• Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
  • Read Evilhog's interview with Gregory Alper, the original composer of the music for WarCraft: Orcs & Humans 🔗Click here to read the full interview.

The Chosen Ones 1.0

This bundle is marked as high quality. It exceeds standards and is highly desirable.
Aeroblyctos presents
The Chosen Ones
Single-player RPG
Important: the game is made with Warcraft III 1.29.2 version and if you play with never version there might be some bugs. However, here for example you can find proper version to play the campaign.


Story
Background Story
Twelve peaceful years have passed since The Great War ended. The war that lasted centuries but no man could recall the reason of. The age of despair, bloodshed, loss and grief is now past. The new age brought the opportunity for human kingdoms to rise, as humanity has broken free from the grip of the dragons.

This story focuses on Kingdom of Balgaron and three famous Dragon Slayers: Phodom, Fradz and Galeoth. Each of them starts their journey in different places, but they will eventually meet eachother and join forces along the path. Together, the three are forced to go a conflict beyond their imaginations.

Lead them into an epic world, guided by a strong storyline that covers hate, love, war and peace.

Phodom
Fradz
Galeoth
The honored Dragon Slayer Phodom gave up his life as a warrior and began a new life with his wife and his children, far away from the capital of Balgaron in the small town called Dalli. All his plans were going smooth and easy until someone steps into his life and changes everything...Fradz is a young energetic Dragon Slayer known for his short temper and bad manners. This silly thief is a very powerful warrior and it is said that he even killed powerful dragons single-handedly. After the war, Fradz went on many journeys, but one day a mysterious voice told him to travel to the famous Dragon Inn to meet someone who was once very close to him. Fradz accepts this new journey, as he knows that he cannot decline it...Galeoth, the son of a legendary Dragon Slayer lived up to his father's name and became one of the leaders of Balgaron. After the war, Galeoth still believed that the war was not yet over. His obsession to find dragons led him towards the Icy Mountains where he is about to uncover a horrible secret that will change the fate of mankind...

Features
The Chosen Ones is a massive single-player Campaign, featuring:
Media
Check out the following videos and picture of the campaign

Links
Please discuss further about the campaign here in Hive's forum or visit the official site:


  • 10 chapters, 9 interludes, a prologue and an epilogue
  • Over 30 hours of gameplay
  • Dozens of unique systems
  • Beautiful cut-scenes with over 100 cinematics
  • 33 different kind of strategic boss battles and hundreds of mini-bosses
  • Scripted hero abilities and spell book spells
  • Dazzling effects everywhere you travel
  • Significant amount of main and optional quests
  • Over 500 custom items
  • Complicated optional puzzles that needs brains to solve
  • Own unique music themes
  • Over 1500 imported materials
  • Hundreds of secret treasures
  • Official website where you can share your experience to others
  • And most of all, an exceptional story set in massive world of Oelivert


Playthrough by [MNI] [aluCard]
[MNI] [aluCard] recorded his playthrough on Hard with the complete version 1.0.


[YOUTUBE][/YOUTUBE]

Playthrough by Killa
Killa recorded his playthrough on Extreme with Beta version 1.6.

More information about this playthrough on here.

Playthrough by Hamza
Hamza recorded his playthrough on Extreme with Beta version 1.8.

More information about this playthrough on here.

Contact me
If you want to discuss with me personally about the campaign you can directly contact me. Here are few ways to contact me:
Credits
I'll add the updated credits as soon as I've finished them. Currently you can view the credits in the official site.
Version changes
Check out the newest changes and overall see how the campaign has improved through all these years.

  • Send an email to Aeroblyctos(at)hotmail.com
  • Add me to your Skype or Messenger: Aeroblyctos(at)hotmail.com
  • Go to the official website and send a private message or meet me in the chat: www.tcocampaign.com
  • Put a message here or send a private message in this site.

General Information

During making this campaign for many years, I have met incredible persons. Without them, this project would have died long time ago. With your feedback and help I'm able to finish this project. What we must remember, is that I'm not doing this for myself, I'm doing this for you.

I'm really sorry if you have helped me in any way and I have not added you to the list. Please, tell me immediately and I will add your name to the right place. Thank you.

Special Credits

Kitabatake
Kitabatake is, without a doubt, the most important person to this campaign. He produced several systems, massive amounts of complex triggers, and provided large amounts of models textures, and icons as well. Kitabatake's devotion and contribution towards the campaign is definitely the greatest of all.

Maker
Makes has helped in a long run various ways from creating important systems to helping me to fix very complicates bugs I couldn't handle. The help he has given is enormous and he's for sure one of the most important and supportive persons I have met while doing this campaign. For all the things you have helped me, thank you.

Flecky
This man is a strong long time supporter of the campaign since the beginning of its creation. His influence on the campaign is unquestionable and without him, many things would have gone differently. I could not ask for a better supporter. People like him are essential for big projects like this one. For all the support you've given to me through all these years, I'm really grateful to you.

David
David and I have been in correspondence for a long time now on the subjects of: story, ideas, characters and texts. We have done much work together and had some nice debates. A couple times he took breaks for his studies, he but always came back to give honest input and read the texts I send. In respect to our friendship, he requests that the campaign be completed not too long from now, and I hope to be able to honor that. Thanks, David, and speak to you soon!

VGAura
VGAura is one of the most important persons I have met while working on the campaign. This person has great skill in making texts sound incredible and has helped the campaign by improving the texts overall. Thank you for your great effort.

Killa
Killa deserves to be here for his gigantic help he has given to me improving the texts of the campaign. Also he has helped me by giving suggestions, ideas and winning multiple contests hosted by the official website. Thank you from your awesome work. You are a person that I can trust and that gives me power to keep working on this campaign. Thanks!

Kratos1987
Kratos1987 deserves credit for his great effort towards testing the campaign and providing feedback. He gave me a lot of suggestions as well as reported a lot of bugs. Thank you for taking your time to test the campaign, Kratos1987.

Yggdrasill
Long projects need long time supporters. Yggdrasill deserves to be in this special list for his long support towards the campaign. He has helped me not only in testing, but giving excellent ideas, suggestions, helping with grammar errors and also helping other players. Thank you Yggdrasill for being a part of this project, you won't be forgotten.

Daniel
I credit Daniel from his awesome testing and he's great advices to improve the campaign. He's work also for the campaign is remarkable as a tester, idea giver and making the English better. Thanks for your help, Daniel.

Doomlord
Doomlord has helped me these recent months greatly with various ways such as helping with the website, coding, ideas and bugs. The help has come in handy and I'm thankful from the help I've received from him.

Tears
Even if the name could tell different, Tears is not one who comes with tears whining that The Chosen Ones is bad. Instead, he's a guy who gives brilliant feedback and help towards the campaign. He's the kind of guy who I like to work with. Thank you for all of your help to me.

The Wizard
The Wizard's contribution towards the campaign was great, although short because he suddenly disappeared after a couple months. He helped me greatly by improving the texts of chapters 1 through 5. I can only wish him the best of luck with his life.

Skasian
For the awesome work around the official website, helping me and and making some very nice tutorials. Thanks for the help, Skasian!

darkdeathknight
Definitely darkdeathknight deserves to be here for his incredible UI he has created for the campaign. Thanks for giving so much effort and having so much patience while cooperating with me doing the UI. The campaign has once again moved to the next level with your creation.

fruitstore
From his great feedback and tireless effort to find bugs. I appreciate your help, thank you.

Blackdoom59
You're not just an excellent tester, but also a great idea giver and helper around the website. Good job so far!

