Yup...uits just what I thought it was... a galactic conquest clone. OUt of all your maps, I found this to be the most disappointing. There are so many star wars models out there, yet you resort to still using so many SC models. I can understand that with the buildings, but both sides are composed of mostly vulture models. I suggest removing the lower-end battle frigates and replace them with more fighter models (like the tie bomber and the y-wing, ect) basically make the first shipyard a fighter yard. In short: it need a more of a star wars feel. Because as it is, I'd rather play your star trek version.
i dont know what your talking about, this map rocks althogh i do admit its more GCish than it is SW ish, although i think thats because there are no named planets like there was in ST:GC so you dont get as much of a Star warsy feeling, although its still a fun map,
nothings more fun then sending in a fleet of star destroyers and opening up the guns on an unsuspecting target
interesting......ive probably never seen so many imported models in my life though, i have to say more was put into the look, and less in the "feel", not what i expected, after playing it though, i discovered my map has different aims, mine is based upon ground/troop battles, the frame of the game will be a copy of Starwars Battlegrounds. I alreayd released a small beta that has the hero select triggers, and some other stuff
Um... why are the main rebel ships twice as good as the imperial main ships? (the MC 60)... Everytime I get to teching them in the game and using them, everyone calls me a cheater and can only win by playing a rigged map... Blah blah blah.
Also, why are all the ships either terran vultures or protoss carriers? :? Kinda becomes confusing as to what you're fighting mid way through the game.