• Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
  • Read Evilhog's interview with Gregory Alper, the original composer of the music for WarCraft: Orcs & Humans 🔗Click here to read the full interview.

The Chosen Ones 1.0

This bundle is marked as high quality. It exceeds standards and is highly desirable.
Aeroblyctos presents
The Chosen Ones
Single-player RPG
Important: the game is made with Warcraft III 1.29.2 version and if you play with never version there might be some bugs. However, here for example you can find proper version to play the campaign.


Story
Background Story
Twelve peaceful years have passed since The Great War ended. The war that lasted centuries but no man could recall the reason of. The age of despair, bloodshed, loss and grief is now past. The new age brought the opportunity for human kingdoms to rise, as humanity has broken free from the grip of the dragons.

This story focuses on Kingdom of Balgaron and three famous Dragon Slayers: Phodom, Fradz and Galeoth. Each of them starts their journey in different places, but they will eventually meet eachother and join forces along the path. Together, the three are forced to go a conflict beyond their imaginations.

Lead them into an epic world, guided by a strong storyline that covers hate, love, war and peace.

Phodom
Fradz
Galeoth
The honored Dragon Slayer Phodom gave up his life as a warrior and began a new life with his wife and his children, far away from the capital of Balgaron in the small town called Dalli. All his plans were going smooth and easy until someone steps into his life and changes everything...Fradz is a young energetic Dragon Slayer known for his short temper and bad manners. This silly thief is a very powerful warrior and it is said that he even killed powerful dragons single-handedly. After the war, Fradz went on many journeys, but one day a mysterious voice told him to travel to the famous Dragon Inn to meet someone who was once very close to him. Fradz accepts this new journey, as he knows that he cannot decline it...Galeoth, the son of a legendary Dragon Slayer lived up to his father's name and became one of the leaders of Balgaron. After the war, Galeoth still believed that the war was not yet over. His obsession to find dragons led him towards the Icy Mountains where he is about to uncover a horrible secret that will change the fate of mankind...

Features
The Chosen Ones is a massive single-player Campaign, featuring:
Media
Check out the following videos and picture of the campaign

Links
Please discuss further about the campaign here in Hive's forum or visit the official site:


  • 10 chapters, 9 interludes, a prologue and an epilogue
  • Over 30 hours of gameplay
  • Dozens of unique systems
  • Beautiful cut-scenes with over 100 cinematics
  • 33 different kind of strategic boss battles and hundreds of mini-bosses
  • Scripted hero abilities and spell book spells
  • Dazzling effects everywhere you travel
  • Significant amount of main and optional quests
  • Over 500 custom items
  • Complicated optional puzzles that needs brains to solve
  • Own unique music themes
  • Over 1500 imported materials
  • Hundreds of secret treasures
  • Official website where you can share your experience to others
  • And most of all, an exceptional story set in massive world of Oelivert


Playthrough by [MNI] [aluCard]
[MNI] [aluCard] recorded his playthrough on Hard with the complete version 1.0.


[YOUTUBE][/YOUTUBE]

Playthrough by Killa
Killa recorded his playthrough on Extreme with Beta version 1.6.

More information about this playthrough on here.

Playthrough by Hamza
Hamza recorded his playthrough on Extreme with Beta version 1.8.

More information about this playthrough on here.

Contact me
If you want to discuss with me personally about the campaign you can directly contact me. Here are few ways to contact me:
Credits
I'll add the updated credits as soon as I've finished them. Currently you can view the credits in the official site.
Version changes
Check out the newest changes and overall see how the campaign has improved through all these years.

  • Send an email to Aeroblyctos(at)hotmail.com
  • Add me to your Skype or Messenger: Aeroblyctos(at)hotmail.com
  • Go to the official website and send a private message or meet me in the chat: www.tcocampaign.com
  • Put a message here or send a private message in this site.

General Information

During making this campaign for many years, I have met incredible persons. Without them, this project would have died long time ago. With your feedback and help I'm able to finish this project. What we must remember, is that I'm not doing this for myself, I'm doing this for you.

I'm really sorry if you have helped me in any way and I have not added you to the list. Please, tell me immediately and I will add your name to the right place. Thank you.

Special Credits

Kitabatake
Kitabatake is, without a doubt, the most important person to this campaign. He produced several systems, massive amounts of complex triggers, and provided large amounts of models textures, and icons as well. Kitabatake's devotion and contribution towards the campaign is definitely the greatest of all.

Maker
Makes has helped in a long run various ways from creating important systems to helping me to fix very complicates bugs I couldn't handle. The help he has given is enormous and he's for sure one of the most important and supportive persons I have met while doing this campaign. For all the things you have helped me, thank you.

Flecky
This man is a strong long time supporter of the campaign since the beginning of its creation. His influence on the campaign is unquestionable and without him, many things would have gone differently. I could not ask for a better supporter. People like him are essential for big projects like this one. For all the support you've given to me through all these years, I'm really grateful to you.

David
David and I have been in correspondence for a long time now on the subjects of: story, ideas, characters and texts. We have done much work together and had some nice debates. A couple times he took breaks for his studies, he but always came back to give honest input and read the texts I send. In respect to our friendship, he requests that the campaign be completed not too long from now, and I hope to be able to honor that. Thanks, David, and speak to you soon!

VGAura
VGAura is one of the most important persons I have met while working on the campaign. This person has great skill in making texts sound incredible and has helped the campaign by improving the texts overall. Thank you for your great effort.

Killa
Killa deserves to be here for his gigantic help he has given to me improving the texts of the campaign. Also he has helped me by giving suggestions, ideas and winning multiple contests hosted by the official website. Thank you from your awesome work. You are a person that I can trust and that gives me power to keep working on this campaign. Thanks!

Kratos1987
Kratos1987 deserves credit for his great effort towards testing the campaign and providing feedback. He gave me a lot of suggestions as well as reported a lot of bugs. Thank you for taking your time to test the campaign, Kratos1987.

Yggdrasill
Long projects need long time supporters. Yggdrasill deserves to be in this special list for his long support towards the campaign. He has helped me not only in testing, but giving excellent ideas, suggestions, helping with grammar errors and also helping other players. Thank you Yggdrasill for being a part of this project, you won't be forgotten.

Daniel
I credit Daniel from his awesome testing and he's great advices to improve the campaign. He's work also for the campaign is remarkable as a tester, idea giver and making the English better. Thanks for your help, Daniel.

Doomlord
Doomlord has helped me these recent months greatly with various ways such as helping with the website, coding, ideas and bugs. The help has come in handy and I'm thankful from the help I've received from him.

Tears
Even if the name could tell different, Tears is not one who comes with tears whining that The Chosen Ones is bad. Instead, he's a guy who gives brilliant feedback and help towards the campaign. He's the kind of guy who I like to work with. Thank you for all of your help to me.

The Wizard
The Wizard's contribution towards the campaign was great, although short because he suddenly disappeared after a couple months. He helped me greatly by improving the texts of chapters 1 through 5. I can only wish him the best of luck with his life.

Skasian
For the awesome work around the official website, helping me and and making some very nice tutorials. Thanks for the help, Skasian!

darkdeathknight
Definitely darkdeathknight deserves to be here for his incredible UI he has created for the campaign. Thanks for giving so much effort and having so much patience while cooperating with me doing the UI. The campaign has once again moved to the next level with your creation.

fruitstore
From his great feedback and tireless effort to find bugs. I appreciate your help, thank you.

Blackdoom59
You're not just an excellent tester, but also a great idea giver and helper around the website. Good job so far!

Shadow Daemon
Mighty Shadow Daemon created the campaign optimizator to fasten the loading times of the campaign. Big thanks, the program is very useful!

Tirlititi
Tirlititi deserves to be in the special because of his knowledge and help to create campaign optimizator. Thanks, now the campaign has a lot faster loading times!


