• 🏆 Texturing Contest #33 is OPEN! Contestants must re-texture a SD unit model found in-game (Warcraft 3 Classic), recreating the unit into a peaceful NPC version. 🔗Click here to enter!
  • It's time for the first HD Modeling Contest of 2024. Join the theme discussion for Hive's HD Modeling Contest #6! Click here to post your idea!

[Role Playing Game] Tales of Thanár v2.0

Status
Not open for further replies.
Level 17
Joined
Mar 21, 2011
Messages
1,597
204016-albums5556-picture57829.png



Description
Tales of Thanár is a multiplayer ORPG mod for Warcraft III The Frozen Throne.
Max Number of Players: 4
Map Size: 255x255




Features
-9 Playable Classes
-Save/Load System
-Unique Map Design
-Item Attachments
-Custom Abilities for each Class
-Epic Boss Fights and Dungeons
-Enterable Houses
-Long Game Time
-Custom Attribute System
-Quickbar Icons
-Pet System
-Backpack System
-Threat System




What's New?
-Complete Skill Remake
-Casting Bars
-More Efficiency
-More Items and Item Remake
-Some Class Changes
-Out Of Combat Regeneration
-Race Models
-Some Boss Remakes
-A lot of new Bosses and Mobs
-New Attribute System
-Quickbar Icons
-Pet System
-Backpack System
-Threat System




Progress
Abilities: IIIIIIIIII
Map Design: IIIIIIIIII
Items: IIIIIIIIII
Bosses: IIIIIIIIII
System: IIIIIIIIII
Overall: IIIIIIIIII



Screenshots

117494d1346429105-tales-thanar-v-2-0-greenhill-forest2.jpg

117495d1346429105-tales-thanar-v-2-0-greenhill-forest.jpg

117496d1346429105-tales-thanar-v-2-0-greenhillcity.jpg

117497d1346429105-tales-thanar-v-2-0-doctor.jpg

117498d1346429105-tales-thanar-v-2-0-thefarm.jpg

117499d1346429249-tales-thanar-v-2-0-tropical.jpg

117500d1346429249-tales-thanar-v-2-0-tropical2.jpg

117501d1346429249-tales-thanar-v-2-0-tropical3.jpg

117502d1346429249-tales-thanar-v-2-0-clawisles.jpg

117503d1346429401-tales-thanar-v-2-0-thechurchoutside.jpg

117504d1346429401-tales-thanar-v-2-0-thechurchinside.jpg

117505d1346429401-tales-thanar-v-2-0-orcfortres2.jpg

117506d1346429401-tales-thanar-v-2-0-orcfortress.jpg

117507d1346429401-tales-thanar-v-2-0-furboulgdg.jpg

117508d1346429701-tales-thanar-v-2-0-docks.jpg

117509d1346429701-tales-thanar-v-2-0-docks2.jpg

117510d1346429701-tales-thanar-v-2-0-frozenking.jpg

117511d1346429701-tales-thanar-v-2-0-frozenking2.jpg

117512d1346429797-tales-thanar-v-2-0-nightelfdg.jpg

117513d1346429797-tales-thanar-v-2-0-nightelfdg2.jpg

117514d1346429797-tales-thanar-v-2-0-merchantarea.jpg

117515d1346429797-tales-thanar-v-2-0-capitalcity.jpg

 
Last edited:
Level 10
Joined
Feb 11, 2010
Messages
491
man is that the reason of terrain be flat im the only terrainer of that map...
so i know the terrain need a lot of improvements... but i need more time to improve it cause every time i take the map i improve something at the terrain but i dont have so much time, and we need to do a lot of things not only terrain... but i agree need more effects more details more things and i will do that and i really like if someone give ideas and comments ^^
 
Level 9
Joined
Aug 26, 2010
Messages
573
Well anyway classical is 4-6 players (I mean DnD and etc had 4-6 players for decades and blah blah blah), but here 4 players limitation is used to make game hard without making player amount difficulty modification and to keep it hard without giant stat creeps.
I am also not sure if you know this, but in version 1 clerics damage reduction could heal him and sometimes even got struck on the first boss (shitload of spiders). Add minimal damage = 1 not to make him invulnerable for any mob even with high int.
 
Level 17
Joined
Mar 21, 2011
Messages
1,597
i know that, u already told me that. ty :)
there will be much ability remakes of classes and there will be lots of bugs. (i think so)
im not sure when we can test the beta version cause of school :/, but i think it wont take that long

EDIT: im not a fan of increasing player slots to 5, lets see
 
Level 9
Joined
Aug 26, 2010
Messages
573
Hey, what the problem eith back-up saving? :( What if I am able to slay high-level creeps and to obtain good equipment, but I have to get 2-3 levels to put it on and I have to go? (That was example) You'd better make level limit for items in bag, like hero lvl + 5 and bag saving.
 
Level 17
Joined
Mar 21, 2011
Messages
1,597
I thought about the new stat system:

Strength:
+3 Life
+1% Crit Power
+0.2% Block Chance
+0.2% Block Value

Agility:
+1% Attackspeed
+0.15% Evasion
+0.2% Crit Chance
+0.5% Crit Power

Intelligence:
+2 Mana
+1 Spellpower
+0.2% Spell-Resistance
+0.1% Crit Chance


I have to balance that a bit, but what do you think?
 
Level 10
Joined
Feb 11, 2010
Messages
491
good enough but i still think one more status for balance cause like that... mage with full str and int or full agi and int not very cool that could have a 4° stats that gives health and mana and evasion called "endurance" and str could inscrease critical strike damage, agility inscreases move speed and int can have a magic block chance ^^
but that idea is cool too
 
Level 17
Joined
Mar 21, 2011
Messages
1,597
the list just shows what attribute gives which bonus, i think you meant sth like a selectable stat for each level. well i wanna have sth like that, but i need someone who does a save load system for me (it would be enough if you just copy a finished into the map). i tried it with several systems, but i dont rly know how to copy a vjass spell into a map. it would be rly important, cause the current -save/load sucks.
here is the balanced list of attribute bonuses:

Strength:
+3 Life
+1% Crit Power
+0.2% Block Chance
+0.5% Block Power

Agility:
+1% Attackspeed
+0.2% Evasion
+0.25% Crit Chance
+0.8% Crit Power

Intelligence:
+2 Mana
+0.1% Crit Chance
+1 Spellpower
+0.2% Resistance
 
Level 17
Joined
Mar 21, 2011
Messages
1,597
Some news:
i implented a threat system.
at the moment im progressing really slow, because i convert my whole triggers from GUI into Jass (thanks to Spartipilo, who is teaching me in that), that will take a while because im new in that, but i try to finish it as fast as possible.
 
Last edited:
Status
Not open for further replies.
Top