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Sanctuary of Champions

Discussion in 'Map Development' started by Raging Ent, May 12, 2011.

  1. Raging Ent

    Raging Ent

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    Sanctuary of Champions
    "Over there, where the ancient temple lies..
    Groups of champions fight their endless fight in order to be the best.
    Don't ever enter this Sanctuary unless you're ready to face a eternity of combat!"


    Features
    • 4 Archetypes (Tank, Melee Damage Dealer, Ranged Damage Dealer & Healer)
    • 9 Simple Items (No endless recipes)
    • Straight forward Terrain

    Information
    Sanctuary of Champions is a team-based arena map.
    The goal of Sanctuary of Champions is to eliminate the opposing team and win 5 rounds before the enemy team does.
    Choosing the right heroes, adapting your items to the enemy team and playing together are the key to winning Sanctuary of Champions.

    So what are you waiting for?! Get ready and fight!!



    To-Do List (For Version 1.00)
    • Adding 2 more Tank archetype heroes
    • Adding 2 more Melee Damage Dealer archetype heroes
    • Adding 2 more Ranged Damage Dealer archetype heroes
    • Adding 2 more Healer archetype heroes
    • Adding custom effects on hero deaths and time outs
    • Balancing overall experience rate
    • Balancing overall item statistics and costs
    • ...



    I'm currently creating additional heroes and I'm in need of 2d and 3d artists to join my newly founded group of WC3 modders called Thunderstrike Studios, where we'll hopefully turn Sanctuary of Champions into a custom modification no one has ever seen!

    A updated version will be placed in this post whenever it comes out!
     

    Attached Files:

    Last edited: May 14, 2011
  2. Leak-

    Leak-

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    Edited out: Previous suggestions either fixed or ignored. Needless to keep.
     
    Last edited: May 15, 2011
  3. De.Facto

    De.Facto

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    As far as I can say, I like the atmosphere. Tooltips are ok. There's not much content so far I didn't play it with more ppl, so just keep it up and add some unique features.
     
  4. Leak-

    Leak-

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    !!!!!!
     
    Last edited: May 16, 2011
  5. PROXY

    PROXY

    3D Modeling Reviewer

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    If you Need a Model or two, i'm here, though, i can't guarantee you that i will ever finish them :p
     
  6. Raging Ent

    Raging Ent

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    Well that's a nice gesture :p
    So which one is it, can you make some or not?
    It's pretty simple, what I need.. I just can't do it myself
     
  7. Raging Ent

    Raging Ent

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    -- A new version has been uploaded --
    • Fixed the respawn bug
    • Remade the Pyromancer
    • Increased Warchief's War Stomp cooldown to 5.5 seconds.
    • Itemcost rescaling
    • Fixed the wrong spelling in the word 'Archetype'
     
  8. Leak-

    Leak-

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    [EDIT] Previous questions have been answered.
     
    Last edited: May 15, 2011
  9. Raging Ent

    Raging Ent

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    -- A new version has been uploaded --
    • Added 4 more heroes
    • Rescaled the experience rate
     
  10. Leak-

    Leak-

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    Warden: Archetype*
     
    Last edited: May 15, 2011
  11. Raging Ent

    Raging Ent

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    Here are some delicious items coming the next patch!

    [​IMG]
     

    Attached Files:

  12. Kino

    Kino

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    Have you ever thought of redoing warcheif's passive and general defensive ability?

    Personally I find more than tanky without touching any of his defensive skills.
    Either that or my opponents just dont hit hard enough :p
     
  13. Raging Ent

    Raging Ent

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    Well, we're currently discussing about the whole archetype idea.
    It kinda kills creativity because 'tanks' need to have tank skills etc.
    So if we do decide to remove the whole archetype concept we're free to do more with the heroes we have.
    Some heroes would still be tanks, and some would still be healers etc.
    We're just wondering if 'thinking outside the box' isn't better.
     
  14. Kino

    Kino

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    I dont think tanks actually need to have tank skills, or at leats the way it looks now.
    By tank skills you mean defensive abilities right?
     
  15. Raging Ent

    Raging Ent

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  16. Raging Ent

    Raging Ent

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    Going down a different road
    We have concluded that using archetypes leaves to little room for creativity and the 'system' will thus be removed.. Instead we have a load of heroes in store for you!
    Some models are already used, some will be imported from my other projects..
    But here is the list of models that will be used before v1.00!
    Cheers,
    Naro
     
  17. Leak-

    Leak-

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    Cool!
     
  18. Moon Mover

    Moon Mover

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    We can play as Ancients?

    I can hardly wait to stomp around, smashing puny humans with my heavy branches. :-D
     
  19. Raging Ent

    Raging Ent

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    Yes, if you look closely there are 2 Ancient models in this 48 list!
     
  20. MogulKahn

    MogulKahn

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    i am going to follow this !