- Joined
- Jan 12, 2011
- Messages
- 1,523
Well i will explain my point of view, currently Gaias has stopped being a normal ORPG and now is going more through the "PvP times" , since now with the arena added most of the people pvp and all, most of the clases are balanced but..
druid isn't supposed to use constitution like ranger it's supposed to use int + agility , but if i use it like that , bosses and in PvP druid isn't anything it just faints in a second..
what i wanted to suggest is a form of the druid that instead of using summons
would disable wolf and helear summon , but gives instead ranger for 90 seconds
a transformation , that gives ranger extra HP and armor , it would stay as it is in attack and such , why? because:
1: it would make druids get orb bows instead of dps bows that belong to hunters (right now druids look like a hunter but with less damage) why? because in transformation (should be melee let's say a bear) you would need a slow orb so oponent doesn't just run from you , but since you got 90 seconds and bear is melee there would be ways of avoiding it in PvP , and bosses don't die in 90 seconds either that way it would be balanced with pvp and bosses. wolf and helear summons could be used as semi tank semi helear semi dps (like an actual supporter) if something bad happens.
however transformation should have a minimum of 180 seconds of cooldown and can't be used in battle this way people wouldn't just transform when their summons die.
--------------------------------
because giving druid another summon or another healing spell would be totally bad , why? because right now helear got 35 seconds of summoning which is too short , when you summon and then sleep because it takes alot of mana (45) which could be used to heal with remedy which is better than helear summons heals , helear got left only 20 seconds of summoning , then if you add another summon druid could just not afford to use them because of mana cost + summoning time.
and healing spell is just unnecesary since druid already got a small heal spell and a fast healing spell that heals almost as clerics heal. which are both if cleric couldn't heal at time (support) .
but they reload in enough time so no need for a 3rd one.
then an orb wouldn't be needed either since we already got out bows and as i have said unless they give ranger a tank ability orbs will just not be useful since druid spends most of it time healing and sometime doing dps (that's why you need high dps so you can actually make a difference).
and then .
another thing is a good Red item for druid(i think bard also needs one).
since right now even the 15k bow is for hunter, pooltronery is also for hunter/assasin, the hat is also for hunter/ assasin and the phoenix and lunar mantle for other classes..
anyways that are most of the problems i have found with druid.
druid isn't supposed to use constitution like ranger it's supposed to use int + agility , but if i use it like that , bosses and in PvP druid isn't anything it just faints in a second..
what i wanted to suggest is a form of the druid that instead of using summons
would disable wolf and helear summon , but gives instead ranger for 90 seconds
a transformation , that gives ranger extra HP and armor , it would stay as it is in attack and such , why? because:
1: it would make druids get orb bows instead of dps bows that belong to hunters (right now druids look like a hunter but with less damage) why? because in transformation (should be melee let's say a bear) you would need a slow orb so oponent doesn't just run from you , but since you got 90 seconds and bear is melee there would be ways of avoiding it in PvP , and bosses don't die in 90 seconds either that way it would be balanced with pvp and bosses. wolf and helear summons could be used as semi tank semi helear semi dps (like an actual supporter) if something bad happens.
however transformation should have a minimum of 180 seconds of cooldown and can't be used in battle this way people wouldn't just transform when their summons die.
--------------------------------
because giving druid another summon or another healing spell would be totally bad , why? because right now helear got 35 seconds of summoning which is too short , when you summon and then sleep because it takes alot of mana (45) which could be used to heal with remedy which is better than helear summons heals , helear got left only 20 seconds of summoning , then if you add another summon druid could just not afford to use them because of mana cost + summoning time.
and healing spell is just unnecesary since druid already got a small heal spell and a fast healing spell that heals almost as clerics heal. which are both if cleric couldn't heal at time (support) .
but they reload in enough time so no need for a 3rd one.
then an orb wouldn't be needed either since we already got out bows and as i have said unless they give ranger a tank ability orbs will just not be useful since druid spends most of it time healing and sometime doing dps (that's why you need high dps so you can actually make a difference).
and then .
another thing is a good Red item for druid(i think bard also needs one).
since right now even the 15k bow is for hunter, pooltronery is also for hunter/assasin, the hat is also for hunter/ assasin and the phoenix and lunar mantle for other classes..
anyways that are most of the problems i have found with druid.