Shadow Daemon
Mighty Shadow Daemon created the campaign optimizator to fasten the loading times of the campaign. Big thanks, the program is very useful!

Tirlititi
Tirlititi deserves to be in the special because of his knowledge and help to create campaign optimizator. Thanks, now the campaign has a lot faster loading times!


Major Credits

Donators
Blazing

System Creators
Razorbrain - Hero spell System
Kitabatake - Anti-Cheat, Stats Counter
Maker - Steal System, Boss Status, Auction Hall
Viikuna - First Person Camera, Fog System
Bribe - Item Cleanup
looking_for_help - Physical Damage Detection


Excellent Testers
Kratos1987, Flame_Phoenix, Slid3r, Kupownage, kingkrick, Synix, vercas, vita1ce, LightBloOD, ZUBRIS, Chorale, Giantr, Sylum, jinxes, Shabazza, Hypnotic, HopOnPop, cosmicat, xxdingo93xx, Flecky, JoJoRiS, DPL, endlessPain, LucasMapurunga, maninblack, Blackdoom59, Doomlord, Isofruit


Great Helpers
Kitabatake, Kratos1987, Daniel, Zrgi, Razorbrain, SkriK, Viikuna, Flame.Phoenix, Flecky, Lmao.Me, Maker, LucasMapurunga, Alan_Osl, [H]ell[H]eaven, EndlessPain, maninblack, Yggdrasill, darkdeathknight, Doomlord, eubz, defskull, TheSnake, Derdan, Anvil, Xtrheo

Great Modelers
Kitabatake, nGy, Anvil

Competition Winners
Vercas, tonttu-mies, JoJoRiS, VGAura, JoJoRiS, Alan_Osl, Divine Seal, SaRDaNaPaLoS_QQ, Killa, megmaconqueror, Witardo, AriLaroo, Blackdoom59, Skasian, Doomlord, Flecky, Isofruit, Yggdrasill


Minor Credits

Idea Giver
Alan_Osl, Yggdrasill, Tears, fruitstore, AriLaroo, Doomlord, Flecky, Blackdoom59, Isofruit, garkhan, LucasMapurunga, Divine Seal, Naragonth


Trigger Help
Kitabatake, Xarwin, Pharaoh_, XmmmX99, Zrgi, Skrik, Redscores, Daniel, Flame_Phoenix, Maker, Fomortiis, darkdeathknight, Vunjo, Narogog, Spinnaker, Doomlord, Ender, Anvil, ERYFKRAD, defskull, ThisPOT, Xtrheo


Better English Credits
VGAura, Kitabatake, Zrgi-Rox, indomitable1319, donut3.5, Skrakar, Spammy, Mechmap, Killface, Maedh, The Last Istari, zombie2279, Firelord213, Harzaa, Slid3r, Discipline, Nightbrowler, debode, zombie2279, Mecheon, Super-Luke, Nbah, Yggdrasill, Isofruit, Flecky


Model Credits #1
Kitabatake, Fan, Callahan, General Frank, Pyramidhe@d, Blargel, ike_ike, PrMosquito, unknownczar, Elenai, WILLTHEALMIGHTY, JetFangInferno, Daelin, Nasrudin, RightField, Chriz., jigrael, sNasrudin, RightFiel, Dan van Ohllus, Norinrad, Xm0rpH3usXx, Trollschnitzel, eubz, TwoVenomous, Anvil


Model Credits #2
mucfuc2002, Sven, Nasrudin, jigrael, xXMephistoXx, Whitehorn, Rondo, DampirTBs., vdvMax, Alibek, DampirTBs., Nyuu, WizkaZ, Totoro, ANDREW II, CheGeWarA., DampirTBs., B100D E1F., KENI., ReplikanT., Gotik., IceK., Illidan(Evil)X, Thrikodius, Syroco, Sephiex, olofmoleman, Revilo


Model Credits #3
alreadyused, Heptameron, alfredx_sotn, Elunes-Guardian, !!GORO!!, Tykkimies, Mc !, Ket, DeathBringer, Nanaki, El Mognefico, Comrade Dron, Wolverine., Black_Stan, KO3bMA, WizkaZ, KO3bMA, DrakMoon, franck007, pro100_ShureG, Splash_777, chilla_killa, -=Emergenzy=-, tobyfat50, RetroSexual, Derdan

Model Credits #4
ERYFKRAD, UgoUgo, terrio

Skin Credits
Kitabatake, Norinrad, olofmoleman, IceMage, Linaze, Zadelim


Icon Credits
darkdeathknight, Kitabatake, GooS, ragingspeedhorn, CRAZYRUSSIAN, The_Silent, Skrik, NFWar, Darkfang, Bogrim, KelThuzad, Hellx-Magnus, CloudWolf, Tr!KzZ, 67chrome, Yak, PeeKay, Anachron, Infinitynexus, NFWar, ~Void~, Army-of-Pandas, WILL THE ALMIGHTY, Captain_Rufar, JollyD, Zombie, Sin'dorei300


Beta Testers
[H]ell[H]eaven, megmaconqueror, MofoBear, Tears, EndlessPain, Osanthus, st_slaughter, LucasMapurunga, Exathos, byenma, GiantR, jms2544, quogram, pl4ton, VGAura, Fomortiis, scord, Yggdrasill, DeftheLynn, iatemycrayons, iatemycrayons, corellius, Maj.Spastic, SaRDaNaPaLoS_QQ, Alan-lg, thmzje, Vercas, chalmit, Eneal, linueln, ironymon, MARYNOM, haidarabbas, garkhan, Killa, Daniel, AriLaroo

kuncuperzz, Torankasu, blackchaos10, jupiter304, crazyshort, noal, Somebody Madman, RiKy-23, Forsaken Ranger, Tirlititi, lordofdeath, helekiller, Zelda.Alex, HuanAk, Isofruit, Luffy, ResolveR, Lorska, GunSlinger21, jokomz, Blackdoom59, GunSlinger21, BlackShadowWave, crazyshort, lightfade, AirVault, tcofeeder, Wings_Of_PegasuS, Flecky, AlesWiLL, Shekamaru, Archangel Anzelayne, patrick_pkl, Sigma, deathwings, Vicious, Banpower1, phasekill, Timmy007, bating50, Richie, **** One, nhc1987, Black^

Lkintarou


Alpha Testers
Flecky, JoJoRiS, DPL, Flame_Phoenix, xxdingo93xx, Kupownage, Hypnotic, falferi, The_wand_mirror, kingkrick, onlyagame, sanjuro, Septimus, Slid3r, demon.spider, Calas, Callew, dragor-x, pyropk95, matafakas, hidomasu, Daniel

KingLich, corellius, MEtalliC, Linaze, rneXis, redscores, Chorale, gerbal_warfare, Kettle, legolas638, whit, borispark0221, Skrakar, kyo_fight, AntoMarc

meteOrain-, yakonshus, Army-of-Pandas, VEz, Xenophobia, kevonl999, Kupownage, Zrgi-Rox, tonttu-mies, Daedin, Oziris, Moyssy, Mechmap, NightFelix, havefun-, SnakePriest, Kitabatake, UnderATker, X.e.r.e.X, Mechmap, ikoraiza, Killa

Kill3rbeast, LEgu-, Callahan, max_dan, falferi, Yggdrasill, megmaconqueror


If you don't see your name here and you think you deserve to be here, reply to this thread.






  • Now the campaign is saved should work with Warcraft III version 1.29.2.



