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    In my 'Fall Down Deaths Sounds' trigger, it definitely needs to be converted from GUI to vJASS so it can process the GUI Wait times more accurately.
    Converting to vJASS will not magically make TriggerSleepAction more accurate...

    So far I have condensed the triggers you mentioned. I will work on the dynamic attachment point problem tomorrow.
    I'm getting your PMs, but I am also working on a spell workshop, am also a team member of 2 projects, not to mention those two I am a terrainer, and also my current two projects and I'm really busy on finishing my system.

    Just give me more time. You'll get your results in about a week, just remind me daily.
    Siryan, can you tell me what time it is at your place? So I can adjust my time table to answer your messages more efficiently.
    I updated it just before I gave it to you. It'll be useless if didn't.

    Seems like I didn't understand your statement very well, I thought you were just referring to the Z angle of the projectile. I'll do what I can do if you will just make it clear for me.

    The animation of the units, if I'm not mistaken? You just need some Object Editor knowledge to do that. I'll show you.

    My "coding skills" when I made that doesn't differ from what I have now. And just like I've said, I updated it so you can use it properly.
    Hey, have you already found a solution for the projectile system?
    I posted on your thread.
    Okay I haven't fully read your PM but sure I can be of some help. I can make loading screens too.

    Oh and I like to make spells too.
    Hey there; I notice you post a lot in the Forums, mostly regarding trigger problems. Do you mind telling me what you're working on? If any.
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