Meh in that case Ill just show you the temporary link to it I made.
Voids entry in HD. . .
Again this is an image of voids entry in HD and is not the image you are rating and the link will eventually expire. Only click on it if you were courious of what I was refering to and this is technically not part of the contest.
I am doing this only cause it would be a waste if people actually wanted to see it.
Also your argument about filesize is illogical, it is only twice the size of your one you submited to be rated and the compression is near unnoticable.
On any modern connection even uncompressed it should take atmost 2 minutes to upload, so I have no clue where you get the 15 minutes from.
That being said I will now state my opinion of some of the entries and wish the best of luck to whever is taking part.
Chaos.
His entry shows impressive use of small models to make whole buildings. However generally it lacks the level of detail to be a good terrain. The buildings are very regular and square, and the gound looks very blury and flat as well as the background. Overall it needed more detail and 3D stuff between the buildings.
CoBrA b
His entry is very impressive. The galexsiey looks ver good and the orb really gives an opinion of it being small. The background should probably hae been further away slightly as it is close enough to notice the low res textures it uses. Overall a very good terrain.
Corexx
Another very impressive entry. It really does look like the castles are the size of toys and wasps are about to attack them. The grass works very well at making it look like the castle is small and not the wasps are big. The archers however on the castles are a bit too unifourm and repetitive. It probably would have looked better with fewer archers or archers and maybe if they were shown doing their attack animation with the odd size varience between them so they are not clones.
Dark Master
Quite good for an overall terrain, however its relevance to the contest is obscure. Only a small part of the picture dealt with a minature world, and most of the image was of a full sized world. A better camera angle which emphisises the minature model world would have been advisable. Also such a tiny screenshot helps no one as you can only really view it properly zooming in and that did not help the fact how the minature world only took up like 5% of the image.
DTurGuR
Certainly a unique entry. The representation of a PSP is prety realistic and very good. However the terrain around the PSP was poor as the terrain textures were low res. It would have been better putting the PSP on a stone table made of lots of parts so the lack of texture res would be less noticable. However you compessed the image too much, so it lost far too much detail and looks quite poor. I was on the vurge of saying that the game image was a texture due to the poor quality of the screenshot.
H-Bomber
The scale is belivable, however it looks highly cluttered. The close up is basicaly a mess and looks rather like a rubish dump terrain with prety generi grass around it and a rabit who is far too small to make the scale believeable. It would have been better making the mill and house bigger in the background and the foreground less cluttered as well as the rabit slightly bigger, so the scale is more clear.
just_spectating
Another one of the better submissions, as it generally looks very good. The books literly do look like minature worlds. You kind of ruined it a bit though by expanding the low resolution textures too much like that of the table and the house wall. Next to that a very well detailed terrain. Also I have no clue why you included a "game view" as part of the terrain, as that is totally out of place.
Keiji
Interesting terrain idea. An overgrown house filled with minature trees. Generally does the impression of scale quite well, however it sufferes a common fault that a lot of the submissions do, the ground texture and stairs use far too low resolution textures and so would have been better off being composted of more piecies.
Mad[Lion]
Also a terrain worthy of being a winner. The idea of a rock hand with cities on it is prety good and the moon in the background really makes it look impressive. Highly detailed and good looking overall. Only major fault was the moon being low poly and so not looking very round at its scale, maybe placing a few moon models beind the front face with different rotation offsets would have hid this my making it appear like it had more sides.
MadsaN
Certainly one of the better entries, 3 rock gients creating 3 floting worlds is executed pretty well. Blending was a problem you suffered from however, as the red rocks on the one island look quite out of place and need some sort of phase in where the normal rocks stop and the red rocks being. Certainly a terrain to be proud of though.
Megafyr
Another gient theme.... Still ok though. The gient looks pretty good and so does the terrain overall. However the fog sort of loses the detail of the background and titan so although good too look at, it lacks much clear visable detail. It would have been better with slightly less dense fog so people could admire the detail put into the ground more as it appears only as shades of grey in the image provided.