• 🏆 Texturing Contest #33 is OPEN! Contestants must re-texture a SD unit model found in-game (Warcraft 3 Classic), recreating the unit into a peaceful NPC version. 🔗Click here to enter!
  • It's time for the first HD Modeling Contest of 2024. Join the theme discussion for Hive's HD Modeling Contest #6! Click here to post your idea!

Tales of Yrchian v1.03b

  • Like
Reactions: Aesthetics
Project by Marsal2000 and LevliN
This is the final version of that map file. A whole new version started with almost 100% different gameplay, better terrain, better systems, etc. For more information: LINK
Tales of Yrchian is a full teamwork multi-player ORPG map. Map isn't finished yet, still working on quests, items, skills, heroes, dungeons, etc. It's almost impossible to play it with less than 4 players.
One day a handful of wanderers jumped onto the land of Yrchian. They came because they heard that strange things happened recently. As they arrived they saw that everybody is restless, there are only a few people on the streets and the fear permeates the air. It was a dark night and they are tired, they had to find a place to rest. They wandered for hours when they found an old mercenary camp where they can sleep. In the middle of the night they woke up by a strange noise, they saw that the fire is burning again and a strange person sits in front of it. The stranger said "We have to talk, now!". The stranger told that he's name is Nior, he is a former alchemist but now he is just an advanturer he also told some information about the strange things happened there, but he don't know what exactly did those things. They have to figure out who or what did this. Will they can?
STORY WILL BE EXPLAINED BY THE QUESTS IN THE GAME
The Crypt

The crypt of Sindomirh town cursed by an evil mage.Now it's full with zombies rised from their coffins.

20gcow8.jpg
Tomb of Azriel
Quest Dungeon
Bandit Hideout
An old forsaken cave claimed by the bandits.
nfi2js.jpg

2akk2e0.jpg

wk5qit.jpg
Waterfall Cave
A cave behind the waterfall in the forest.
13yqts3.jpg
Cave of Menurial
It was an old goldmine but the bandits claimed it.Then the bandits are killed by the demons of Menurial.Menurial is the Demon Mage King who leads the demons horde against Yrchian.
Quest Dungeon
You can choose up to 9 heroes, 3 for each attribute.Maximum level is 50. Each hero has 5 skills and each skill has 5 levels.

Strength
Phoenix Warrior
97qrk7.jpg

Former warrior of the Phoenix cult. The Phoenix cult is one of the mystical defender clans of Yrchian that protects the land of Yrchian. They use enchanted weapons combined with a shield and powerful burning magic to subdue their enemies and protect their allies. They generally disdain long-range warfare, preferring instead to charge directly into the fray, swinging their weapon of choice or sending a wave of destructive spells. They can take a beating unlike anyone else. These warriors are equally comfortable wielding crescent blade or glavie. Strength combined with Intelligence is the Phoenix warrior's biggest asset, allowing this hero to do more damage with every attack.

Stats:

Strength: 18 + 1.80
Agility: 7 + 0.90
Intelligence: 10 + 1.30

Starting armor
: 4
Class bonuses: 2.0x HP Regeneration, 150 extra HP

Role: Tank, Damage Dealer

Icy Warrior
rivxjn.jpg

These warriors are use brute strenght and melee weapons enchanted with ice magic to subdue their enemies and protect their allies. They generally disdain long-range warfare, preferring instead to charge directly into the fray, swinging their weapon of choice. They can take a beating unlike anyone else. These warriors are equally comfortable wielding axe, hammer or sword, though many choose to master one weapon over all others. Defensive tactics help the warrior to avoid damage and protect allies, but Strength is these warrior's biggest asset, allowing this hero to do more damage with every attack.

Stats:

Strength: 19 + 2.20
Agility: 8 + 0.90
Intelligence: 8 + 0.90

Starting armor: 4
Class bonuses: 2.0x HP Regeneration, 150 extra HP

Role: Tank, Defender

Holy Warrior
wb9vma.jpg

These warriors are former monks who left the monastery. They rely on stout hearths, brute strenght, holy power and melee weapons to subdue their enemies and protect their allies. They generally disdain long-range warfare, preferring instead to charge directly into the fray, swinging their weapon of choice. They can take a beating unlike anyone else. They are comfortable wielding enchanted hammers. Defensive tactics help the warrior to avoid damage and protect allies.

