- Joined
- Jun 24, 2012
- Messages
- 112
Hi there,
After a long break from WC3's editor, I've decided to get back to map making.
Headhunters is my newest project. It is a heavily PvP focused ORPG.
In it, players will be able to create a Hero and gain levels and gold by killing monsters and other players decided by the game. Sometimes, you will have to "team up" (no real teams so backstabbing is always an option) to kill other players or powerful foes.
Features
Save/Load Code System: You will be able to save your Hero's items, skills, gold as well as other important data (player kills, etc.). You will be able to save your data at your leisure and load it whenever you start a new game. Some things will be auto-saved for "gameplay reasons". There will also be a "Quick Match" mode to disable the use of save/load codes and the game will end once only 1 player remains.
Treeless Skill System: The skill system currently implemented works as follows: you can choose any skills from any tech trees. Some skills higher within a tech tree require an investment in the same tech tree. For example, the skill "Armageddon" requires ANY 1 of each: 1 Fire skill, 1 Cold, and 1 Earth skill.
Customization Options: At first, I was going to let players choose any Hero out of a dozens of cool models but I have decided to take a different approach: everyone will start with 1 similar Hero and items will appear on your Hero and help make it unique looking this way.
Players will also be able to customize their stats and skills (skill points and which skills they choose).
There will also be custom titles for great player killers and those who have completed specific events within the game world.
WHO I NEED:
- A skill terrainer. The map will happen in the forest/jungle and there will be a few small camps here and there. Some parts of the environment will be interactable.
- Spell Makers. Someone who can make spells in vJASS, preferably. Since I haven't use the editors in a long while, I don't remember a lot of vJASS and that's where you come in. The more people can help with this, the better.
- An item maker. Someone to help me make items. There will be a lot of items to make and I plan on doing my fair share of it. For this position, you need to be able to trigger things as well, since I want items to have cool properties like "X% chance to do X on attack" or "+X stats when you have all the pieces of the set".
WHAT I WILL BE DOING:
- Modifying certain spells, terrain, and object data for balance and gameplay reasons.
- Implementing various systems (some of them are already made).
- Design, tooltips, monsters, quests, and every other object/story stuff.
After a long break from WC3's editor, I've decided to get back to map making.
Headhunters is my newest project. It is a heavily PvP focused ORPG.
In it, players will be able to create a Hero and gain levels and gold by killing monsters and other players decided by the game. Sometimes, you will have to "team up" (no real teams so backstabbing is always an option) to kill other players or powerful foes.
Features
Save/Load Code System: You will be able to save your Hero's items, skills, gold as well as other important data (player kills, etc.). You will be able to save your data at your leisure and load it whenever you start a new game. Some things will be auto-saved for "gameplay reasons". There will also be a "Quick Match" mode to disable the use of save/load codes and the game will end once only 1 player remains.
Treeless Skill System: The skill system currently implemented works as follows: you can choose any skills from any tech trees. Some skills higher within a tech tree require an investment in the same tech tree. For example, the skill "Armageddon" requires ANY 1 of each: 1 Fire skill, 1 Cold, and 1 Earth skill.
Customization Options: At first, I was going to let players choose any Hero out of a dozens of cool models but I have decided to take a different approach: everyone will start with 1 similar Hero and items will appear on your Hero and help make it unique looking this way.
Players will also be able to customize their stats and skills (skill points and which skills they choose).
There will also be custom titles for great player killers and those who have completed specific events within the game world.
WHO I NEED:
- A skill terrainer. The map will happen in the forest/jungle and there will be a few small camps here and there. Some parts of the environment will be interactable.
- Spell Makers. Someone who can make spells in vJASS, preferably. Since I haven't use the editors in a long while, I don't remember a lot of vJASS and that's where you come in. The more people can help with this, the better.
- An item maker. Someone to help me make items. There will be a lot of items to make and I plan on doing my fair share of it. For this position, you need to be able to trigger things as well, since I want items to have cool properties like "X% chance to do X on attack" or "+X stats when you have all the pieces of the set".
WHAT I WILL BE DOING:
- Modifying certain spells, terrain, and object data for balance and gameplay reasons.
- Implementing various systems (some of them are already made).
- Design, tooltips, monsters, quests, and every other object/story stuff.