Major Credits

Donators
Blazing

System Creators
Razorbrain - Hero spell System
Kitabatake - Anti-Cheat, Stats Counter
Maker - Steal System, Boss Status, Auction Hall
Viikuna - First Person Camera, Fog System
Bribe - Item Cleanup
looking_for_help - Physical Damage Detection


Excellent Testers
Kratos1987, Flame_Phoenix, Slid3r, Kupownage, kingkrick, Synix, vercas, vita1ce, LightBloOD, ZUBRIS, Chorale, Giantr, Sylum, jinxes, Shabazza, Hypnotic, HopOnPop, cosmicat, xxdingo93xx, Flecky, JoJoRiS, DPL, endlessPain, LucasMapurunga, maninblack, Blackdoom59, Doomlord, Isofruit


Great Helpers
Kitabatake, Kratos1987, Daniel, Zrgi, Razorbrain, SkriK, Viikuna, Flame.Phoenix, Flecky, Lmao.Me, Maker, LucasMapurunga, Alan_Osl, [H]ell[H]eaven, EndlessPain, maninblack, Yggdrasill, darkdeathknight, Doomlord, eubz, defskull, TheSnake, Derdan, Anvil, Xtrheo

Great Modelers
Kitabatake, nGy, Anvil

Competition Winners
Vercas, tonttu-mies, JoJoRiS, VGAura, JoJoRiS, Alan_Osl, Divine Seal, SaRDaNaPaLoS_QQ, Killa, megmaconqueror, Witardo, AriLaroo, Blackdoom59, Skasian, Doomlord, Flecky, Isofruit, Yggdrasill


Minor Credits

Idea Giver
Alan_Osl, Yggdrasill, Tears, fruitstore, AriLaroo, Doomlord, Flecky, Blackdoom59, Isofruit, garkhan, LucasMapurunga, Divine Seal, Naragonth


Trigger Help
Kitabatake, Xarwin, Pharaoh_, XmmmX99, Zrgi, Skrik, Redscores, Daniel, Flame_Phoenix, Maker, Fomortiis, darkdeathknight, Vunjo, Narogog, Spinnaker, Doomlord, Ender, Anvil, ERYFKRAD, defskull, ThisPOT, Xtrheo


Better English Credits
VGAura, Kitabatake, Zrgi-Rox, indomitable1319, donut3.5, Skrakar, Spammy, Mechmap, Killface, Maedh, The Last Istari, zombie2279, Firelord213, Harzaa, Slid3r, Discipline, Nightbrowler, debode, zombie2279, Mecheon, Super-Luke, Nbah, Yggdrasill, Isofruit, Flecky


Model Credits #1
Kitabatake, Fan, Callahan, General Frank, Pyramidhe@d, Blargel, ike_ike, PrMosquito, unknownczar, Elenai, WILLTHEALMIGHTY, JetFangInferno, Daelin, Nasrudin, RightField, Chriz., jigrael, sNasrudin, RightFiel, Dan van Ohllus, Norinrad, Xm0rpH3usXx, Trollschnitzel, eubz, TwoVenomous, Anvil


Model Credits #2
mucfuc2002, Sven, Nasrudin, jigrael, xXMephistoXx, Whitehorn, Rondo, DampirTBs., vdvMax, Alibek, DampirTBs., Nyuu, WizkaZ, Totoro, ANDREW II, CheGeWarA., DampirTBs., B100D E1F., KENI., ReplikanT., Gotik., IceK., Illidan(Evil)X, Thrikodius, Syroco, Sephiex, olofmoleman, Revilo


Model Credits #3
alreadyused, Heptameron, alfredx_sotn, Elunes-Guardian, !!GORO!!, Tykkimies, Mc !, Ket, DeathBringer, Nanaki, El Mognefico, Comrade Dron, Wolverine., Black_Stan, KO3bMA, WizkaZ, KO3bMA, DrakMoon, franck007, pro100_ShureG, Splash_777, chilla_killa, -=Emergenzy=-, tobyfat50, RetroSexual, Derdan

Model Credits #4
ERYFKRAD, UgoUgo, terrio

Skin Credits
Kitabatake, Norinrad, olofmoleman, IceMage, Linaze, Zadelim


Icon Credits
darkdeathknight, Kitabatake, GooS, ragingspeedhorn, CRAZYRUSSIAN, The_Silent, Skrik, NFWar, Darkfang, Bogrim, KelThuzad, Hellx-Magnus, CloudWolf, Tr!KzZ, 67chrome, Yak, PeeKay, Anachron, Infinitynexus, NFWar, ~Void~, Army-of-Pandas, WILL THE ALMIGHTY, Captain_Rufar, JollyD, Zombie, Sin'dorei300


Beta Testers
[H]ell[H]eaven, megmaconqueror, MofoBear, Tears, EndlessPain, Osanthus, st_slaughter, LucasMapurunga, Exathos, byenma, GiantR, jms2544, quogram, pl4ton, VGAura, Fomortiis, scord, Yggdrasill, DeftheLynn, iatemycrayons, iatemycrayons, corellius, Maj.Spastic, SaRDaNaPaLoS_QQ, Alan-lg, thmzje, Vercas, chalmit, Eneal, linueln, ironymon, MARYNOM, haidarabbas, garkhan, Killa, Daniel, AriLaroo

kuncuperzz, Torankasu, blackchaos10, jupiter304, crazyshort, noal, Somebody Madman, RiKy-23, Forsaken Ranger, Tirlititi, lordofdeath, helekiller, Zelda.Alex, HuanAk, Isofruit, Luffy, ResolveR, Lorska, GunSlinger21, jokomz, Blackdoom59, GunSlinger21, BlackShadowWave, crazyshort, lightfade, AirVault, tcofeeder, Wings_Of_PegasuS, Flecky, AlesWiLL, Shekamaru, Archangel Anzelayne, patrick_pkl, Sigma, deathwings, Vicious, Banpower1, phasekill, Timmy007, bating50, Richie, **** One, nhc1987, Black^

Lkintarou


Alpha Testers
Flecky, JoJoRiS, DPL, Flame_Phoenix, xxdingo93xx, Kupownage, Hypnotic, falferi, The_wand_mirror, kingkrick, onlyagame, sanjuro, Septimus, Slid3r, demon.spider, Calas, Callew, dragor-x, pyropk95, matafakas, hidomasu, Daniel

KingLich, corellius, MEtalliC, Linaze, rneXis, redscores, Chorale, gerbal_warfare, Kettle, legolas638, whit, borispark0221, Skrakar, kyo_fight, AntoMarc

meteOrain-, yakonshus, Army-of-Pandas, VEz, Xenophobia, kevonl999, Kupownage, Zrgi-Rox, tonttu-mies, Daedin, Oziris, Moyssy, Mechmap, NightFelix, havefun-, SnakePriest, Kitabatake, UnderATker, X.e.r.e.X, Mechmap, ikoraiza, Killa

Kill3rbeast, LEgu-, Callahan, max_dan, falferi, Yggdrasill, megmaconqueror


If you don't see your name here and you think you deserve to be here, reply to this thread.






  • Now the campaign is saved should work with Warcraft III version 1.29.2.



  • Now interludes are possible to see properly
  • All Heroic Achievements are added to the campaign (totally 11, earlier 7)
  • Critical strike is fixed and Galeoth now has static Critical strike (20% chance, 500% damage)
  • All bugs from this topic are fixed: [Bug Thread] Version 1.0
  • Also fixed some other bugs
  • Also made a lot of balance changes, such as improved Magic orbs and Azureus set






AI system for companions added. Credits goes to Chaosy who made the system by my request.
All abilities remade and new abilities: Battle Banner, Fiery Ball, Fire Power, Ultimate Sacrifice, Counter Attack, Energy Shield, High Strike, Crystal Plane, Galeoth's Order, Illusion Army, Magic Convert and Magical Fog.
'Critical Chance' attribute added! It starts from 5% and it can be increased various ways.
Now also Strenght increases Critical Damage just like Agility.
Chapter 5 Pumpking Quest's second cinematic updated.
Chapter 7 Epic Boss removed the terrain deforming to decrease lag.
Fixed a lot of bugs you guys mentioned.




Chapter 1 Epic Boss Golem Event is now fixed.
Fixed Books.
Removed Magic Aura damage boost(remain from Berserk).
Now chapter 2 obelisk puzzle shouldn't give any fatal errors.
Fixed chapters 8 and 9 saving. Now both chapters saves correctly all things, including Colossal Slam.
Fixed Gladiator Arena at chapter 7.
Fixed other bugs I forgot to mention.




Chapter 9 is now available for playing.
Attack and Armor types remade; values are changed and Attack & Armor types are removed. I've made the campaign simpler, easier to learn and more effective this way.
Rebalanced the armor values of all enemy units in all chapters.
Improved chapter 3's ending dialogues (outdated).
Vacuum's area of effect reduced. You cannot grab items from far away anymore.
Background stories and so-called "Books" are completely added to all chapters in this version.
Every single Spell Book spell has been added to the campaign!
Many new items and item changes. For example, superior items, which costs a huge amount of gold, are added to middle chapters; however, they're worth it!
Improved the multiboard a lot. Now it is more informative and better organized.
Combat kings once again rebalanced and changed. The major thing is that now they all cost 2 Honor Points.
Espers improved and made even stronger. Please come and tell me what you think about the Espers now. I've seen that players don't use them and I really want to make them useful.
Many changes to the starting packs! Now they should be balanced, every single one of them!
Stealing improved; now it shows the percentages.
Easter Eggs added; currently just 2 but there will be a total of 12 Easter Eggs. Check them all out!
Mystic Storm and Frost Shard recoded.
From this version onwards, a number of items can only be bought once. Choose wisely and try not to lose those items. You cannot buy them again!
Small changes to abilities, but not much. I plan to once again balance them in the coming minor versions. For example, I was thinking to completely remove Bleed, Brittle and Stagger. What do you think?
Fixed hundreds of major and minor bugs.