  • Now interludes are possible to see properly
  • All Heroic Achievements are added to the campaign (totally 11, earlier 7)
  • Critical strike is fixed and Galeoth now has static Critical strike (20% chance, 500% damage)
  • All bugs from this topic are fixed: [Bug Thread] Version 1.0
  • Also fixed some other bugs
  • Also made a lot of balance changes, such as improved Magic orbs and Azureus set






AI system for companions added. Credits goes to Chaosy who made the system by my request.
All abilities remade and new abilities: Battle Banner, Fiery Ball, Fire Power, Ultimate Sacrifice, Counter Attack, Energy Shield, High Strike, Crystal Plane, Galeoth's Order, Illusion Army, Magic Convert and Magical Fog.
'Critical Chance' attribute added! It starts from 5% and it can be increased various ways.
Now also Strenght increases Critical Damage just like Agility.
Chapter 5 Pumpking Quest's second cinematic updated.
Chapter 7 Epic Boss removed the terrain deforming to decrease lag.
Fixed a lot of bugs you guys mentioned.




Chapter 1 Epic Boss Golem Event is now fixed.
Fixed Books.
Removed Magic Aura damage boost(remain from Berserk).
Now chapter 2 obelisk puzzle shouldn't give any fatal errors.
Fixed chapters 8 and 9 saving. Now both chapters saves correctly all things, including Colossal Slam.
Fixed Gladiator Arena at chapter 7.
Fixed other bugs I forgot to mention.




Chapter 9 is now available for playing.
Attack and Armor types remade; values are changed and Attack & Armor types are removed. I've made the campaign simpler, easier to learn and more effective this way.
Rebalanced the armor values of all enemy units in all chapters.
Improved chapter 3's ending dialogues (outdated).
Vacuum's area of effect reduced. You cannot grab items from far away anymore.
Background stories and so-called "Books" are completely added to all chapters in this version.
Every single Spell Book spell has been added to the campaign!
Many new items and item changes. For example, superior items, which costs a huge amount of gold, are added to middle chapters; however, they're worth it!
Improved the multiboard a lot. Now it is more informative and better organized.
Combat kings once again rebalanced and changed. The major thing is that now they all cost 2 Honor Points.
Espers improved and made even stronger. Please come and tell me what you think about the Espers now. I've seen that players don't use them and I really want to make them useful.
Many changes to the starting packs! Now they should be balanced, every single one of them!
Stealing improved; now it shows the percentages.
Easter Eggs added; currently just 2 but there will be a total of 12 Easter Eggs. Check them all out!
Mystic Storm and Frost Shard recoded.
From this version onwards, a number of items can only be bought once. Choose wisely and try not to lose those items. You cannot buy them again!
Small changes to abilities, but not much. I plan to once again balance them in the coming minor versions. For example, I was thinking to completely remove Bleed, Brittle and Stagger. What do you think?
Fixed hundreds of major and minor bugs.




Fixed Frost Shard load at chapter 3 and 6
Fixed Freezing Field load at chapter 3 and 6




Fixed Mystic Storm save/load




Fixed Lightning Charge and Lightning Element save/load
Fixed invisible strike
Fixed chapter 5 Soul Stealers
Added new abilities: Freezing Field, Frost Shard and Mystic Storm(thanks to Doomlord for making them)
Now riddle question can give up to 5000 gold.
Fixes all over the campaign!




Fixed chapter 8 riddle quest bug.
Fixed chapter 8 Boss.
Fixed chapter 8 Behemoth.
Fixed give up bug.
Fixed difficulty bug at chapter 1.
Fixed Power Hammer, Life Stone, Aero and many other items...
Fixed lightning orb and many other abilities...
Fixed Berserk and many other combat kings...
Added True Zozi.
Fixes all over the campaign.




Fixed Book descriptions.
Added a custom select effect.
Fixed chapter 5 Fradz spell load.
Fixed give up.
Fixed Combat King - Magic Torment.
Life's Stone improved.
Fixed chapter 6 resource load.
Fixes all over the campaign.




Added hints to the campaign.
Prologue improved.
New abilities: Headbutt, Flame Barrier, Power Orbs, lightning elemenental and Lightning charge.
Improvements to almost all abilities. Also thanks to Doomlord for helping me.
Re-worked all ability descriptions and damages.
Now there are totally of 9 Spell Book Spells instead of 12. Also espers are put to the Spell Book.
Remade Starting Packs.
Potions remade.
Lucky Boxes remade.
New system! Books! Now you can read books that tells background story of the game.
Improvements and changes to items such as Legendary murloc head is now removed and instead there's Damanthe's Set and Battlemage Set. This is just tip of the iceberg.
Chapter 2 Elite Boss remade.
Chapter 2 Epic Boss remade.
Chapter 4 Elite Boss remade.
Chapter 5 Epic Boss remade.
Chapter 7 Epic Boss remade.
Changed abilities hotkeys from "Z, X, C, V" to "Q, W, E, R".
Riddle qustions updated.
Some fixes to chapters 8 to make it work properly(like loading from chapter 7).
Smaller and bigger fixes all over the campaign.




Loading times are now significantly faster. All thanks to Shadow Daemon and Tirlititi for their awesome work.




Added little puzzle for chapter 6 related to Elemental Orbs.
Fixed Chapter 7 Maximillian quest.
Fixed Chapter 6 Forgotten Ones quest.




Fixed health and mana regeneration bug.
Removed quick Eat Button.
Added 50 max mana to all heroes permamently.
Fixed "Arnold's Armor Store" shop at chapter 1.




Improved chapter 1 Elite Boss.
Improved chapter 1 Epic Boss.
Fixed sell gold rate.
Fixed exp cap bug.
Disabled vitality system because it was the reason why gold rates started to bug. I'll either change the system or try to fix the system, if I can.
Added few more items such as Dark Amulet and Poison Knife.




Added a new cooldown system. Thanks to various people helping me to do it such as -Kobas- and Kitabatake.
Enemy experience, gold and levels rebalanced.
Fixed item sell rate bug.
Fixed, remade and made new items.
Counter Attack Combat King is now Retaliation made by Doomlord.
Fixed evasion, works finally!
Fixed critical, works finally!
Instant Slash is now Crissor Stab.
Fixed Soul Burn and made it little stronger. I plan to update it even further in the future.
Fixed a lot of other bugs.




Fixed Experience bug.




These items are edited: Animal Set, Sargatanas, Rikhano's Set, Zyl orb, Blade of Death, Holgro, Crown Of Magic, oelivert and some more items
New items added: Jade Set, Wrytt, Improved Animal Set, Three Ways and some more
These items are temporarily not yet remade: Dragon Buster, Holgro, Aero, Silver Set
Made chapter 3 second epic puzzle easier.
Fixed Critical Strike.
Added Zozi to chapter 6.




The campaign is now optimized and should work faster.




Chapter 8 is now playable
Changed the layout of the whole campaign(interface, mouse, etc.)
Changed difficulty settings and now higher difficulties are a bit harder.
Changed unit classifications, right now updated to chapter 8 only.
Regular: Basic enemies
Empowered: Basic enemies / Mini-bosses
Superior: Mini-bosses / Bosses
Mighty: Mini-bosses / Bosses / Elite-bosses / Epic-bosses
Added Ultimate Sets.
Reworked some items like Magma Set and Elexorien.
Vitality system upgraded in various ways and I've some plans to upgrade it even further in the future. One big note is that now max vitality will only increases when an item is in a character's inventory.
Now every fourth ranked synthesis Item will require a Zozi to reduce player from getting too many powerful items at early chapters.
Now each STR gives 20 health instead of 25.
Now each INT gives 10 mana instead of 15.
Chapter 4 Wisps are now easier to catch
Black merchant can only be seen between 24:00 to 6:00 o'clock.
Fixed Instant Slash
Fixed Power Heal
Fixes and small changes all around the campaign...




