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Spotlight: Vision Mod

Archian

Site Director
Level 66
Joined
Jan 1, 2006
Messages
3,153
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Vision Mod is quality control for Reforged that changes the models to be closer to Classic. The mod corrects failures in visuals and gameplay.


Features
  • New Default Skins
  • Units Resized and Remodeled
  • New Animations
  • Classic Hit Boxes
  • Classic HP Bar Position
  • Classic Icons (Not A.I.)
  • New UI and Portraits
  • Trees Resized and Remodeled
  • Item Animation Removed
  • Bug Fixes and Possible Small FPS Increase (Less Unit Data)

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Many of us were hopeful for the new graphics - if they had just followed Classic more closely.

Vision Mod aims to make competitive play possible for players who wanted to use the new graphics but gave up because of the issues. Fixes for the unnecessary changes that made switching from Classic a nightmare, like moving hit boxes, moving items, and odd hp bar positions.

Animations for some units have been altered to be more fluid and modeled after Classic. The portrait UI has been opened like the blizzcon trailer to make the new portraits less jarring.

Overall, the mod is drastically more faithful to how Classic plays and looks compared to default Reforged. Recognizable units, functional hit boxes, and consistent unit size is essential for a remaster.


 
Last edited:
Level 5
Joined
Feb 9, 2025
Messages
11
Thanks for sharing all the work! I just updated it to v1.3 after seeing how bad the Demon Hunter's hair was clipping.
It looks very nice, must feel great to have it finished. Congratz ;)
It feels never ending... Next step is to finished the non 1v1 creeps.
It's like plastic surgery. It helps but it will never be like the natural/real thing.
Haha as someone from California that is a brutal analogy :xxd: I'm not trying to convince Classic enjoyers that "Reforged is fixed you should switch" by any means. They took the sane route and gave up on Reforged, I could not for some reason.
I just wish they would remove Classic from Reforged already. But this looks awesome not gonna lie.
Yeah it's a mess and should have been optional. There's so much bloat they could fix too. For example, every default unit / portrait is twice the size it needs to be because of animated hit boxes and unused Levels of Detail.
The only 2 things that I personally don't like is the portrait UI, and the removal of armor from the poor panthers.
The UI you can undo by deleting the "UI" folder in retail. If you want to keep the Classic icons for the UI then keep the folder "ui>widgets>console>human" but remove the rest. The portraits will be changed to the mod version unless you delete all 300 of those to revert to default.

Any unit like the panther you can revert to default by deleting the .mdx so units>nightelf>huntress>huntress.mdx but keep the portrait if you like it. Funny thing is the latest patch added a visual effect when huntress upgrades to heavy armor but no visual was made for Reforged. I could not make it (as far as I know) because it was done via the upgrade in the editor and not the model.

Does this in any way affect the classic mode? Can I still switch and combine classic models with this mod's terrain?
The mod did not add the terrain change, Blizzard added it in the 2.0 patch. You can switch to it in the settings if you own Reforged. It does not work with Classic, but Blizz added a new "Classic HD" setting of the Classic models with AI textures in the Reforged engine.
 
Level 12
Joined
Feb 20, 2020
Messages
263
May i give a suggestion since footman said this to me once at the group when looking at hots textures
Can you guys experiment with increasing the contrast and black levels with some units to make it closer to the "cartoony samwize" look of war 3
 
Level 8
Joined
Jan 1, 2014
Messages
118
Yeah that's 2.0 terrain which is optional.
It's ok aslong as you dont take credit for it. These problems I have seen with reforged models: too big spell effects like forexample if 1. panda gets bloodlust + lightning shield he becomes Huuuge. 2. Dead fish animation: fish just stand still.
Great if you do the work that reforged should have been done 5 years ago..

By the way I like more "pre 2.0 terrain" (shown on attachment) but there doesnt seem to be a way to change it back.
 

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