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SPuiBETA_Tile_01.blp

Submitted by Solu9
This bundle is marked as approved. It works and satisfies the submission rules.
A steampunk UI i have had in mind for a very long time. Finally got around and did it.
It's set in a bit more realistic environment than the typical War3 UIs, but I hope you can find a use for it anyway.

The rest of the files needed can be found in this link.
http://www.hiveworkshop.com/forums/pastebin.php?id=gb589y


Any form of constructive critique is more than welcome.


Update 1:
-Greatly lessened the amount of props in the UI to give a better overview


Import paths:
UI\Console\Human\HumanUITile01.blp
UI\Console\Human\HumanUITile02.blp
UI\Console\Human\HumanUITile03.blp
UI\Console\Human\HumanUITile04.blp
UI\Console\Human\HumanUITile-InventoryCover.blp
UI\Console\Human\HumanUITile-TimeIndicatorFrame.blp

Keywords:
Steampunk, Steam, Punk, Pipe, Pipes, Lead, Brass, Copper, UI, Interface, Console, Workspace, 1800
Contents

Steampunk UI (Texture)

Reviews
Moderator
09:56, 5th Feb 2016 ~Nightmare: This is soooooo sweet! I love the steampunkish-atmosphere this UI has. Really want to see more UI's from you! Keep up the good work and great job!
  1. 09:56, 5th Feb 2016
    ~Nightmare: This is soooooo sweet! I love the steampunkish-atmosphere this UI has. Really want to see more UI's from you! Keep up the good work and great job!
     
  2. Solu9

    Solu9

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    New screen shots with and without inventory:
    SP_Beta_wInventory.jpg SP_Beta_noInventory.jpg


    Old screen shots with and without inventory:
    Steampunk UI - wInventory.jpg Steampunk UI - noInventory.jpg
     
    Last edited: Dec 21, 2015
  3. DaneTheBeast

    DaneTheBeast

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    It does have some flaws but overall it's good
     
  4. Solu9

    Solu9

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    Would you mind pointing out those flaws?
    I need to know to be able to fix them :)

    On a side note. I'm currently updating the UI. Greatly lessening the amount of details.
    Less is more, and the number of props are more confusing than they add in immersion.
     
  5. DaneTheBeast

    DaneTheBeast

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    What I saw from the 2 screenshots above is that the 4th icon on the bottom ,next to the minimap, is not centered. And above the skills those empty slots ,have black line on top and right side.
     
  6. Solu9

    Solu9

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    Alrighty.
    I'm not sure about the icon next to the minimap. But I'll have a look at it.
    The black lines in the command section are shadows. To give the feeling the grey areas are pushed in.
    I'm not sure if they give that expression now that you bring it up :)
    Thanks for the comments!
     
  7. DaneTheBeast

    DaneTheBeast

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    They certainly didn't look like shadows when I 1st saw them. And even now I don't really see that as a shadow for sure
     
  8. Misha

    Misha

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    very fancy UI, but kinda doesn't have that little geometry that draws the eye to the center, it's flat with not that much 3D in it
     
  9. Solu9

    Solu9

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    Heh well when you try to project a 3D object down on a 2D plane it will feel more flat.
    I could have made the 3D objects really tall to have a crazy birds eye perspective. But I don't think that's good either :)

    I have updated the UI.
    A lot of the props are gone. It's better now. Actually I could remove more, buuut I think I'm done for the time being.
     
  10. DaneTheBeast

    DaneTheBeast

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    Oh nice. The shadow looks more like an actual shadow now that it's wood texture.
     
  11. Eagle XI

    Eagle XI

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    Up left and clock part are alright, up right its losing height.
    Lower right too much rusted metal and repeating the same color, lower left you could make the gears different color than rest could help, the black tube(?) beside portrait stands out too much, there could have been something other than tubes, like anything more mechanical. Currently its more rusted metal UI, not really steam punk.
     
  12. PROXY

    PROXY

    3D Modeling Reviewer

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    I'd love to see more of that gold from the clock in the bottom part. And some more fancy victorian style stuff. But I'm in love with it and you have my deepest respect (since creating a UI this way is just... brilliant but also work-intensive)
     
  13. Solu9

    Solu9

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    I get your point. The brass have perhaps gotten a bit too much on the wear and the pipes are perhaps more fitting for an actual environment than an UI.
    The overall darkness is a pain to work with because the original image is not so dark. But I have to darken it because War3 brightens it up. So it's tough to find the perfect balance.
    Thanks for the feedback.

    As in my response to Eagle XI I could perhaps switch out some of the pipes to make room for more fancy stuff. But I have to be careful not to overdo the detail amount or it will confuse the player.
    More victorian stuff would be quite nice though.
    I'm glad you like it and thanks for the words :)
     
  14. Legal_Ease

    Legal_Ease

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    This is a really nice looking UI. I vote for approval. Do you have a cursor and cinematic borders to go with it? Did you make a clock model for the time indicator so the clock keeps real time? Maybe, you can get a modeler to make one for you (I'm not sure it is completely possible). :D +rep 5/5

    Rather than linking to the Pastebin, it would be better if you uploaded the files separately and put links to the actual download url on your description. Not everyone can open a .rar. Also you should have instructions for importing the UI.
    Example:
    Import Instructions
    Import the .blp files and change their names in import manager to overwrite human UI or if you
    want to overwrite all races go to advanced > game interface and switch them out for the following:

    Resource: Pathname:
    Spell Area of Affect:[c]ReplaceableTextures\Selection\SpellAreaOfEffect_human.blp
    Inventory Cover: [c] UI\Console\human\humanUITile-InventoryCover.blp
    Time Indicator Frame: [c] UI\Console\human\humanUITile-TimeIndicatorFrame.blp
    Tile 1: [c] UI\Console\human\humanUITile1.blp
    Tile 2: [c] UI\Console\human\humanUITile2.blp
    Tile 3: [c] UI\Console\human\humanUITile3.blp
    Tile 4: [c] UI\Console\human\humanUITile4.blp
    Cursor: [c] UI\Cursor\humanCursor.blp
    Inventory Slot Filler: [c] UI\Widgets\Console\human\human-inventory-slotfiller.blp
    Cinematic Border: [c] UI\Widgets\EscMenu\human\human-cinematic-border.blp
    Options Menu Border: [c] UI\Widgets\EscMenu\human\human-options-menu-border.blp

    Feel free to use that example as a template.
     
    Last edited: Dec 28, 2015
  15. Solu9

    Solu9

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    First of all, thanks.

    Actually the whole UI is made of 3D models but screen shotted into becoming a propper War3 UI.
    There are no cursor or cinematic border as of now. Perhaps in the future, but like so many other hivers who have said that it probably won't be.

    As far as I know it is impossible to make an actual real time model to represent the UI and therefore also the time indicator. It would be a really cool effect I'll give you that. But the UI cannot be animated.


    Lastly.
    Good idea with the paths I'll update in a jiffy.
     
  16. royalframe89

    royalframe89

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    where is spuibeta_tile_01.blp ?
     
  17. Solu9

    Solu9

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    Yeah I uploaded it in a kinda weird way.
    You need to click the download button to get tile 01.
     
  18. Legal_Ease

    Legal_Ease

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    Actually, it is. The clock has a model. It's just a ball I think. I never actually put it in viewer before. But, it gets covered with a skin of the sun and moon. I know it's kinda advanced stuff, but I bet someone could figure it out. I don't do models though.
     
  19. Solu9

    Solu9

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    Oh yeah. I've checked.
    It could be interesting to play around with a custom model for the time-indicator model.