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How to find the better souls for your build

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Level 2
Joined
Apr 28, 2014
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So, basically me and jokergaias were wondering what is the better soul stats based on the best itens we could have.
Souls stats is most likely scaling from itens stats(HP from itens 10%) or flat percentege add directly to your stats(ALLR 7%). The better stats scale from itens so in other hand they give less stats compared to the flat percentege ones in my perception EX:. 7% of 50 Agi is 3,5 + 5 flat agi 8-9 Agi in total, 10% HP or 10% Physical Damage. So as you can see 9 Agi gives less damage than 10 Pysical damage or Crits and stuff, but i do prefer agi over crits or something.

We came up doing the math over to find out how much stats the souls gives when we reach full build. The meaning of this is to chose correctly the soul i want, so i can start faming it.

Here is some examples of waht we did.

Bard Level 50 Build

Recipe: Lucky Trickster
Weapon - Level 50

Can only be used by Bards

Type: Sword
HP: +30
Ap: +36
Agi: +17
ArP: +17
Cr: +7%
Lightning Dmg: 250, 2%
Use: Thunder Step

Recipe: Yarr be Captain!
Helmet - Level 50

Type: Leather
HP: +50
Ap: +15
Ar: +15
Agi: +7
ArP: +5
Cr: +5%
Passive: +35% double drop

Perfidious Armor
Armor - Level 50

Type: Leather
HP: +70
Ar: +24
Ap: +6
Agi: +9
Ev: +3
Cr: +4%
AllR: +10%

Ice Harpy
Instrument - Level 50

Type: Misc
Str: +5
Agi: +9
Int: +5
Cr: +5%
Wr: +15%
Aurea: Icreases Maximun HP by 7%

Hurricane Ring
Accessory - Level 50

Type: Ring
HP: +40
MP: +25
Ap: +10
Agi: +8
Cr: +5%

Bard Level 50 Build Total Stats From Items

HP: +190
MP: +25
Ap: +67
Ar: +39
Str: +5
Agi: +50
Int: +5
Ev: +3%
ArP: +22
Cr: +26%
ALLR: +10%
Wr: +15%
Lightning Dmg: 250, 2%
Use: Thunder Step
Passive: +35% double drop
Aurea: Icreases Maximun HP by 7%

Souls Choice Based on Stats Per Items

Defenssive:
HP Double: 20% +50 (38 + 50) = 88
ALLR: 7%

Offenssive:
Agi Double: 14% +10 (7 + 10) = 17
Ap: 7% +5 (4.7 + 5) = 10

Total Stats Earned From Souls

HP: +88
ALLR: +7%
Agi: +17
Ap: +10

You can totaly change your priority like lighting dmg over Ap or even trade some core itens, just add everything and see what stats you can have even you dont have the iten yet.
The most efficient way to do it is tranning drums and trading itens and see for your self, this is only for those who dont have full builds yet.

Remenbering those stats will contribute for your talents and stuff so it will always be even more when you equipe it.

I hope i could help you, and i will posting more like this for other classes
if this post is uselles, let me know.
 
Level 2
Joined
Apr 28, 2014
Messages
11
Crusader Level 50 Build

>Unholy Brand
Weapon - Level 50

Type: Sword
HP: +70
AP: +28
Int: +14
Ar: +12
Sp: +6
Shadow Dmg: 20, 50%

>Recipe: Helm of Valor
Helmet - Level 50

Type: Mail
HP: +60
Ar: +23
Sp: +7
Str: +5
Int: +11
Ev: +5%
AllR: +6%

>Templar's Platebody
Armor - Level 50

Can only be used by Crusaders

Type: Mail
HP: +100
Ar: +35
Int: +12
Str: +5
Ev: +4%
Sp: +8
AllR: +10%

Glacial Ward
Misc - Level 50

Type: Shield
Block: 10%
HP: +70
Ar: +20
Ev: +3%
Str: +4
Int: +9
WR: +10%

>Marble Handguards
Accessory - Level 50

Type: Mail
HP: +50
Ar: +12
Str: +4
Int: +8
SP: +3
Ev: +2%

Bard Level 50 Build Total Stats From Items

HP: + 350
MP: -
SP: + 24
Ap: + 28
Ar: + 102
Str: + 18
Agi: -
Int: + 54
Ev: + 14%
ArP: -
Cr: -
ALLR: + 16
Wr: + 10
Shadow Dmg: 20, 50%

Souls Choice Based on Stats Per Items

Defenssive:
HP Double: 20% +50 (70 + 50) = 120
Ar: 7% + 5 (8 + 5) = 13
Offenssive:
Int Double: 14% +10 ( 7.56+ 10) = 17
Critical Damage: 20%

Total Stats Earned From Souls

HP: +120
Ar: 13
Int: 17
Critical Damage: 20%

Final Stats:

HP: + 350 + 120 = 470
MP: - = -
SP: + 24 = 24
Ap: + 28 = 28
Ar: + 102 + 13 = 115
Str: + 18 = 18
Agi: - = -
Int: + 54 + 17 = 71
Ev: + 14% = 14%
ArP: - = -
Cr: - = -
ALLR: + 16
Wr: + 10
Shadow Dmg: 20, 50%
 
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