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druid needs a new form to finally diference from hunter.

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Level 19
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Well i will explain my point of view, currently Gaias has stopped being a normal ORPG and now is going more through the "PvP times" , since now with the arena added most of the people pvp and all, most of the clases are balanced but..

druid isn't supposed to use constitution like ranger it's supposed to use int + agility , but if i use it like that , bosses and in PvP druid isn't anything it just faints in a second..

what i wanted to suggest is a form of the druid that instead of using summons
would disable wolf and helear summon , but gives instead ranger for 90 seconds
a transformation , that gives ranger extra HP and armor , it would stay as it is in attack and such , why? because:
1: it would make druids get orb bows instead of dps bows that belong to hunters (right now druids look like a hunter but with less damage) why? because in transformation (should be melee let's say a bear) you would need a slow orb so oponent doesn't just run from you , but since you got 90 seconds and bear is melee there would be ways of avoiding it in PvP , and bosses don't die in 90 seconds either that way it would be balanced with pvp and bosses. wolf and helear summons could be used as semi tank semi helear semi dps (like an actual supporter) if something bad happens.

however transformation should have a minimum of 180 seconds of cooldown and can't be used in battle this way people wouldn't just transform when their summons die.

--------------------------------
because giving druid another summon or another healing spell would be totally bad , why? because right now helear got 35 seconds of summoning which is too short , when you summon and then sleep because it takes alot of mana (45) which could be used to heal with remedy which is better than helear summons heals , helear got left only 20 seconds of summoning , then if you add another summon druid could just not afford to use them because of mana cost + summoning time.

and healing spell is just unnecesary since druid already got a small heal spell and a fast healing spell that heals almost as clerics heal. which are both if cleric couldn't heal at time (support) .

but they reload in enough time so no need for a 3rd one.



then an orb wouldn't be needed either since we already got out bows and as i have said unless they give ranger a tank ability orbs will just not be useful since druid spends most of it time healing and sometime doing dps (that's why you need high dps so you can actually make a difference).


and then .


another thing is a good Red item for druid(i think bard also needs one).

since right now even the 15k bow is for hunter, pooltronery is also for hunter/assasin, the hat is also for hunter/ assasin and the phoenix and lunar mantle for other classes..



anyways that are most of the problems i have found with druid.
 
Level 6
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Few issues:

Initial premise is wrong. Druids are Int/Con. They lose out on physical damage from this, but a dead healer is a useless healer. At least a dead damager can take a bunch of things out with them (and get res'd); a healer NEEDS to stay alive to keep others alive.

Secondly, a Legendary item might be good, yeah. It's still needed for Druids, yeah, along with Bards (though they can use Polt/Phoenix/Pirate).

So, rest of the post becomes less relevant with that in mind.
 
Level 13
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pvp is irrelevant to gaias.
You will not see balancing in gaias pvp wise, it would require extreme nerfing or pvp related gear. Either way, in how the classes function, you should not expect to see pvp results from things like druids.

Druids are built to be an int based support, lower damage output but a replacement in terms of something like a bishop, an offhealer, eventually maybe a healer/summon damage mix with varying summons that fulfil different roles.

Bards and druids need an orange offhand, that would be nice. But first bards need to actually have a fucking use for int. Zerkers could do with an orange weapon too, that might be nice.

With d4 coming up we'll probably see all those roles filled though. Right now the gloves for a druid are pretty sweet.


Stop trying to find pvp in gaias though, without finished and finalised classes, it's pointless to even try balancing.
 
I dont know why people always suggest to give bards something based on INT. Bard was never intended to be an INT class, but instead pure AGI. The reason for that is that I felt bards would be way to underpowered if they'd have to sacrifice their melee damage potential just for their skills to work. That's why all bard spells will be level based, not INT based.
I removed the INT bonuses from instruments in 1.1j(6) for this reason. This was a remainder of some old concepts of the bard, which is now obsolete and got removed.
 
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brutal is fine, and zerkers have pretty solid gear yes, but a few class specific legendaries in d4 isn't going to hurt anyone considering we want better gear than d3 so your post is pretty much invalid.
 
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Oh they got removed? well that's fine then.

On a side not here, I just checked this out, the int was removed and replaced with nothing beneficial for bards, so, they're practically as crap as they used to be, and have a high int gain?

You'd be better off doing what various people suggested, and actually making int factor a few bard skills.


Otherwise, at least throw some bloody hp or crit rate on there, something less than a sin but more than 6 agil and a shitty aura, because right now bards and their items are pretty damn awful.
 
