- Joined
- Jun 22, 2007
- Messages
- 1,314
Now, like I have stated before, I don't like throwing large numbers of suggestions into your face Zweib - as if I want to force you to do with your map, what I personally feel would be good. That is not my intention.
That said, i've come up with a suggestion for a new necromancer spell in the 1.2 release:
<Insert name here spell>
The necromancer steals the life force of all enemies affected by Mark of the vampire, dealing X*int damage to them and healing his target for X*int (and maybe + Y per each second the mark has affected the target - only an idea though). The target can only be himself or one of his minions.
Now the point of this spell/skill is to make the necromancer even more interesting than he already is. This spell could maybe, who knows, even let the necromancer be able to tank on some occasions (which he is, by the way, already half-good at). In any case it would add some more aoe to the necromancer, while not getting too sorceress-like.
Thoughts any one?
That said, i've come up with a suggestion for a new necromancer spell in the 1.2 release:
<Insert name here spell>
The necromancer steals the life force of all enemies affected by Mark of the vampire, dealing X*int damage to them and healing his target for X*int (and maybe + Y per each second the mark has affected the target - only an idea though). The target can only be himself or one of his minions.
Now the point of this spell/skill is to make the necromancer even more interesting than he already is. This spell could maybe, who knows, even let the necromancer be able to tank on some occasions (which he is, by the way, already half-good at). In any case it would add some more aoe to the necromancer, while not getting too sorceress-like.
Thoughts any one?