Added new ability for Phodom: Power Heal.
I made some changes to items(Cripple Triple Axe, Tera Ring...).
Fixed Meditate.
Fixed Instant Slash.
Fixed boss archievements.
I removed Berserk Combat King because I relised it can't be fixed(If you have ideas for high tier physical Combat King enter the competition).
Elite and Epic quests are from now on counted as optional quests also.
Fixed save/load espers.
Rearranged ability positions and hotkeys. Now categories goes like in this order: Single(Z), Aoe(X), Heal(C) and Element(V). Special(S) and Ultimate(D) abilities stay where they were before.
Rebalanced ability damages.
All recipes cost now 50% less.
Fixed item & split system.
Fixed bugs from chapter 5 Elite Boss(over half of his moves were not enabled).
Remade chapter 5 Vampire Lord battle.
Remade chapter 6 Xada second battle.
Removed a lot of useless things around the campaign.
And fixed a lot of minor bugs around the campaign.




Fixed combat king load bug from Fradz and Galeoth




Chapter 4 boss remade
Remade the ending cinematics of chapter 4
Remade chapter 5 beginning
Added new abilities: Defensive Roar, Soul Burn, Spinning Death, Colossal Slam, Instant Slash and Seal of Resurrection
Fixed save/load bug
Fixed some bugs
Fixed some more bugs
And fixed tons of other bugs




Fixed Combat King Bug
Fixed a lot of other bugs




Fixed shovel bug




Remade Opportunist starting pack for Galeoth
Added Sunrise Item set
Added stealable items to chapter 1
Added stealable items to chapter 4
Fixed Phoenix Strike(no more invulnerable bug)
Fixed save/load combat kings
Fixed save/load alchemist
Remade Chromatic item
Fixed shovel bug
Re-checked Black Merchants
Fixed Heaven's Bless ability
Fixed alchemist description bugs
And fixed tons of other bugs




Chapter 7 is now opened.
Boss points are now removed from the game. You can still change your Boss points to Honor points by writing this code: "-change".
Remade all item, ability, spell, esper and all other descriptions: they are now shorter and easier to read.
There is only fire, ice, and lightning spells now.
Improved multiboard by a lot, added some new stats to it also.
Added new combat kings and new spells. Combat Kings now only go up to level 5.
Added some more tactical meaning to the battle: some abilities can do or use buffs called Brittle, Stagger, and Bleed. For example some other abilities can use these buffs to deal increased damage.
Now Special abilities will increase by every level instead of every fifth level.
All professionals are now universal.
The Critical Damage bonus starts from 100% instead of 0%. The chance to do a Critical Hit is still 10%.
Once again, more items.
New Spell System: Instead of spell books you can easily use spells from left corner just like potions.
The file size is now bigger because I imported some resources to the campaign. The expected file size in the end will be about 120mb to 140mb. I hope the file size won't be a problem.
New balanced attack and armor types: Sharp, Blunt, Magic, Light, Medium, Heavy, Sturdy and Elemental.
Now some enemies are categorized as Summoned, Undead, Drgon and Monster. Some items and abilities can do extra effects to them.
Now enemies won't do their abilities while stunned.
The campaign is now optimized and protected. All thanks to Shadow Daemon for creating the awesome "campaign optimizator" program".
Fixed some bugs.




New Steal System.
Most of the item descriptions are updated.
Some of the items are remade.
Upgraded Lucky Boxes and put new unique items.
And a lot of bug fixes.




Fixed a starting bug from chapter 3. It should now work properly.
Added proper descriptions to the difficulties.




Removed some test items from chapter 1 beginning.




Chapter 6 is now opened.
Now Item Sets have own unique icons.
Honor Shop Disabled. "Ability Bonus" system will be added later to the campaign that replaces Honor Shop Items.
Remade Esper System.
Remade Summon System.
Remade some of the spell book spells.
Chapter item descriptions to easier to read.
Now there are only two magical balls instead of three. Also now they give solid magic bonus instead of percent.
Removed Phodom's speciality that gives plus one Dig Power every 10th level.
Also changed Professions bonuses.
Some of the spell book spells are remade and balanced such as first Fire Spell.
Added Game Panel where you can for example eat food, move your boxes and cast espers.
And many, many other changes. Once again so many changes I simply cannot remember everything.




Save & load combat kings and spell book spells are fixed.
Restore Panel fixed.
Fixed vitality system.
Six new Galeoth abilities: Chill of the Frost Master, Frozen Storm, Icy Barrage, Inner Light, Mesmerizing Ice Crystal and Piercing Shard.
Combat Kings are remade. All high tier combat kings aren't remade yet.
After every cinematic units you had selected before will be selected for you automatically.
Now quests will give experience like before.
Fixed chapter 5 ending.
Chapter 1 Boss, Chapter 1 Elite Boss, Chapter 3 Boss and Chapter 3 Elite Boss battles are now improved.
Fixed Code Puzzle.
Fixed Kaza Leader Dialog.
Remade Chapter 5 Elite Boss Fight and fixed few problems of it.
Now Main Quest 3 can be completed right after watching The Bridge Cinematic at chapter 5.
Fixed many more minor bugs...




Chapter 5 is now open.
Fradz model is now changed. Thanks to Kitabatake who made it from the beginning to the end.
Galeoth model is now changed. Thanks Fan for starting the model and making most of it and Kitabatake for finishing it.
Whole stats based systems combined to one big, simple and more powerful system. Credits to Kitabatake for helping me creating this new system.
A new system! Boss status system. All thanks for Maker who created this system.
Now Agility Stat will give critical dmg and evasion chance.
Chapter 1 Boss and Chapter 1 Elite Boss are now slightly stronger and they have some new special abilities.
Multiboard is now slighly different.
Fixed a large amount of smaller and bigger bugs.
And many, many more changes...




Added new starting packs.
Fixed(hopefully) loading problems with combat kings and spell book spells at chapter 4.
Fixed saving and loading professions.
Fixed a bug in chapter 4 that didn't load Heaven's Bless ability.
Fixed Synthesis item descriptions and fixed some problems players couldn't create some of them. Also removed the ones who I have not yet remade. Don't worry, all of them will come back at later versions.
Fixed bug that players couldn't create alchemist potions.
Fixed Silver and Thief Set combination.
Edited Restore Panel system. Added restoration potions.
Increased Mini-Bosses hit point regenerations.
Chapter 1 Mini-Bosses are now a little stronger than before.
Added 2 low magic orbs to chapter 1. Now you can create Zwill Blade or Aerial Shoes at chapter 1.
Fixed a lot of minor bugs.




Chapter 4 is now opened.
Credits are now updated.
Illusory Double illusions now will take 500% damage compared to Fradz from 1000% damage.
Dozens of changes in items, for example Miraga's Set can now be found from chapter 1 and Silver Set can now be found from chapter 2.
Fixed Zwill Blade's synthesis, now it should be able to create.
Increased Phodom's base movement speed from 250 to 275.
Spell book spells are cooldown are now changed. Here are the cooldowns from first to fourth 90/180/300/once per chapter.
Dozens of smaller and bigger bug fixes.