Stats:

Strength: 19 + 1.90
Agility: 7 + 0.80
Intelligence: 9 + 1.30

Starting armor
: 4
Class bonuses: 2.0x HP Regeneration, 150 extra HP

Role: Tank, Damage Dealer
Agility
Amazon
jrqlhh.jpg

Amazons are unique in their ability to succeed with the help of, or even in spite of, their environment. Nature rituals allow them to manipulate the environment to hinder their enemies. They favour long-range combat, the bow being their weapon of choice, and can be especially effective from elevated locations such as bridges and cliffs. They are the only profession with the ability to charm animals, which then accompany them on their travels and assist them in battle, gaining experience and levels over time. Amazons are also Blessed with survival skills that help keep them alive.

Stats:

Strength: 7 + 1.10
Agility: 19 + 2.00
Intelligence: 9 + 0.90

Starting armor
: 2
Class bonuses: 40% extra Attack Speed

Role: Support, Damage Dealer (Ranged)

Dark Stalker
2m4b1c3.jpg

Dark Stalkers are the best fighters in the land of Yrchian. They using skillful tricks combinated with dark forces to subdue their enemies. The twin blades being their weapon of choice, and can deal especially high damage.

Stats:

Strength: 9 + 1.00
Agility: 19 + 2.10
Intelligence: 7 + 0.90

Starting armor: 2
Class bonuses: 40% extra Attack Speed

Role: Support, Damage Dealer

Illusionist
643q7n.jpg

Illusionists are masters of illusion and control. Their skills provide excellent support, turning the enemies powers against them and changing the very fabric of reality to hinder foes and help allies. Illusionists have the ability to cast spells quickly, which can make all the difference in the heat of battle. Their unique illusionary talents can cause imaginary illnesses or empower the Illusionist to move faster. While Illusionists are not known for brute strength, their ability to confuse and distract enemy's resources more than compensates.

Stats:

Strength: 8 + 1.00
Agility: 18 + 1.90
Intelligence: 9 + 1.10

Starting armor: 2
Class bonuses: 40% extra Attack Speed

Role: Support, Damage Dealer
Intelligence
Moonmage
k2g1zd.jpg

Moonmages summon the power of moon and command it at will. They can empower allies that makes them more harder to kill. Their unique buffs are stronger than any other buffs. The wise Moonmage avoids becoming surrounded, but keeps a local area-of-effect spell on hand just in case.

Stats:

Strength: 6 + 1.20
Agility: 6 + 1.00
Intelligence: 23 + 1.80

Starting armor: 0
Class bonuses: 5.0x Mana Regeneration, 100 extra Mana

Role
: Support, Buffer/Debuffer

Elementalist
21c5d7m.jpg

Elementalists summon the powers of air, fire, darkness and water and command them at will. They can inflict more damage in a single strike than any other profession. Air magic harnesses the power of tempests to strike foes down with lightning or enable allies to run like the wind. Fire magic manifests flames, fireballs, molten lava and even meteors to burn enemies to a crisp. Water magic conjures mist and ice to slow enemy movement and attacks, protect allies against magic, and inflict cold damage on enemies. The wise Elementalist avoids becoming surrounded, but keeps a local area-of-effect spell on hand just in case.

Stats:


Strength: 7 + 1.10
Agility: 6 + 0.80
Intelligence: 22 + 2.10

Starting armor: 0
Class bonuses: 5.0x Mana Regeneration, 100 extra Mana

Role: Support, Damage Dealer

Priest
1z3qz50.jpg

Priests employ a direct conduit to the gods, and the answers to their prayers come in the form of healing and protection for their allies and damage to their enemies. Priests enjoy Divine Favour, which provides extra healing power, while their healing and Protection Prayers help to keep their allies strong and healthy.Smiting Prayers, on the other hand,call down divine anger on enemies, exacting holy damage that ignores armour, though damage-dealing is not the Priest's specialty. What Priests lack in firepower they make up for with their unparalleled gift for keeping their allies alive.

