / Magic DPS)
UnitAbility - To be decided
HeroAbility1 - Mana Shield (Exchanges Mana for HP when hit.)
HeroAbility2 - To be decided
HeroAbility3 - Essence Theft (Chance on Hit to restore a small amount of Mana.)
HeroAbility4 - To be decided
HeroUltimate - Infused Essence Thievery (While Active, Essence Theft has a chance to AOE restore a small bit of HP and Mana for the Battlemage and his allies.)
UnitUltimate - To be decided
Boss Encounters and Events:
Events:
Warcraft3 - Footmen Frenzy (Survive while trying to destroy all 12 barracks)
Warcraft3 - DotA (Reach the other side, fighting alongside the south-west team)
Warcraft3 - Battleships (Enter an especially powerful ship and reach the other side)
Warcraft3 - Wintermaul TD (Build towers to keep units from breaking through. If they break through, they damage your Hero)
Warcraft3 - Hero Survival (Don't let that magic icebox die!)
Warcraft3 - Angel Arena (The enemy heroes are CPU controlled)
Diablo2 - Act I - Sisters' Burial Grounds (Blood Raven has returned- powered by Grey Archon's evil!)
Starcraft - Big Game Hunters - Protoss Base (The Protoss mourn the loss of Grey Archon's sanity, but must survive the zerg onslaught)
And many others.
Boss Battles:
Grom Hellscream, Arthas and Illidan.
(Under GreyArchon's control, they wield special powers. Grom has the power of Fire (Fire in my Blood!), Arthas the power of Frost (Frost of my Throne!) and Illidan has the power of Nature (Nature of my Homelands!) When all three cast together, they create a Cataclysm, like the Conjurer's Ultimate.)
Aquaton the Waterlord
(He cannot be harmed by normal means. However, his targetted Frost ability leaves behind an Ice Lance item. When this Ice Lance is thrown at him, he begins to freeze. Freeze him three times and he shatters into miniature elementals. The more elementals you kill before they merge back into Aquaton, the more % HP he loses. He enrages at 10%, becoming vulnerable but increasing his damage)
Dmitry Dustsleeves, Master Bonethief
(Dmitry is a master Necromancer. He even revives himself! Another battle that needs to be won under special circumstances.)
Romeo Thrall and Juliet Jaina
(We all knew it. Thrall and Jaina are hot for eachother. So, let's have this couple fight together. If one dies, the other will revive him/her.)
And many others.
Grey Archon, Disgruntled Mapmaker
The final Boss of the map. It is I, LeClerc.
UnitAbility - Archonic Flame (When activated, creates a powerful immolation effect) "Feel the heat!"
HeroAbility1 - Terraining (Drastically raises or drops the terrain. If you're ontop of the peak when it reaches its' highest point, you'll freeze. If you're in the deepest pit when it reaches its' lowest point, you'll burn.) "This is MY creation."
HeroAbility2 - Copy Ability (Copies a random ability of a target enemy, giving him the Archdruid's Nature's Blessing, the Elite Rifleman's Grenade, or the Battlemage's ManaShield, for example) "Yes, that's a good one.."
HeroAbility3 - Cinematic Causes the camera to go absolutely haywire for the player of a randomly targetted enemy. "Let me change your perspective on things!"
HeroUltimate - Triggering (Teleports self and all enemies to a random location where a boss was fought before. Grey Archon assumes the characteristics of the defeated boss, but is powered up.) "Remember..."
Eternal Grey Archon, Harbinger of Battle.net's End
The real final boss. What, you expected me to not have a 'true form' ?
Abilities:
UnitAbility - Eternal Archonic Flame (A powerful passive immolation effect)
HeroAbility1 - Edit (Untrains all Hero Skills from a target enemy hero, and lowers their level by 1) "You're not so tough.."
HeroAbility2 - To be decided
HeroAbility3 - To be decided
HeroUltimate - Delete (Targets an area. After three seconds, everything in that area is deleted.) "I will erase your very existence!"
Progress:
Storyline: 90% finished.
Music: 100% finished. No more than 3 low-quality MP3's for music will be imported.
Terrain: 10% finished.
Triggering: 5% finished.
Playable Heroes: 75% finished.
Pictures:
Just one picture for now, the Ironbreaker, Conjurer and Archdruid during the Footman Frenzy event.
Updates:
Expect an update on the map's progress every weekend.
Help is always welcomed!
Concept:
A map that requires up to 6 players to survive numerous events. The event is either a boss battle a la WoW, or a situation wherein the players find themselves in the middle of a miniature version of an existing, popular battle.net map.
Storyline:
Grey Archon has taken a turn for the villainous and is planning to destroy Battle.net once and for all. He is convinced that battle.net is a cesspool of stupidity, and has decided it is in the best interest for the future generations of gamers to end it. Draining power from the Battle.net servers through a vile piece of coding embedded within this map, he is planning a complete meltdown of the entire system. 6 heroes rise from the furthest regions of battle.net to stop him. But how do you fight the creator of the map you're currently in?
