Your information is slightly misinformed if you -pvp someone you aren't there enemy for the rest of the game. It goes off after roughly a minute or so of neither of you touching each other. Having said that I do like the idea of an -ally color to make it speed up faster.
Nah. What about melee classes that can a-click allies?or make people agree to the pvp, like in tweve, along with a command to end it.
Nah. What about melee classes that can a-click allies?
Agreeable pvp could still be abused. In fact, you could abuse it much easier than non-agreeable pvp.
Also, -ally could be abused both for grieving players without getting harmed, but also to make certain bosses easier (in situation where you have to attack allies).
This results in the same.I am not asking for you to not allow us to attack allies with -ally, just to be a way to undo -pvp faster. Pretty much.
Nah, I won't put it in. I don't like the idea that you can unpvp people at will. There are several ways how this could be exploited to grief players.So we're all for the -ally command then?
How does that help here? Even when you kill people inside a dungeon, they won't spawn outside the dungeon, no matter if -pvp is on or not.Its not exactly a primary concern, the lack of said -ally command, but it would certainly help in making runs more efficient when say, you're removing an afk from a dungeon and you don't want to have to kill them in order to get them off you.
How does that help here? Even when you kill people inside a dungeon, they won't spawn outside the dungeon, no matter if -pvp is on or not.
I can reduce the time until players get allied again to a minute, to make it less of a waiting after pvp.
Nah, I won't put it in. I don't like the idea that you can unpvp people at will. There are several ways how this could be exploited to grief players.
But how does -ally help then?If you -pvp someone, you're able to pull the player outside of the dungeon, or at least, D3. Anything where they can complete their pathing to you, or, you can tactfully lure them into the circles of D1/D2. Its a viable technique I've used when people go afk at the worst possible times but in order to prevent them dying I'd have to kill them myself or.... -ally them
But how does -ally help then?
If the player you lured out is afk anyway, you shouldn't have any problems waiting 2 minutes for the pvp timer to reset?