Fixed Frost Shard load at chapter 3 and 6
Fixed Freezing Field load at chapter 3 and 6




Fixed Mystic Storm save/load




Fixed Lightning Charge and Lightning Element save/load
Fixed invisible strike
Fixed chapter 5 Soul Stealers
Added new abilities: Freezing Field, Frost Shard and Mystic Storm(thanks to Doomlord for making them)
Now riddle question can give up to 5000 gold.
Fixes all over the campaign!




Fixed chapter 8 riddle quest bug.
Fixed chapter 8 Boss.
Fixed chapter 8 Behemoth.
Fixed give up bug.
Fixed difficulty bug at chapter 1.
Fixed Power Hammer, Life Stone, Aero and many other items...
Fixed lightning orb and many other abilities...
Fixed Berserk and many other combat kings...
Added True Zozi.
Fixes all over the campaign.




Fixed Book descriptions.
Added a custom select effect.
Fixed chapter 5 Fradz spell load.
Fixed give up.
Fixed Combat King - Magic Torment.
Life's Stone improved.
Fixed chapter 6 resource load.
Fixes all over the campaign.




Added hints to the campaign.
Prologue improved.
New abilities: Headbutt, Flame Barrier, Power Orbs, lightning elemenental and Lightning charge.
Improvements to almost all abilities. Also thanks to Doomlord for helping me.
Re-worked all ability descriptions and damages.
Now there are totally of 9 Spell Book Spells instead of 12. Also espers are put to the Spell Book.
Remade Starting Packs.
Potions remade.
Lucky Boxes remade.
New system! Books! Now you can read books that tells background story of the game.
Improvements and changes to items such as Legendary murloc head is now removed and instead there's Damanthe's Set and Battlemage Set. This is just tip of the iceberg.
Chapter 2 Elite Boss remade.
Chapter 2 Epic Boss remade.
Chapter 4 Elite Boss remade.
Chapter 5 Epic Boss remade.
Chapter 7 Epic Boss remade.
Changed abilities hotkeys from "Z, X, C, V" to "Q, W, E, R".
Riddle qustions updated.
Some fixes to chapters 8 to make it work properly(like loading from chapter 7).
Smaller and bigger fixes all over the campaign.




Loading times are now significantly faster. All thanks to Shadow Daemon and Tirlititi for their awesome work.




Added little puzzle for chapter 6 related to Elemental Orbs.
Fixed Chapter 7 Maximillian quest.
Fixed Chapter 6 Forgotten Ones quest.




Fixed health and mana regeneration bug.
Removed quick Eat Button.
Added 50 max mana to all heroes permamently.
Fixed "Arnold's Armor Store" shop at chapter 1.




Improved chapter 1 Elite Boss.
Improved chapter 1 Epic Boss.
Fixed sell gold rate.
Fixed exp cap bug.
Disabled vitality system because it was the reason why gold rates started to bug. I'll either change the system or try to fix the system, if I can.
Added few more items such as Dark Amulet and Poison Knife.




Added a new cooldown system. Thanks to various people helping me to do it such as -Kobas- and Kitabatake.
Enemy experience, gold and levels rebalanced.
Fixed item sell rate bug.
Fixed, remade and made new items.
Counter Attack Combat King is now Retaliation made by Doomlord.
Fixed evasion, works finally!
Fixed critical, works finally!
Instant Slash is now Crissor Stab.
Fixed Soul Burn and made it little stronger. I plan to update it even further in the future.
Fixed a lot of other bugs.




Fixed Experience bug.




These items are edited: Animal Set, Sargatanas, Rikhano's Set, Zyl orb, Blade of Death, Holgro, Crown Of Magic, oelivert and some more items
New items added: Jade Set, Wrytt, Improved Animal Set, Three Ways and some more
These items are temporarily not yet remade: Dragon Buster, Holgro, Aero, Silver Set
Made chapter 3 second epic puzzle easier.
Fixed Critical Strike.
Added Zozi to chapter 6.




The campaign is now optimized and should work faster.




Chapter 8 is now playable
Changed the layout of the whole campaign(interface, mouse, etc.)
Changed difficulty settings and now higher difficulties are a bit harder.
Changed unit classifications, right now updated to chapter 8 only.
Regular: Basic enemies
Empowered: Basic enemies / Mini-bosses
Superior: Mini-bosses / Bosses
Mighty: Mini-bosses / Bosses / Elite-bosses / Epic-bosses
Added Ultimate Sets.
Reworked some items like Magma Set and Elexorien.
Vitality system upgraded in various ways and I've some plans to upgrade it even further in the future. One big note is that now max vitality will only increases when an item is in a character's inventory.
Now every fourth ranked synthesis Item will require a Zozi to reduce player from getting too many powerful items at early chapters.
Now each STR gives 20 health instead of 25.
Now each INT gives 10 mana instead of 15.
Chapter 4 Wisps are now easier to catch
Black merchant can only be seen between 24:00 to 6:00 o'clock.
Fixed Instant Slash
Fixed Power Heal
Fixes and small changes all around the campaign...




Added new ability for Phodom: Power Heal.
I made some changes to items(Cripple Triple Axe, Tera Ring...).
Fixed Meditate.
Fixed Instant Slash.
Fixed boss archievements.
I removed Berserk Combat King because I relised it can't be fixed(If you have ideas for high tier physical Combat King enter the competition).
Elite and Epic quests are from now on counted as optional quests also.
Fixed save/load espers.
Rearranged ability positions and hotkeys. Now categories goes like in this order: Single(Z), Aoe(X), Heal(C) and Element(V). Special(S) and Ultimate(D) abilities stay where they were before.
Rebalanced ability damages.
All recipes cost now 50% less.
Fixed item & split system.
Fixed bugs from chapter 5 Elite Boss(over half of his moves were not enabled).
Remade chapter 5 Vampire Lord battle.
Remade chapter 6 Xada second battle.
Removed a lot of useless things around the campaign.
And fixed a lot of minor bugs around the campaign.




Fixed combat king load bug from Fradz and Galeoth




Chapter 4 boss remade
Remade the ending cinematics of chapter 4
Remade chapter 5 beginning
Added new abilities: Defensive Roar, Soul Burn, Spinning Death, Colossal Slam, Instant Slash and Seal of Resurrection
Fixed save/load bug
Fixed some bugs
Fixed some more bugs
And fixed tons of other bugs




Fixed Combat King Bug
Fixed a lot of other bugs




Fixed shovel bug




Remade Opportunist starting pack for Galeoth
Added Sunrise Item set
Added stealable items to chapter 1
Added stealable items to chapter 4
Fixed Phoenix Strike(no more invulnerable bug)
Fixed save/load combat kings
Fixed save/load alchemist
Remade Chromatic item
Fixed shovel bug
Re-checked Black Merchants
Fixed Heaven's Bless ability
Fixed alchemist description bugs
And fixed tons of other bugs




Chapter 7 is now opened.
Boss points are now removed from the game. You can still change your Boss points to Honor points by writing this code: "-change".
Remade all item, ability, spell, esper and all other descriptions: they are now shorter and easier to read.
There is only fire, ice, and lightning spells now.
Improved multiboard by a lot, added some new stats to it also.
Added new combat kings and new spells. Combat Kings now only go up to level 5.
Added some more tactical meaning to the battle: some abilities can do or use buffs called Brittle, Stagger, and Bleed. For example some other abilities can use these buffs to deal increased damage.
Now Special abilities will increase by every level instead of every fifth level.
All professionals are now universal.
The Critical Damage bonus starts from 100% instead of 0%. The chance to do a Critical Hit is still 10%.
Once again, more items.
New Spell System: Instead of spell books you can easily use spells from left corner just like potions.
The file size is now bigger because I imported some resources to the campaign. The expected file size in the end will be about 120mb to 140mb. I hope the file size won't be a problem.
New balanced attack and armor types: Sharp, Blunt, Magic, Light, Medium, Heavy, Sturdy and Elemental.
Now some enemies are categorized as Summoned, Undead, Drgon and Monster. Some items and abilities can do extra effects to them.
Now enemies won't do their abilities while stunned.
The campaign is now optimized and protected. All thanks to Shadow Daemon for creating the awesome "campaign optimizator" program".
Fixed some bugs.




New Steal System.
Most of the item descriptions are updated.
Some of the items are remade.
Upgraded Lucky Boxes and put new unique items.
And a lot of bug fixes.




Fixed a starting bug from chapter 3. It should now work properly.
Added proper descriptions to the difficulties.




Removed some test items from chapter 1 beginning.




