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Star Wars: Galactic Conquest

Submitted by Lord_Sauron
This bundle is marked as approved. It works and satisfies the submission rules.
Contents

Star Wars: Galactic Conquest (Map)

  1. shadowmanifest

    shadowmanifest

    Joined:
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    BS, i was makin one too........tell you what, if this is not as good as i think it should be(wich it looks pretty good), ill continue my project, if its up to or pass my standards, ill cut the project
     
  2. VGsatomi

    VGsatomi

    Webmaster's Council

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    Well, Lord_Sauron has produced some fine work in the past...odds are you'll have to give up :roll:

    Well, unless this is just his other "galactic conquest" map with just the art changed to star wars models...then it would be nothing new.
    -VGsatomi
     
  3. VGsatomi

    VGsatomi

    Webmaster's Council

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    Yup...uits just what I thought it was... a galactic conquest clone. OUt of all your maps, I found this to be the most disappointing. There are so many star wars models out there, yet you resort to still using so many SC models. I can understand that with the buildings, but both sides are composed of mostly vulture models. I suggest removing the lower-end battle frigates and replace them with more fighter models (like the tie bomber and the y-wing, ect) basically make the first shipyard a fighter yard. In short: it need a more of a star wars feel. Because as it is, I'd rather play your star trek version.
    -VGsatomi
     
  4. koolaidkirby

    koolaidkirby

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    i dont know what your talking about, this map rocks :D althogh i do admit its more GCish than it is SW ish, although i think thats because there are no named planets like there was in ST:GC so you dont get as much of a Star warsy feeling, although its still a fun map,

    nothings more fun then sending in a fleet of star destroyers and opening up the guns on an unsuspecting target
     
  5. Lord_Sauron

    Lord_Sauron

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    I admit it, I haven't put as much effort into this as I did for Star Trek. I have been working hard on WW2. I will do my best to improve upon this as soon as I can.
     
  6. shadowmanifest

    shadowmanifest

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    interesting......ive probably never seen so many imported models in my life though, i have to say more was put into the look, and less in the "feel", not what i expected, after playing it though, i discovered my map has different aims, mine is based upon ground/troop battles, the frame of the game will be a copy of Starwars Battlegrounds. I alreayd released a small beta that has the hero select triggers, and some other stuff
     
  7. chris_morganm

    chris_morganm

    Joined:
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    cool very cool
     
  8. the KuKulzA

    the KuKulzA

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    Lord Sauron... what Caranthir says about your exploit are true...
     
  9. King_Nothin

    King_Nothin

    Joined:
    Apr 5, 2005
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    Um... why are the main rebel ships twice as good as the imperial main ships? (the MC 60)... Everytime I get to teching them in the game and using them, everyone calls me a cheater and can only win by playing a rigged map... Blah blah blah.

    Also, why are all the ships either terran vultures or protoss carriers? :? Kinda becomes confusing as to what you're fighting mid way through the game.