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Tfk

This bundle is marked as useful / simple. Simplicity is bliss, low effort and/or may contain minor bugs.
Deleted 10/31/14

Keywords:
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Contents

TFK (Map)

Reviews
21:49, 22nd Jan 2011 ap0calypse: Approved StoPCampinGn00b: Rejected for map being "deleted" by author and spam on the front page.
Level 20
Joined
Jul 12, 2010
Messages
1,719
this map looks interesting...

EDIT:
wow this map is amazing!
the terrain is really good and the game is well balanced...
but as i can see this is still a beta map right?
there is a lot of work left to do and im looking forward to playing the full version!!
good luck and happy map editing!! :thumbs_up:
 
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Level 13
Joined
Dec 13, 2008
Messages
618
You're definitely right mr. xorkatoss, thanks I'll find way going down to the earth...

EDIT:

Mentioning about the (negative) effects of skill such as stun.

Each bosses has a 50% chances to immune against stun,frost,poison,etc.. or others
negatives buffs.

I will next make a guide for this status effects in the game next version, thanks for help.
 
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Level 3
Joined
Nov 28, 2010
Messages
21
Well, i didnt lag at start, only after some time playing, and even my friend's computer that is WAY better than mine started to have some serious low fps problem.

The map is really beautiful, and I really want to play it.

Edit:

Tried to load my character, was level 6, he came back to level 1 with only 1 potion and no equips.
 
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Level 13
Joined
Dec 13, 2008
Messages
618
EDIT:

We shuffle GODEGEN* every updates, it means saved character from the past version doesn't work in any previous or current map, for a reason that the current list of "heroes,items,NPC,etc..." is not full yet complete.


*save and load system
 
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Level 3
Joined
Nov 28, 2010
Messages
21
Yea, I tried to load from 1.7 and became a level 5 oracle.

Then I tried to load my new character level 6 and became a level 1 with no itens.
I'll try again, then i'll post results.
 
Level 5
Joined
Feb 27, 2011
Messages
175
Hahah nice mate.Your alive.I started thinking the worst scenarios :/ just joking <3
Well the update is good i didnt see any bugs or other's bad stuff i srsly didnt expirience any lagg.Well i did in the 1.5 ver in after loading was complete but that's all.
Rogue ftw :D i dont want to lvl for now untill stable version xD or atleast a non beta version :p everything is going great.Peace out from Burke. :D

P.S. Sorry for bad english :/
 
Level 3
Joined
Nov 28, 2010
Messages
21
Dont worry, Its a low level character anyway.
I'm searching for bugs and stuff like that.

@Burke
Yeah, maybe some computers wont suffer from low fps, but a good map must be always "clean" and playable, no matter how much your computer suck. (At least most of 'em)
 
Level 13
Joined
Dec 13, 2008
Messages
618
You were two are right, thanks for you're help. I wish I could make a serious updates this time now. Cause every time I try to concentrate in editing maps, my friends always discouraging me and they laugh me for what I'm doing, they provoking me to played DOTA instead of doing this.
 
Level 4
Joined
Mar 24, 2011
Messages
91
U've done great job so far. Pls dont waste ur time with dota oO... just jokin
btw ive noticed couple of nice bugs. first one is after savin on ver. 1.8 and load without any equipment (not so worried bout it). 2nd bug is when u go to change ur class from trainee to warrior or etc. u got disconnected :S i wanted to try 2nd class change but got DC-ed. I hope you will fix it on the next version and also will add the oracle and ranger. Thats for now waiting for the next update to test and hope soon for full version or atleast not so buggy :)


BR

Edit: could you add more info about the quests and etc. for example. "find the golden bug"
 
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Level 3
Joined
Nov 28, 2010
Messages
21
You were two are right, thanks for you're help. I wish I could make a serious updates this time now. Cause every time I try to concentrate in editing maps, my friends always discouraging me and they laugh me for what I'm doing, they provoking me to played DOTA instead of doing this.

Dude, you have one of the most beautiful maps I've ever seen.
Dont get discouraged cause some "friends" do that, and for start, if they were really your friends, they would be supporting you.

So yeah, again, keep working on pearlacia!
 
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Level 4
Joined
Mar 24, 2011
Messages
91
Dude, you have one of the most beautiful maps I've ever seen.
Dont get discouraged cause some "friends" do that, and for start, if they were really your friends, they would be supporting you.

So yeah, again, keep working on pearlacia!

Indeed. Thumbs up!

BR
 

3LF

3LF

Level 2
Joined
Dec 31, 2008
Messages
27
There's a pretty long time between starting a new character and getting a "real" class now...
 
