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Star Wars CloneWar v 1.54

This bundle is marked as useful / simple. Simplicity is bliss, low effort and/or may contain minor bugs.
「Star Wars Clone Wars v 1.54」

By Jhon_Paul_II

Gameplay
[tr]
This map of StarWars contains units, heroes and sounds of the movie, it added to other models close to the real, the mission of this game is to destroy the enemy base to win.
You can buy items to increase the power of your hero or buy a robot which can upload to your hero, this robot has unique skills that make it powerful.

Screenshots
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hzjr.jpg

0jmp.jpg

ibza.jpg

5wby.jpg

gi0w.jpg

xrvq.jpg


Features
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- 30 new units added
- 8 Heroes of the movie
- 8 new added skills to robots
- 23 Structures new aggregate
-10 Types of attack new additions
- Neatly trimmed Cinematheque

Credits
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Illidan(Evil)X
olofmoleman
killst4r
WILL THE ALMIGHTY
Pvt.Toma
syc
armel


Changelog
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-Version 1.53
Added new units and repair bugs, traduction to english.
Map Description Generator 「By Vengeancekael」
Contents

Star Wars CloneWar v 1.54 (Map)

Reviews
19:32, 2nd Jul 2013 Orcnet: comment
Level 11
Joined
Jun 2, 2013
Messages
613
Well, I must say, this is much better but can still be improved.

-Description looks much better (+)
-You translated the map (+) (however some Spanish remains which I'll point out below)
-You made use of the rest of the Hangar Bay by expanding the battlefield which will make the game much more fun when there are 6 players (+)
-The Items fit better now (+)


Things to fix:
Parts still in Spanish:
-Two of the R2D2 merchants are still Spanish (on the Jedi Side, the one's on the left side of the base)
-The Tooltip for the Jedi still says "Invocar Anakin" etc; should say "Invoke Anakin" instead.
-The Tavern itself is still in Spanish
-I was testing and ran into a Fatal Error just a few minutes into playing. I'm going to try to duplicate it and see if I can get something to stand out.
-When a Republic Unit kills a Sith, it doesn't change on the leaderboard.
-The Gate to bases is called an "Elven Gate"



Recommendations:

-Add Abilities! For Example - Give Jedi abilities such as: Force Push (Perhaps a triggered shockwave spell that deals damage and slightly pushes back enemies), Mind-Trick (Simple Charm ability), Disable (Just a simple stun). Sith could have abilites such as: Lightning (Forked Lightning), Choke (Triggered Life Drain to where it immobilizes target too), Agonize (Deals damage and prevents casting, perhaps a soul burn type ability)


Check out this tutorial on ways to improve gameplay aesthetics. Your tooltips for items could still use some work, this will give you some examples of how to work on those:
http://www.hiveworkshop.com/forums/general-mapping-tutorials-278/aesthetics-33717/



yea i remeber this one, it was in spanish...

the cinematic can be skip? because it was long and is to see it once and never again

and i can see all of your screens there is no quest log, and the change log doesnt say anything

you need a quest explaning the game the objetives and credits
you have to credit in the description and inside the game too

Just checked; No, The cinematic cannot be skipped.

Overall Looks much better. The only other thing is the Borderline 8MB map size which is the absolute max on battle.net. I'd reccommend removing anything unneeded if at all possible.
 
Last edited:
Level 32
Joined
Apr 2, 2013
Messages
3,956
Scn's non-scored review

A different hero defense map, with things you did very well. But ofcourse there are things not so great.


Good things:

The map seems original. I haven't seen a map that spawns like that before.

It is somewhat fun, I can see buddies playing this and enjoying killing armies of clones and droids.

The cinematic is really neat. (I like it ;D)

Creative things like: a lot of different vehicles (even though some aren't even star wars), the sound makes the game seem very star wars like.


Things I recommend fixing:

Still many spelling errors, (sorry I'm not for the job of helping you translate and fix things) I saw some in multiple spells, but I don't remember which ones.

The terrain is just flat open land. Maybe that was the point of the map, but it needs some more doodads and mixed tiles. (idk if mixed tiles will look good)


Bug/glitches:

I was on local, and I could not play. A hero spawned for the republic, and 2 for the computer AI.


Suggestions:

Keep the waves as they are, but make less units spawn. You can have it so a little units spawn randomly to keep the battle going somewhere else besides the line of battle.

Make it different than just open land.

I also like PublishedShadow's hero ability recommendations, they will fit right in.


This is a map that has some great factors in it, but it needs more complications and way better looks for the map (terrain and doodads). It is actually to simple and has minor problems. 2/5 for now.

Vote for: Pending
 
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