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- Jun 24, 2012
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- 112
DarkStalkers
(beta)
DESIGN THREAD
(beta)
DESIGN THREAD
DOWNLOAD BETA2 (attached at the bottom of this post)
Please keep in mind it's still a beta with many things missing! If you notice a glitch, bug, imbalance, or any mistake or thing that bothers you, let me know!
Read the "Future Goals" section of this thread for more info!
I'm still looking for people to help me take this map in a new direction!
DESCRIPTION
DarkStalkers is a 2-10* player action PvP game with ORPG elements.
*Map size adapts to # of players.
In DarkStalkers, players control a single Hero (dubbed "Death Lord") capable of growing stronger and learning new skills as the player kills other Death Lords.
The game play is simple: use your spells (Q W E R)* to kill the other Death Lords and complete quests.
*You can assign custom hotkeys to your abilities (Q W E R only).
ENVIRONMENT
In DarkStalkers, the environment is randomly generated--all of it. Even the weather.
Right now, in the beta version, the environment is pretty simple & boring--mostly just trees and empty space.
The reason I've made the random terrain generator so basic, is because I want to get a map out sooner and because so far, to be honest, I haven't felt like working on it since I've redone it 3 times for 3 different maps and I can test this myself.
For future versions, I will improve it to have random critters, music, enemies, and a few props & doodads. Perhaps even add terrain feature (like water) that slows you down when you're in it and what not. It all depends on where I want to take the map and player feedback.
CUSTOMIZATION
Skills & Stats
- As the Death Lord levels up, the player gains access to new skills and more Stat Points.
The new skills are not necessarily stronger than the default skills but are meant to allow the player to modify his Death Lord to better suit his playstyle.
Stat Points can be assigned to one of the Death Lord's 3 primary attributes and also affect its looks.
Items
- Players are able to purchase items from their Spirit Merchant. You can summon your Spirit Merchant by using your Golden Whistle (item). Items serve to give veteran players an edge over newer players, but more importantly, to enhance the player's playstyle.
Items will include basic items, rare, legendaries, and sets. Set items will provide additional bonus once all the pieces are collected.
Achievements*
- Aren't just meaningless trophies no one knows you have but you, achievements reward you with things you can show off to other players. For example, if you were to get 100 kills, you would unlock a new title "the Bloodthirsty". You'd then be able to select it in your Death Lord's Settings menu and your player name would be changed to "PlayerName the Bloodthirsty". This is just one of the many ways achievements help you customize your character.
*Not yet implemented.
FUTURE GOALS
In the beta2 version, I removed or omitted many things that I plan on being in the 1.0 release. They are:
- Save/Load code: because it's not yet implemented, you have access to all the skills (will make it easier to bug-test) but also you won't be able to get any good items since they're meant to be available to players who've carried their Death Lord over for a few games.
- Quests: once implemented, quests will reward players with large bonuses.
- Stash: not sure if necessary, but definitely a potential feature.
- Stats display: may or may not be implemented, but this multiboard would display all your Death Lord's statistics: % absorb, resistances, kills, deaths, etc.
- Content!: More defensive spells; new passive skill tree; and tons of items! Maybe new models too!
CREDITS
SupremeGrandRuler: Map Design
Dark Hunter1357: Comet Model
Mc !: Staff Item Model; Armor Item Model; Sword Model; Leather Armor Model; Axe Model
neogaidenx: Original Sight Radius Model
republicola: Accessory Item Model; Dracula's Blood Stone Model
I'm still looking for people to help me take this map in a new direction!
Map is protected.
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