1. Are you planning to upload your awesome map to Hive? Please review the rules here.
    Dismiss Notice
  2. Updated Resource Submission Rules: All model & skin resource submissions must now include an in-game screenshot. This is to help speed up the moderation process and to show how the model and/or texture looks like from the in-game camera.
    Dismiss Notice
  3. DID YOU KNOW - That you can unlock new rank icons by posting on the forums or winning contests? Click here to customize your rank or read our User Rank Policy to see a list of ranks that you can unlock. Have you won a contest and still haven't received your rank award? Then please contact the administration.
    Dismiss Notice
  4. Ride into the sunset with the 32nd Modeling Contest. The contest is optionally paired. Best of luck, people!
    Dismiss Notice
  5. This adventure has come to an end. Congratulate our heroes in the 16th Mini Mapping Contest Results.
    Dismiss Notice
  6. From the gates of hell, the 5th Special Effect Contest Results have emerged.
    Dismiss Notice
  7. Race against the odds and Reforge, Don't Refund. The 14th Techtree Contest has begun!
    Dismiss Notice
  8. Check out the Staff job openings thread.
    Dismiss Notice
Dismiss Notice
60,000 passwords have been reset on July 8, 2019. If you cannot login, read this.

Star Wars: Galactic Conquest

Submitted by Lord_Sauron
This bundle is marked as approved. It works and satisfies the submission rules.
Contents

Star Wars: Galactic Conquest (Map)

  1. shadowmanifest

    shadowmanifest

    Joined:
    Feb 26, 2005
    Messages:
    58
    Resources:
    0
    Resources:
    0
    BS, i was makin one too........tell you what, if this is not as good as i think it should be(wich it looks pretty good), ill continue my project, if its up to or pass my standards, ill cut the project
     
  2. VGsatomi

    VGsatomi

    Webmaster's Council

    Joined:
    May 11, 2004
    Messages:
    3,159
    Resources:
    27
    Models:
    1
    Icons:
    1
    Maps:
    25
    Resources:
    27
    Well, Lord_Sauron has produced some fine work in the past...odds are you'll have to give up :roll:

    Well, unless this is just his other "galactic conquest" map with just the art changed to star wars models...then it would be nothing new.
    -VGsatomi
     
  3. VGsatomi

    VGsatomi

    Webmaster's Council

    Joined:
    May 11, 2004
    Messages:
    3,159
    Resources:
    27
    Models:
    1
    Icons:
    1
    Maps:
    25
    Resources:
    27
    Yup...uits just what I thought it was... a galactic conquest clone. OUt of all your maps, I found this to be the most disappointing. There are so many star wars models out there, yet you resort to still using so many SC models. I can understand that with the buildings, but both sides are composed of mostly vulture models. I suggest removing the lower-end battle frigates and replace them with more fighter models (like the tie bomber and the y-wing, ect) basically make the first shipyard a fighter yard. In short: it need a more of a star wars feel. Because as it is, I'd rather play your star trek version.
    -VGsatomi
     
  4. koolaidkirby

    koolaidkirby

    Joined:
    Feb 26, 2005
    Messages:
    16
    Resources:
    0
    Resources:
    0
    i dont know what your talking about, this map rocks :D althogh i do admit its more GCish than it is SW ish, although i think thats because there are no named planets like there was in ST:GC so you dont get as much of a Star warsy feeling, although its still a fun map,

    nothings more fun then sending in a fleet of star destroyers and opening up the guns on an unsuspecting target
     
  5. Lord_Sauron

    Lord_Sauron

    Joined:
    Nov 17, 2004
    Messages:
    273
    Resources:
    9
    Maps:
    9
    Resources:
    9
    I admit it, I haven't put as much effort into this as I did for Star Trek. I have been working hard on WW2. I will do my best to improve upon this as soon as I can.
     
  6. shadowmanifest

    shadowmanifest

    Joined:
    Feb 26, 2005
    Messages:
    58
    Resources:
    0
    Resources:
    0
    interesting......ive probably never seen so many imported models in my life though, i have to say more was put into the look, and less in the "feel", not what i expected, after playing it though, i discovered my map has different aims, mine is based upon ground/troop battles, the frame of the game will be a copy of Starwars Battlegrounds. I alreayd released a small beta that has the hero select triggers, and some other stuff
     
  7. chris_morganm

    chris_morganm

    Joined:
    Jul 8, 2005
    Messages:
    1
    Resources:
    0
    Resources:
    0
    cool very cool
     
  8. the KuKulzA

    the KuKulzA

    Joined:
    Aug 26, 2004
    Messages:
    164
    Resources:
    0
    Resources:
    0
    Lord Sauron... what Caranthir says about your exploit are true...
     
  9. King_Nothin

    King_Nothin

    Joined:
    Apr 5, 2005
    Messages:
    3
    Resources:
    0
    Resources:
    0
    Um... why are the main rebel ships twice as good as the imperial main ships? (the MC 60)... Everytime I get to teching them in the game and using them, everyone calls me a cheater and can only win by playing a rigged map... Blah blah blah.

    Also, why are all the ships either terran vultures or protoss carriers? :? Kinda becomes confusing as to what you're fighting mid way through the game.