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Taking the Galaxy Editor very seriously

Discussion in 'StarCraft I & II' started by OverSky, Mar 18, 2010.

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  1. overload119

    overload119

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    What's your username? Make sure to include the identifier.
     
  2. Midnighters

    Midnighters

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    I will argue that, I can import a GUI spell much faster then a jass spell.
     
  3. Flame_Phoenix

    Flame_Phoenix

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    Because CnP seems to be too hard for some people, God decided to give them something useless, inefficient un-modular and harder called GUI.
    How nice to revive a dead thread just to say this ...
     
  4. Grey Nightmare

    Grey Nightmare

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    You can copy and paste GUI to, ***.
     
    Last edited by a moderator: Jun 27, 2010
  5. Flame_Phoenix

    Flame_Phoenix

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    Say "HI" to variable importer you ******. Say "HI" to check that @@@@ on by default, because it isn't.
    Say "HI" to having tons of variables in a confused and mixed up variable editor.
    Say "HI" to variables types you can NOT have with your wonderful GUI.
    Say "HI" to how bad you @@@@, ***.
     
    Last edited by a moderator: Jun 27, 2010
  6. Midnighters

    Midnighters

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    Haha, love flamers. Anyway, GUI is much easier to import, you can have the variables created upon cnp, and you just have to change the units, sometimes not even that.
     
  7. Fussiler1

    Fussiler1

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    The *** was a joke, seriously, no need to freak out, >_>'
     
    Last edited by a moderator: Jun 27, 2010
  8. Flame_Phoenix

    Flame_Phoenix

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    When his @@@@@@ @@@@@ brain is as half as good as the brain of someone who decided to take his/her time to learn JASS and vJASS, when that happens, I may admit a critic from him. Otherwise I don't.

    Calling me a nub is an insult. I am not a "Non Useful Buddy" and my reputation and several works around this community speak loudly for me.

    Fussiler1 is right however, I shouldn't pay attention to such @@@ @@@@@ creatures.
    No need to freak out, it's just that I am very touchy today. Usually happens when you don't sleep long enough xD
    How many vJass spells did you really imported my friend ? Your arguments reveal your lack of experience with vJASS. Please state an argument when you are not familiar with its bases. One cannot criticise VJASS until he knows it well.
    Now between you and me, vJass is also imported like you describe :p
     
    Last edited by a moderator: Jun 27, 2010
  9. Fussiler1

    Fussiler1

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    Uh.. you know I didn't meant that.
     
    Last edited by a moderator: Jun 27, 2010
  10. Flame_Phoenix

    Flame_Phoenix

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    I know, I know ... still, you are right non the less, I should take this matters more lightly ...
     
  11. Midnighters

    Midnighters

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    I have tried importing a couple 60 or some, and failed to do so each time, GUI is much easier in my case.

    I have worked on learning vJass, and stopped do to personal issues.
     
  12. Flame_Phoenix

    Flame_Phoenix

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    My advice: learn Adromeda from the start. You will be amazed how easy it is. Besides, if you need help you are in the right place :D
     
  13. Midnighters

    Midnighters

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    Well, me personally, I can do what I need in GUI, and what I an't I have friends for that :p
     
  14. Statharas

    Statharas

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    wat.

    wat
    [​IMG]







    wat



    Anyway, Coding is really hard. I literally had trouble making a hello world in Galaxy.
    (I can do a hello world in cpp and C#)
     
  15. Dark Hunter1357

    Dark Hunter1357

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    Wrong. I can make everything in GUI given enough time(need time to learn all possible connections between triggers in sc2).
     
  16. mrzwach

    mrzwach

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    Keyword: "given enough time"

    Enjoy your integer to real, your string to text, your combine strings multiple, your slow arithmetic, the lag that comes with complex GUI, etc etc etc. While you will have click multiple times just to increment a local variable by 1, I can do it as easily as "i++;". GUI will never be as fast or as good as coding, and that is a fact. If you learn Andromeda/Galaxy now, then you will be spared a hell of a lot of pain later.

    Oh, also, GUI looks bad.


    Also, heres something you can't do in GUI: Make a function that automatically changes the file for an image-type dialog item to whatever the player types in. Without arrays. Without more than one trigger. Without custom script. Have fun!
     
  17. mjllonir

    mjllonir

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    Ugh, guys, stop arguing about which one is better. There is a reason why Blizz put both of the systems in place, one is much more user-friendly, thus why GUI has certain limitations, while the other is more advance and more complex, but permits many new possibilities to the mapper.

    I wouldn't say that a GUI user isn't serious about his maps. Heck I'm a GUI user and I am 100% committed to what I do and I can do 100% of what I want to do in my maps. To me, GUI is perfect for what I use in the SC2 editor. And plus, from what I heard, GUI doesn't have as many limitations in SC2 then it had in WC3.

    I'm not defending anything or anybody, one little thing I'd like to point out: To those GUI users in SC2, it is much easier to do what you did before in WC3, because you already have that general knowledge of how things worked ;). To those Jass, vJass, xyavfhsbJass or whatever Jass you used, you have to learn everything anew because the coding has changed to Galaxy :).

    Honestly though, after playing around with the Editor for 3 months now, I am ready to learn Galaxy because it does look more efficient and it does seem to be a time-saver.
     
  18. cookies4you

    cookies4you

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    the only limits of GUI in SC2 is your imagination... i think... that and the variable and trigger size limits.

    SC2 GUI has been increased by over 100% from the WC3 GUI. for example, now Z-Height has become an option in location checking.
     
  19. mrzwach

    mrzwach

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    Blizzard has fixed many of the things that were missing in GUI, and made some things significantly better (ie the new combine strings function is way better than WC3s) to the point where you can actually make maps that are entirely GUI.

    Coding, however, is still significantly faster than using GUI. Additionally, it allows you to use more advanced functions, for instance creating triggers and adding events to them, or using strings for certain files. You also can take advantage of things like implicit typecasting, meaning that if you want to use an integer as a real, or string as text, you don't have to use functions to convert them.
    Actually, Galaxy is simply a different syntax, and imo it is better, as you don't need to use extraneous keywords like "call" or "set". Additionally, most of the functions are still similar to their counterparts in WC3.

    Anyways, if you are planning on learning Galaxy I would recommend using Andromeda along with Moonlite, as that helps a lot.
     
  20. Rui

    Rui

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    I read that GUI and Galaxy would be pretty alike power/limitation-wise, but there are still lots of people saying they're only coding in Galaxy. Why, if both are supposedly equally as powerful?
    Additionally, to what extent will JASS (just plain JASS, no vJASS or Zinc stuff) knowledge help me in learning and coding Galaxy?
     
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