- Joined
- Apr 14, 2012
- Messages
- 2,901
OMG! this is much more hard than learn how to code! lolz...
I'm going to paraphrase Kitabatake here: "Terraining is easy to learn, but hard to master"
OMG! this is much more hard than learn how to code! lolz...
Hey there people I want to showcase you a few of my terrain.Please tell me what to help improve here because I want to be a learner at this class.
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Please tell me on ways to improve this terrain.
Hey there people I want to showcase you a few of my terrain.Please tell me what to help improve here because I want to be a learner at this class.
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Please tell me on ways to improve this terrain.
I will compress it into a zip file and send it later for the glory of the class. =)
This does not belong in Site Discussion. Why not move it to Terrain Forum?
hey guys, I just wanna show you a terrain from a melee map of mine that was never release
what do you think?
(how do you add a sky? [not show, because it only shows white shi*t])
hey guys, I just wanna show you a terrain from a melee map of mine that was never release
what do you think?
(how do you add a sky? [not show, because it only shows white shi*t])
updated it (there's a reason why the map is named that way)
- added sky
- apply raised (not really noticeable)
@MasterTrainer Hell_Master already thought me how to add skies
are there any othere cliffs? :
@Hell_Master thanks for the tips, will apply that. but on variating the sizes of the trees, do I create many doodads in the object manager with different scalings?
Here's another part of the map, this is my first attempt on making a waterfall
Don't speak for me please. I don't like it when people do that.
But can TLI-Inferno handle such a huge class? You know, in the case that he's the only teacher when classes start on Friday.
I can do blizzard terrain quite well and terrain in general. It all depends upon the number of custom resources I'm willing to use or the amount of effort. I've got a few examples of terrain in my albums that whoever's teaching can use as examples (bad or otherwise).
you guys gonna use The Ultimate Terraining Map?
Well I don't make melee maps... much. I don't release them either. Those are campaign maps. In my campaigns I predominantly use Blizzard style with my own style where I see fit. I can't do angle terrain where the terrain only works from a certain angle but I have consistency in my work.
A little of topic but what do you think of my Lordaeron terrain?
The more I think about it the more I'm willing to help with teaching on certain subjects or techniques. I don't think I could be a full time teacher as my terraining ability is limited to as I said earlier only a few types.
Okay its a done deal. Whenever you need a bonus assignment or whatever just tell me and I'll come up with something. When you start teaching as well tell me so I can keep tabs on the lessons etc.
As I said a few pages before I would like to join the teaching group. I see the major problems of terrainers is to make the terrain they develop blend and make a good atmosphere. I would like to teach people how to make good choices for doodads and how to manipulate them into a whole picture. I do mainly off-melee playable terrains, altho I never tried doing a melee map but I do feel the better time spending for an age-late game would be on eyecandy and things that prove how creative people can get even with the limitations they are provided.
My classes would be mainly for people who prefer to:
- learn/improve on how to make ingame terrain look more alive - thus including triggered animation of unanimated objects, the right way to sound the enviroment.
- learn/improve on when to be preservative and when to 'spam' doodads. ''Overdoing is even worse than not doing.'' ''Less is more''
- make them think when they do their terrain, not just pick items from a list that 'seem fitting'.
And last but not least I hope of learning a bit from other people's creations too.
Is this good?
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Grass shouldn't be placed on dirt rule number 1.
Apart from that very good.
Is this good?
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