Space Orcs Campaign-Team Recruitment
This is the official recruitment thread for my upcoming project.
The original idea factory thread can be found here: http://www.hiveworkshop.com/forums/idea-factory-462/space-orcs-campaign-151926/#post1398628
I am in need of skilled modders with enough interest in this project to spend some of their spare time to work on it. Below is a list of the positions in the team and a short overview of what you should be able to do if you want one of the posts.
General Requirements: One of the big Instant Messaging Clients (MSN, ICQ, XMPP etc.), I'll probably just choose the one most people have. Also, having Skype would be a big plus. You can legally get all of the Instant Messengers and Skype for free, so if you don't have either, it's not too much trouble.
Note that I'll give more people the possibilty to join the project if there is the need for it and a high enough demand exists.
Project Lead
foo_sharp
As I've recieved the question what I am actually going to do myself in this project here's a short overview of my duties:
I am writing the story, as mentioned below, Gaisler and The World Is Flat help me deepen the plot, creating side stories and so on.
I am responsible for coordinating the team and keeping it together.
I am doing the basic layout of all maps to give the terrainers a clue of how the map is supposed to look in the end.
I am, obviously, as part of the writer position, coordinating the cinematics of the campaign.
I am also organising a webside for the project in case the support for the project grows stronger.
I might have forgotten something, if I remember anthing I'll add it.
I hope this gives you a clearer view of what I'm going to do although these things are in my opinion self-explanatory
1.) Story Writing
Lead Writer: foo_sharp
Additional Writers: gaisler, The World Is Flat
Current Status: All Positions taken
2.) Modelers
Position 1: General Frank
Position 2: <empty>
Part-time position: Devine
I am going to need several unit models, a couple of effects and some doodads, it is essential that these areas are covered by the two modelers, meaning that they together can do all of these model types.
An example of your previous work or a small exemplary piece of work made for this application is required.
Current Status: 1 position left
3.) Terrainers
Position 1: leet.firefox
Position 2: [Big Dub]
Part-time position 1: -Kobas-
Part-time position 2: Keiji
Terrainers will need to be able to do playable terrains with a semi-realistic touch, meaning no blizzard cliffs and probably quite a bit of custom environment doodads. An example of your previous work or a small exemplary piece of work made for this application is required.
Current Status: 1 Position left
4.) Triggerers
Position 1: YourNameHere
Position 2: <empty>
Part-time position 1: <empty>
Part-time position 2: Illidan(Evil)X
Part-time position 3: baassee
I need at least one core team triggerer able to do advanced systems like a projectile/cover system, artillery etc. in case the part-time triggerers have to drop out. In addition to that I need someone to trigger all the quests and events during the game and to possibly do some spells. If one person alone meets these requirements, the second position will still be open for application. An example of your previous work or a small exemplary piece of work made for this application is required.
Current Status: 1 core team position taken
5.) Cinematics
Position 1: Vengeancekael
Position 2: <empty>
People interested in doing cinematics need to be able to do smooth and advanced camera movements and have to be able to time multiple advanced actions ingame (e.g. bomber flying over camera, dropping bombs, camera shakes etc). An example of your previous work or a small exemplary piece of work made for this application is required.
Current Status: 1 core team position taken
6.) 2D-Art
This position requires of you to be able to do loading screens/icons and possibly minimap-previews (not certain yet).
Position 1: <empty>
Part-time position 1: Big Dub
Current Status: No core team positions taken
7.) Sound Manager
I mainly need the person wanting this job to have access to a large variety of sounds/musical pieces that can be used in the campaign for cinematics and ingame sounds (explosions, engine humms, dramatic music for a cinematic).
As for voice acting: It isn't planned. It's too unlikely to get enough good voice actors for a full campaign.
Position 1: Shivarra
Current Status: Position taken
Final Notes: If you are of the opinion that I missed any of the vital positions or that any of the positions are under/overstaffed please tell me so. The same goes for any spelling mistakes and other mistakes in the post.
