- Joined
- Feb 7, 2005
- Messages
- 409
Version History:
v9.3 - v9.4 changes
-made compatible with patch 1.24
-reworked some triggers for compatibility
-added a condition to make votes faster
v9.1 - v9.3 changes
-Fixed starfighter collision, fighters will no longer start the round with damage.
-Removed around 27 trigger leaks, the game should be leak free now.
-Transferred some triggers from Jass to Custom GUI (though I doubt you care)
-Added the Imperial Shuttle starfighter
-Allowed lasers to hit and dissolve one another, they will now also collide with asteroids or the star destroyer.
-Star Destroyer now changes it's flying height and facing, it will now also fire a massive laser that will count as a suicide if you hit it, and it (should) destroy asteroids if it hits them, removing an obstacle.
-There's a known bug with Thermal Detonators, sometimes they will explode but not deal any damage, this has been hopefully fixed but as the reason for this is unknown, it'll be a little difficult to fix, so until then we'll just refer to them as duds.
-Due to the new laser collision system, they had to have locust removed, making them selectable. Though they are uncontrollable and the game will instantly reselect your starfighter, the problem with this is that this new trigger may cause more lag in game, so if it's too bad just tell me and I'll switch it back to no laser collision.
-some small triggers have been redone, making them smoother and less... "messy"
v9.0 - v9.1 changes
-Changed around some unit values mainly concerning flying height
-Edited some values concerning laser and projectile detection
-Added the ability to vote on maximum flight height at the beginning of the game.
v8.0 - v9.0 changes
-Reworked the way a bunch of the stats worked and added a new one called
Hull Integrity (Determines max hp and armour value)
-Added collison based off of speed and integrity
-added Thermal Detonators (Timed Aerial Mine)
-Computers now fly up and down, they are slightly tougher but because of this they can make turns that you can't, it's kind of annoying but there was no other way to trigger them to hunt someone.
-Computers now have names
-Collision and Thermal Detonators now only damage units on certain height levels, allowing you to fly over or under explosions.
-Detonators now deal two seperate damage bases for near and far
-Most planes are able to withstand multiple attacks now
-Added more stars to increase Aesthetic Appeal
-Reworked camera system slightly to be a little smoother, also allowed to change your zoom with the mouse wheel.
-Removed Jedi vs Sith mode for now due to bugs, the vote dialog is still there to maintain all my triggers set up for mode selection, though there are no other modes yet, please bear with it.
-Removed some trigger leaks
-Edited abilities and triggers to show unit animations to improve aesthetics.
v9.3 - v9.4 changes
-made compatible with patch 1.24
-reworked some triggers for compatibility
-added a condition to make votes faster
v9.1 - v9.3 changes
-Fixed starfighter collision, fighters will no longer start the round with damage.
-Removed around 27 trigger leaks, the game should be leak free now.
-Transferred some triggers from Jass to Custom GUI (though I doubt you care)
-Added the Imperial Shuttle starfighter
-Allowed lasers to hit and dissolve one another, they will now also collide with asteroids or the star destroyer.
-Star Destroyer now changes it's flying height and facing, it will now also fire a massive laser that will count as a suicide if you hit it, and it (should) destroy asteroids if it hits them, removing an obstacle.
-There's a known bug with Thermal Detonators, sometimes they will explode but not deal any damage, this has been hopefully fixed but as the reason for this is unknown, it'll be a little difficult to fix, so until then we'll just refer to them as duds.
-Due to the new laser collision system, they had to have locust removed, making them selectable. Though they are uncontrollable and the game will instantly reselect your starfighter, the problem with this is that this new trigger may cause more lag in game, so if it's too bad just tell me and I'll switch it back to no laser collision.
-some small triggers have been redone, making them smoother and less... "messy"
v9.0 - v9.1 changes
-Changed around some unit values mainly concerning flying height
-Edited some values concerning laser and projectile detection
-Added the ability to vote on maximum flight height at the beginning of the game.
v8.0 - v9.0 changes
-Reworked the way a bunch of the stats worked and added a new one called
Hull Integrity (Determines max hp and armour value)
-Added collison based off of speed and integrity
-added Thermal Detonators (Timed Aerial Mine)
-Computers now fly up and down, they are slightly tougher but because of this they can make turns that you can't, it's kind of annoying but there was no other way to trigger them to hunt someone.
-Computers now have names
-Collision and Thermal Detonators now only damage units on certain height levels, allowing you to fly over or under explosions.
-Detonators now deal two seperate damage bases for near and far
-Most planes are able to withstand multiple attacks now
-Added more stars to increase Aesthetic Appeal
-Reworked camera system slightly to be a little smoother, also allowed to change your zoom with the mouse wheel.
-Removed Jedi vs Sith mode for now due to bugs, the vote dialog is still there to maintain all my triggers set up for mode selection, though there are no other modes yet, please bear with it.
-Removed some trigger leaks
-Edited abilities and triggers to show unit animations to improve aesthetics.
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