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If a submission does not follow the Spells Rules the creator will be disqualified.
All submissions must follow the current theme.
Your submission must be posted before the deadline. The post containing your final submission must also contain the following:
An in game screenshot showing your submission in action.
The file in the appropriate format.
You must show at least one unfinished preview(WIP) of your submission before the deadline as proof that it’s yours.
Your submission may not be started/made before the official launch of the contest.
Judges may not participate.
Teamwork is not allowed.
Finding testers to help you with your submission is not considered teamwork.
Imports may be used in the map, however they must all be credited.
Either GUI or JASS may be used to create your spell; you will not be penalized if you use GUI over JASS.
The system can be for singleplayer or multiplayer but they must be MPI.
Only JassNewGenPack is accepted as a third party editor in the creation of your entry.
System must have a proper documentation, regarding the use of each variable and/or actions (if needed). This will ensure readability and easier configuration for testing purposes.
You can use any enhancing system (xe, IsDestructableTree, Damage detection systems, etc.), as long as it's been approved.
First Place: 45 reputation points and your entry on the award icon
Second Place: 35 reputation points and an award icon
Third Place: 25 reputation points and an award icon
For those contestants who didn't won,they will receive 5 reputaion points
To be announced.
Functionality
Does it have any complex functions?Are the functions working well?
/25
Features
Does it have any good features?Are they unique than other editors?
/25
Coding
Is the code neat?Is the system bugless and leakless?
/25
70% of the winner shall be determined by the contest's appointed judge(s).
30% of the winner shall be determined by the results of a public poll.
The contest shall begin on Date and conclude on Date, GMT
Well i think it would be more like a game than a system, because you must use constants (imported buttons/interface) and dummy units in order to make a system like this.
Also, the objects you place with this editor system would require specific registrations, and features (what role they have in the game). Its slightly easier to make an ingame editor for a specific game, than making an editor which's purpose is rather unknown.
My point: If you create such system, its only a little step to make it into a map = game. Why dont we call it a mapping contest?
Personally: I wouldnt like to participate in a contest like this due its complexity, it was way enough to revamp a map like EBR. -And i couldnt have done it alone.
You have a point.
Some how,i want this to be created in mini-mapping.
I just have to raise those reps because of this complexity.
So i guess i will delete this.
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