- Joined
- Nov 15, 2010
- Messages
- 16
Hi,
is there a way to associate a certain terrain type with a negative health regeneration rate when a unit steps on the terrain? The same way undead units health regeneration rate is increased when they step into blight terrain, but to make that a negative health regeneration rate for a specific terrain type?
In this map, I want my unit to start losing health per second when it steps on that lava-looking terrain that I don't use anywhere else on the map, e.g. I want unit to lose -1 health per second on that terrain type, and when the unit stands on the other terrain types, that would have no effect on unit health regeneration rate.
Bonus if this can be done without a use of dummies or time periodic events (I assume blight health regeneration mechanic is not using either of those?)
is there a way to associate a certain terrain type with a negative health regeneration rate when a unit steps on the terrain? The same way undead units health regeneration rate is increased when they step into blight terrain, but to make that a negative health regeneration rate for a specific terrain type?
In this map, I want my unit to start losing health per second when it steps on that lava-looking terrain that I don't use anywhere else on the map, e.g. I want unit to lose -1 health per second on that terrain type, and when the unit stands on the other terrain types, that would have no effect on unit health regeneration rate.
Bonus if this can be done without a use of dummies or time periodic events (I assume blight health regeneration mechanic is not using either of those?)