• Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
  • Read Evilhog's interview with Gregory Alper, the original composer of the music for WarCraft: Orcs & Humans 🔗Click here to read the full interview.

Star Wars Galactic Risk 2.7

Star Wars Galactic Risk

Created By: Anti_Bodies


Features

Places Like:
CoruscantMustafar
MandaloreKashyyyk
HothCloud City
KaminoMechis III
UtapauNaboo
DagobahTatooine
GeonosisMon Calamari
Endor
[tr]
Units Like:
QuarrenWookies
Tusken RaidersJawas
WampasJedi
MynocksHK-47’s
Battle DroidsSith
MandaloriansAT-AT’s
[td]Clone Troopers[/td][td]AT-TE[/td]
Heroes Like:
OOM-9Chewbacca
Admiral AckbarStarkiller
Lord SidiousDarth Vader
Darth YodaJar Jar
[td]Plo Koon[/td][td]Luke Skywalker[/td]

Misc

Trade Federation Occupied Naboo





Just showing what tool tips and multiboard looks like





Some HK-50 Squads attacking a defenseless rock L




--==1.3==--
*added bridge between Endor/Hoth
*added more water to Kamino
*made LVD mode only have 11 chooseable places
*created 8 heroes with 25 custome abilities
*created the Maw Installation

-==1.4==-
*fixed the Maw
*credited more sources
*nerfed hero hp but beefed hp regen.
*some text stuff
*possibly fixed randomizing bug
*if a player leaves all their units die

-==1.5 & 1.6==-
*nerfed arcs, i might have accidently nerfed them 2 times in a row because i was confused, my bad haha
*seriously fixed player leave scenario
*nerfed heroes

-==1.7==-
*fixed text when orange leaves
*created hyperspace routs
*added Darth Vader/Luke Skywalker
*tweaked some unit stats/sounds/icon
*minor terrain changes

-==1.8==-
*tweaked alot of stats, particulry with heroes
*units bobbing up and down at death should stop
*minor terrain editing
*name changed to Star Wars Galactic Risk

-==1.9==--
*added hero cap of 1
*tweaked mandalorians
*hero xp comes slower now
*added tips that come every so often
*abilities adjusted
*3 heroes added, clone commander, IG-88, sidious

-==2.0==-
*at-at = the real beast as it should be
*boba/grievous mana doesnt suck now
*players informed if someone made a hero
*New Mode: Faction
*some text stuff fixed/added
*That nuetral region bug should be fixed completly, thanks risk_fan2
*added 6 heroes: Darth Yoda, OOM-9 (AAT), General Veers (AT-AT), Darth Revan, Chewbacca, Galen Marek
*added/modified abunch of abilities
*qui gon now on tatooine, luke at cloud city, naboo plains now build just droids/OOM-9
*redid the user intferface since it was obliterated by a fault hiveworkshop tutorial -_-
*changed up some terrain/doodads on Coruscant

-==2.1==-
*Fixed Faction bug... i think
*some icon/text shifting

-==2.2==-
*Priwin Risk System 1.4 Implimented
*added -name system
*tooltips re-made... all 100+ of them..
*units tweaked
*some text changes all around
*slight region changes

-==2.3==-
*text additions/changes
*pathing blockers added to certain places
*doodads added to pretty up bland terrain
*increased unit spawns to 2-4 golds worth, instead of 1-2
*region spawn model changed
*created like 7 or so new units
*added previously unused units into races

-==2.5==-
*terrain completly re organized
*space is now playable
*units completly redone
*heroes completly redone
*now 140 cities opposed to 90
*16 planets instead of 20ish
*race mode temporarily innoperative

-==2.6==-
*Race Mode Fixed
*Bounty Fixed
*Added Tusken Raiders Race Faction
*Spaced out planets
*Replaced Imperial Shuttle with V-wing
*New minimap image ^^
*Text/information changes/additions
*Space Unit Sounds added

-==2.7==-
*Fixed -=THE=- bug with unit captureing! yayyy
*switched v-wing with new model (hopefully this one doesnt have bugs)
*Re-did Space Units, now has fighter, transport, frigate
*New skin to engineer, now is set to automaticlly repair
*Added hot keys to space units
*Added Medical Droid to space ports
*Select New Defender hot key changed [Z] (before Q)
*Minor text edits throughout the game



Inspired By: Middle Earth Risk 6.23 (N)
Risk Triggers By: Priwin aka risk_fan2
Huge Thanks to: Wookiepedia & The Hive Workshop
Appreciation to: ISRAELI, Hell_Lord, HELL_YA, Scarlet_Flames, bxbmilk & bleek75


Olofmoleman: Hoth Blaster/Gungan/Ewok/Horsetail/Treefern/ araucaria/ AAT/Droideka/Clones/techno union/at-st/Tusken Raider /Boba Fett