Fixed a bug and now Black Market sells the correct item: Third Hand. Now you finally can actually get the Thief Set at chapter 2.
Fixed Anthenex Esper's attack type.
Fixed Bronze Shovel bug and the dig power at multiboard.
Now Lightning Orb's buff should not give any advance to enemies.
Fixed Omega Orb and now it should summon Elemental Golems every 15 to 90 seconds.
Items Zwill Blade and Aerial Shoes are now made stronger




Chapter 3 is now open.
Fixed Combat Kings where they were always rested to level 1 after loading.
Fixed a difficulty settings in chapter 2 as they were too weak for the stronger difficulties. Now enemies are stronger as they should be(ATK: 0%/0%/10%/20%/30% & HP: 0%/0%/15%/45%/75%).
Changed Ground Zero's cooldown from 20 seconds to 15 seconds
Edited Aura Of Fire, now it also do damage per second.
Fixed chapter 2 epic boss' passive spells. Now there's something actually.
Fixed Alchemist bug that didn't allow Phodom to reach further levels.
Fixed Bless Of Lightning attribute bug.
Fixed hotkeys in Command Panel.
Fixed bug that boxes could also learn spells.
Fixed tons of other minor bugs I have forget to add here.




Fixed a major bug that freezes the game when entering to honor or combat shop
FIxed multiboard a little: Now honor points show honor points and boss points shows boss points, before they were mixed up
Correct Treasure Hunter abilities are now shown
Correct Battle Thief abilities are now shown
Fixed Alchemist Potion creating
Fixed problem where enemies didn't have items at all(chapter 2)
Fixed some ability descriptions
Changed chapter 1's puzzle reward
Increased Heaven's Bless' cooldown from 6 seconds to 12 seconds
Fradz's starting items are now sligtly stronger




Fixed a problem where chapter 2 started instead of 1 after prologue



Beta 1.0a to Beta 1.1

Opened chapter 2
Added a puzzle to chapter 1
Increases Chapter 1's Epic Boss' Basic hit points from 15,000 to 20,000
Created two new spells for Chapter 1's Epic boss
Increases Chapter 1's Epic Boss' Special Spells' damage
Made stronger some of the Mini-Bosses in chapter 1
Changed chapter 1's Boss' wall to different looking
Azureus Set can now be obtained in chapters 1 to 7 instead of 5 to 11




Installed "Game Point" System
Added a new heal ability for Phodom: Heaven's Bless
Fixed Combat King Bug Shop where combat kings are teleported to middle of the map
Elite Boss' "Cave Collapse" event no longer deal damage to Elite Boss and its warriors
Phoenix Strike: Attack damage increased from "(strx1)x12" to "(strx3)x12"
Fixed texts from dig rewards.
Added a new mini-boss: "Habtat Spider Mother"
Added four recipes to chapter 1: Potion Of Strength, Potion Of Agility, Potion Of Intelligence" and "Potion Of
Health".
Added and removed some spells for Epic Boss in chapter 1
Chapter 1's Epic Boss second stage is now a bit easier
Removed Inta-Sell
Remade Great Mana Gem




Chapters 2, 3, 4, 5, 6, 7 and interludes 1 and 2 are closed for now
Now only Prologue and chapter 1 available to play
The whole game-play is remade
A new system, Professions: Each character will have a primary and secondary profession
A new system, Gold: Now items and abilities can increase the gold amount from enemies
A new system, Experience: Now items and abilities can increase the experience amount from enemies
Total remade of spell books: Less spells, but more tactical, unique and practical. 4 spells for each element.
Doubled the maximum level of characters in each chapter to the maximum of 100 levels
Remade almost all the bosses of the campaign
Espers remade
All items are remade and added about 50 items more
Remade vitality system, now items can increase the maximum vitality



Keywords:
The Chosen Ones, RPG, Single, Campaign, Dragon, Dragons, Aeroblyctos, Aero, Phodom, Fradz, Galeoth
Contents

The Chosen Ones 1.0 (Campaign)

The Chosen Ones 1.0a (Campaign)

The Chosen Ones 1.1 (Campaign)

The Chosen Ones 1.1a (Campaign)

Reviews
Vengeancekael: Private Message Date: 2012/Feb/11 11:05:00 Reasons: Other: Check out the tutorials section: Tutorials Check out the Map Development Section: Map Development Section Check out the World Editor Help Zone (Trigger issues, object...
Level 1
Joined
Dec 26, 2015
Messages
3
Is the chapter 9 boss supposed to be this hard? I beat all the previous elite and epic bosses pretty easy but i just cant beat this boss no matter how hard i try.
 
Level 1
Joined
Dec 26, 2015
Messages
3
His spells one hit galeoth before I can do any significant damage to him. I'm gonna try some more today so maybe I'll have better luck.
 
Level 1
Joined
Dec 26, 2015
Messages
3
The spell where he shoots the green wave and the one that he constantly spams both one hit galeoth. His health is really low at only 2800 so I'm gonna give him different items to fix that.
 
Level 2
Joined
Dec 31, 2012
Messages
22
I have a bit trouble when storing items into boxes, it happened on the 5th chapter, i stored my lesser magic balls, then it is just gone, suddenly gone, the other case is also the same, but this is a lucky clover, i just picked it up with the box, then it's gone
 
Level 1
Joined
Dec 31, 2015
Messages
1
this really great campaign! so far the best i can found
but there are still some bugs in chapter 10
1. that somehow hard to start insect queen (forgot its name) mini-boss fight
i just in and out multiple times but mostly nothing happen, but sometime it can start
2. and in xvareon battle phase 4 when each character fight 1on1
when first one of my character dead it just "fly" and not revive (in my case fradz) other two characters also not revive when dead there but only the first one is flying
thats it, hope it will fixed soon
oh and in chapter 7 there is two npc flying in the hill near cave
 
Level 3
Joined
Feb 25, 2012
Messages
43
As regards to the Chapter 9 Boss (I assume this is the 4 staged one)
I had what I thought were the best items on all my heroes. Phodom's health had never dropped below 90% during any of the other boss, epic or otherwise, fights. Fradz I had little use for so he just ran around because to make him do damage he would have do be very squishy, so I just made him tank too. Galeoth was a super tanky damage dealer and in addition to that I had the rune that would bring him back to life. Galeoth was able to annihilate every other boss in the game with this build. I could not scratch this boss. It took be about an hour to get past the first few stages into the four corners stage. I was able to take out only one of the four before the boss would cast some spell that instantly killed all of my heroes. This was no problem for I had 30 lives, (this was on the second hardest difficulty), however, the boss cast the spell again, and again, and again, until all my heroes were killed. I have since abandoned trying to kill him. and he remains the only boss aside from the chapter 10 ones that I could not beat. I used the old Chosen Ones site's list of Items in every chapter to create the best builds too. As a note to anyone else who is having trouble fighting bosses. The best builds, that I've found, are the survivalists builds. The bosses have very powerful attacks and if you can't survive them being able to deal tons of damage won't matter. Maybe this Idea is flawed for the Chapter 9 boss, let me know if it is.

Murfinator
 
Level 3
Joined
Feb 25, 2012
Messages
43
Edit: oh and one more thing, im having a lot of fun playing your campaign. But, theres a boring part on every map/chapter. That is waiting for the black merchant. I mean, Ive done everything i could do around the map (I mean Ive finished murdering the boss, elite boss, epic boss). All I need to do is go to next chapter, but I really need the item that the merchant is selling. Waiting for him to show up is not fun.
So my suggestion is, just hide him somewhere around the map. Just like the one you did at chapter 4. That guy inside the cave.
Well anyway, thats just a suggestion though.


I agree with this. The Black Merchant sells some pretty valuable items that are almost a must have in order to defeat the epic and elite bosses. I think if you made it a character that you could click on to bring up the sequence you already have in place, that would be a big improvement. Another thing to consider, make each character a little different to hint at the minimum price that the merchant would take.

