- Joined
- Jun 20, 2017
- Messages
- 332
What's wrong? That only shows the first message!
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Notice 1
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Events
- Unit - A unit Begins an upgrade
- Conditions
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Actions
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Multiple FunctionsIf (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
- (Unit-type of (Triggering unit)) Equal to (==) Town Hall (2)
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Then - Actions
- Game - Display to (All players) the text: (String_PlayerColors[(Player number of (Triggering player))] + has constructed the |cffffcc00Town Hall (2).|r)
- Trigger - Turn off (This trigger)
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Else - Actions
- Do nothing
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If - Conditions
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-------- /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// --------
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Multiple FunctionsIf (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
- (Unit-type of (Triggering unit)) Equal to (==) Town Hall (3)
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Then - Actions
- Game - Display to (All players) the text: (String_PlayerColors[(Player number of (Triggering player))] + has constructed the |cffffcc00Town Hall (3).|r)
- Trigger - Turn off (This trigger)
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Else - Actions
- Do nothing
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If - Conditions
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Multiple FunctionsIf (All Conditions are True) then do (Then Actions) else do (Else Actions)
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-------- /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// --------
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Multiple FunctionsIf (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
- (Unit-type of (Triggering unit)) Equal to (==) Town Hall (4)
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Then - Actions
- Game - Display to (All players) the text: (String_PlayerColors[(Player number of (Triggering player))] + has constructed the |cffffcc00Town Hall (4).|r)
- Trigger - Turn off (This trigger)
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Else - Actions
- Do nothing
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If - Conditions
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Multiple FunctionsIf (All Conditions are True) then do (Then Actions) else do (Else Actions)
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Multiple FunctionsIf (All Conditions are True) then do (Then Actions) else do (Else Actions)
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Events