Mr. Bob:Scout Droid/Factory/Outpost/chinatown3/greek temple/Tusken Tent/Catapult

Illidan(Evil)X: Naboo buildings/Lasers/Skiff/lightsaber

General Frank: Crossbowman/FTF Light Infantry

Kofi_Banan: 5 Robot Squad/BuildingNew

AT-AT By Klarnetist
Space Tile by wertyn
Green Gride Tile By supermj
Prototank V1 By Kitabatake
Walls/Doors By Pyramidhe@d
COP Thing By killst4r
Consoles By Trollschnitzel
Oinker Cube By Goldwolf
Ruined Head/Hand By Buster
Tatooine Home By super_pole
SniperLaser By Ergius
Demon Bolt By Sopho
Space Marine skin By Tomura
Cyborg Spider By iristle
Robot Illiden By Juice_F
Junkyard By donut3.5
Jedi (with robe) By l0w_kwaliti
Darth Reven By Nasrudin

This map is only protected because that’s what happens when I optimize it. If you would like to see an unprotected version just contact me =)

Keywords:
Star Wars, Risk, Galaxy, Race, Conquest, Anti_Bodies, Space, Planet
Contents

Star Wars Galactic Risk 2.7 (Map)

Reviews
03:57, 31st Jul 2010 ap0calypse: Approved
Level 6
Joined
Jun 7, 2006
Messages
23
Yay, my system rules the world, there are 5 maps now that use it xD
its a very well made map and great use of models^^ thats whats missing in wow risk. just one problem: why cant jedis reject laser beams back to the enemy ^^
oh ye and give polis massa a second base (1 base regions wont give the starting owner money and spawns)
5/5 by me
 
Level 11
Joined
Nov 12, 2006
Messages
765
-==2.7==-

*Fixed -=THE=- bug with unit captureing! yayyy
*switched v-wing with new model (hopefully this one doesnt have bugs)
*Re-did Space Units, now has fighter, transport, frigate
*New skin to engineer, now is set to automaticlly repair
*Added hot keys to space units
*Added Medical Droid to space ports
*Select New Defender hot key changed [Z] (before Q)
*Minor text edits throughout the game

Please Rate Accordingly

 
Level 8
Joined
Jan 8, 2008
Messages
454
Ok I'll rate it

Pros
+Realsitic travel to other planets system
+Alot of historicly accurate planets
+Good use of models and star wars units
+Balanced units and its lovely to see the same options as in wow risk


Cons
-Not enough systems, I would love to see Clone Wars Era, or Imperial Era modes which changed the nations to thoes of the eras picked i.e Clone Wars Era allows for CIS, Jedi, Republic and Pirates or something like that.
-Jedi's look a bit weird and some don't even have lightsabers but still have a deflect ability
-A wider variety of space units would be great, and nation specific space units.


Overall I'd say the map is fairly loved on B.Net and can be played without mass lag and crashes, has alot of potentional - Approved

4/5
 
Level 19
Joined
Oct 15, 2008
Messages
3,231
Hmmm... Overall I find it quite fun, although you could've added a little more stuff inside to make it more interesting than the other risks, like special events for the different races, as well as certain upgrades for the units...
 
Level 8
Joined
Oct 1, 2010
Messages
408
A good map, I give it 4/5 because its so original and I LOVE risk. WoW Risk is my favorite map, and after LotR risk, this is my third favorite risk map, as I absolutely detest devo.

Onto the review

Pros
-Some very nice models here, the droid army is especially cool. Gives a really nice Star Wars feel to it. And the buildings, like the sky city, make it very Star Wars-ey.
-Space is very cool! and the planetary defense systems are pretty cool.
-Has race mode! woooot, as well as most of the modes from WoW Risk. Very nice.
-Lots of races. We like this :)
-Space fights are fun !

Cons
-The races seem a bit unballanced, that water race is definitely weak, while the droids and jedis seem quite powerful. Maybe try using a simplified balancing system? If you can, try using the WoW Risk balancing system, its simple but fun and would make the transition from WoW Risk to Star Wars risk very smooth.
-The countries are just too big. Look at all the other risks for an example. WoW Risk and Devo both have a lot of small countries and big countries. It makes expansion quicker and more sensible. Its very annoying when you have 9 out of 10 bases and then someone decides to spawn on the last base. You're almost powerless to defeat them as you've just spent at least 8g taking the other bases and yet still have the same income as this player does.
-Terrain could also use some work. At the moment, its too open on most planets, which seems to hurt the need for strategy.
-Last... Yoda is a kid?!? nooo!! Even the Gul'dan model would look better then this o_O

My review might seem negative, but remember the score is 4/5! This map has a lot of potential, space travel and a Star Wars theme really make this map unique.
 
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