Murfinator
 
Level 1
Joined
Jan 18, 2016
Messages
1
Freezes after i select the prologue

the thing is once i select settings and goes through the darkness it just freezes i dont know why Got a aspire ES 15 which is a decent laptop so it aint that this campaign seems intresting from what i have read so i dunno why this is happening i presume that you might have a clue? if this has happened before that is
 
Level 1
Joined
Jan 18, 2016
Messages
2
Hey, i'm actually trying to beat yurgimar too.

Few hints i can give to his "oneshot" attack is to get a lot of magic damage and put ice shield as much as you can. It deal like 15k damage, and have to destroy the shield before hitting you. With a full set galeoth, you put like a 18k ice shield.

With a bit of theorycrafting and stuff, the phase will be easy, but i get through the last phase. If i understood well, i have to kill the 4 remaining yurgimar. But when one get low in life, the 3 heroes get a hudge DPS on them (a green light). I can't even cast more than one or two spell before they die. I manage to kill 2 but gosh, it take like 15-20 lives.

Any idea or i miss something?
 
Level 3
Joined
Feb 25, 2012
Messages
43
Few hints i can give to his "oneshot" attack is to get a lot of magic damage and put ice shield as much as you can. It deal like 15k damage, and have to destroy the shield before hitting you. With a full set galeoth, you put like a 18k ice shield.

Are you sure it only does 15k damage. Because when I face him Fradz has the lowest health out of the trio with 22k. Galeoth 23k and Phodom with around 30k. Even with whatever the shield gives Phodom still gets one shot. Also I have about 25% or more Magic resistance on every hero as well as at least 40 armor. I think the best way to counter this attack is to just take it to the face and get a lot of revive items and or spells. The hardest part about the Battle isn't the one shot attack because other bosses have a one shot attack. Yug, however, has a 0 second cooldown on his one shot attack. I think this is the problem that causes the battle to be so difficult. Perhaps it is just a glitch with my game file. I started the campaign on a new computer so all my files should be clean. We will see once I face him again. I'll let you guys now how I beat him, if I beat him. On the current play through I am on hard. The previous one I was on whatever the second hardest was called with the bonus from completing the campaign on hard.
 
Level 1
Joined
Jan 18, 2016
Messages
2
Sure, but i was playing it in hard. With your run on second hardest difficulty, it may oneshot. But more than 50k damage seems fuck up to me. No way you can tank it. Use invul or ressurect items and spells, like aero set, phodom's heal. Chapter 8 give a myth shield with max luck (like 25) which can cast a invul shield on the bearer for 10 second. Or get 30 lives :D

Beware, invul doesn't tank the damage deal on double that yurgimar cast. Only flat HP can. You can craft double tier 3 andenaj, if you seek well ;). Health potion will also help you a lot.

Btw, i manage to kill him finaly, i found my mistakes. i'll not spoil here :p.
 
Level 1
Joined
Jan 21, 2016
Messages
3
>.< WTH yurgimar battle is bugged? everytime i kill the clone of my heroes in phase 2 of yurgimar battle i also lose a life?? and i keep getting error... well i guess ill just skip this one
 
Last edited:
Level 1
Joined
Mar 13, 2016
Messages
1
>.< WTH yurgimar battle is bugged? everytime i kill the clone of my heroes in phase 2 of yurgimar battle i also lose a life?? and i keep getting error... well i guess ill just skip this one

no not a bug, it´s part of his ability rotation!

it´s some sort of feedback, or so i believe, i mean the final boss is easier as yurgimar, and the lore said that he is realy mighty!

besides that i think that this fight would loose much of its intensity if you could kill this "mirrors" so easily
 
Level 1
Joined
Mar 27, 2016
Messages
3
Fot some reason in chapter 5, close to the end the game started freezing, and ofter. OK, I skipped the last quest, anyway it was rather tough for me ))
In Chapter 6 I lest the game on for a couple of hours (had to go for a while), saved after that and... And again it freezez like every minute or two.
Is it possible to solve this problem, or it's not common at all, and I have the campaign freezing for no reason?
 
Level 8
Joined
Sep 10, 2013
Messages
372
Fot some reason in chapter 5, close to the end the game started freezing, and ofter. OK, I skipped the last quest, anyway it was rather tough for me ))
In Chapter 6 I lest the game on for a couple of hours (had to go for a while), saved after that and... And again it freezez like every minute or two.
Is it possible to solve this problem, or it's not common at all, and I have the campaign freezing for no reason?

I finished the whole campaign a couple of times and I never encountered this freezing. Maybe your Warcraft 3 is not up to date?
 
Level 1
Joined
Mar 27, 2016
Messages
3
Nah, it's up to date, I mean WC3 got a patch like a week ago (do not remember the number of it now). Doubt it's the problem, but who knows?
When it freezes and I hit Esc key the game crashes and I briefly see a window with a message about insufficient memory or smth like that (I see it for too short to read it all).
Yesterday tried to load last save - freezes/crashes again. Oh well, started from the very beginning, hoping it will work OK now ) Campaign is really good )
 
Level 1
Joined
Mar 27, 2016
Messages
3
Damn, now it crashes in Chapter 2; not very often yet, but still...
Window writes about insufficient memory, Program: ... war3 Object: Chunk (.?AUChunk@CDataStoreChanked@@)
Whatever it means. (
 
Level 17
Joined
Sep 8, 2007
Messages
994
Hey there Aero :)

just wanted to mention that I can't walk over the library path in chapter 10. No matter if the platform is up or down, my heroes just won't walk over it :/

Edit: Issue solved. Now I noticed there are 3 levels in total :D

Edit2: Can't find a clue to solve the mystery box now...

Edit3: The dungeon path is not 4 paths long but 5.
 
Last edited:
Level 1
Joined
Jul 21, 2013
Messages
5
Is it possible to continue on an old save after updating this campaign to the latest version? I'd prefer to not lose all my progress.
 
Level 8
Joined
Sep 10, 2013
Messages
372
Hey there Aero :)

just wanted to mention that I can't walk over the library path in chapter 10. No matter if the platform is up or down, my heroes just won't walk over it :/

Edit: Issue solved. Now I noticed there are 3 levels in total :D

Edit2: Can't find a clue to solve the mystery box now...

Edit3: The dungeon path is not 4 paths long but 5.

Make your own post at The Chosen Ones's own Bug forum. Aero said he'd work on those when he has the motivation.
 
Level 1
Joined
Apr 25, 2016
Messages
4
hey guys,
i have problem to dl all maps hiveworkshop when try cant pause anymore and also show time end unknow !
i dont know why anyone can help please?
 
Level 1
Joined
Apr 25, 2016
Messages
4
i am uploading it reza at 4shared.com.hope it helps
thanks dude for your replay.
but well yesterday main admin site pm me and fix problem for me..
so now dl the site dont have any problem.
however ty for upload but some too late...
better link map on ur post if anyone like me get this problem, atleast dl him at your post .
however goodluck.
 
Level 1
Joined
May 8, 2016
Messages
2
Download link?

