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Wc3 classic or reforged for new terrain?

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Level 27
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So should I use classic or reforged now for a new terrain?

classic = custom models
reforged = custom models won't match? but in general provided models are already "better"?

also would making it in either one make other people unable to play it?

I am conflicted about this.

More into detail i've also been considering reforged since I want to scale down everything at 0.5 to make the map feel even bigger, this is basically because I sort of feel like I am already missing space for sense of scale of the thing I am trying to make, and I feel like reforged textures etc. will fit this better.
 
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Maps with lots of units will be nearly impossible to entertain with reforged - too low fps.

Maps with few units, like rpgs, work fine with reforged.

Furthermore keep in mind that many players have refunded reforged.
 
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Mh sure, reforged sounds like trouble on one end but wouldn't making it in reforged make it more future proof? Maybe they fix some stuff later, wishful thinking I know.

Let's say I make the whole thing in classic, you can't really buy classic anymore though, I understand you have to buy reforged and then put it into classic mode to play it.
 
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Maps with lots of units will be nearly impossible to entertain with reforged - too low fps.

Maps with few units, like rpgs, work fine with reforged.

Furthermore keep in mind that many players have refunded reforged.
I do not consider Reforged a problem even with a large number of units, I play maps in Full tiny units with a large number of HD models (in numerical battles and full of effects on the same screen) and I do not see such a large reduction in FPS. Is your machine from the years 2010?
Perhaps playing with heavy graphics-HD is still a problem in multiplayer and online due to the compromised quality of the internet or the hosting server to the gaming.

Classic all the way. Reforged Graphics are Garbage imo.
I disagree.
 
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Depends on what you and i consider low fps - 30 or less isn't very pleasing to look at i think.

Ryzen 5 2600
16 gig ram
geforce 1660 ti

There should be no confusion here:
Place hundreds of units in the editor alone and switch from HD to classic, be it singleplayer or multiplayer - you will see a drastic difference in fps.
 
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I confess that in fact, using the classic, the game practically flies ... as desired!
But I have already played Reforged with approximately a hundred units active simultaneously, there is an overhead really compared to the Classic, although I find it very barely noticeable, after all, I have also always played only SinglerP and I also do not have the habit of playing in Full-HD maximum graphics settings.
It may even have something to do with the type of old engine that is still used (Wc3-game 2002), being associated with the new graphics (provided by modern games mechanics). Because it is not possible, today there are textures with several advanced features, such as: MipMap, we shouldn't be in the middle of the 21st century, having any obstacle even using countless units and in the maximum graphic configurations.
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