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Dogfighters - Space Arena

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Dogfighters
An arena in space!

You are dropped into your Viper, you hit the ImmoDrive (an accidental typo that I simply loved when I discovered it) ignition, and then you blast down the launch tube and into space, where you and four other pilots engage in dogfighting with laser cannons and homing missiles.

Be warned though that you die (and lose a kill) if you go off the edge of the map. At some point I may change to a proper looping method, but in order to do that I'll have to change lots of stuff, improve missiles, and make an uber system to handle it without the player noticing it (it should be possible, but tricky).
 

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DKG

DKG

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I can testify to the own that is this map. Hilariously good fun. Simple, but with plenty of lol factor
 

Dr Super Good

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Instead of -1 point, you could simply make it that who ever last damaged you gets a point (or whoever last fired a missle at you or you last fired a missle at), that way bad pilots would not get too bigger of a penalty while any abuse would be written out as it equivently gives a free point away. However if the player died that way over 3 times in a row then the penalty of -1 points happens.

Also to make it more difficult, you should consider making the universe, where combat happens, move as I supose this map has that system so that it would give for some more dynamic battles.
 
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Level 14
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It's fun and efficient.
Just add something that indicate the players the bound of playable map area.
I think in action it will be harder to notice the bound without somekind of big energy barrier or it was just for the demo version?

I SHOULD (barring some blizzard randomness) be able to make a looping system that works properly, ala Star Command II.
 
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