- Joined
- Dec 30, 2005
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Steel Plate serves just that purpose. If you have some more specific design ideas, let me know.Hmm , you can Create European style armors with Good def because of cost mobility
Hmm... Both those weapons have low stamina values and the blood lotus even drains your health.and do something with atack speed from E slash in Heavy weapons because that bloodsword and great sword is overpowered XD
Or another atack has reduced dmg , from that same skill = exhaust penality
You can't exactly spam with those weapons for a long time or you'll easily run into trouble since they regenerate stamina so slowly. I'll try to see during testing if there's any imbalance.
Also, thanks for the suggestions and +rep added!
Thanks for the suggestions, I'll keep them in mind.Another one ^^
Firelord's Armor : After taking 2-3 hits from an enemy armor send's a flame wave dealing 15 dmg.
Repulsing Armor : Cost 1500g It would have 12 def 70 mobility and an ability to push enemies b for some distance after taking 1-2 hits. (The pushback deals 10 dmg)
Weapons :
Executionier's Axe : It would had good dmg at cost of low attack spead and had a % of chance to finish off a low hp (20-30hp) enemy with one hit let's call it decimate ;p
Guardian's Halberd : This one could had an aoe slashing with nice distance and after hitting enemy 2 times an aoe slash dealing 10-15 guardable of course saw that deahtsping idea and would be too unbalanced.
However, I'll try to avoid abilities and effects that depend on a "x% chance to happen" because I want to keep BnG skill-oriented instead of luck.