Level 5
Joined
Feb 27, 2011
Messages
175
I think that this map is amazing.First of all this is an amzing ORPG and no ORPG haz good system's ingame like this one.And the story is great so far, so when an out of beta comes out, you can bet that i will the first to ding up in this map, also max lvl so far is lvl 20 i see, it would be great if it could be maxed to 35 or 45 or i dont know 20 lvl is small.
I know that it doesnt matter's that much right know mate, but it will later :p
And i am a FAN from day one BIATCH ! So keep up this work.
You can play DOTA with friend's and do the map, but if you can fokus on the map itself it would be great.
And one more stupid question...
WHAT THEE FUCK IS -n FUNCCTION IN THIS MAP !!!! and also protect the damn map <3

P.S. Sorry for bad ENGLISH ! i <3 caps :)
 
Level 13
Joined
Dec 13, 2008
Messages
618
Yeah you're right!
"-n" FUNCTION is from CODEGEN in able to load your character with same name* used. I don't known what happen to the trigger every time I tried to change name(Player Name) in the game it doesn't work. Don't worry I'll ask assistant from the original CODEGEN creator to fix this.

*I think loaded character doesn't work with other used name.
 
Level 3
Joined
Nov 28, 2010
Messages
21
Instead of adding new things (It is good!), maybe you could fix bugs, fix leaks and stuff like that on your map before adding new content.

Making it stable will attract a lot more people and will help you whenever you want to add new things.
 
Level 2
Joined
Nov 8, 2010
Messages
14
Awesome map! but i got lagged sooo much i couldnt move :( we had a full house that time it was everyones 1st time then i lagged some other players too i was so llag that we decided to quit ( i was the host so everyone quit lol) one problem how do we save? i keep on typing -save but it wont save :( But we all loved the game! soo ah is it possible to fix the lag and my save problem ty ^_^:ogre_haosis:
 
Level 5
Joined
Feb 27, 2011
Messages
175
The terrains are really welll made, I'd say. Not sure about the gameplay, but it's not really comftable to fight with so many Spellbooks you know. I think this cpuld be simplified someway...

Well i think that spellbooks are just fine.Indeed it is a little tricky to menage but that is what i think thats separetes a newbie from a veteran. :) Peace!
 
Level 4
Joined
Sep 2, 2010
Messages
72
Ähm.. Not realy good map. Good terrain and things but the gameplay it bad... Boring! ._.
I just ran around with my friend, killed some creeps and searched for the spiders to finish the first quest, but the only thing that we found was... terrain. After about 10 or 15 minutes we stopped playing. You realy should work on better gameplay. It's boring.
 
Level 2
Joined
Mar 3, 2011
Messages
38
Two suggestions
1. Please make the questing / storyline a bit more interesting

Atm all the quests I've encountered are of the "Go kill X mobs, return to Y for reward"
of the BAD MMO type way (read WoW).

Suggestion: You seem to have put a lot of effort in the terrain, make use of it during your quests - invite the players to new areas with your quests, allow players to feel they make an impact when they chose or not chose to do your quests.

2. Several heroes have the same / very similar skills

Don't get me wrong, you have implemented interesting customized skills / abilities.... but atm there does not seem to be much difference between some of the current heroes.

Suggestion: Make the skills more uniqe by removing "duplicate" heroes. Keep the number of heroes but add more and different skills, so that the playstyle of every hero is unique.
 
Level 13
Joined
Dec 13, 2008
Messages
618
@BloodFeather
Save/Load is working...
@ZapperGhandi
That's a good point of view, thanks for suggestions. Actually current available "Side" quest is a part of "Main" quest a bit and we will still working...
Branching heroes is part of the storyline in Pearl, and yet we have "Solo class" to introduce before any proceeding.
Adding more skills is ideal, perhaps, seen we have three stages of each class we can't add more skill yet.

"Thanks for bringing the frozen will into a burning keep of fire." -jx
 
BloodFeather said:
i played it with my brother but it says Disable save load ..... something like that
jxtranghero said:
It means you need at least 2 or more players to enable "- save" and "- load"

He surely met the requirements...

but maybe you could add save-load on SP (but make that code unusable on MP, it would help those people who has no one to play with [read: me])
 
Level 4
Joined
Jan 3, 2011
Messages
103
New screenshots sir.
Are jizztastic, i almost got confused i was looking at porn for a second there.
but seriously, HOLEY SHIT, DLEN NAO.
 