Hello everyone. As new user here just wanna ask how do I download the latest version? Every link that I have searched and opened to download the 2.1 version just redirects me to the 1.0 version (which is http://www.hiveworkshop.com/forums/maps-564/chosen-ones-1-0-a-83535/). Is this normal? Or is the link broken for some sorts? Just wanna make sure before I download the campaign. Thanks
 

deepstrasz

Map Reviewer
Level 75
Joined
Jun 4, 2009
Messages
20,265
First off, the music doesn't seem to be original. It seems too diverse in style and I could've sworn I've heard some Nightwish there. You might want to change the "own" in the description (on Hive) to avoid confusion. You might also want to add the credits for the music you used on this thread's main post.

prologue:
-the Ice Elemental's bottom description should be coloured pink as the other elemental abilities are instead of yellow
-should passive abilities have hotkeys?

first level:
-it's interesting they've let him keep all the armour and gear after resigning
-some creeps may not return immediately to their initial places
-the fire elemental does not obey. It attacks whom it pleases from a group; the command ability isn't of much help either
-to the south, bandits nearby may be attracted if the fishthern are attacked
-music from different regions may converge
-neutral hostiles are not regenerating
-a gnoll that suddenly appeared (in the northwest where he wasn't before) and kidnapped a human youngling...
-loading is a pain; wanting to try different strategies for bosses leads to a lot of loading and that's awful; more than 1 minute for a load can add up to a lot of time and it's why I skip a lot of optional stuff
-it's better to have the transmissions say the thing they're supposed to instead of showing the same message with some addons
-the murloc boss and archmage are quite hard on normal (for me anyways)
-player owned units should be paused during the reading of a story from the compendium (books)
-some content (interludes) can only be accessed if the player gathers enough points
-the cinematic mode skip is not that nice

second level:
-bosses like Madeila can be easily killed using hit and come back later tactics because they don't regenerate
-cinematic scenes shouldn't start by clicking a person in a town while the hero is 100 meters away in a fight...
-there's an error with the dialog buttons (question) at the southwestern tomb. It constantly asks if wether to enter or not and it doesn't matter what the player chooses; it ends after some clicks but then after getting out of the tomb, the same thing starts happening
-the Scope of Magic does not detect burrowed scorpions
-Restoration Potions do not add up in the Restore Panel; actually they show as 0 even though they stack
-the barbarian that gives the optional quest about the second boar chieftain (that suddenly appears after the quest is given) only shows himself or the quest after the bridge has already been crossed
-Teleport Strike might get the hero multiple times in the portal in front of the entrance to the southeastern temple...
-there are errors with Meditate. Sometimes it works, sometimes it doesn't. I don't know if dying or a spell like Teleport Strike or High Strike has something to do with it

third level:
-the weather does not affect the hero at all as he says in the beginning cinematic scene
-the boxes can't hold potions
-during the battle with the esper moving the hero right after clicking or casting Illusion Army will result in no illusions to be created

fourth level:
-Prospero's team levels up when Phodom kills nearby enemy units
-triggers will work for some items that were in the boxes only after one of the heroes equip them and get out and back in the trigger region
-when there's a message telling the player to get somewhere before it's too late, I guess there should be a timer too?
-how would George the farmer's kids know how the two dragon slayers look like to recognize them?
-it would've been more interesting if the turtle boss would've swam multiple times from north to south
-units may pass the river through an underwater "passage" (see screenshot)
-the cinematic scene with the sword in the rock started while I was fighting the zombie boss from the grave; nothing happened but it's a annoying interruption

-if the heroes meet the peasant on the road from the south he doesn't show and the heroes and wizard talk to an invisible person
-why did John call William, Richard?
-once taken off the Sword of Night does not retract the 150 mana bonus; that's because it gives health, not mana
-Sword of Night also gives strength but it is not mentioned
-the trio won't want to go along with Phodom anymore if the tree is killed!?
-the dragon spirit, at some point, shot some sort of waves that moved around it and dealt heavy damage. On load this did not happen anymore (on normal)

fifth level:
-the black hooded man is actually red hooded
-the quest Cage is not that optional when it starts without being asked if the player wants to; there's no way to get out of there without winning or loading the game
-Vampire Assassins have hero glow although their just normal units
-I don't get it why doesn't the experience just stop at the maximum level for that map instead of returning to the limit every time the hero levels up
-after a while playing the map it starts to run in frames; not that annoying, it can still be played
-it would be awesome if you could add cooldown timers for Helmet of Sunrise and Combat King - Resurrection

The map loading time is the biggest issue of this campaign and you need to load a lot of times for bosses. It's the reason why I stopped playing it.
 

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Level 8
Joined
Sep 10, 2013
Messages
372
First off, the music doesn't seem to be original. It seems too diverse in style and I could've sworn I've heard some Nightwish there. You might want to change the "own" in the description (on Hive) to avoid confusion. You might also want to add the credits for the music you used on this thread's main post.
Yes, two Nightwish songs and they're awesome.
What do you mean the music is not original? Do you want map creators to compose their own music too?
There's no such thing as too diverse. Different music styles suit different moods and add contrast to what the creator intends to imply. Especially in the cinematics.
The music list is mentioned in the Campaign's Site.

-to the south, bandits nearby may be attracted if the fishthern are attacked
-music from different regions may converge
-neutral hostiles are not regenerating
-once taken off the Sword of Night does not retract the 150 mana bonus; that's because it gives health, not mana
-the cinematic scene with the sword in the rock started while I was fighting the zombie boss from the grave; nothing happened but it's a annoying interruption
-bosses like Madeila can be easily killed using hit and come back later tactics because they don't regenerate
-cinematic scenes shouldn't start by clicking a person in a town while the hero is 100 meters away in a fight...
-there's an error with the dialog buttons (question) at the southwestern tomb. It constantly asks if wether to enter or not and it doesn't matter what the player chooses; it ends after some clicks but then after getting out of the tomb, the same thing starts happening
-Restoration Potions do not add up in the Restore Panel; actually they show as 0 even though they stack
-Sword of Night also gives strength but it is not mentioned
There are actually bug lists on the hive containing most of the 'bugs' you've mentioned, and Aero said he'd work on them when he has the time.

-it's interesting they've let him keep all the armour and gear after resigning
-the black hooded man is actually red hooded
-a gnoll that suddenly appeared (in the northwest where he wasn't before) and kidnapped a human youngling...
Because: Plot.

-the fire elemental does not obey. It attacks whom it pleases from a group; the command ability isn't of much help either
Elementals and summoned units, except espers, are controlled by triggers not the player. They auto-move to where the hero is and auto-attack enemies around the hero. I think it's practical as it lets you focus on the hero more, since later in the game you'd have spell panels, potion panels and three heroes. It'd be hard to focus on controlling summonables too.

-the murloc boss and archmage are quite hard on normal (for me anyways)
The Elite and Epic bosses are SUPPOSED to be hard. They're each map's ultimate challenge. Besides, you haven't seen chapter 9 and 10's EPIC bosses...

-it's better to have the transmissions say the thing they're supposed to instead of showing the same message with some addons
What do you mean by transmissions?

-why did John call William, Richard?
Nicknames :p

-player owned units should be paused during the reading of a story from the compendium (books)
What if you want them to regenerate while you're reading? Can't you multi-task?

-the weather does not affect the hero at all as he says in the beginning cinematic scene
It used to. There also used to be food in the game and if you went hungry you'd constantly lose health until you died. There are many things that Aero edited out of the game.

-the Scope of Magic does not detect burrowed scorpions
Because they're not there. They're not borrowed. They're created as you go through. The 'unborrow' effect is added for coolness.

-triggers will work for some items that were in the boxes only after one of the heroes equip them and get out and back in the trigger regio
I have no idea what that means.

-units may pass the river through an underwater "passage" (see screenshot)

Not a bug. Can be fixed with a few Pathing Blockers. Oh well...

-loading is a pain; wanting to try different strategies for bosses leads to a lot of loading and that's awful; more than 1 minute for a load can add up to a lot of time and it's why I skip a lot of optional stuff
The campaign's loading time is its main drawback. However, there are ways to make it take less time. They're mentioned in the prologue if I remember correctly.

-the cinematic mode skip is not that nice
Constructive criticism at its finest. Cinematic mode is not nice, yeah, but it's efficient. You get to skip a cinematic that you might have seen before, before it even starts.