Playable Heroes:
Dwarven Ironbreaker (Tank / Melee DPS)
UnitAbility - Defensive Stance / Offensive Stance (Evasion + Armor / Critstrike + AttackSpeed Morph)
HeroAbility1 - Taunt (Taunt)
HeroAbility2 - Ironbreak (Damage over Time, -Armor)
HeroAbility3 - Concussion Blow (Passive: Stun + dmg)
HeroAbility4 - Fierce Defense (Self-Buff: +Armor, +LifeRegen)
HeroUltimate - Brothers in Arms (Summon: Dwarven Warriors)
UnitUltimate - Wrath of Khaz'goroth (Target area spell: High Damage + AOE slow)
Dwarven Elite Rifleman (Ranged DPS)
UnitAbility - Slowing Trap (Trap which, when sprung, deals frost damage and slows)
HeroAbility1 - Grenade (3-Second Delayed Area Instant Damage + Damage over Time)
HeroAbility2 - Concentration (Selfbuff: +AttackSpeed, +DamageTaken, -MovementSpeed)
HeroAbility3 - Expertise (Passive: Gives a chance to Headshot, dealing additional damage and stunning) Scheduled for Replacement
HeroAbility4 - Smokebomb (Throws a Smokebomb onto a target area. Smoke debuffs enemies with -HitChance)
HeroUltimate - Grenade Barrage (Throws 3 Grenades)
UnitUltimate - Backup (Locust Swarm: Calls for the help of a Rifleman Platoon) Scheduled for Replacement
Nightelf Archdruid (Tank / Healer)
UnitAbility - Innervate (Restores mana over time on a friendly unit)
HeroAbility1 - Call of the Raven (Calls numerous Raven to attack the Archdruid's enemies)
HeroAbility2 - Living Lands (In a target area, Treants burst from the ground, stunning enemy units.)
HeroAbility3 - Spirits of the Wild (Summons either a Spirit of the Barbs, Spirit of the Wolf or Spirit of the Oak to follow the Archdruid, adding a benificial aura.)
HeroAbility4 - Nature's Blessing (Heals a target unit and briefly boosts their attack speed)
HeroUltimate - Force of Nature (Transforms the Archdruid into a powerful melee Moonkin, with the ability Moonfire.)
UnitUltimate - Tranquility (AOE channeled Healing Over Time)
Gnomish Conjurer (Magic DPS)
UnitAbility - Elemental Orb (Surrounds a target friendly unit with a spelldamage barrier)
HeroAbility1 - Elemental Ally (Allows the Conjurer to summon either a Fire, Water, or Earth Elemental)
HeroAbility2 - Wall of Fire (Creates a Wall of Fire in a target location)
HeroAbility3 - Earth Rupture (Stuns and Damages creatures in a line from the Conjurer)
HeroAbility4 - Iceblock (Encases an enemy in a block of ice, damaging them over time.) Scheduled for Replacement
HeroUltimate - Essence of the Elements (Splits the Conjurer into a powerful Avatar of Flame, Water and Earth)
UnitUltimate - Cataclysm (Channels all three elements in a target area, creating a flood, earthquake and meteor swarm at once.)
Vengeful Pixie (Magic DPS / Healer)
UnitAbility - Phase Shift (Shifts the Pixy out of reality, avoiding damage)
HeroAbility1 - Tempest (Creates a hard-to-control vortex of swirling energies, which has the potential to deal massive damage.)
HeroAbility2 - Healing Rain (AOE targetted channeled healing over time)
HeroAbility3 - Summon Faerie Dragon (Summons Faerie Dragons with Faerie Fire and Mana Flare) Scheduled for Replacement
HeroAbility4 - Vengeful Feedback (Spawns 5 Wisps around a target enemy unit, which all attack it once, burning mana if possible)
HeroUltimate - Concentrated Magic (Channels an orb of concentrated magic in an area, which constantly harms enemy units nearby.)
UnitUltimate - Abolish Magic (Removes a debuff from a friendly unit or a buff from an enemy unit) Scheduled for Replacement
Human Grand Paladin (Tank / Healer)
UnitAbility - Blessing of Nullification (Puts a protective ward on all friendly units in a target area, which blocks out the next hostile spell cast on them.)
HeroAbility1 - Pillar of Light (Creates a pillar of light in a target area, which heals friendly units standing inside it.)
HeroAbility2 - Balancing the Scales (Heals a target unit and gives them a damage bonus and lifestealing attack for a short period)
HeroAbility3 - Blades of Light (Passive: Chance to deal AOE damage)
HeroAbility4 - Redemption (Purges an enemy unit. When the unit dies under this effect, a Redeemed Spirit will fight for the Paladin.)
HeroUltimate - To be decided
UnitUltimate - Lightburst (Targeted Channeled AOE damage)
Draenei Assassin (Melee DPS) Scheduled for Replacement
UnitAbility - Stealth (Invisibility + Critical Strike + Evasion / High Movespeed & Attackspeed Morph)
HeroAbility1 - Shuriken (Throws 1, 2, or 3 Shuriken into a target direction.)