Stats:

Strength: 6 + 0.90
Agility: 5 + 1.00
Intelligence: 24 + 2.10

Starting armor: 0
Class bonuses: 5.0x Mana Regeneration, 100 extra Mana

Role: Healer, Buffer, Anti-Undead Class
4l55xg.jpg

2yweq08.jpg

15yf8tk.jpg

2mg60hv.jpg

zoiz9c.jpg

  • Fixed most of the known bugs.
  • Terrain improvements
  • Advanced exp and gold system
  • Reduced filesize
  • New spells
  • New quests

  • Fixed the Dark Stalker's Demonic strike bug
  • Fixed the priest's Holy Word bug
  • Increased the Moonmage's Moonlight Shadow cooldown
  • Fixed the Sneak spell
  • Added higher level creeps
  • Fixed quest item remove bug
  • Fixed Bandits' Hideout dungeon bug

Terrain:
  • extended and reskinned the Bandits' hideout dungeon
  • reskinned the Tomb of Azriel quest dungeon
  • bigger roads
  • new house skin
  • little modified the city and added some extra things
Heroes:
  • new skills
  • rebalanced heroes
  • new system added: Illusion System: now the illusions are takes not just the healing potion effect but most of the buffs/debuffs
  • new elementalist model and skin
  • new phoenix warrior skin
  • added hero glow
Items:
  • new items added
  • remade item system
  1. Dark Stalkers can equip 2 swords but can't equip shields
  2. int heroes can use a staff and an orb
  3. every hero can equip 2 rings and 1 amulet
  4. faster
  5. more flexible
  6. greatly reduced lag
  7. item set system added
  8. modified items
  9. re-leveled items
  10. special strength agility and intelligence items
  • added item remove system
  • added extra item drops
Quests:
  • added few quests
  • quest bugs fixed
  • modified rewards
Others:
  • 1 new music (dungeon)
  • new city music
  • new sounds
  • new creeps
  • new creep skills
  • remade creeps
  • fixed save and load system bugs
  • added a backpack save system
  • new commands
  • improved player helper system
  • fixed known bugs
  • fixed the things that makes the game ultra laggy after a half hour on weaker pc-s
Thanks to the following people for the systems/spells/models/skins/icons
ap0calypse | without him I couldn't continue the map
Animoi666 and Adiktuz | solving the load system problems and helping me a lot
Raven0 and -Peper- | solving the loading screen problem
Maker | helping me a lot and solving the Soul Drain spell problem
WaterKnight and Pharaoh_ | helping with the object editor specials
TriggerHappy187 (Save/Load System)
Pharaoh_ (Music System)
Googlieeyes (Item Stack System)
Dr1zzt (Creep Respawn System)
f0rsAk3n (Spirit Moves(Omnislash))
Darkholme
General Frank
Dan van Ohllus
Ampharos_222
Suselishe
Tranquil
Hanza-Ru
Elenai
Alastor
GreyArchon
alfredx_sotn
HappyTauren
jigrael
JetFangInferno
Gottfrei
Elenai
Killabong
Callahan
shamanyouranus
SantoRayo[iP]
BurninRose
Thrikodius
Champara Bros
s4nji
Buster
Daelin
anarchianbedlam
Marcelo Hossomi
Skizzik
sPy
Haistrah
Pyritie
CloudWolf
Red Shift
The_Silent
General Frank
KelThuzad
Mc !
bigapple90
HappyTauren
SkriK
GooS
Note: If I forgot to give you credits please send a pm that contains the name of your resource.
[TD]
veocut.png

[/TD] [TD]
Introduction
[/TD] [TD]
Story
[/TD] [TD]
Dungeons
[/TD] [TD]
Heroes
[/TD] [TD]
Screenshots
[/TD]
[TD]
Changelog
[/TD] [TD]
Credits
[/TD] [TD][/TD]

Keywords:
ORPG, tales, of, yrchian, tales of yrchian, role, playing, game, open, role playing game, open role playing game, hero, fight, level, trigger, skill,
Contents

Tales of Yrchian v1.03b (Map)

Reviews
23:01, 28th Jan 2011 Cweener: Approved It looks pretty decent for a beta. Only thing I don't like is the triggering. But it's getting better from previous version obviously. 3/5 from me. Decent beta.
Level 4
Joined
Jan 3, 2011
Messages
103
Like the screeny on the Bandit cave! imma try this out now, and jeeze its taking a while to download, oh im watching a youtube vid, heh.
 
Level 2
Joined
Dec 28, 2010
Messages
28
the map s hero skill is really good and need team work to fight..i really love this rpg map......
hope you will keep update this map because i see the map have some quest/land not open yet
 
Level 3
Joined
Oct 11, 2009
Messages
37
Tested map, Found some bugs.

