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Headhunters (PvP ORPG - Recruiting)

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Level 5
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Jun 24, 2012
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Hi there,

After a long break from WC3's editor, I've decided to get back to map making.

Headhunters is my newest project. It is a heavily PvP focused ORPG.
In it, players will be able to create a Hero and gain levels and gold by killing monsters and other players decided by the game. Sometimes, you will have to "team up" (no real teams so backstabbing is always an option) to kill other players or powerful foes.

Features

Save/Load Code System: You will be able to save your Hero's items, skills, gold as well as other important data (player kills, etc.). You will be able to save your data at your leisure and load it whenever you start a new game. Some things will be auto-saved for "gameplay reasons". There will also be a "Quick Match" mode to disable the use of save/load codes and the game will end once only 1 player remains.

Treeless Skill System: The skill system currently implemented works as follows: you can choose any skills from any tech trees. Some skills higher within a tech tree require an investment in the same tech tree. For example, the skill "Armageddon" requires ANY 1 of each: 1 Fire skill, 1 Cold, and 1 Earth skill.

Customization Options: At first, I was going to let players choose any Hero out of a dozens of cool models but I have decided to take a different approach: everyone will start with 1 similar Hero and items will appear on your Hero and help make it unique looking this way.
Players will also be able to customize their stats and skills (skill points and which skills they choose).
There will also be custom titles for great player killers and those who have completed specific events within the game world.


WHO I NEED:
- A skill terrainer. The map will happen in the forest/jungle and there will be a few small camps here and there. Some parts of the environment will be interactable.
- Spell Makers. Someone who can make spells in vJASS, preferably. Since I haven't use the editors in a long while, I don't remember a lot of vJASS and that's where you come in. The more people can help with this, the better.
- An item maker. Someone to help me make items. There will be a lot of items to make and I plan on doing my fair share of it. For this position, you need to be able to trigger things as well, since I want items to have cool properties like "X% chance to do X on attack" or "+X stats when you have all the pieces of the set".

WHAT I WILL BE DOING:
- Modifying certain spells, terrain, and object data for balance and gameplay reasons.
- Implementing various systems (some of them are already made).
- Design, tooltips, monsters, quests, and every other object/story stuff.
 
Level 5
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Mar 13, 2011
Messages
124
First of all, welcome back!!:thumbs_up:

This project sounds like a good idea. How good are you with triggers?
 
Level 5
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Mar 13, 2011
Messages
124
Well if you need help with terrain I'm decent. I'm currently working on a project of my own. I can show it to you and see if you like my terrain. Let me know so I can upload the map to my site.
 
Level 5
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124
maybe we can work together since i'm already working on his map. Two terrain'rs are better than one. ;)
 
Level 2
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Jun 23, 2012
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i whould be very happy to be involved with your your rpg galagoz! perhaps if i help you out on landscaping, maybe your could help me out with lets say,,, attachable items?
 
Level 5
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Attachable items to units is not so hard. You just need three things. Custom Model. Item Ability with Attachment to Left,Hand "for example". And the Item itself with the custom ability added to it.

Pick up the item. Shows up on unit :)


Were just starting on this particular project. Lets see what SupremeGrandRuler says
 
Level 2
Joined
Jun 23, 2012
Messages
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sweet, i will give it a shot! well, i dont really want to spam, but ya hit me up if you need a extra hand as far as mapping and etc goes, im excited to see how galagoz goz:)
 
Level 5
Joined
Jun 24, 2012
Messages
112
UPDATE

Since I can't edit my OP due to some glitch, I will post an update on how my map is progressing.

I've nearly finished work on generating random forests. Here are some screenshots below of COMPLETELY (100%) randomly generated forests.

While viewing the screenshots, please keep in mind the images are of low quality and the atmosphere isn't set (it's meant to be a night/darker forest since the game will always be set at night). As well, it's not 100% finished yet.

Forest_Close_Up_3.png


Forest_2.png


Small_Clearing_1.png


There are still a few finishing touches to be done on the forest generator, but for the most part, it's done so I've started working on generating random encampments. I'm also 40% through finishing generating random marshes.

Of course, once all these things are done, I'll still have to tie all these elements together, add finishing touches to the terrain, and give a chance for alternate environment (dead forests, map full of marshes, etc.).

I'll post more screenshots as soon as I feel like it and I progress on my terrain generator.

Oh, and did I mention terrain will be fully interactive? Forests are optimized to have some paths you'll be able to escape through, however, you'll have to cut down trees if you get stuck, giving your pursuiter time to catch up with you and possibly kill you. If you're fast, you'll duck behind a tree!

Marshes & Towns will also be fully interactive. I'll reveal more in the next update. ;)

====================

As for the Game Play, it will be much simpler and have less content than I anticipated since I'm currently doing everything by myself (save the spells, thanks Mr Bean!). I've already finished the voting system for selecting game mode & options and have finished the gameplay for those game modes.

After this, I'll still have to add the spell and the RPG elements as well as a Save/Load code.

Of course, if anyone is interested in helping me with this project, it will be very appreciated! Even if you don't know how to use the editor, I'll try my best to find a spot for you (posts, threads?). Let me know!
 
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