Chapter 6 is now opened.
Now Item Sets have own unique icons.
Honor Shop Disabled. "Ability Bonus" system will be added later to the campaign that replaces Honor Shop Items.
Remade Esper System.
Remade Summon System.
Remade some of the spell book spells.
Chapter item descriptions to easier to read.
Now there are only two magical balls instead of three. Also now they give solid magic bonus instead of percent.
Removed Phodom's speciality that gives plus one Dig Power every 10th level.
Also changed Professions bonuses.
Some of the spell book spells are remade and balanced such as first Fire Spell.
Added Game Panel where you can for example eat food, move your boxes and cast espers.
And many, many other changes. Once again so many changes I simply cannot remember everything.




Save & load combat kings and spell book spells are fixed.
Restore Panel fixed.
Fixed vitality system.
Six new Galeoth abilities: Chill of the Frost Master, Frozen Storm, Icy Barrage, Inner Light, Mesmerizing Ice Crystal and Piercing Shard.
Combat Kings are remade. All high tier combat kings aren't remade yet.
After every cinematic units you had selected before will be selected for you automatically.
Now quests will give experience like before.
Fixed chapter 5 ending.
Chapter 1 Boss, Chapter 1 Elite Boss, Chapter 3 Boss and Chapter 3 Elite Boss battles are now improved.
Fixed Code Puzzle.
Fixed Kaza Leader Dialog.
Remade Chapter 5 Elite Boss Fight and fixed few problems of it.
Now Main Quest 3 can be completed right after watching The Bridge Cinematic at chapter 5.
Fixed many more minor bugs...




Chapter 5 is now open.
Fradz model is now changed. Thanks to Kitabatake who made it from the beginning to the end.
Galeoth model is now changed. Thanks Fan for starting the model and making most of it and Kitabatake for finishing it.
Whole stats based systems combined to one big, simple and more powerful system. Credits to Kitabatake for helping me creating this new system.
A new system! Boss status system. All thanks for Maker who created this system.
Now Agility Stat will give critical dmg and evasion chance.
Chapter 1 Boss and Chapter 1 Elite Boss are now slightly stronger and they have some new special abilities.
Multiboard is now slighly different.
Fixed a large amount of smaller and bigger bugs.
And many, many more changes...




Added new starting packs.
Fixed(hopefully) loading problems with combat kings and spell book spells at chapter 4.
Fixed saving and loading professions.
Fixed a bug in chapter 4 that didn't load Heaven's Bless ability.
Fixed Synthesis item descriptions and fixed some problems players couldn't create some of them. Also removed the ones who I have not yet remade. Don't worry, all of them will come back at later versions.
Fixed bug that players couldn't create alchemist potions.
Fixed Silver and Thief Set combination.
Edited Restore Panel system. Added restoration potions.
Increased Mini-Bosses hit point regenerations.
Chapter 1 Mini-Bosses are now a little stronger than before.
Added 2 low magic orbs to chapter 1. Now you can create Zwill Blade or Aerial Shoes at chapter 1.
Fixed a lot of minor bugs.




Chapter 4 is now opened.
Credits are now updated.
Illusory Double illusions now will take 500% damage compared to Fradz from 1000% damage.
Dozens of changes in items, for example Miraga's Set can now be found from chapter 1 and Silver Set can now be found from chapter 2.
Fixed Zwill Blade's synthesis, now it should be able to create.
Increased Phodom's base movement speed from 250 to 275.
Spell book spells are cooldown are now changed. Here are the cooldowns from first to fourth 90/180/300/once per chapter.
Dozens of smaller and bigger bug fixes.




Fixed a bug and now Black Market sells the correct item: Third Hand. Now you finally can actually get the Thief Set at chapter 2.
Fixed Anthenex Esper's attack type.
Fixed Bronze Shovel bug and the dig power at multiboard.
Now Lightning Orb's buff should not give any advance to enemies.
Fixed Omega Orb and now it should summon Elemental Golems every 15 to 90 seconds.
Items Zwill Blade and Aerial Shoes are now made stronger




Chapter 3 is now open.
Fixed Combat Kings where they were always rested to level 1 after loading.
Fixed a difficulty settings in chapter 2 as they were too weak for the stronger difficulties. Now enemies are stronger as they should be(ATK: 0%/0%/10%/20%/30% & HP: 0%/0%/15%/45%/75%).
Changed Ground Zero's cooldown from 20 seconds to 15 seconds
Edited Aura Of Fire, now it also do damage per second.
Fixed chapter 2 epic boss' passive spells. Now there's something actually.
Fixed Alchemist bug that didn't allow Phodom to reach further levels.
Fixed Bless Of Lightning attribute bug.
Fixed hotkeys in Command Panel.
Fixed bug that boxes could also learn spells.
Fixed tons of other minor bugs I have forget to add here.




Fixed a major bug that freezes the game when entering to honor or combat shop
FIxed multiboard a little: Now honor points show honor points and boss points shows boss points, before they were mixed up
Correct Treasure Hunter abilities are now shown
Correct Battle Thief abilities are now shown
Fixed Alchemist Potion creating
Fixed problem where enemies didn't have items at all(chapter 2)
Fixed some ability descriptions
Changed chapter 1's puzzle reward
Increased Heaven's Bless' cooldown from 6 seconds to 12 seconds
Fradz's starting items are now sligtly stronger




Fixed a problem where chapter 2 started instead of 1 after prologue



Beta 1.0a to Beta 1.1

Opened chapter 2
Added a puzzle to chapter 1
Increases Chapter 1's Epic Boss' Basic hit points from 15,000 to 20,000
Created two new spells for Chapter 1's Epic boss
Increases Chapter 1's Epic Boss' Special Spells' damage
Made stronger some of the Mini-Bosses in chapter 1
Changed chapter 1's Boss' wall to different looking
Azureus Set can now be obtained in chapters 1 to 7 instead of 5 to 11




Installed "Game Point" System
Added a new heal ability for Phodom: Heaven's Bless
Fixed Combat King Bug Shop where combat kings are teleported to middle of the map
Elite Boss' "Cave Collapse" event no longer deal damage to Elite Boss and its warriors
Phoenix Strike: Attack damage increased from "(strx1)x12" to "(strx3)x12"
Fixed texts from dig rewards.
Added a new mini-boss: "Habtat Spider Mother"
Added four recipes to chapter 1: Potion Of Strength, Potion Of Agility, Potion Of Intelligence" and "Potion Of
Health".
Added and removed some spells for Epic Boss in chapter 1
Chapter 1's Epic Boss second stage is now a bit easier
Removed Inta-Sell
Remade Great Mana Gem




Chapters 2, 3, 4, 5, 6, 7 and interludes 1 and 2 are closed for now
Now only Prologue and chapter 1 available to play
The whole game-play is remade
A new system, Professions: Each character will have a primary and secondary profession
A new system, Gold: Now items and abilities can increase the gold amount from enemies
A new system, Experience: Now items and abilities can increase the experience amount from enemies
Total remade of spell books: Less spells, but more tactical, unique and practical. 4 spells for each element.
Doubled the maximum level of characters in each chapter to the maximum of 100 levels
Remade almost all the bosses of the campaign
Espers remade
All items are remade and added about 50 items more
Remade vitality system, now items can increase the maximum vitality



Keywords:
The Chosen Ones, RPG, Single, Campaign, Dragon, Dragons, Aeroblyctos, Aero, Phodom, Fradz, Galeoth
Contents

The Chosen Ones 1.0 (Campaign)

The Chosen Ones 1.0a (Campaign)

The Chosen Ones 1.1 (Campaign)

The Chosen Ones 1.1a (Campaign)

Reviews
Vengeancekael: Private Message Date: 2012/Feb/11 11:05:00 Reasons: Other: Check out the tutorials section: Tutorials Check out the Map Development Section: Map Development Section Check out the World Editor Help Zone (Trigger issues, object...
Level 34
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May 14, 2021
Messages
1,602
I hope one day this campaign be updated to Reforge version 2.0
Agreed. Should have deserved a remake for Reforged, but I think you should play this campaign on a recommended version (1.26).

I heard that when you played this campaign on Reforged, there's quite an impressive amount of bugs that could ruin your gameplay experience.
 
Level 37
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Aug 14, 2006
Messages
7,614
First of all thanks everyone for comments!

After so many years, you know you can count on me, right? :ogre_hurrhurr:

Heh heh heh! HELLO THERE!

There's a fatal bug that leads the game to crash in the same way described here: Problem with saveing the game

The error is "not enough storage available to process this command", it happens while saving... the cited command changes very often but most of the time is the execution of the object "Chunk" of warcraft3.exe...

Also, someone reported:

"and anyone experiencing the normal difficulty campaign's reward "25% more gold and exp" only works on chapter 1 on the next playthrough??

and I can't see the interlude on chapter 2 and chapter 3, my game point keep reset on this 2 chapters (currently 30k ish game point), maybe anyone care to share or have any info about this part??
"

And I had experienced something similar so these were not a one-off...

GREAT having you back to fix your masterpiece!!!

