As the tittle say's i would like to suggest 3 new mini bosses for the following area's:
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Yellow: Gnoll scavenger boss area.
Red:Spider queen boss area.
Cyan:Ogre chief boss area(might be off on the mini map since i couldn't pin point the spot).
Starting off with the Gnoll area i think that this place would be perfect for a mini boss area:
The Boss is gonna be a lvl 13 Gnoll Scavenger:
2600 hp, 25-40 dmg and 20 armor.
He will also have 2 skill:Gnoll Champion and Ravage.
Gnoll champion:is a aura that gives him and nearby gnoll's 5% increased dmg and 5% crit.
Ravage: when the boss gets bellow 30% hp his basic attacks start inflicting 10% bonus magic dmg corresponding to his dmg(basically he will start doing extra 10% to the amount he deals dmg.For instance he will deal 2 extra magic dmg when he hits you for 20.)
2:2 Gnoll rangers on each side of the boss as bodyguards(same skill/dmg and hp as normal).
3:2 Gnolle fighters(same hp/dmg but have a skill called bash wich gives them 5% chance to deal 25 normal dmg).
Thats all i got for this are(for now at least)
Spider queen forest are:
Spider Queen lvl 15:
3000 hp, 40-50 dmg and 25 armor.
She will also have 2 skill:Venomous bite and Spiderling.
Venomous bite is a DoT(Damage over time)type spell that deals 25 dmg every 3 sec. for 30 sec.(And yes this may be allot of dmg but do take note that this map is based on team play and it is a mini boss its need to be tougher than normal mobs).
Spiderling's o joy just the name makes me want to scream...anyway:
After killing a bodyguard of the Spider queen she will summon a small spider to aid her(200 hp,5-5 dmg and no armor and she can summon max 2).
1)Spider bodyguard:lvl 14,500 hp,15-30 dmg and 10 armor no skills.
Thats it for the spiders now moving on to:
Ogre chieftain area:
Ogre Chieftain a massive fat ogre with 6000 hp,50-74 dmg, 40 armor and 3 kills.
Chieftain skills:
Clan Command:An aura increases nearby oger's dmg by 10% and armor by 5%.
To Arms:Summons a Ogre Brute to help in the fight(nothing special about the brute same as the ones already on map.)
Smash(yes just smash):Gives the Ogre Chieftain 25% chance to hit the enemy got 100 magic dmg
Looks strong?well he is meant to be and you will Definitely need a healer for this one!
1:Ogre Brute:nothing changing they are same as now(at least for now).
2:Ogre Magus:same as they are now nothing changing.I put the Magus there so they can buff the first 2 Brutes and make the fight harder.
Well these are my Suggestion/idea for 3 new mini bosses.Plz let me know what you guys think of this idea and post feedback and weather or not they shod be buffed more or nerfed a bit.Also later i have a few ideas how to improve the other 3 mini bosses(crab,troll,wolf) but that's for another day.
Yellow: Gnoll scavenger boss area.
Red:Spider queen boss area.
Cyan:Ogre chief boss area(might be off on the mini map since i couldn't pin point the spot).
Starting off with the Gnoll area i think that this place would be perfect for a mini boss area:
The Boss is gonna be a lvl 13 Gnoll Scavenger:
2600 hp, 25-40 dmg and 20 armor.
He will also have 2 skill:Gnoll Champion and Ravage.
Gnoll champion:is a aura that gives him and nearby gnoll's 5% increased dmg and 5% crit.
Ravage: when the boss gets bellow 30% hp his basic attacks start inflicting 10% bonus magic dmg corresponding to his dmg(basically he will start doing extra 10% to the amount he deals dmg.For instance he will deal 2 extra magic dmg when he hits you for 20.)
2:2 Gnoll rangers on each side of the boss as bodyguards(same skill/dmg and hp as normal).
3:2 Gnolle fighters(same hp/dmg but have a skill called bash wich gives them 5% chance to deal 25 normal dmg).
Thats all i got for this are(for now at least)
Spider queen forest are:
Spider Queen lvl 15:
3000 hp, 40-50 dmg and 25 armor.
She will also have 2 skill:Venomous bite and Spiderling.
Venomous bite is a DoT(Damage over time)type spell that deals 25 dmg every 3 sec. for 30 sec.(And yes this may be allot of dmg but do take note that this map is based on team play and it is a mini boss its need to be tougher than normal mobs).
Spiderling's o joy just the name makes me want to scream...anyway:
After killing a bodyguard of the Spider queen she will summon a small spider to aid her(200 hp,5-5 dmg and no armor and she can summon max 2).
1)Spider bodyguard:lvl 14,500 hp,15-30 dmg and 10 armor no skills.
Thats it for the spiders now moving on to:
Ogre chieftain area:
Ogre Chieftain a massive fat ogre with 6000 hp,50-74 dmg, 40 armor and 3 kills.
Chieftain skills:
Clan Command:An aura increases nearby oger's dmg by 10% and armor by 5%.
To Arms:Summons a Ogre Brute to help in the fight(nothing special about the brute same as the ones already on map.)
Smash(yes just smash):Gives the Ogre Chieftain 25% chance to hit the enemy got 100 magic dmg
Looks strong?well he is meant to be and you will Definitely need a healer for this one!
1:Ogre Brute:nothing changing they are same as now(at least for now).
2:Ogre Magus:same as they are now nothing changing.I put the Magus there so they can buff the first 2 Brutes and make the fight harder.
Well these are my Suggestion/idea for 3 new mini bosses.Plz let me know what you guys think of this idea and post feedback and weather or not they shod be buffed more or nerfed a bit.Also later i have a few ideas how to improve the other 3 mini bosses(crab,troll,wolf) but that's for another day.