HeroAbility2 - Shadow Dance (While active, Shadow Dance gives the Assassin a chance on hit to spawn a shadow of itself to fight for her for a while.)
HeroAbility3 - Burst of Speed (Autocast: Increases Movement and Attack speeds.)Scheduled for Replacement
HeroAbility4 - Crystal of the Naaru (Creates a Crystal on the ground. The Crystal can switch between Red and Blue mode. In Red mode, it spawns Red Runes which attack the enemy and buff allies. In Blue mode, it spawns Blue Runes which attack the enemy and debuff enemies.)
HeroUltimate - To be decided
UnitUltimate - To be decided
High Elf Battlemage (Tank / Magic DPS)
UnitAbility - To be decided
HeroAbility1 - Mana Shield (Exchanges Mana for HP when hit.)
HeroAbility2 - To be decided
HeroAbility3 - Essence Theft (Chance on Hit to restore a small amount of Mana.)
HeroAbility4 - To be decided
HeroUltimate - Infused Essence Thievery (While Active, Essence Theft has a chance to AOE restore a small bit of HP and Mana for the Battlemage and his allies.)
UnitUltimate - To be decided
Boss Encounters and Events:
Events:
Warcraft3 - Footmen Frenzy (Survive while trying to destroy all 12 barracks)
Warcraft3 - DotA (Reach the other side, fighting alongside the south-west team)
Warcraft3 - Battleships (Enter an especially powerful ship and reach the other side)
Warcraft3 - Wintermaul TD (Build towers to keep units from breaking through. If they break through, they damage your Hero)
Warcraft3 - Hero Survival (Don't let that magic icebox die!)
Warcraft3 - Angel Arena (The enemy heroes are CPU controlled)
Diablo2 - Act I - Sisters' Burial Grounds (Blood Raven has returned- powered by Grey Archon's evil!)
Starcraft - Big Game Hunters - Protoss Base (The Protoss mourn the loss of Grey Archon's sanity, but must survive the zerg onslaught)
And many others.
Boss Battles:
Grom Hellscream, Arthas and Illidan.
(Under GreyArchon's control, they wield special powers. Grom has the power of Fire (Fire in my Blood!), Arthas the power of Frost (Frost of my Throne!) and Illidan has the power of Nature (Nature of my Homelands!) When all three cast together, they create a Cataclysm, like the Conjurer's Ultimate.)
Aquaton the Waterlord
(He cannot be harmed by normal means. However, his targetted Frost ability leaves behind an Ice Lance item. When this Ice Lance is thrown at him, he begins to freeze. Freeze him three times and he shatters into miniature elementals. The more elementals you kill before they merge back into Aquaton, the more % HP he loses. He enrages at 10%, becoming vulnerable but increasing his damage)
Dmitry Dustsleeves, Master Bonethief
(Dmitry is a master Necromancer. He even revives himself! Another battle that needs to be won under special circumstances.)
Romeo Thrall and Juliet Jaina
(We all knew it. Thrall and Jaina are hot for eachother. So, let's have this couple fight together. If one dies, the other will revive him/her.)
And many others.
Grey Archon, Disgruntled Mapmaker
The final Boss of the map. It is I, LeClerc.
UnitAbility - Archonic Flame (When activated, creates a powerful immolation effect) "Feel the heat!"
HeroAbility1 - Terraining (Drastically raises or drops the terrain. If you're ontop of the peak when it reaches its' highest point, you'll freeze. If you're in the deepest pit when it reaches its' lowest point, you'll burn.) "This is MY creation."
HeroAbility2 - Copy Ability (Copies a random ability of a target enemy, giving him the Archdruid's Nature's Blessing, the Elite Rifleman's Grenade, or the Battlemage's ManaShield, for example) "Yes, that's a good one.."
HeroAbility3 - Cinematic Causes the camera to go absolutely haywire for the player of a randomly targetted enemy. "Let me change your perspective on things!"
HeroUltimate - Triggering (Teleports self and all enemies to a random location where a boss was fought before. Grey Archon assumes the characteristics of the defeated boss, but is powered up.) "Remember..."
Eternal Grey Archon, Harbinger of Battle.net's End
The real final boss. What, you expected me to not have a 'true form' ?
Abilities:
UnitAbility - Eternal Archonic Flame (A powerful passive immolation effect)
HeroAbility1 - Edit (Untrains all Hero Skills from a target enemy hero, and lowers their level by 1) "You're not so tough.."
HeroAbility2 - To be decided
HeroAbility3 - To be decided
HeroUltimate - Delete (Targets an area. After three seconds, everything in that area is deleted.) "I will erase your very existence!"
Progress:
Storyline: 90% finished.
Music: 100% finished. No more than 3 low-quality MP3's for music will be imported.
Terrain: 10% finished.
Triggering: 5% finished.
Playable Heroes: 75% finished.
Pictures:
Just one picture for now, the Ironbreaker, Conjurer and Archdruid during the Footman Frenzy event.
Updates:
Expect an update on the map's progress every weekend.
Help is always welcomed!
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