Level 31
Joined
Jul 10, 2007
Messages
6,306
What save/load system does this map use? I don't really want to type out a code that's more than 2x longer than it needs to be ; ).

edit
ew omg, it uses CodeGen...

yea, def never going to play this map... =D

oh well, gj I guess with the rest

Some info
Code:
storing values of

501 out of a max of 1000000
1938 out of a max of 1000000
5821 out of a max of 28392
1 out of a max of 1 (bool)
0 out of a max of 1 (bool)
11 out of a max of 11
19 out of a max of 1000
12 out of a max of 16

The data can be encoded with 7 characters with 0 security.

iGen does it in 17 w/ security (prob 15-16 w/o)
CodeGen does it in 16 w/o security
PipeDream's Optimal Save System does it in 7 chars w/ 0 security (ideal output)

So yea, you're save/load code is more than 2x longer than it needs to be.


Here's some info on save/load
http://www.hiveworkshop.com/forums/jass-ai-scripts-tutorials-280/saving-loading-192851/

I want to play your map, but I don't want to deal with another horribly long save/load code resulting from a horrible save/load system.

edit
cuz I want to play this map, I'm going to put http://www.hiveworkshop.com/forums/spells-569/encoder-2-0-2-0-a-189883/?prev=mmr=6 into it for you ;o. I'll have the upload up in a few.

You're welcome : )

edit
What extra features do you want saved? Encoder can handle anything, including item charges for specific items (if you have any charged items in your game or you want any in your game, you can now save them properly). You could also do hero specific abilities, hero specific items, etc... if you have any hero specific items, let me know so that I can form up your catalogs for an even smaller save/load code.

I'll be removing your save restriction and doing two types of save/load codes instead, that way your code is a bit smaller. I'll also be adding hero %xp so that the code is smaller (xp max would otherwise be a massive number)


Your map better be good :p. Yours will be the first one I know of to have Encoder implemented into it.

If your map is good (I enjoy playing it), I can help you out more by making all of the code vjass and optimizing it. I optimized a very simple hero line war map and removed 50 kb of code w/ me adding tons of extra features =). Then again, even if your map is good, I might not ^)^. Only putting Encoder in it cuz I got nothing better to do atm and your map looks interesting : D.

edit
Updated your coloring since I couldn't read it >.>. Using the Encoder demo map coloring.

Here is how big your save/load code is now

from (original)
B7Fa-bBHc-cccc-cc5A-A0ba-b5Fa-b5Ga-b5gE-Ub
34 chars

to (on encoder)
40ih-zxVa-pHDj-Dj9n-zhmj-Ibe
23 chars

To be able to edit your map, you will need to initialize Lua file header and install 2 other lua scripts

http://www.hiveworkshop.com/forums/jass-functions-413/snippet-lua_file_header-186775/
http://www.hiveworkshop.com/forums/jass-functions-413/snippet-lua_object_id-176943/
http://www.hiveworkshop.com/forums/jass-functions-413/snippet-lua_get_var_object-185944/

Read the mini tut on that first link to properly initialize, then install the other 2 scripts.

Afterwards, you'll need to initialize UnitStatePercent
http://www.hiveworkshop.com/forums/jass-functions-413/snippet-unit-state-percent-189943/

I believe your shorter save/load code + ability to properly save item charges is worth it, don't you? : )

I know I'd rather type a 23 char code than a 34 char one : P


Also, if you have already made changes to the map, you can rip Encoder out of this one and paste it into your new one, deleting CodeGen in the process. From there, you'll need to follow the steps above to get Lua and UnitStatePercent into it : ).

If you'd prefer to save actual xp rather than xp% (something I don't suggest), you can retrieve the maximum xp a hero can have by setting a hero to its max level (20) and looking at how much xp it has. From there, you modify the xp code range to be from 0 to that max xp, remove level code range, and just save the hero xp. If you do this, you also won't need Lua file header or UnitStatePercent, but it will lengthen your code.


If you want any other help on this map, I charge by the hour. I only did this so that I could play it cuz I didn't want to type in a huge save/load code : P.



Also, save/load now works for single player and multi player and you only need to be solo in single player. It also saves as multiplayer when you're solo but in a LAN game or online. Single player save/load codes are different from multiplayer ones, and a single player save/load code will not work in a multiplayer game. A multiplayer save/load code currently doesn't work in a single player game, but I could do a little bit of editing to make it work : ), but again, that'd be an extra feature, so I'd be charging by the hour.

edit
this map has insane memory leaks...

I think it would be worth your time to hire me to get your map up to snuff ;p

cuz yea, wc3 totally crashed when I changed my class first time at lvl 5 and wc3 was using nearly 1 gig of memory. Since I lost my char, right now I'm giving myself my char back >.>...

edit
apparently, I need to add some stuff to the load portion since you do some stuff when you create the hero. I can also remove the enum stuff since I found your heroes array : P.

