Siryan
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    In my 'Fall Down Deaths Sounds' trigger, it definitely needs to be converted from GUI to vJASS so it can process the GUI Wait times more accurately.
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    Converting to vJASS will not magically make TriggerSleepAction more accurate...

    So far I have condensed the triggers you mentioned. I will work on the dynamic attachment point problem tomorrow.
    I'm getting your PMs, but I am also working on a spell workshop, am also a team member of 2 projects, not to mention those two I am a terrainer, and also my current two projects and I'm really busy on finishing my system.

    Just give me more time. You'll get your results in about a week, just remind me daily.
    Siryan, can you tell me what time it is at your place? So I can adjust my time table to answer your messages more efficiently.
    I updated it just before I gave it to you. It'll be useless if didn't.

    Seems like I didn't understand your statement very well, I thought you were just referring to the Z angle of the projectile. I'll do what I can do if you will just make it clear for me.

    EDIT:
    The animation of the units, if I'm not mistaken? You just need some Object Editor knowledge to do that. I'll show you.

    My "coding skills" when I made that doesn't differ from what I have now. And just like I've said, I updated it so you can use it properly.
    Hey, have you already found a solution for the projectile system?
    I posted on your thread.
    Okay I haven't fully read your PM but sure I can be of some help. I can make loading screens too.

    Oh and I like to make spells too.
    Hey there; I notice you post a lot in the Forums, mostly regarding trigger problems. Do you mind telling me what you're working on? If any.
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