Level 5
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just to get back to the druid topic. what would really make it different is a aoe heal spell. b/c you guys know it kinda lacks as a healer. i mean the bishop for ex. has divine shield and stuff, and the druid has nothing like that. so you should give it chain heal(if you havent suggested that yet). also the nymph is a good skill but i notice it attacks, which decreases the healing capability of it. i was wondering if you can make it last longer or trade it off as a permanent pet, rather than the wolf.(and give it like a stun ablility to fix the hit and run guys). if anything also add more gear for the druid cause it lacks in that area big time. and you should give the totems certain buffs, like a water resist or fire resist. just suggestions you know.
 
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BAT for the hunter wont be bad, but how is that about a different form for druid. can we stay on topic plz. or like in the previous replies you guys went off on bard and stuff. ps. i know its not my thread...
 
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A jumping heal that heals each unit for more/less per jump would be interesting on a druid.
 
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it would also fit the druids type of heal wouldnt it now? also, if the druid had a interrupt(not just the net which cant even target bosses) something like *knockout arrow* or *silence of the trees* you know.
 
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If a druid had a low damaging debuff that was based off sp that would be nice, something to lower a bosses attack speed.

Anything to generally make the class worthwhile as right now they're easily replaced by bishops.
 
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KK, for once Darkly had a good idea, but he himself implemented it horribly.

In my opinion...
Give the Druids the "Healing Wave" sort of deal instead of efryt. Also decrease casting and cooldown time of the nymph. Maybe also weaken, I know you may not agree but what the hell, Divine Shield down to X3 instead of where its at now. Maybe tht too weak but I don't know. Maybe the key might lie in gear, because just compare Druid's current max gear to Bishops current max gear. But I think what im trying to say is let the Druid be a pure healer while bishop has shield to back it up with some DPS over Druid, hows that for breaking a clich*e?

So, the healing aspects of Druid would surpass Bishop but Bishop allows people to not take some damage in the first place so it balances out.
 
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So what exactly would be the better healing skills? Just boosts the power of them or make new ones? Look the reason why bishop is so better than druid (even if it was a pure healing class) is the fact that the bish has skills that prevents the player from taking any damage, a boost resist aura and it has an AOE heal that save the whole group in dire situations. As i said earlier, if the druid had something like those skills that fits its class, it'll be useful just as the bishop. Now why give 2 chars the same type of moves well remember how people not only focus on the data and what and whos better, but they like the character's feature, the customization about it. And besides, look at the nymph, it heals then attacks some then heals. (keep in mind nearby allies are damaged) so really half the time is spent healing and the other half attacking.
 
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KK, for once Darkly had a good idea, but he himself implemented it horribly.

In my opinion...
Give the Druids the "Healing Wave" sort of deal instead of efryt. Also decrease casting and cooldown time of the nymph. Maybe also weaken, I know you may not agree but what the hell, Divine Shield down to X3 instead of where its at now. Maybe tht too weak but I don't know. Maybe the key might lie in gear, because just compare Druid's current max gear to Bishops current max gear. But I think what im trying to say is let the Druid be a pure healer while bishop has shield to back it up with some DPS over Druid, hows that for breaking a clich*e?

So, the healing aspects of Druid would surpass Bishop but Bishop allows people to not take some damage in the first place so it balances out.

Wanting one class to be different from another isn't an idea.
Divine does need a nerf, if druids can be relevant to a team by being an offhealer or even a mainhealer for d4, that would be nice. The druid doesn't need dps, dps from summons would be fine but I'm all for them having some debuffs, a natures root or some shit that slows down an enemies movement and attack speed, a jumping heal as mentioned, a treefolk summon with an armor aura. Druids can be versatile, fulfil different roles with different summons.
 
Hmm ... druids are not meant to be "the same" as bishops. Druids have (and will have, as some of the new spells are not implemented yet) other advantages over bishops, that being:
- Having a "true" instant heal with considerable low cooldown
- Will get some party support through a Mana Regen spell
- Having a healing pet
- Having some more utility based on early ranger spells (entangle, pet)

However, I agree that druids are still not as good in their role as they should be. But then again, you should not forget that rangers are not primarily healers, whereas clerics are. It's natural that bishops are a little stronger than druids in healing, simply because they have more healing spells to choose from. This advantage will even out once druids get more spells.

And I agree that the Nymph is somewhat too weak compared to the time it lasts and the actual healing performance.
I will check the AI script of the nymph again to improve the way she uses her healing spell and will probably make her a permanent summon.
 
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Maybe give the nymph a small armor aura? That could up the usage of druids quite a bit, something between 5-10
 
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Yeh some type of armor aura. And ty zwielb for replying. You see i play a druid and ik its not an all out healer, but definetly it does need to be a better support class. Like vestra said to fulfil its role much better.
 
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