That is strange bug and I didn't get it. I think I didn't get it because I played each chapter something like less than 2 or 3 hours. Maybe Warcraft 3 can't handle too much data and if you play more than 3 hours same chapter this starts to happen? Just too much data to save and load...

Hello Aeroblyctos,

I’ve read about The Chosen Ones and found it incredibly impressive. I’m really looking forward to trying it out! That said, I wanted to share a suggestion that could make the experience even more immersive: adding AI-based voice acting. Integrating voiceovers for key dialogues or cinematic moments could elevate the mod to a whole new level, bringing the story and characters to life even more vividly.

I understand that implementing this would require time and effort, but I believe the community would be more than willing to support such an update. The Warcraft III community has always been passionate about helping creative projects like yours reach their full potential.

Thank you for your hard work and dedication—I can’t wait to experience your project!

Best regards

AI voice acting? Oh well hmm. I think it takes too much time and when I was playing the campaign many times I thought that I should change many dialogues -- but I let many things just pass by.

Being unable to unstack items is a big bug, theres a fairly large list here http://tcocampaign.createaforum.com/12/(bug-thread)-version-1-0/ . welcome back king!

Oh yeah have to check this out.

Agreed. Should have deserved a remake for Reforged, but I think you should play this campaign on a recommended version (1.26).

I heard that when you played this campaign on Reforged, there's quite an impressive amount of bugs that could ruin your gameplay experience.

Yeah I first played with Reforged and it just was horrible. I also tried to open the campaign with Reforged but the whole Editor just crashed. After that I played the campaign with 1.27. version.
 
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Level 34
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What's the difference between version 1.0a and 1.0?
It's just a small hotfix. The author will probably add more soon enough. Read the comment below:
Almost after 10 years I played my own creation. Had a lot of fun. One thing really annoyed me too much, so I made a new version.

  • Chapter 9 boss armor fixed. Now when the armor reaches zero, it stays zero.
  • There maybe some other changes. I continued fixing the campaign from a file that was made 2017.
 
Level 2
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5
Hello author, i'm the fans of this campaign
I'm still confused about the change section above
can you explain why there is so many version but now it says on version 1.0a but i see there version 1.9
so, which one is the latest? 1.0a or 1.9?
 
Level 37
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What's the difference between version 1.0a and 1.0?

I fixed chapter 9 boss' armor and made some little changes in chapter 10.

Version 1.9? Where is version 1.9? I made 1.0a should be the latest which I made short time ago.

Also: now is the best time to request balance changes. I try to release 1.1 (major patch) as soon as possible, maybe within next week.

Just trying to fix all bugs found from this page: https://tcocampaign.createaforum.com/12/(bug-thread)-version-1-0/
 
Level 4
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I fixed chapter 9 boss' armor and made some little changes in chapter 10.

Version 1.9? Where is version 1.9? I made 1.0a should be the latest which I made short time ago.

Also: now is the best time to request balance changes. I try to release 1.1 (major patch) as soon as possible, maybe within next week.

Just trying to fix all bugs found from this page: https://tcocampaign.createaforum.com/12/(bug-thread)-version-1-0/

Regarding balance, if you have the chance maybe you can take a look at heroes and their abilities. As someone who finished hardcore with pretty much all the abilities tried at least once, I must say certain abilities are really bad and since you have no way to test them, you can only regret after playing at least 1 chapter (2 chapters to see if your Galeoth build is okay). Phodom's fire orbs skill for instance, you dont ever want to pick that since Warcry and taunt skills are very good and it doesnt do anything. Soulburn's Imp is nice in only a couple chapters, later on it dies too quickly to ever make use of its healing Phodom on each hit received. Then again, since lowering armor is hugely important in this game you only pick Meltdown out of that 4 skills anyway. Battle Banner has nice benefits, but even though it is a ward it is not immune to enemy abilities, and since it has so low health it dies immediately because a lot of enemies have AoE damage. Spinning Death is pretty much useless because i think in TCO you are pretty much required to be on the move all times and you need to be on the move FAST. So, if an ability needs you to be stationary, it needs to be crazy good so that you can take risks with it. This is also true for Ultimate Sacrifice (kills Phodom, needs 2 health pots to at least be okay) and Galeoth's ultimate. When it comes to elementals (summons), same deal with the imp. Good in early, but completely useless in late chapters, since they dont to damage and get one-shot by every boss (especially item summons, Yurgimar reward is supposed to be "incredibly powerful"). Their skills are good, but you have 3 heroes with 6 skills plus active items and a separate panel for potions/espers. I dont think you need more micro in TCO, so summons are reduced to bloat only (summoner's amulet is bugged to affect enemies as well). Also, in general, right click Phodom and magic damage Fradz/Galeoth are not viable. Due to only certain skill being good every run eventually turns to the same lineup, Phodom as a magic damage dealer/tank and the others as right-clickers. For Fradz you have 3 skills only, Scissor Stab, Flash of Lightning and Teleport strike, the rest are just there, as fillers. Same goes for Galeoth, if you didnt pick his 2 passives or wanted him to be skill caster, good luck beating late chapters. Also, his Chill of the Frost Master ability heals enemies too when they are near.
When it comes to items, I dont know if it was intentional, but there needs to be more attack speed items i believe. It is the single most important element and only a couple items have bonus for it, such that you want to keep Fradz's starting item that gives %100 attack speed bonus throughout the game even though it has no other stats because it is such a huge buff and there is no other way to remedy it. Many items have on-attack effects too, which makes this even more sad. Speaking of item stats, a good number have crit chance or crit damage buffs, but heroes are unable to deal crit damage at all, so most items have redundant stats on them in case this cant be fixed. What's more, some hard-to-get sets/items have pretty underwhelming effects, such as Ultimate Orb or Azureus Set. 3500 damage on 20% chance is nothing in endgame. Something else I believe is undocumented on the buglist is that you can merge magic orbs and zyl orbs, so you can have Ultimate Orb earlier than chapter 10, it is funny though.
I tried to mention what I remember since I cannot play this at the moment and it's been almost a year since my last playthrough, hopefully others will correct me where I'm wrong or make additions.
 
Last edited:
Level 2
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Aug 26, 2013
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16
I fixed chapter 9 boss' armor and made some little changes in chapter 10.

Version 1.9? Where is version 1.9? I made 1.0a should be the latest which I made short time ago.

Also: now is the best time to request balance changes. I try to release 1.1 (major patch) as soon as possible, maybe within next week.

Just trying to fix all bugs found from this page: https://tcocampaign.createaforum.com/12/(bug-thread)-version-1-0/
It's too early to tell, but do you have plan to make this campaign compatible with Reforge 2.0? I've played this campaign many times even before ver 1.0 released, remembered most quest line without walkthrough :D. Thus it would be grateful if this campaign made playable in newest War 3 patch.
 
Level 37
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7,614
I'll soon answer to your comments but first this!

Bug fixing is progressing. I'll also add some Heroic Achievements and more.

One thing that bothered me, though. At the beginning it's as if the player is adjusting taxes. So the player has to choose abilities and item packs. Overall, I think the system isn't that great, because this should be done in the game, not before the game. Well, I won't go there, because too much work. However, I came up with an idea to speed up the start of the game. At the beginning, the player could choose their own stuff or a ready-made set that you could do. Do you want to have your name at the start of the game?

Make your own set!

  • What abilities would you give to Phodom, Fradz, Galeoth and a bonus pack?
  • What's the name of your set?
  • Write a description. What are the pros and cons, what is the set good for and what advice do you give the player? Maybe even greetings for other players?
  • For example for Phodom: Meltdown, Flame Explosion, Shield of Fire, Aura of Fire, Chaotic Rift and Avenger...


Max 1 set per player.
Max 800 characters per description.
There will be 12 sets in total.

I suppose I'll have to start to create my own set...
 