This is the official recruitment thread for my upcoming project.
The original idea factory thread can be found here: http://www.hiveworkshop.com/forums/idea-factory-462/space-orcs-campaign-151926/#post1398628
I am in need of skilled modders with enough interest in this project to spend some of their spare time to work on it. Below is a list of the positions in the team and a short overview of what you should be able to do if you want one of the posts.
General Requirements: One of the big Instant Messaging Clients (MSN, ICQ, XMPP etc.), I'll probably just choose the one most people have. Also, having Skype would be a big plus. You can legally get all of the Instant Messengers and Skype for free, so if you don't have either, it's not too much trouble.
Note that I'll give more people the possibilty to join the project if there is the need for it and a high enough demand exists.
Project Lead
foo_sharp
As I've recieved the question what I am actually going to do myself in this project here's a short overview of my duties:
I am writing the story, as mentioned below, Gaisler and The World Is Flat help me deepen the plot, creating side stories and so on.
I am responsible for coordinating the team and keeping it together.
I am doing the basic layout of all maps to give the terrainers a clue of how the map is supposed to look in the end.
I am, obviously, as part of the writer position, coordinating the cinematics of the campaign.
I am also organising a webside for the project in case the support for the project grows stronger.
I might have forgotten something, if I remember anthing I'll add it.
I hope this gives you a clearer view of what I'm going to do although these things are in my opinion self-explanatory

1.) Story Writing
Lead Writer: foo_sharp
Additional Writers: gaisler, The World Is Flat
Current Status: All Positions taken
2.) Modelers
Position 1: General Frank
Position 2: <empty>
Part-time position: Devine
I am going to need several unit models, a couple of effects and some doodads, it is essential that these areas are covered by the two modelers, meaning that they together can do all of these model types.
An example of your previous work or a small exemplary piece of work made for this application is required.
Current Status: 1 position left
3.) Terrainers
Position 1: leet.firefox
Position 2: [Big Dub]
Part-time position 1: -Kobas-
Part-time position 2: Keiji
Terrainers will need to be able to do playable terrains with a semi-realistic touch, meaning no blizzard cliffs and probably quite a bit of custom environment doodads. An example of your previous work or a small exemplary piece of work made for this application is required.
Current Status: 1 Position left
4.) Triggerers
Position 1: YourNameHere
Position 2: <empty>
Part-time position 1: <empty>
Part-time position 2: Illidan(Evil)X
Part-time position 3: baassee
I need at least one core team triggerer able to do advanced systems like a projectile/cover system, artillery etc. in case the part-time triggerers have to drop out. In addition to that I need someone to trigger all the quests and events during the game and to possibly do some spells. If one person alone meets these requirements, the second position will still be open for application. An example of your previous work or a small exemplary piece of work made for this application is required.
Current Status: 1 core team position taken
5.) Cinematics
Position 1: Vengeancekael
Position 2: <empty>
People interested in doing cinematics need to be able to do smooth and advanced camera movements and have to be able to time multiple advanced actions ingame (e.g. bomber flying over camera, dropping bombs, camera shakes etc). An example of your previous work or a small exemplary piece of work made for this application is required.
Current Status: 1 core team position taken
6.) 2D-Art
This position requires of you to be able to do loading screens/icons and possibly minimap-previews (not certain yet).
Position 1: <empty>
Part-time position 1: Big Dub
Current Status: No core team positions taken
7.) Sound Manager
I mainly need the person wanting this job to have access to a large variety of sounds/musical pieces that can be used in the campaign for cinematics and ingame sounds (explosions, engine humms, dramatic music for a cinematic).
As for voice acting: It isn't planned. It's too unlikely to get enough good voice actors for a full campaign.
Position 1: Shivarra
Current Status: Position taken
Final Notes: If you are of the opinion that I missed any of the vital positions or that any of the positions are under/overstaffed please tell me so. The same goes for any spelling mistakes and other mistakes in the post.
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