Also, I see some issues with your loading. Lumber would always reset on load. Do you really want that? Also, what if a player loads while their hero is in a dungeon. You don't reset the in dungeon flag. I'm keeping as is since I'm not sure what you want... ;p

edit
Will have a new version up. Your GUI nonsense fudged all of the array reads up.

And it's pretty easy to dupe items >.>.

And here are two save/load codes. The difference between these 2 codes is like 7 gold, lol... this is to show you that the security on this is pretty decent.
Alvh-61U9-FowU-PGEp-tItD-XaK
Awxo-2ejN-sfSC-FtHC-JmLg-6K1

Exact same code as first with a dif nick
AR94-zWCj-mQBj-BYoB-KkqM-0fc

edit
so yea, latest version up btw
 

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Level 31
Joined
Jul 10, 2007
Messages
6,306
Found a bug...

I was able to equip multiple weps ; p. Atm I'm doing enough damage to rape everything >: O.

Also, already lvl 18/20... your mutant people at the defend the stronghold quest give xp across half the map plus way too much xp given there. I went from like lvl 6 to lvl 18 very quickly o-o.

edit
Ok... so do the bosses drop anything at all, or do I already have the best gear in the game?? : |

and btw.. I have like 1000+ soul points >.<.

edit
do warlords only use fire element? should I max out all the others?

edit
what's max elemental stat? from your triggers, I thought it was 150, but is it higher? I just got 155 and now I know I'll have a corrupt code if I save my dude :eek:. Oh well, there goes like 800 soul points.. I'll get some more.. I got like 100 in 1 minute, rofl.

And again, those bosses are useless : |... /sad face

and yea, I totally rape them >.<

edit
Oh I see, your condition on upping elemental stats should be < 150, otherwise your max will end up being 155 ^)^.

But it'd be so much cooler if the max was like... 1000 : P. I'd like to 1 hit ko bosses : D

edit
Also, if you want to save item charges (since your current item charge saving is all screwy), please add another encoder rather than messing with the current one. There is a reason I set it up the way I did : p.
 
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Level 13
Joined
Dec 13, 2008
Messages
618
Found a bug...

I was able to equip multiple weps ; p. Atm I'm doing enough damage to rape everything >: O.

Also, already lvl 18/20... your mutant people at the defend the stronghold quest give xp across half the map plus way too much xp given there. I went from like lvl 6 to lvl 18 very quickly o-o.

edit
Ok... so do the bosses drop anything at all, or do I already have the best gear in the game?? : |

We still working on it, just pm all you're though and give us a time to consider all of this. Thanks for being nice.
 
Level 31
Joined
Jul 10, 2007
Messages
6,306
All right.. and apparently, the stats aren't loading right.. I'm looking into it right now /weird.

the fire /etc stats. oh well, no biggie =).

edit
found... I was using the stat total var, and apparently that's only for displaying.

here's updated thingie using right vars (you could fix too).


edit
Now, again, if you want me to recode your map to be in vjass and to have 0 mem leaks and so on and to add things like saving item charges, you'd have to hire me ; p.

edit
don't know what's going on, but the elemental point thingies aren't loading... or maybe they are and I just tested the wrong map. Just look over it yourself to see if the arrays are right : p.

/hates GUI with a passion

these are the arrays I'm using in it atm
Code:
        udg_Stat_Dark
        udg_Stat_Earth
        udg_Stat_Fire
        udg_Stat_Light
        udg_Stat_Poison
        udg_Stat_Water
        udg_Stat_Wind

you're going to have to fix it.

In saving
JASS:
        call buffer.write(udg_Stat_Dark[pid+1])
        call buffer.write(udg_Stat_Earth[pid+1])
        call buffer.write(udg_Stat_Fire[pid+1])
        call buffer.write(udg_Stat_Light[pid+1])
        call buffer.write(udg_Stat_Poison[pid+1])
        call buffer.write(udg_Stat_Water[pid+1])
        call buffer.write(udg_Stat_Wind[pid+1])

and loading
JASS:
                set udg_Stat_Dark[pid+1] = buffer.read()
                set udg_Stat_Earth[pid+1] = buffer.read()
                set udg_Stat_Fire[pid+1] = buffer.read()
                set udg_Stat_Light[pid+1] = buffer.read()
                set udg_Stat_Poison[pid+1] = buffer.read()
                set udg_Stat_Water[pid+1] = buffer.read()
                set udg_Stat_Wind[pid+1] = buffer.read()

Just put in the correct arrays. GUI arrays get a udg_ in front of them. I thought those were the right ones, but who knows.
 

Attachments

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Last edited:
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