Last edited:
Level 37
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Aug 14, 2006
Messages
7,614
Regarding balance, if you have the chance maybe you can take a look at heroes and their abilities. As someone who finished hardcore with pretty much all the abilities tried at least once, I must say certain abilities are really bad and since you have no way to test them, you can only regret after playing at least 1 chapter (2 chapters to see if your Galeoth build is okay). Phodom's fire orbs skill for instance, you dont ever want to pick that since Warcry and taunt skills are very good and it doesnt do anything. Soulburn's Imp is nice in only a couple chapters, later on it dies too quickly to ever make use of its healing Phodom on each hit received. Then again, since lowering armor is hugely important in this game you only pick Meltdown out of that 4 skills anyway. Battle Banner has nice benefits, but even though it is a ward it is not immune to enemy abilities, and since it has so low health it dies immediately because a lot of enemies have AoE damage. Spinning Death is pretty much useless because i think in TCO you are pretty much required to be on the move all times and you need to be on the move FAST. So, if an ability needs you to be stationary, it needs to be crazy good so that you can take risks with it. This is also true for Ultimate Sacrifice (kills Phodom, needs 2 health pots to at least be okay) and Galeoth's ultimate. When it comes to elementals (summons), same deal with the imp. Good in early, but completely useless in late chapters, since they dont to damage and get one-shot by every boss (especially item summons, Yurgimar reward is supposed to be "incredibly powerful"). Their skills are good, but you have 3 heroes with 6 skills plus active items and a separate panel for potions/espers. I dont think you need more micro in TCO, so summons are reduced to bloat only (summoner's amulet is bugged to affect enemies as well). Also, in general, right click Phodom and magic damage Fradz/Galeoth are not viable. Due to only certain skill being good every run eventually turns to the same lineup, Phodom as a magic damage dealer/tank and the others as right-clickers. For Fradz you have 3 skills only, Scissor Stab, Flash of Lightning and Teleport strike, the rest are just there, as fillers. Same goes for Galeoth, if you didnt pick his 2 passives or wanted him to be skill caster, good luck beating late chapters. Also, his Chill of the Frost Master ability heals enemies too when they are near.
When it comes to items, I dont know if it was intentional, but there needs to be more attack speed items i believe. It is the single most important element and only a couple items have bonus for it, such that you want to keep Fradz's starting item that gives %100 attack speed bonus throughout the game even though it has no other stats because it is such a huge buff and there is no other way to remedy it. Many items have on-attack effects too, which makes this even more sad. Speaking of item stats, a good number have crit chance or crit damage buffs, but heroes are unable to deal crit damage at all, so most items have redundant stats on them in case this cant be fixed. What's more, some hard-to-get sets/items have pretty underwhelming effects, such as Ultimate Orb or Azureus Set. 3500 damage on 20% chance is nothing in endgame. Something else I believe is undocumented on the buglist is that you can merge magic orbs and zyl orbs, so you can have Ultimate Orb earlier than chapter 10, it is funny though.
I tried to mention what I remember since I cannot play this at the moment and it's been almost a year since my last playthrough, hopefully others will correct me where I'm wrong or make additions.

Super thanks for this comment. I have fixed and made some balances but I will make more balances because of this post.

It's too early to tell, but do you have plan to make this campaign compatible with Reforge 2.0? I've played this campaign many times even before ver 1.0 released, remembered most quest line without walkthrough :D. Thus it would be grateful if this campaign made playable in newest War 3 patch.

I tried to open the campaign with latest version and the whole editor just crashed. Also I tried to play the game, but there were so many bugs I just gave up.

Also if I make the campaign to the newest version, I don't anymore "own" game and story. Blizzard rule is that they will then "own" the game and story. Well it's now Microsoft as Microsoft bought Blizzard. I think Microsoft already have too much in this world.

can we import someone loadout?

What do you mean?
 
Level 6
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35
I tried to open the campaign with latest version and the whole editor just crashed. Also I tried to play the game, but there were so many bugs I just gave up.

Also if I make the campaign to the newest version, I don't anymore "own" game and story. Blizzard rule is that they will then "own" the game and story. Well it's now Microsoft as Microsoft bought Blizzard. I think Microsoft already have too much in this world.
What about updating it to 1.29? This is before reforge, meaning the whole "Blizzard will own(?) this game" is still not a thing yet.

This will allow it to have less bugs for Reforge Players (by closing in the gap in versions) and...... dunno, that's all I could think of.

By the way, really love this story. :grin: Thank you for making it :thumbs_up:
 
Level 2
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Jan 26, 2022
Messages
4
Hi Aeroblyctos,

I’ve thoroughly enjoyed the campaign—it’s been an incredible experience! The emotional depth of the story, gameplay, bosses, and items was so well done. I had a great time min-maxing and crafting the perfect items and characters. It’s truly a work of Art!

As for the bugs, everything I encountered has already been mentioned on the list, so I didn’t want to waste your time by repeating them here.

I also wanted to share a couple of personal suggestions:

1. Crits are fun; big crits = big fun! XD

2. Summons are cool too. Some people have already suggested it, but maybe you could give them some buffs alongside other underwhelming abilities, or perhaps add some better items for them—if you have the time, of course.

3.I really liked the item, Family Picture for Phodom; it's a nice picture that reminds the player of Phodom and his family's tragic fate, but also symbolizes his love. The problem is its stats fall short compared to other starting items. 25% attack speed is not worth keeping at all, especially since you usually build magic damage on Phodom. I was thinking maybe you could make it a stackable item like some others, so it becomes stronger with every enemy killed .or perhaps it receives a buff every chapter , that way it's not about killing and more about keeping their memory.

Another way to do this is to make it part of Phodom's set, not one of the main six items, perhaps as a small easter egg added to the set when the main set is done and it gives it some extra stats or like a special family buff.


I'm really excited about the updates you're preparing and was wondering if you might have an idea of when they'll be released? I can’t wait to dive back into this masterpiece! XD

Thanks so much for all your hard work🙏, and I wish you and everyone a happy and great year ahead. Merry Christmas!
 
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Level 37
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Aug 14, 2006
Messages
7,614
Hello!

Almost after 10 years a major update!

Changes:

  • Now interludes are possible to see properly
  • All Heroic Achievements are added to the campaign (totally 11, earlier 7)
  • Critical strike is fixed and Galeoth now has static Critical strike (20% chance, 500% damage)
  • All bugs from this topic are fixed: https://tcocampaign.createaforum.com/12/(bug-thread)-version-1-0/
  • Also fixed some other bugs
  • Also made a lot of balance changes, such as improved Magic orbs and Azureus set
 
Level 37
Joined
Aug 14, 2006
Messages
7,614
What about updating it to 1.29? This is before reforge, meaning the whole "Blizzard will own(?) this game" is still not a thing yet.

This will allow it to have less bugs for Reforge Players (by closing in the gap in versions) and...... dunno, that's all I could think of.

By the way, really love this story. :grin: Thank you for making it :thumbs_up:
Hmm I could try that. I just wonder where I can get that version.


I’ve thoroughly enjoyed the campaign—it’s been an incredible experience! The emotional depth of the story, gameplay, bosses, and items was so well done. I had a great time min-maxing and crafting the perfect items and characters. It’s truly a work of Art!

As for the bugs, everything I encountered has already been mentioned on the list, so I didn’t want to waste your time by repeating them here.

I also wanted to share a couple of personal suggestions:

1. Crits are fun; big crits = big fun! XD

2. Summons are cool too. Some people have already suggested it, but maybe you could give them some buffs alongside other underwhelming abilities, or perhaps add some better items for them—if you have the time, of course.

3.I really liked the item, Family Picture for Phodom; it's a nice picture that reminds the player of Phodom and his family's tragic fate, but also symbolizes his love. The problem is its stats fall short compared to other starting items. 25% attack speed is not worth keeping at all, especially since you usually build magic damage on Phodom. I was thinking maybe you could make it a stackable item like some others, so it becomes stronger with every enemy killed .or perhaps it receives a buff every chapter , that way it's not about killing and more about keeping their memory.

Another way to do this is to make it part of Phodom's set, not one of the main six items, perhaps as a small easter egg added to the set when the main set is done and it gives it some extra stats or like a special family buff.


I'm really excited about the updates you're preparing and was wondering if you might have an idea of when they'll be released? I can’t wait to dive back into this masterpiece! XD

Thanks so much for all your hard work🙏, and I wish you and everyone a happy and great year ahead. Merry Christmas!
Yeah I understand Family picture. Actually some starting sets are a bit unbalanced. Yeah I can change that one, hmm.

And yeah thanks thanks and yeehaaw.

well i dont mean to give other people save

Actually now I understand what you mean. Yeah that's one way but I already created "my way" and it's implemented to the prologue already.
 
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Deleted member 255104

D

Deleted member 255104

2025 so far starting pretty strong.
I mean, we still have time for sun to vanish or something, but damn. 1.1 version of TCO.
I would never imagine to see the day.

..Yurgimar still haunts my dreams from time to time. God, what a cool boss.

Speaking of.
I know that you most likely already had this answered - but i remember hearing you had plans on writing more for the story of this world you've created. Are those still a possibility, or not anymore?
 
Level 22
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Hmm I could try that. I just wonder where I can get that version.
There's a download link there to get back to 1.29.2 (the main link seems down but the alternate link seems fine)
 
Level 34
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Messages
1,602
Hmm I could try that. I just wonder where I can get that version.
There's a download link there to get back to 1.29.2 (the main link seems down but the alternate link seems fine)
Aside from that thread, please consider giving this one a try:

(Look under the "Game Files" tab)

You can also try either 1.30.1 or 1.30.4. They are still more stable versions, and I think, someone said 1.30 fixed a couple of bugs that persisted in 1.29, particularly the ambient sounds. Those versions didn't have such a serious bug that were introduced in 1.31, like missing hero inventory.

Remember that you'll still need a legitimate CD Key to play the game. And do NOT let your game be connected through Battle.net, or else you are forced to be on the latest patch of Reforged.