Items with usable skills & no mana cost are able to be used on backpack.

When i enter the bandit dungeon the first time, i was stuck and had to kill myself, try setting the spawn point more on the inside, instead of all crowding at the entrance.

Other notes:
Whats gold for really? i have ten k gold at like level sixteen. the items at the bottom right town was only like two k? Basically my gold is to be used for buying pots and nothing else?

Regarding the quests, its very , VERY irritating when all they tell you is : "it is somewhere here the town" or "it is somewhere there", i mean, what the hell? I've seen that phrase for like at least 3 quests, and no i didn't play the game for very long.

The bandit lord dungeon took us probably twenty minutes to discover, with no portal or indicator it is there, does it really look like a gold mine to you?

You are also able to pass items to other players and allow them to save, despite saving it on yourself already. Try making the items bind to your character on save..

I beileve the map can be improved a lot further.
 
Level 16
Joined
Jun 24, 2009
Messages
1,409
Yeah I know about the item backpack things ~.~

I'll replace the spawn point.

The gold isn't configured yet. There will be a new exp system that will contain a gold system as well.

Well it's easy to find them. They have a big question mark over their head. And only the "Find the Hermit" quest says a location that is a little hard to find.

When you accept the "Kill the Bandit Leader" quest it pings on the map...

Well I can try it but it will be a challenge ~.~

I know that the map can be improved but as you can see it's in a very early stage. in v1.03b around 20% of the map area is blocked and around 20%+ 5-10% have no monster. Don't worry the map will be improved.
 

NAN

NAN

Level 2
Joined
May 4, 2010
Messages
26
good map , fun and simple , but needs more quest and dungeons, cause i seen only 1 , bandit..
also , have a problem , my nickname in garena is ~~NAN~~ , and when i load my char in ur prg , every1 get disconected ( if im the host ).. same problem with Guilds of Hyppos..
 
Level 16
Joined
Jun 24, 2009
Messages
1,409
Well I got the same problem on Garena but dunno why is it happening. Probably the problem is if you give a different LAN name as your nickname. And don't worry there will be much more quests items and dungeons. As I guess the v 1.05 will be the first non-beta version wih at least 1 main quest line and the last one where I change the loading codes.
 
Level 16
Joined
Jun 24, 2009
Messages
1,409
Basicly the map is designed for at least 3-4 players.
Well, in this version it's easy to kill everything alone (except the bandit boss).
The next version will be much more harder and require much more teamwork.
Currently I'm working on this map also +1 of my maps started and I make spells for another map too. So the map progress is a little slow but I try to share my time equally between these projects.
 
Level 3
Joined
Nov 28, 2010
Messages
21
The map starts to lag as hell when you leave the troll area to the wolves area and so on...

Aside from this, is a great map and I hope you work on it.
 
Level 16
Joined
Jun 24, 2009
Messages
1,409
I decided to publicate the BETA version of v 1.04.
Changes:
  • Added random weather system
  • Added advanced bounty system
  • Added Rage system (Can be activated with at least 50 Rage points. Activate/Deactivate with ESC)
  • Added basic skills
    1. Taunt for STR heroes
    2. Track for AGI heroes
    3. Spirit Well for INT heroes
  • New skills
  • Balance changes
  • Added minor mana requirement for some items
  • New items
  • Terrain changes
  • Tomb of Azriel added (half done, quest dungeon)
  • etc.....
Still have a lot of things to do ~.~

Download at the map developement.
Check the signature.
 
Level 1
Joined
Mar 30, 2011
Messages
3
After I finished the Druid's lost staff quest, the following quest cannot be triggered. Druid's head got a scroll over his head but when I come closer to him it never triggers. Bug? My friends and I are stucked there. Please check.
 
Level 2
Joined
Nov 6, 2009
Messages
15
Hi,

firstly I would like to say that this is looking great. Seems TkoK finally found some copetition. However I was not able to play the map. I don't know wheter I amd doing something wrong, but I do not see it in Warcraft...

I am using patch 1.26a

Edit: Problem solved, file name was too long.

Going to test soon .)
 
Last edited:
Level 3
Joined
Apr 16, 2018
Messages
69
map doesnt appear in the game.
Edit: Hey guys, someone know the game cant see the map? i`m 1.26.0.6401
 
Last edited:
Top