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[Role Playing Game] World of Warcraft: The Revenants

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Warcraft Adventures

This multiplayer RPG map is to take players into Azeroth for new adventures. The map takes content from Wow and the most engaging elements of gameplay.
Diablo style fighting and skill tree
9 custom classes
Class quests and historical battles
No boss/dungeon level requirements
Bosses can be challenged and combat in the open
Multiple difficulty options
Lots of non-combat activities
Revamped classic zones AND entirely new zones
Easy traveling
Various PVP options



Alliance
Human Paladin
Bronzebeard Hunter
Nightelf Druid
Gnome Mage
DraeneI (possible)
Horde

Half-ogre (Mok'nathal) Barbarian
Tauren Shaman
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Troll Warrior
Undead Rogue
Bloodelf Warlock


[/HIDDEN]
Class abilities

Thunder Clap - Deals Strength-based AOE damage in front of him and another one as the shock-wave goes forward.
Holy light - Heals a target for the current mana of the Paladin.


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Hunter's Mark (buff) A target enemy stays highlighted for the Hunter and takes 30% more damage.
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Readiness - All the abilities has 0 casting time for 10 seconds.
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Ensnare - Immobilizes enemies in a target area for 5 seconds. Moving targets takes 100% damage of their move speed when Ensnared.
Fragmented Grenade - Deals Agility-based AoE damage in a target area. Targets will catch fire when hit.
Critical Shot - Deals Agility-based damage to a Single target dealing 50% of the target's missing health.

Coming soon!


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Pick-pocket (Instant cast)- Steals Items and gold from a humanoid Npc or enemy from behind.
Blend in (Instant cast) - Blends into a crowd of non-moving people to become invisible. Success depends on the species of the crowd.
Hidden weapon - Can enter an unfriendly town or area. Alerts all denizens in sight but deals 100% Weapon damage and 150 % as Spell damage over 10 seconds.
Distract - Makes a single target walk to a targeted area for 5 seconds.



Blight - Casts Blight in an area that regenerates Undead creatures' health.
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Reanimate - Raises 2 Skeletal zombies from the ground in a target area. Zombies can Disease enemies and only their HP can be lowered to stop them. Zombies targeted by Reanimate gets instantly destroyed.
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Drain life: the Necromancer steals 40% max health points of a single target.

FreezeFreezes the ground that also freezes everyone standing in the area.
IgniteHeats up a small area. Sets wooden floors and grass on fire as well as anyone standing there.
TrembleShakes the ground, breaking gates and walls and slowing enemies.
Heavy rainPours an area with water, slowing flying creatures, stopping fire. The Rain becomes hail in cold weather.


Coming soon!

Coming soon!



Comboes
-There is no random damage or random passives.
-Can use basic abilities after each other to do certain combos.

Custom damage system
7 types of armor(body structures here):
Soft/Liquid
Unarmored
Light armor
Full steel armor
Large
Stone
Energy
7 types of damage 200% damage vs
------------------------------------------------------------------
-Steel weapon
Unarmored
-Piercing
Unarmored, Large
-Siege/ Blunt weapons
Soft, Stone
-Energy (fire, lightning etc)
Unarmored, Soft
-Frost/ Freezing
Energy, Stone
-Corrosive
Large, Stone
33% damage to Soft armor
-Spell
Energy, Unarmored
Roles

Paladin: Tanking, Healing, Blessing
Hunter: Tanking with Pets, High damage, Scouting, Healing,
Druid: Tanking, Healing, Dps, Disables, Buffing.
Mage: Crowd Control, AoE damage, Dispelling, Teleportation.

Warrior: Tanking, AoE damage, Charging, Damage Reduction
Barbarian: Pet Tanking, AoE damage, Charging, Scouting.
Shaman: High damage, Buffing,
Rogue: Scouting, Disables, Debuffing
Warlock: Summoning Demons, Single target damage, Debuffing



 
Last edited:

Chaosy

Tutorial Reviewer
Level 40
Joined
Jun 9, 2011
Messages
13,183
I would swap stuff around @Chen.

No one wants to play as gnome, just look at wow. 1% of the characters are gnomes. Trolls don't suit as priests according to me, I think Warlock or Mage is better.

Alliance
Human Paladin
Dwarf Hunter
Night Elf Druid
Draenei Priest

Horde
Orc Warrior
Tauren Shaman
Forsaken Rogue
Troll Warlock

Edit: Since Tauren are ugly f*ckers I would replace them with Blood Elf Mage.
 
Last edited:
Level 25
Joined
Jul 30, 2013
Messages
2,678
I would swap stuff around @Chen.

No one wants to play as gnome, just look at wow. 1% of the characters are gnomes. Trolls don't suit as priests according to me, I think Warlock or Mage is better.

Alliance
Human Paladin
Dwarf Hunter
Night Elf Druid
Draenei Priest

Horde
Orc Warrior
Tauren Shaman
Forsaken Rogue
Troll Warlock

Edit: Since Tauren are ugly f*ckers I would replace them with Blood Elf Mage.

Gnomes are eh, well dunno It's up to him. And the greatest Troll Priest, Sen'jin are killed by murlocs, lowly murlocs so it could be a nice tribute to him X)
 
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