(Again, sorry for the off-topic segments, but still a good point to get any versions of pre-Reforged WC3)
 
Level 2
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Dec 24, 2013
Messages
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Hey, i was looking for a way to post a bug report on your forum, but i gave up, and i don't have much to tell anyways, so i'll do it here. On both the 1.0 and 1.0a versions, after doing the prologue, choosing settings, etc, without using give-ups, once i join the first act of the campaign, phodom's skills are inaccessible. The reason is that every empty space in the character's spell screen is filled with "Tool tip missing!" which have draenei icons.
These should probably be some hidden stats on the character, but they're showing up and blocking the way of the actual spells. Inside them are some random spells, most of them repeat. 1st through 3rd are the same as the second screenshot i'm attaching, the 4th is empty, and the 5th is the third screenshot. The 6th tool tip missing is the slow icon, and it's filled with fireballs that aren't fireballs.

Hope you figure this one out, if you need more details just ask.
 

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Level 37
Joined
Aug 14, 2006
Messages
7,614
2025 so far starting pretty strong.
I mean, we still have time for sun to vanish or something, but damn. 1.1 version of TCO.
I would never imagine to see the day.

..Yurgimar still haunts my dreams from time to time. God, what a cool boss.


Speaking of.
I know that you most likely already had this answered - but i remember hearing you had plans on writing more for the story of this world you've created. Are those still a possibility, or not anymore?
About story. Still possibility but still I was thinking that it will come in book format. But it will take take years and years. However, the world is built already. I first have to publish other stuff but this story will always be in my heart.

Hey, i was looking for a way to post a bug report on your forum, but i gave up, and i don't have much to tell anyways, so i'll do it here. On both the 1.0 and 1.0a versions, after doing the prologue, choosing settings, etc, without using give-ups, once i join the first act of the campaign, phodom's skills are inaccessible. The reason is that every empty space in the character's spell screen is filled with "Tool tip missing!" which have draenei icons.
These should probably be some hidden stats on the character, but they're showing up and blocking the way of the actual spells. Inside them are some random spells, most of them repeat. 1st through 3rd are the same as the second screenshot i'm attaching, the 4th is empty, and the 5th is the third screenshot. The 6th tool tip missing is the slow icon, and it's filled with fireballs that aren't fireballs.

Hope you figure this one out, if you need more details just ask.
What version of Warcraft 3 you're playing? I updated the campaign with 1.27. Next I will try to update my Warcraft 3 to latest before Reforged and see what happens. If everything is good then I will release 1.1a but I have bad feelings about this...

Also I was thinking to add rest of the abilities to the heroes. I already planned the ideas which are kind of new - very new and refreshing. My imagination is still strong!
 
Level 37
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So another update just to make the campaign work for version 1.29.2.

Okay so I tried the campaign with different Warcraft 3 versions. With version 1.31 the campaign bugged badly. With 1.30 the campaign bugged somewhat: multiboard wrong, music wrong in chapter 1 and some effects lag strangely. With version 1.29.2. everything seems okay. I tested chapter 1, 3 and epilogue. Also I found a nice post where you can download version 1.29.2.

I think you should play the campaign with version 1.29.2. Later version change Warcraft 3 too much and that creates bugs. Sad but true like Metallica. And it takes too much time and effort for me to bedug bugs that Blizzard created.
 
Level 34
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So another update just to make the campaign work for version 1.29.2.

Okay so I tried the campaign with different Warcraft 3 versions. With version 1.31 the campaign bugged badly. With 1.30 the campaign bugged somewhat: multiboard wrong, music wrong in chapter 1 and some effects lag strangely. With version 1.29.2. everything seems okay. I tested chapter 1, 3 and epilogue. Also I found a nice post where you can download version 1.29.2.

I think you should play the campaign with version 1.29.2. Later version change Warcraft 3 too much and that creates bugs. Sad but true like Metallica. And it takes too much time and effort for me to bedug bugs that Blizzard created.
Thanks. I haven't played this map since I don't really like RPG maps so much.

Unfortunately, the later versions of Warcraft III than 1.29.2 aren't suitable for this map. I also read somewhere that the map is unplayable in Reforged (the very latest patch of the game, not the 1.31, which is the last TFT patch before Reforged) due to the lots of bugs and potential crashes. Certain hero skills somehow doesn't work because it will unintentionally activate the "Ultimate", as did the clickable items in the inventory (they were also affected by mana and the "Ultimate" bug). Also, if you load your saves, you won't be able to level up your skills and certain custom models were bugged for unknown reason (possibly due to the bug introduced in 2.0).

I wish you have an opportunity to update this map for Reforged, but just like 1.31 and 1.30, Reforged is bugged quite hard.
 
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Hi boss, long time I didnt see you active on campaign, this its pretty good!!. I want to try 1.29 version, but camera zoom still reset after I dig, its there any fix for next patch?

I mean, I played all life like no zoom, but nowadays, wc3 has a lot of QoL changes and Im pretty sure we can benefit of zoom on late bosses.

Btw i discovered an easy way to resolve circles puzzle ch 7 (it works perfect at least until lvl 3). I think Tears said that there was like 10 lvls of that, it would be cool to add more lvls XD
 
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Hi boss, long time I didnt see you active on campaign, this its pretty good!!. I want to try 1.29 version, but camera zoom still reset after I dig, its there any fix for next patch?

I mean, I played all life like no zoom, but nowadays, wc3 has a lot of QoL changes and Im pretty sure we can benefit of zoom on late bosses.
The advanced zoom features only exists if you are on the latest patch of Reforged. I believe Blizzard added this starting on 1.33 patch.

Unfortunately, this campaign is suitable on 1.26 and 1.29 versions. Playing on the later patches than those versions are NOT recommended by the author due to the numerous bugs that were unresolved.
 
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The advanced zoom features only exists if you are on the latest patch of Reforged. I believe Blizzard added this starting on 1.33 patch.

Unfortunately, this campaign is suitable on 1.26 and 1.29 versions. Playing on the later patches than those versions are NOT recommended by the author due to the numerous bugs that were unresolved.
I know about that. Im talking that this campaign has an internal option to zoom, even for previous patches to 1.33, but when you use another in game function, like dig (almost 10 times per chapter), camera reset to default. It would be cool if that doesnt happen at all
 
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hello, i'm encountered an error here when reach the 7th chapter at version 1.1 and i'm using game version 1.27
any suggestion how to fix this problem?
 

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Level 34
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hello, i'm encountered an error here when reach the 7th chapter at version 1.1 and i'm using game version 1.27
any suggestion how to fix this problem?
There's nothing I can do with the critical crashes to desktop when loading up the mission. You can try playing this campaign on either 1.26 or 1.29 versions.
 
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Hello @Aeroblyctos, thank you so much for creating the campaign and even more for returning to it with updates! I have one question: I'm in chapter 5 and I have 7 lesser magic balls stacked and apparently I cannot use them for the greater magic ball recipe. Is there a way to unstack them? I looked through older pages but the responses were mixed. I'm on version 1.1 with Warcraft 1.29.2.
 
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hello, i'm encountered an error here when reach the 7th chapter at version 1.1 and i'm using game version 1.27
any suggestion how to fix this problem?
I've get the same error too, I think due to its huge memory space the campaign couldn't be loaded, I recommend to use a better version of map editor by downloading it from this site(hiveworkshop).
 
Level 2
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2 bugs i noticed early in the campaign, playing on 1.29.2:
-The camera settings reset to the default after a cutscene. This is extremely annoying as cutscenes are very abundant, and they usually happen on the middle of bossfights too
-You still can only make greater bagic ball if you have a stack of exactly 5 lesser magic balls, and you cant unstack them. I remember that you could craft the greater magic balls with a bigger stack and the game would just remove 5 from the stack, but it broke in a specific version.
 
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According to the notes, there are 11 Heroic Achievements (earlier 7) in 1.1 version, I wonder what's the other 4 new achievements added this time?
 
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What version of Warcraft 3 you're playing? I updated the campaign with 1.27. Next I will try to update my Warcraft 3 to latest before Reforged and see what happens. If everything is good then I will release 1.1a but I have bad feelings about this...

Also I was thinking to add rest of the abilities to the heroes. I already planned the ideas which are kind of new - very new and refreshing. My imagination is still strong!
I was playing in version 1.27b
 
Level 3
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Truly a legend of its time and receiving an update with bugs fixing and compatible with 1.29.2 ? Counts me in!
So far been playing on 1.29.2, version 1.1a, Hardcore and made it to Chapter 6. Here are some thoughts of mine and bugs I encountered

Overall
  • Phodom and Fradz still can't crit for some reasons, But good news is Galeoth can! You might want to take a look at it again.
  • I don't know if i have skill issues or Bosses cast skills way too often (invulnerable while doing so) which is hella annoying. I don't mind dodging but having so little time to do damage to them :(
  • Heroic Achievement still displaying 0/7 instead of 0/11 (i wonder what's the new 4)
  • The camera keeps resetting everytime I dig things/entering cutscreen which is quite frustrating.
  • I see some new riddles, I think? They are nice addition to gets you to pay attention to the game mechanics/Lores
  • Some abilities could use some buffs/reworks. Some outshines the others or some are straight up useless (Looking at you High Strike - animation lock me and put me into awkward position while doing less dmg than AAing)
  • Multiboard still bugged out after certain actions and messed everything up until I swap page then it's normal again.

