- Joined
- Jun 24, 2009
- Messages
- 1,409
Tales of Yrchian is a full teamwork multi-player ORPG map. Map isn't finished yet, still working on quests, items, skills, heroes, dungeons, etc. It's almost impossible to play it with less than 4 players. | ||||||||||||||
There would be 5 attributes that affects the gameplay for each player. | ||||||||||||||
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There will be two trees. One for the characters' active skills and one for the passive skills and upgrades. The Talent Tree lists the passive skills the heroes can learn. There will be always more than one choice. The players can choose 5 from 10 talents/upgrades. | ||||||||||||||
A brand new hero picking system instead of that boring Tavern. I thinking about a cinematic where all the 12 heroes(Yes there will be 3 extra heroes and the 9 from the original ToY) are fightning against creeps showing some of the skills/spells they can use. The pick can be controlled by th arrow keys. It would be an infite fight repeating the moves. | ||||||||||||||
It would be different from the previous one. Detailed, beautiful with better tileset and doodoads and without these shitty blizzard cliffs. | ||||||||||||||
![]() ![]() ![]() ![]() ![]() ![]() ![]() Also some WIP of two of the spells: ![]() ![]() | ||||||||||||||
The weapons and armors will not have active spells. All weapons and armors bought from one of the shops starts with 100 durability(charge). During the battles the durability of each is lowered depending on luck,damage taken/dealt,type of enemy's/hero's armor and dexterity. If the item's durability reaches zero, the hero will lose that item. Item's can be repaired at blacksmiths. Dropped items starts with random durability between 100 and 25. | ||||||||||||||
Repair | ||||||||||||||
At some of the shops you can repair the used items. Here you are two little tables that shows everything. | ||||||||||||||
The items wil have a weaight value. Weight has an impact on movement speed. If the character carries too much weight it will be over encunumbered and can't move. Strength and how healthy your character is determites the weight you can carry. | ||||||||||||||
The potions will work different. It won't heal the full value at use. Instead of that it will heal a % of the max healing value and then slowly regenerates the remaining. | ||||||||||||||
Jewellry with active/passive skills have a charge. Each use reduce the charge of the item by X. X depends on the power of the skill. Can be recharged at Special Trader. The player can craft a few jewellry. The crafted items don't have any effect. Effects can be added by special (crafted) elixirs. Elixirs can be made by Distiller. Also it will be allowed to craft potions, such as health, mana potions or even buff potions. Enchants will have a 75% succes chance. If the enchant fails, all the ingredients will disappear. | ||||||||||||||
I want to make this map unique and high detailed, without any glitch or other irritating things so I need some help. | ||||||||||||||
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Attribute system
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Talent trees and Upgrades
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Hero Pick System
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Terrain
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Item Durability System
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Weight System
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Advanced Potion System
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Craft, Enchant and Jewellry Charge System
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Recruitment
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