-some content (interludes) can only be accessed if the player gathers enough points
Yes, some interludes need game points. You get to see them if you actually put some effort into the game. That's not a drawback.

-the barbarian that gives the optional quest about the second boar chieftain (that suddenly appears after the quest is given) only shows himself or the quest after the bridge has already been crossed
The barbarian that gives you the quest actually appears as soon as you start the map, not after you kill the first boar chieftain. This might be a new bug... ehhh......

-there are errors with Meditate. Sometimes it works, sometimes it doesn't. I don't know if dying or a spell like Teleport Strike or High Strike has something to do with it
Meditate always works. I spent 115 hours on this campaign and it never showed any bugs, but to be honest you kind of don't need it in later levels.

-the boxes can't hold potions
Neither boxes nor heroes carry potions. The number of potions you have 'should' be in the description panel.

Why don't you wait until Galeoth is done casting the spell then?

-the trio won't want to go along with Phodom anymore if the tree is killed!?
-the dragon spirit, at some point, shot some sort of waves that moved around it and dealt heavy damage. On load this did not happen anymore (on normal)
If by 'tree' you mean the Elite Boss, then no, they still go with Phodom anyways. About the Dragon Spirit, I've never seen that bug before either.
By the way, those points are from chapter four, not three.

-the quest Cage is not that optional when it starts without being asked if the player wants to; there's no way to get out of there without winning or loading the game
You think the game would let you run away from vampires?

-Teleport Strike might get the hero multiple times in the portal in front of the entrance to the southeastern temple..,
I don't think that can be fixed. The spell causes the hero to warp in random coordinates around the target, so

-it would've been more interesting if the turtle boss would've swam multiple times from north to south
Nah, it would be a boring drag. Anyways it's all up to Aero. All we can do is share opinions.

-after a while playing the map it starts to run in frames; not that annoying, it can still be played
Ehh... never happened to me. Oh well...

-Prospero's team levels up when Phodom kills nearby enemy units
Heroes tend to do that when enemies die around them. You know, warcarft 3 leveling systems and such. I think it's actually cool. Adds more realism to the campaign, that you actually get to see newbie dragonslayers level up and increase in power, even though at that chapter they have better gear than you :p

-Vampire Assassins have hero glow although their just normal units
-I don't get it why doesn't the experience just stop at the maximum level for that map instead of returning to the limit every time the hero levels up
-some creeps may not return immediately to their initial places
-when there's a message telling the player to get somewhere before it's too late, I guess there should be a timer too?
I don't know why these things would annoy you. They don't hinder game-play or performance.

-it would be awesome if you could add cooldown timers for Helmet of Sunrise and Combat King - Resurrection
Yep, would be cool. Too bad Aero isn't in the mood for editing anytime soon.

-if the heroes meet the peasant on the road from the south he doesn't show and the heroes and wizard talk to an invisible person
Yeah, this happened to me before. Maybe because you had already killed him? He's the Epic Boss you know...

-The map loading time is the biggest issue of this campaign and you need to load a lot of times for bosses. It's the reason why I stopped playing it.
Too bad. You haven't seen the best parts yet.


I don't know why you focused so much on aesthetics. No piece of work is perfect, but I haven't seen a campaign as good as this one, even the ones that got a 'Director's Cut'.

I've actually made a bug list about 4 times longer than your review. It's on the Hive somewhere. That doesn't mean it's a bad campaign, it's the best there is. No campaign matches this one in the amount of work put into it, the amount of systems, the boss fights, the cinematics or the story. It's only a few bug fixes away from perfection, yet its creator doesn't have enough motivation...



Ehhh.... this took too long!
 

deepstrasz

Map Reviewer
Level 75
Joined
Jun 4, 2009
Messages
20,265
What do you mean the music is not original? Do you want map creators to compose their own music too?
There's no such thing as too diverse. Different music styles suit different moods and add contrast to what the creator intends to imply. Especially in the cinematics.
The music list is mentioned in the Campaign's Site.
Please refrain from answering to something you don't fully understand what it's about. Besides, you're not the creator of the campaign, are you? Don't you give me lectures on music, OK? Thanks!
The campaign's site is out of commission.

It'd be hard to focus on controlling summonables too.
Actually, it'd be less annoying.

The Elite and Epic bosses are SUPPOSED to be hard. They're each map's ultimate challenge. Besides, you haven't seen chapter 9 and 10's EPIC bosses...
I guess I should try easy or even the lower difficulty then.

What do you mean by transmissions?
Have you ever used the World Editor? It's that thing that comes as a text while a unit's portrait takes the place of the currently selected unit's. It's also that thing that appears when a unit says something in a cinematic scene.

What if you want them to regenerate while you're reading? Can't you multi-task?
At this point I'm trying to force myself to continue answering. Pausing units can be done via many ways. Stunning for instance won't stop regeneration. Plus enemy units might attack the heroes while the player isn't able to just exit the reading in a second or two.

There also used to be food in the game and if you went hungry you'd constantly lose health until you died.
I kind of remember that back when I first tried the campaign.

Because they're not there. They're not borrowed. They're created as you go through. The 'unborrow' effect is added for coolness.
Right.

I have no idea what that means.
Tough luck then. Some triggers will only run if the hero carrying the required item (for that trigger to run) doesn't equip it when already in the trigger region. Let's put it differently: Phodom needs a letter to get to Albert. If Phodom is near Albert and takes the letter out of one of the inventory boxes, Albert doesn't flinch but if Phodom goes a little bit to the south and gets back to Albert with the letter on him, guess what, Albert starts talking.

Constructive criticism at its finest. Cinematic mode is not nice, yeah, but it's efficient. You get to skip a cinematic that you might have seen before, before it even starts.
Yeah, your understanding and conclusion are also astonishing. I was referring to the fact that good old WcIII cinematic scenes can be skipped whenever not before they start. If you miss those 3 seconds, you can't skip them anymore.

Meditate always works. I spent 115 hours on this campaign and it never showed any bugs, but to be honest you kind of don't need it in later levels.
Well, I wouldn't be saying it didn't if it did, would I? I specified the level too, funny it's two (2, II).

Why don't you wait until Galeoth is done casting the spell then?
Because it's supposed to be instant.

If by 'tree' you mean the Elite Boss, then no, they still go with Phodom anyways. About the Dragon Spirit, I've never seen that bug before either.
By the way, those points are from chapter four, not three.
From what they've conversed, not really.
Thanks for the chapter four stuff, I'll edit.

You think the game would let you run away from vampires?
Most if not all generals are free to run from anyways... One of them is a huge vampire.

Yeah, this happened to me before. Maybe because you had already killed him? He's the Epic Boss you know...
Nope, he was still live and kicking. Didn't even go to his house before that happened.

Too bad. You haven't seen the best parts yet.
Well, that's life. You win some, you lose some. In the end it's what matters to you that counts (a bit of a pleonasm).

I don't know why you focused so much on aesthetics. No piece of work is perfect, but I haven't seen a campaign as good as this one, even the ones that got a 'Director's Cut'.
To me, To the Bitter End is better overall (especially on the story side).

That doesn't mean it's a bad campaign, it's the best there is.
Look at the many thumbs I've had to raise for it. Anyways, it's not the best there is, sorry. It's just one of the best.

Ehhh.... this took too long!
Well, next time use your time to save time.
 
Level 1
Joined
Apr 10, 2016
Messages
5
Dont know if someone have some kind of bug like me. In restore panel, restoration potions for Phodom, Galeoth, Fradz =0, but u can use them. So its amount bug.
 
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