Chapter 1
  • Music overlapping when you're near the village.
  • The Epic Boss sometimes starts waving his hands and nothing happened...?
  • Often right after finishing casting a skill he instantly casts another one after.


Chapter 2
- Epic boss: I somehow magically died in the cutscreen when phase transitioning. Probably due to the boss still spamming his claws attack and I happened to be put in front of it.

Chapter 3
  • Galeoth's Vision go poof when he died. But luckily there's a new command to fix that
  • Galeoth's Magical hammer still lit up the area it was used on.
  • Epic boss: Again. I died magically during cutscreen because the boss was doing something right after it died (the black nova thingy he keeps spamming for a bit)

Chapter 4
  • Shouldn't the 3 Dragon Slayers have their item bonus? what's the point of their items if they gives nothing XD
  • Giving the sword back the merchant doesn't increase your Moral. But keeping it decrease your Moral.

Chapter 5

  • Flowers display 26/25.
  • Tharo seems to be the only one that inherite stats from his items
  • Elite Boss: STOP TELEPORTING AND BEING INVICIBLE DAMNIT.
  • Epic Boss Phase 1: For the love of GOD. Can this guy go on 5s without teleporting away/disappearing
  • Epic Boss Phase 2: Worst. Phase. Ever. A lot of disappearing and invulnerable skills in a short interval.
  • Epic Boss Phase 3: I don't have much issue here.

Chaptet 6
  • Ohhhh Spooky missing texture Green Cubes.
  • Magic Orb can ruin the Deathless puzzle as they destroy the unit entirely (if your magic orb killed them now good luck having to kill every single one of them with the Magic Orb proc to complete the puzzle)
  • My eyes hurts and i got distracted by those green cubes during Elite boss haha.
  • Main boss bugged out and doesn't try to do anything but AAing if you dmg him too fast.
  • Epic boss: If you use Esper during the fight. The boss is unable to teleport your hero to a room but will still ping it on the map.
Chapter 7
  • Last boss of solo league crash me if I stall the fight too long. I used Fradz to do it.
  • Aunction House items will bug out and you won't be able to get it anymore if you enter and leave too fast (it's stuck on the guy inventory)
  • Magic Garden sometimes have 0 flowers in it and I wasted 75 gold for nothing.
  • Main boss got stuck as Fireballs and won't return to be attackable unless I waste 1 life and tank the cluster of fireballs gathered in 1 spot (ouch)
Chapter 8
  • Has same music overlapping problem as chapter 1
  • I can just skip the Crystal golem quest and use Fradz invisible to get the luck behind the shaman guarding it lol.
  • Behemoth invulnerable time is too long. the Tornados didn't do much damage anyways
  • Is the Ogozama 10k mana for a mediocre summon intentional? Maybe it's strong as heck if i'm using Summoner set but still it's very hard to summon him even on Galeoth.
Chapter 9 (this is where difficulty spikes REAL hard but damn I had fun doing the last 2 chapters)
  • Main quest 4/7 (Isn't it supposed to be 6/7 ?)
  • When doing Arzodius quest. There's a number 9 next to the crystal - I wonder what's that number means.
  • The epic boss was hella challenging and really fun - I love it . Have to reload because i'm stupid and picked 0 mana and got destroyed utterly.


Chapter 10
  • Level 90-100 Monstrocity (Mighty one) is bugged and won't attack at all
  • Are the ground that Mother spawns remain there forever? I might screw up a bit and made it spawns a lil bit too much while trying to grind the tentacles for levels
  • Would be nice if we have a way to stall the fight long enough to kill Uumut without skipping it. I spent 30 mins hitting and running to avoid killing the last standing Death Knight which wasn't fun. I ended up using the Poison sting on him (real handy, Prob did all the hard works)
  • Holy moly that hp.... Man's stronger than dragons.
  • Lots of insta-kill from Super Uumut and buncha reloading - killing him requires me nearly 2 hours wth lmao. Now I can't see anything.
  • what's with the v when Hekhar absorbing the Wisps
  • God forbid me for leaving items on the ground because they decided to disintegrate if I leave it far too long.
  • Oh boss can steal your item.... Wait boss stealing MY items?! lucky thing I kept my items and didn't sell many important ones.
  • My stats are all over the place ???
  • Those green tiles heal him like crazy. I honestly have no idea how people can beat it without save scumming.
  • I DID IT. I DEFEATED THE EPIC BOSS
I'll keep updating as I progress!
 

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Last edited:
Level 34
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yeah, always crash there when i load the saved game but i just restart the mission from the beginning of that chapter and it worked
Glad you have already solved it.
Even Reforged users are still encountering this kind of issue after save-load things, although I don't really recommend playing this campaign on Reforged due to the couple of unresolved bugs. Restarting the mission from the beginning seems to be the only solution.
 
Level 3
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21
try the version 1.29, it's been more than a year since then so i might be misremembering what i did to fix it but i was wrong about the game version and it WAS the problem for me. Unfortunately you will have to give up your current saves and start over, and some things will be broken due to the patch not being wholly compatible with TCO, but you will at least be able to complete the game without worrying about crashes (you can still crash in the epic fights in chapters 9 and 10, but they are still doable). And the broken things arent gamebreaking either, though take care to do the doomguard portal quest in chapter 5 before doing any other.
Is one of the broken things a sideways stat screen? I have a 1.30 and that version features a broken characters page so I can't see magic damage and how much damage my spells do.
 
Level 3
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Almost after 10 years I played my own creation. Had a lot of fun. One thing really annoyed me too much, so I made a new version.


  • Chapter 9 boss armor fixed. Now when the armor reaches zero, it stays zero.
  • There maybe some other changes. I continued fixing the campaign from a file that was made 2017.
Was the Chapter 9 bug your only changes?
i wish i had known you would update, i would have made a list of all honestly. I remember someone else who had made a quite extensive bug list already though, unfortunately i dont remember where i had seen it since it's been a year since i last played. If i find it i will send you the link or the list.
I think the massive bug list was in this thread. Sorry I just found out. Hoping this version works. If I guessed correctly, it should be searchable in google via site:www.hiveworkshop.com/threads/the-chosen-ones-1-0.83535 and some keywords of bugs we remember. I remember the name of whatever gives more attack damage and magic damage of Fradz's spellbook heal is swapped and Faster Heal and Stronger heal spellbook of Phodom is also swapped in a different way and also Summoner's Amulet bug and box swapping resetting stacks to zero bug and sometimes making items disappear.
I don't know if i have skill issues or Bosses cast skills way too often (invulnerable while doing so) which is hella annoying. I don't mind dodging but having so little time to do damage to them
Oh. That's what's been happening to me in 1.30. I don't seem to get this in 1.26 in the old 2016 version.
Galeoth's Vision go poof when he died. But luckily there's a new command to fix that
What's the command?
 
Last edited:
Level 3
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Oh. That's what's been happening to me in 1.30. I don't seem to get this in 1.26 in the old 2016 version.
That's interesting. Maybe war3 version made the campaign bugged out or working as intended (?)
What's the command?
Command is -inv
There are also some new commands in the Game Panel you can check out with (although it's not much just some exp disabling stuffs incase you use swapped out Mega/Giga/Tera Rings to avoid bugs)
 
Level 34
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Is one of the broken things a sideways stat screen? I have a 1.30 and that version features a broken characters page so I can't see magic damage and how much damage my spells do.
Oh. That's what's been happening to me in 1.30. I don't seem to get this in 1.26 in the old 2016 version.
Please refrain the original author's comments above. That said, 1.30 onwards aren't suitable for this campaign due to the bugs. This also applies to Reforged.

Also, please move your first post into the second one with the "multi-quote" feature. It feels not good if you have a separate posts in this forum.
 
Level 3
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Jul 7, 2016
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That's interesting. Maybe war3 version made the campaign bugged out or working as intended (?)
Just to clarify, I had the old 2016 version have too many casting invulns in 1.30 but not 1.26/7. (I remember this specifically on the Archmage. Don't remember much else.) Anyway, Ground Zero with Fire Aura and the heal that damages and Power Orb took care of that archmage for me.
Also, I realized there are multiple versions, what's the recommended/latest version? Edit:nevermind, it's in the download page. Didn't see dates in the zip file. It's 1.1a
 
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