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- Jan 9, 2005
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Based on Magic: the Gathering's coloured mana system, design a faction that represents the philosophies associated with a single colour.
White
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Blue
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Black
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Red
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Green
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White exemplifies the ideals of order and consistency. White's ultimate goal is peace, ideally through structure and law. White can be restrictive and authoritarian. | Blue seeks perfection through knowledge and progress but can also be the sphere of deception and manipulation. Blue can be unethical or lack morality its its efficiency. | Black embodies the essences of selfishness and opportunism. Black desires power over all else as it allows it to get what it wants. Black is merciless and shameless. | Red desires freedom above all else. Red is pure passion, chaotic and impulsive. Laws are anathema to Red as they get in the way. Red has the capacity for complete anarchy. | Green personifies growth, instinct and harmony with nature. Green is honest and interdependent and dislikes artificial change. Green can lead to rigid and unchanging traditions. |
- You may only choose ONE colour. No mixing and matching allowed.
- The colour you pick does not determine the visual appearance of your faction. It is chiefly a philosophical descriptor. You can have a faction of undead healers that seek to restore order in a disease-stricken land that only they can enter because they are unaffected by disease. That is technically a White faction.
- You are not required to follow Magic: The Gathering's actual lore or ideas.
- Your faction must contain at least 8 non-hero units.
- Your faction must contain at least 1 hero unit.
- Your faction must contain at least 8 buildings (if your faction has more than 1 defense tower, they will all count as 1).
- Trying to manipulate the poll in any form is not allowed.
If you're aware of ip-sharing with any voter, for any reason, you should contact the staff. - Harassment towards others to influence the result will lead to punishment.
A neutral recommendation to take part at the poll isn't problematic, though. - Voting for yourself is not allowed, and will lead to a malus by 5%.
- Participating in the poll does not explicitly safe one from being disqualified.
- Judges are not allowed to vote.
- 1st place: 75 reputation points
- 2nd place: 50 reputation points
- 3rd place: 25 reputation points
- Entry: 5 reputation points
- Judge: 15 reputation points
The three winning teams will receive an award icon, representing the winning entry.
Theme | How well the various elements of the Faction (including aesthetics, gameplay & design) fit together in a thematic manner such that they feel like they are representative of the given Faction, as well as that of the chosen Contest Theme. Well-fitting & polished aesthetics which complement a cohesive theme will be graded well; poorly-considered or lacking thematic elements will result in a poor score. | 10 |
Gameplay | How well the various elements of the Faction work together to achieve the tactical synergy & gameplay style the Faction has, as well as how efficiently each element performs its particular function. Strategic systems that endow an identity to the Faction, comprehensive & well-though-out roles which complement a cohesive Faction will be graded well; ill-considered, insufficient or over-compensating roles will lose points. | 10 |
Balance | Indicates how comparable the Faction is in terms of 'playability'; i.e. the ideal Faction should win/lose 50% of the time against others of it's class. Overpowered or Underpowered units/heroes/abilities/etc will result in a poor score; properly balanced elements will result in a good score. | 5 |
Creativity | How original the design of the Faction is in terms of innovative ideas, clever implementations, or creative concepts. Innovation and creativity will be rewarded; extensive re-use of existing elements in vanilla factions & poor originality will result in a poor score. | 10 |
35 |
- Judgement: 70%
- Poll: 30%
The contest shall begin on 6th of October 2019 and conclude on 19th of October 2019 GMT (day is included).
Assigned Staff: Heinvers
Contest | Results
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