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The Chaos Sanctuary

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quote-Yeti,chapter 1
I would say Mummy or Beetle for chapter 2
Zakarum Priest or Thorned Hulks for chapter 3
Venom Lord for chapter 4
And Demon Steed,that armored beast from chapter 5-quote

Those are hardly unkillabe. The most unkillable are the Uber pit lords, which are immune to everything but physical and have tons of HP or the uber ghosts (again from fightings ubers) which are physically immune + immune to elemental damage when revived by a good necro.

I mostly play on northerend because it lags the least. On there is got some good weapons, including the Hell Slayer Decapitator which deals 1-1.5K elemental damage + has multiple hundred damage and other effects (atleast 2 of them). My bro has a smiter that does like 3K damage per smite a few times a second. Sadly ladder will reset soon but I am sure I will soon be strong again.
 
Actually, the highest damage award will have to go to hell more archer mobs which I have been OH KOed by when having nearly 1K life and as they deal physical damage from a range it maskes them worse.

Also the most annoying badies will have to be the oblivion nights from the furnace of pain. I lost 350K of gold to them today (ironmaidening my merc) and the smitters who were with me more.

As for actual sick damage, the archers and harpies from the matrons den are the worst. Killing me multiple times.

Then again imagine all of those revived, that must be hideously rigged in PvP if you are not killed in person.
 
Anyone know of a good bossmod for 1.12? I have a dropmod for it, but now I want a bossmod to test my guys out. if u are ever on, and you see a d2 lod open battlenet map called "Matrix Drop Mod" thats me.
 
Why a Boss mod? The bosses are hard enough already to get to, the easy combat is just the reward for surving the rigged mobs. Also Pandimonium diablo and uber baal and mephisto are not easy. Thus why a boss mod?

I hope in D3 drops are altered slighly so that uniques are not as good as they were in D2 (there are alternitives) and that you get a class above rare items (magical, rare then ultra rare (needs better name)). Basically rare should drop with overall better atributes (higher values) as well as more than magical and ultra rare with better than rare.

Currently the difference between magical and rare is that rare have more atributes but weaker overall ones as well as not being usable by some recipes. The actual values of the atrributes from them are completly randomly generated, so although you will always have a lot of them from a hell baal drop, they could provide the same bonous as ones from normal andrail. Thus my idea would be to have them that ones from higher badies by default will have better quality attributes on them and ones of better drop type would also have the same. This would mean that an ultra rare drop from baal might be better than any unique items. Infact phasing uniques out completly might be a good idea and replacing them with ultra rares as they are hardly very unique when a barbarian is dual wielding 2 "unique" swords.

If uniques must be kept I would like to see them be truely unique (atleast on ladder) where they are one of a kind and so live entirly up to their name. All unique weapons should be extreemly powerful and worth using but also be available at all times. How this would be done would be with a better unique upgrade system. In low level areas, low quality unique items drop (equivelent to normal uniques). These however can be upgraded to the better types of base item they are on and by doing so not only gain the usual damage or armor increase, but also get more atributes and better ones. This would mean that all uniques can be found early on in the game (as soon as the better item types are available) but would also mean that they are not unusable due to attribute needs or are too rigged early on in the game or too usless endgame. Since on ladder they would be unique (no duplicates), it would mean that if you own one, you have bragging rights that you own it and it would be worth owning it.
 
I think they should include a large variety of runewords and set items too. And gems should have greatery value although it looks like they have allready done that. Fire, ice, lightning and all that seem to have more effects.
 
Eccho that was well and truly needed. No longer will people bot pickup and mass pickup items after baal dies, overall allowing a better and more relaxed gameplay. Hope they have an option thou to "drop shair" for people who trust each other so that it overall becomes easier to pick up loot, especially when full.

And I posted the tal armor price incorrectly, sorry. It is 2 Ist runes or a Gul + Mal on market prices which is even higher than the one I quoted. Luckily it shifts from seller to seller. The armor goes for atleast a Gul but most sellers want 2 ists which is more.

Orb is like Pul or Um if it is 2 2 in more than 1 mastry (especially fire and ice). I luckily found another one today which is perfect (max everything) but that basically means it is a 2 2 2 as thats the only variable.

The belt is between pul and um depending on price. Same probably for mask.

The amulate is an Ist rune.

This is the opposite of late last ladder. Where the amulate was a Mal and the armor Um which meant the amulate was more expensive than the armor (now armor is twice as expensive as the amulate).

I think A lot of this is speculation as really, the armor is not worth that much.
 
I would like to see gold drops being semi rare (normal grunt monsters do not drop any) so that there is overall less. Also bad gear should be very gold cheap and there should be expensive gear worth buying with gold. In D2 gold had no value at all. Atmost one used 50K for reviving merc or 100K for repairing, but next to that 6million gold did not even trade for a lum rune.
 
I am starting work on my new uber hammerdin. I have calculated that via using spirit I can get a 4% better damage per frame yield than by using herald of zakeram (or however it is spelt) at the cost of some defence and block and res. I will be getting both I hope eventually as the one will be for tough battles while the other for where damage is needed. But in the end such a build can deal 10,000s of damage a second so 4% is not so major.
 
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