Discussion in 'Warcraft Discussion' started by Strydhaizer, Jan 29, 2020.
Well then is there any chance of you doing some short tutorial? Just few lines and screens would do.
Oh you mean the actual ripping process? I meant that there are already a bunch of available resources that looks good in Reforged due to their high quality. Importing them is still the same process as in Classic.
Really? I thought there was a problem with shaders or something. Thats good to hear then.
That was fixed in this patch.
See screenshots (none of the models you see are Reforged assets);
I am dumping classic begone ugly models.
*insert dump gf joke here*
Cool, thanks for info. Guess I will be switching to reforged then.
I could not disagree with you more.
Enjoy your shiny new models and always online requirement.
Ohh. So just continue modding then??
Personally I can play on third party platform. Maybe there'll be more third party platforms for classic wc3.
Depends. If they don't fix classic graphics I won't continue modding classic, and if they put custom campaigns behind some pay wall I will quit Warcraft 3 altogether and move on to learn Unity level design.
If I was going back to mapping, I would add Mickey Mouse to it and see if they would claim it as theirs.
Joking aside, this whole problem revolves on when Blizzard owns your ideas that you made on your map, like storytelling and gameplay. Blizzard already owns your map for a long time before this uproar, and I wondered if they expanded it even further, since I haven't check their new EULA yet.
If you want to continue modding with your own content not being taken outright by Blizzard, just stick with the old versions.
Well i know that my map never will be something like Dota, but this shit is just demotivating, honestly.
Also someone said that you cannot protect your map.
As I said before, the problem is more on your ideas being taken by Blizzard without a credit. And yes, you cannot protect your map since it was under Blizzard's property. It's more of the problem that they would take that idea from your map as their property as well.
It is why they lost a legal battle against Valve since the following Dota 2 debacle. They've updated their EULA to prevent another custom-map migrating outside of their game, still salty about it for over a decade.
I think you can protect your ideas when making a map, by using an old World Editor that uses an outdated EULA, like in v1.31. It's more likely that the new EULA only affects on Reforged.
>> catch phrases
so, I assume "Im so wasted" line is no longer copyrighted?
Classic. Lol. Do you want to hang over your creation to THEM?
Somebody on reddit suggested making a spiritual successor. I checked out their discord and they seem to be quickly accumulating a following.
Nah. All we need is community patches for Classic.
If you rip models without PBR textures you should update the models to support it otherwise you're not taking full advantage nof the graphics.
Well, I guess people who don't know HQ modelling shouldn't make maps with custom models then, according to your logic. There is nothing wrong with using imported models that isn't PBR adjusted. They look quite fine anyway.
It's an issue of texturing not modeling. I misspoke when I said you should update the models. Anyways, yes the textures wont look right. The models you're taking the games from will have specularity which will look wrong in the roughness slot plus spec and roughness do completely different stuff, spec controls metal color and sharpness of hilights, roughness controls glossiness and Taking full advantage of PBR looks great. Metal will actually look like metal.
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